Iceville: Difference between revisions

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{{For|other uses of [[Ice (Disambiguation)|Ice]]}}
{{MapInfobox
|image1 = <tabber>
Line 5 ⟶ 6:
|-|Top Down = [[File:IcevilleTopDown.png]]
</tabber>
|developer = ''Current'' - Your_Adversary<br/>''1ˢᵗ, 2ⁿᵈ & 3ʳᵈ'' - KnownSH
|difficulty = [[:Category:Easy Maps|{{Colour|32CD32|Easy}}]]Normal
|length_measurement = 01:02.32
|length = [[:Category:Long Maps|Long]]
|wave_structure = β-Normal
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
__TOC__
==Description==
'''Iceville''' is an Arctic-style winter [[Maps|map]].
 
'''Iceville''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
 
==Design & Path==
{{Tabber
<tabber>
|-|Current =
|The current version of '''Iceville''' is surrounded by mountains from one side and the sea on the other. A big amount of water near the shore is frozen. Evidence of human settlement can be seen, with several igloos and wooden towers being seen on the map. Multiple smaller hills and rocks can also be seen, alongside multiple icicles.<br/> The path starts and ends at a cave. The path takes multiple turns to avoid the sea and the hills that surround the map.
 
|-|Version 3 =
The path starts and ends at a cave. The path takes multiple turns to avoid the sea and the hills that surround the map.
The third version of '''Iceville''' was a small, snow-capped island with icebergs lying around the sea and island. There was a snow overpass spanning on side of the map, a sheer cliff face surrounding another side (where you could place cliff towers) and water surrounding the other sides. Evidence of human settlement could be seen, with several igloos seen.<br/>The light grey pebble path began at a cave underneath the snow overpass and took a straight route to the cave at the end of the mountain. The path was more or less straight, though there were some corners to avoid natural environment.
|-|Version 2 =3
|The secondthird version of '''Iceville''' was a small, icesnow-capped snow island with icebergs seenlying out inaround the sea. An ice overpass could be seen, with icy mountains covering most of theand island. The icy mountainThere was jaggeda andsnow steep, meaning cliff towers could notoverpass placedspanning on it.side Humanof settlementthe couldmap, bea seen,sheer withcliff igloosface andsurrounding woodenanother outpostside towers.(where Youyou could place cliff towers) on the outpost towers.<br/>The grey path began at aand cavewater underneathsurrounding the iceother overpasssides. and ended at a cave at the far endEvidence of thehuman icesettlement mountain.could Thebe path took an indirect routeseen, twistingwith aroundseveral theigloos artificial environmentseen.
 
|-|Version 1 =
The light grey pebble path began at a cave underneath the snow overpass and took a straight route to the cave at the end of the mountain. The path was more or less straight, though there were some corners to avoid natural environment.
The first version of '''Iceville''' was a small, snow-capped island with icebergs seen out in the sea. A snow overpass could be spanning some of the map, with a stepped snow mountain surrounding most of the map. You could place cliff towers on the snow mountain. At the peak of the snow mountain was a Canadian flag, giving the significance of Canadian territory, probably signifying a minor settlement like Alert, Canada. The only presence of human habitation was the igloos sparsely populated around the map.<br/>The white grey path began at a cave beside the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial and natural environment.
|-|Version 3 =2
</tabber>
|The second version of '''Iceville''' was a small, ice-capped snow island with icebergs seen out in the sea. An ice overpass could be seen, with icy mountains covering most of the island. The icy mountain was jagged and steep, meaning cliff towers could not placed on it. Human settlement could be seen, with igloos and wooden outpost towers. You could place cliff towers on the outpost towers.
 
The grey path began at a cave underneath the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial environment.
|-|Version 1 =
|The first version of '''Iceville''' was a small, snow-capped island with icebergs seen out in the sea. A snow overpass could be spanning some of the map, with a stepped snow mountain surrounding most of the map. You could place cliff towers on the snow mountain. At the peak of the snow mountain was a Canadian flag, giving the significance of Canadian territory, probably signifying a minor settlement like Alert, Canada. The only presence of human habitation was the igloos sparsely populated around the map.<br/>The white grey path began at a cave beside the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial and natural environment.
 
The white grey path began at a cave beside the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial and natural environment.
}}
 
==Interactive Map==
{{Map:Iceville}}
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Normal|Hardcore = Hide|Voidcore = Hide}}
 
==Strategy==
*Cliff towers, like the [[Ranger]] and [[Sniper]], can cover the entire map with a well-placed [[DJ Booth]].
**Though some cliff spots may block ground towers from being placed beneath them.
*Near the start and middle of the map is where you should place most ground towers as this is where most ground space is.
**If you are on a large server, space may be limited. Sell towers if they get in the way of more important towers.
 
==Gallery==
{{Gallery|
==='''Icons'''===
{{GalleryHeader|Map Icons}}
<gallery>
Iceville0.png|Third version (29 October 2020 – 21 December 2022)
Iceville New.png|Second version (13 October 2019 – 29 October 2020)
IcevilleB.png|First version (10 July 2019 – 13 October 2019)
Iceville New.png|Second version (13 October 2019 – 29 October 2020)
Iceville0.png|Third version (29 October 2020 – 21 December 2022)
</gallery>
 
{{GalleryHeader|View}}
==='''View'''===
<gallery>
IcevilleV.png|Third version (29 October 2020 – 21 December 2022)
IView.png|Second version (13 October 2019 – 29 October 2020)
Ice.png|First version (10 July 2019 – 13 October 2019)
IView.png|Second version (13 October 2019 – 29 October 2020)
IcevilleV.png|Third version (29 October 2020 – 21 December 2022)
</gallery>
 
{{GalleryHeader|Icons}}
<gallery>
OldIcon1.png|First version on the game icon.
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
Zerotwo but in roblox with tower defense simulator|Second version in the game trailer.
Medic & Turret Update Trailer - Tower Defense Simulator|Current version in the game trailer.
</gallery>
 
{{GalleryHeader|Development Images}}
<gallery>
IcevilleDI1.png|Current version on a development image.
</gallery>
}}
 
==Trivia==
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*In the first version of this map, a Canadian flag was flown on top of the mountain.
**This was removed when the map was remade in the [[Release v1.0|MEGA Update]].
*This map was remade in the [[Release v1.0|MEGA Update]], replacing the blocky terrain with a mid-poly look. The skybox also changed.
**This map was, once again, remade in the [[Overhaul v1.0|Overhaul Update]].
*According to KnownSH, '''Iceville''' was based on the South Georgia and the South Sandwich Islands, a British Overseas Territory in the southern Atlantic Ocean.
*On the third version of the map, an outpost tower could be seen buried in the ice. However, because of how bright the map was, it was not possible to see it without free camera mode, which is not available to most people.
Line 64 ⟶ 95:
 
==Update History==
*'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]]
**'''Iceville''' added.
*'''2 August 2019''' - [[BETA v1.7|BETA V1.7.0]]
**Difficulty changed from {{ColourColor|FFF|NormalOldNormal}} to {{Colour|76EE00Color|EasyOldEasy}}.
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{ColourColor|76EE00|EasyOldEasy}} difficulty removed.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Iceville''' remade.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Iceville''' remade.
**{{Colour|FF0000Color|Hard}} difficulty added.
**No longer gives a badge upon first triumph.
**'''{{Bug''':}} '''Iceville''' is very bright.
*'''12 March 2022''' - [[v1.1.0]]
**'''{{Bugfix''':}} '''Iceville''' is no longer very bright.
*'''21 December 2022''' - [[v1.6.0]]
**'''Iceville''' remade.
**[[Enemies Beta]] modifier added.
**Difficulty changed from {{Colour|FF0000Color|Hard}} to {{Colour|76EE00Color|Easy}}.
**'''{{Bug''':}} Cliffs are not highlighted.
*'''9 January 2023''' - [[v1.6.0]]f
**'''{{Bugfix''':}} Cliffs are now highlighted.
*'''10 February 2024''' - [[v1.13.0]]
**{{Bug}} Watchtowers are now invisible.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Easy}} to {{Color|Normal}}.
*'''6 August 2025''' - [[v1.72.0]]
**{{Bugfix}} Watchtowers are no longer invisible.
*'''5 June 2026''' - [[v2.0.0]]
|modifiers = **[[Enemies Beta]] removed.
 
 
 
{{MapNavBox}}
[[Category:Long Maps]]
[[Category:Easy Maps]]