Infernal Abyss: Difference between revisions

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imported>Mentin123
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imported>Mentin123
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|difficulty = Insane
|length = ''All Paths'' - [[:Category:Medium Maps|Medium]]
|wave_structure = β-[[:Category:Three-Pathed Maps|Two-Pathed]]<br/>β-[[:Category:Three-Pathed Maps|Two-Pathed]] [[:Category:Hardcore Maps|Hardcore]]
|wave_structure = Beta Three Paths
|modifiers = [[Enemies Beta]]<br/>[[All Paths]] (+10% Rewards)
|rewards = {{Coins|330}} & {{Exp|55}} ([[Easy Mode|Easy]])<br/>{{Coins|550}} & {{Exp|82}} ([[Molten Mode|Molten]])<br/>{{Coins|770}} & {{Exp|110}} ([[Fallen Mode|Fallen]])<br/>{{Gem|325}} & {{Exp|195}} ([[Hardcore Mode|Hardcore]])
}}
__TOC__
==Description==
'''Infernal Abyss''' is a hellish-like [[Maps|map]], playable in regular survival modes and [[Hardcore Mode|Hardcore]] mode. It has been remade several times since its addition.
 
'''Infernal Abyss''' has the [[All Paths]] and [[Enemies Beta]] modifiers. The [[All Paths]] modifier duplicates all enemies for each path with the exception of bosses. It also increases {{Coins|Coins}} and {{Exp|}} rewards by 10%. The [[Enemies Beta]] modifier changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
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==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{| class="wikitable" style="text-align: center; margin; 0 auto;
<center>
{| class="wikitable"
|-
! style="padding: 10px; text-align:center;" |'''Mode'''
! style="padding: 10px; text-align:center;" |'''Coins Reward'''
! style="padding: 10px; text-align:center;" |'''EXP Reward'''
|-
| style="padding: 10px; text-align:center;" |'''[[Easy Mode|Easy]]'''
| style="padding: 10px; text-align:center;" |''Unknown''
| style="padding: 10px; text-align:center;" |Waves Completed × {{Exp|2}} × 1.1
|-
| style="padding: 10px; text-align:center;" |'''[[Molten Mode|Molten]]'''
| style="padding: 10px; text-align:center;" |({{Coins|400}} × (Waves/40)^1.75 + {{Coins|100}} (Triumph Only)) × 1.1
| style="padding: 10px; text-align:center;" |Wave 1-9: (Waves Completed × {{Exp|0.9375}}) × 1.1<br/>Wave 10-40: (Waves Completed × {{Exp|1.875}}) × 1.1
|-
| style="padding: 10px; text-align:center;" |'''[[Fallen Mode|Fallen]]'''
| style="padding: 10px; text-align:center;" |({{Coins|600}} × (Waves/40)^1.75 + {{Coins|100}} (Triumph Only)) × 1.1
| style="padding: 10px; text-align:center;" |Wave 1-9: (Waves Completed × {{Exp|1.25}}) × 1.1<br/>Wave 10-40: (Waves Completed × {{Exp|2.5}}) × 1.1
|-
| style="padding: 10px;" |'''[[Fallen Mode|Fallen]]'''
| style="padding: 10px;" |({{Gem|100}} × (Waves/50)^1.75 + {{Gem|150}} (Triumph Only)) × 1.3
| style="padding: 10px;" |Wave 1-9: (Waves Completed × {{Exp|1.5}}) × 1.3<br/>Wave 10-50: (Waves Completed × {{Exp|3}}) × 1.3
|}
</center>
 
==Strategy==
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**[[Enemies Beta]] modifier added.
**[[All Paths]] modifier added.
*'''22 March 2024'''
**Made playable in [[Hardcore Mode|Hardcore]] mode.
}}
 
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{{MapNavBox}}
[[Category:Medium Maps]]
[[Category:Three-Pathed Maps]]
[[Category:Hardcore Maps]]