Husk: Difference between revisions
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{{EnemyTabs}}
{{ZombieLegacy
|image1 =
|first_wave_appearance =
|mode_appearance = [[Badlands II|{{
|base_hp = [[File:HealthIcon.png|20px|Health]]200
|speed = [[File:SpeedIcon.png|20px|Speed]]Fast (6)
|cash = {{Money|400}} on death
|hidden = No
|ghost = No
|lead = No
|fly = No
|immunity =
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]200
|legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Fast (6)
|legacy_hidden = No
|legacy_ghost = No
|legacy_lead = No
|legacy_fly = No
|legacy_immunity = None
}}
{{QuoteContainer|
{{QuoteBox|Quick and tough enemies are coming in quick!<br
}}
▲{{QuoteBox|Quick and tough enemies are coming in quick!<br/>Get ready for FALLENS!|[[Narrators#Commander|Commander]] dialogue on Wave 20 ([[Badlands II|Western]])}}
__TOC__
==Description==
The '''Husk''' is a fast enemy that appears in [[Badlands II]]. It has a decent amount of health and a fast speed, making it a relatively strong enemy. Its modern version always spawns with [[Corpse (Attribute)|Corpse]], meaning it turns into a [[Corpse (Enemy)|Corpse]] upon death.
The '''Husk''' replaces the [[Fallen]] in [[Badlands II]].
==Appearance==
The '''Husk'''
==Strategy==
*These enemies are strong and fast, and are quite a step up from the [[Necromancer (Modern Enemy)|Necromancer]]. Cheap towers with high DPS are the best way to fend these enemies off.
**Such towers include Level 3 [[Minigunner]]s, Level 2 [[Ranger]]s and Level 3 [[Golden Crook Boss]]es.
**It is recommended to use both [[Commander]] and [[DJ Booth]] for their respective boosts.
***The [[Accelerator]] can also be used, but is inconsistent due to its long charge-up and cooldown times. Only the Level 5 [[Accelerator]] can hold off '''Husks''' without additional support.
***Level 0-4 [[Accelerator]]s can still be very strong with support from slowing towers.
*The [[Military Base]] can be quite strong against '''Husks''' due to the [[Tank (Unit)|Tank]] and [[Railgun Tank]]'s high health.
**Be aware that only one unit spawns per [[Military Base]] on [[Badlands II]], which will go down a random path. The [[units]] may not go on the path where you need them.
*Multiple Level 4 [[Gladiator]]s or Level 5 [[Ace Pilot]]s can also effectively deal with the '''Husk''', although they may need supports depending on how many are on the map.
*Towers that can damage multiple enemies at a time are very effective here, as the '''Husk''' spawns in large hordes. Such towers include the [[Executioner]], [[Rocketeer]] and [[Mortar]].
*Slowing towers are recommended due to the '''Husk's''' high speed. The [[Frost Blaster]] and [[Freezer]] are by far the most useful against this.
==Gallery==
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
HuskCorpse.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator- 🌵 BADLANDS Trailer! 🌵|'''Husk''' in the game trailer.
</gallery>
{{GalleryHeader|Miscellaneous}}
<gallery>
IndexHusk.png|'''Husk''' on its [[Index]] icon.
</gallery>
}}
==Trivia==
*The Level 0-4 {{Color|Other|Badlands}} skin for the [[Cowboy]] and [[Golden Cowboy]] is based on this enemy.
==Update History==
*'''30 September 2022''' - [[v1.4.0]]
**'''Husk''' added.
*'''5 February 2025''' - [[V1.52.0]]
**Modern version added.
***None of the changes are applied to the legacy version.
**Now gives {{Money|400}} on death.
**[[Corpse (Attribute)|Corpse]] added.
**{{Bug}} Appears twice in the [[Index]], one of them not loading in any model for the preview.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bugfix}} No longer appears twice in the [[Index]].
{{Badlands|[[
▲{{Badlands|[[Necromancer (Polluted Wasteland II)|Necromancer]]|Wave 19|Husk|Wave 20|[[Giant Boss]]|Wave 22}}
{{ZombieNavBox}}
[[Category:Mid-Game]]
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