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{{Tabs|History|Regular = Minigunner/History|Perk = Golden Minigunner/History|Evolved=Juggernaut/History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Enforcer Tower Update (14 August 2026) β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EvolvedJuggernautIcon.png|100px]] |Unlock Cost = {{Coins|15,000}} & {{Gem|6,000}} |Category = Evolved |Role = Offense |Cost = {{Money|10,000}} |Footprint = Very Large (2.5) |Sell Price = {{Money|3,333}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.14 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 4B+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]1 |Fly = {{Flying|Flying Detection}}Level 4A+ |Title1 = Rev Time |Stat1 = [[File:Cooldown Icon.png|20px|Rev Time]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Evolution Level = 0|Upgrade Title = Combat Tactics|Cost = {{Money|2,800}}|Image = [[File:JuggernautUpgrade1.png|100px]]|Information = 0.14 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,266}}}} {{Upgrade|Level = Level 2|Evolution Level = 0|Upgrade Title = 32nd Spec-Ops|Cost = {{Money|7,000}}|Image = [[File:JuggernautUpgrade2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} +5 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|6,600}}}} {{Upgrade|Level = Level 3|Evolution Level = 0|Upgrade Title = Re-routed Funds|Cost = {{Money|17,200}}|Image = [[File:JuggernautUpgrade3.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|12,33}}}} {{PathTabber |{{Upgrade|Level = Level 4|Evolution Level = 0|Upgrade Title = Fortifier|Cost = {{Money|35,000}}|Image = [[File:JuggernautUpgrade4A.png|100px]]|Information = 0.12 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +35 Damage [[File:Damage Icon.png|20px|Damage]] 1.8 > 1.2 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] +Flying Detection {{Flying|Flying Detection}} {{CollapsibleUpgrade|Title = Unlocks Fortify Zone|Description = "Don't quit now! We were just getting warmed up." '''Juggernaut''' unlocks a secondary range in which towers receive reduced stun and debuff times β’13 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] β’35% Fortify Debuff Time Reduction}} Sell Price changes to {{Money|24,000}}}} {{Upgrade|Level = Level 5|Evolution Level = 3|Upgrade Title = Defensive Maneuvers|Cost = {{Money|60,000}}|Image = [[File:JuggernautUpgrade5A.png|100px]]|Information = +55 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] +1 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 35% > 40% Fortify Debuff Time Reduction Sell Price changes to {{Money|44,000}}}} {{Upgrade|Level = Level 6|Evolution Level = 9|Upgrade Title = Flak Jacket|Cost = {{Money|95,000}}|Image = [[File:JuggernautUpgrade6A.png|100px]]|Information = +30 Damage [[File:Damage Icon.png|20px|Damage]] 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 1.2 > 1 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|75,666}}}} {{Upgrade|Level = Level 7|Evolution Level = 16|Upgrade Title = Hammerhead|Cost = {{Money|175,000}}|Image = [[File:JuggernautUpgrade7A.png|100px]]|Information = +65 Damage [[File:Damage Icon.png|20px|Damage]] +2 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 40% > 50% Fortify Debuff Time Reduction Sell Price changes to {{Money|134,566}}}} |{{Upgrade|Level = Level 4|Evolution Level = 0|Upgrade Title = Experimental Weaponry|Cost = {{Money|40,000}}|Image = [[File:JuggernautUpgrade4B.png|100px]]|Information = 0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +10 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} {{CollapsibleUpgrade|Title = Unlocks Experimental Weaponry|Description = "Fine. I'll do it myself." '''Juggernaut''' equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies. β’1.4 Boss Multiplier {{Boss}}}} Sell Price changes to {{Money|25,666}}}} {{Upgrade|Level = Level 5|Evolution Level = 6|Upgrade Title = Bigger Guns|Cost = {{Money|95,000}}|Image = [[File:JuggernautUpgrade5B.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|57,333}}}} {{Upgrade|Level = Level 6|Evolution Level = 12|Upgrade Title = Titanium Armor|Cost = {{Money|130,000}}|Image = [[File:JuggernautUpgrade6B.png|100px]]|Information = +55 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|100,666}}}} {{Upgrade|Level = Level 7|Evolution Level = 20|Upgrade Title = Thresher|Cost = {{Money|230,000}}|Image = [[File:JuggernautUpgrade7B.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]] 0.1 > 0.09 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 1.8 > 1.6 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] 1.4 > 1.5 Boss Multiplier {{Boss}} Sell Price changes to {{Money|177,333}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BOSS$ = {{#expr:Damage * Boss Multiplier round 0}} $BDPS$ = Boss Damage / Firerate $CE$ = Total Cost / DPS $BCE$ = Total Cost / Boss DPS $TP$ = $FNC-TOTAL-COST$ $EXP$ = {{#expr:floor(75 * 1.075^(Level - 1))}} $FNC-SCHEMA$ = N; N; N; N; A; A; A; A; B; B; B; B; $FNC-BRANCH$ = Top Path Stats; Bottom Path Stats $COST$ = 10000; 2800; 7000; 17200; 35000; 60000; 95000; 175000; 40000; 95000; 130000; 230000 $FSE-DETECTION$ = 2; ; ; ; ; 5; ; 4; -1; $FSE-UPGRADE$ = Combat Tactics; 32nd Spec-Ops; Re-routed Funds; Fortifier; Defensive Maneuvers; Flak Jacket; Hammerhead; Experimental Weaponry; Bigger Guns; Titanium Armor; Thresher $FSE-UPGRADEICON$ = 123365136014760; 93721065871366; 96118655853436; 111732653007157; 95544278655808; 98941243657730; 106308635701035; 110879981278605; 88574561737643; 126158680785346; 101185222776747 $DREF$ = <ref name=dps>DPS does not consider rev time.</ref> $RC$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Neutral Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 10 || 0.14 || 2 || 17.5 || $DPS$ || {{Money|$CE$}} |- | 1 || $RC$ || $RC$ || 10 || 0.12 || 2 || 17.5 || $DPS$ || {{Money|$CE$}} |- | 2 || $RC$ || $RC$ || 15 || 0.12 || 1.8 || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $RC$ || $RC$ || 30 || 0.12 || 1.8 || 22 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Top Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! Fortify Radius !! Fortify Debuff Time Reduction !! DPS$DREF$ !! Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 65 || 0.15 || 1.2 || 22 || 13 || 35% || $DPS$ || {{Money|$CE$}} |- | 5 || $RC$ || $RC$ || 120 || 0.15 || 1.2 || 26 || 14 || 40% || $DPS$ || {{Money|$CE$}} |- | 6 || $RC$ || $RC$ || 150 || 0.12 || 1 || 26 || 14 || 40% || $DPS$ || {{Money|$CE$}} |- | 7 || $RC$ || $RC$ || 215 || 0.12 || 1 || 26 || 16 || 50% || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="13" |Bottom Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Boss Multiplier !! Boss Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Boss DPS !! Cost Efficiency !! Boss Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 40 || 1.4 || $BOSS$ || 0.1 || 1.8 || 22 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 5 || $RC$ || $RC$ || 85 || 1.4 || $BOSS$ || 0.1 || 1.8 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 6 || $RC$ || $RC$ || 140 || 1.4 || $BOSS$ || 0.1 || 1.8 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 7 || $RC$ || $RC$ || 165 || 1.5 || $BOSS$ || 0.09 || 1.6 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |} </div> <!-- @se-ignore --> |-|Levels = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Levels |- ! Level !! Exp !! Total Exp |- | 0 || {{Exp|0}} || {{Exp|0}} |- | 1 || {{Exp|$EXP$}} || {{Exp|75}} |- | 2 || {{Exp|$EXP$}} || {{Exp|155}} |- | 3 || {{Exp|$EXP$}} || {{Exp|241}} |- | 4 || {{Exp|$EXP$}} || {{Exp|334}} |- | 5 || {{Exp|$EXP$}} || {{Exp|434}} |- | 6 || {{Exp|$EXP$}} || {{Exp|541}} |- | 7 || {{Exp|$EXP$}} || {{Exp|656}} |- | 8 || {{Exp|$EXP$}} || {{Exp|780}} |- | 9 || {{Exp|$EXP$}} || {{Exp|913}} |- | 10 || {{Exp|$EXP$}} || {{Exp|1,056}} |- | 11 || {{Exp|$EXP$}} || {{Exp|1,210}} |- | 12 || {{Exp|$EXP$}} || {{Exp|1,376}} |- | 13 || {{Exp|$EXP$}} || {{Exp|1,554}} |- | 14 || {{Exp|$EXP$}} || {{Exp|1,746}} |- | 15 || {{Exp|$EXP$}} || {{Exp|1,952}} |- | 16 || {{Exp|$EXP$}} || {{Exp|2,173}} |- | 17 || {{Exp|$EXP$}} || {{Exp|2,411}} |- | 18 || {{Exp|$EXP$}} || {{Exp|2,667}} |- | 19 || {{Exp|$EXP$}} || {{Exp|2,942}} |- | 20 || {{Exp|$EXP$}} || {{Exp|3,238}} |} </div> <!-- @/se-ignore --> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Operator Update (19 June 2026) β Enforcer Tower Update (14 August 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EvolvedJuggernautIcon.png|100px]] |Unlock Cost = {{Coins|15,000}} & {{Gem|6,000}} |Category = Evolved |Role = Offense |Cost = {{Money|8,500}} |Footprint = Very Large (2.5) |Sell Price = {{Money|2,833}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]9 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 4B+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]1 |Fly = {{Flying|Flying Detection}}Level 4A+ |Title1 = Rev Time |Stat1 = [[File:Cooldown Icon.png|20px|Rev Time]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Evolution Level = 0|Upgrade Title = Combat Tactics|Cost = {{Money|3,000}}|Image = [[File:JuggernautUpgrade1.png|100px]]|Information = 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 2|Evolution Level = 0|Upgrade Title = 32nd Spec-Ops|Cost = {{Money|7,000}}|Image = [[File:JuggernautUpgrade2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} +5 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|6,166}}}} {{Upgrade|Level = Level 3|Evolution Level = 0|Upgrade Title = Re-routed Funds|Cost = {{Money|17,200}}|Image = [[File:JuggernautUpgrade3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|11,900}}}} {{PathTabber |{{Upgrade|Level = Level 4|Evolution Level = 0|Upgrade Title = Fortifier|Cost = {{Money|35,000}}|Image = [[File:JuggernautUpgrade4A.png|100px]]|Information = 0.12 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +37 Damage [[File:Damage Icon.png|20px|Damage]] 1.8 > 1.2 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] +Flying Detection {{Flying|Flying Detection}} {{CollapsibleUpgrade|Title = Unlocks Fortify Zone|Description = "Don't quit now! We were just getting warmed up." '''Juggernaut''' unlocks a secondary range in which towers receive reduced stun and debuff times β’10 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] β’25% Fortify Debuff Time Reduction}} Sell Price changes to {{Money|23,566}}}} {{Upgrade|Level = Level 5|Evolution Level = 3|Upgrade Title = Defensive Maneuvers|Cost = {{Money|55,000}}|Image = [[File:JuggernautUpgrade5A.png|100px]]|Information = +55 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] +3 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] Sell Price changes to {{Money|41,900}}}} {{Upgrade|Level = Level 6|Evolution Level = 9|Upgrade Title = Flak Jacket|Cost = {{Money|100,000}}|Image = [[File:JuggernautUpgrade6A.png|100px]]|Information = +30 Damage [[File:Damage Icon.png|20px|Damage]] 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 25% > 30% Fortify Debuff Time Reduction 1.2 > 1 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|75,233}}}} {{Upgrade|Level = Level 7|Evolution Level = 16|Upgrade Title = Hammerhead|Cost = {{Money|175,000}}|Image = [[File:JuggernautUpgrade7A.png|100px]]|Information = +65 Damage [[File:Damage Icon.png|20px|Damage]] +1 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 30% > 50% Fortify Debuff Time Reduction Sell Price changes to {{Money|133,566}}}} |{{Upgrade|Level = Level 4|Evolution Level = 0|Upgrade Title = Experimental Weaponry|Cost = {{Money|40,000}}|Image = [[File:JuggernautUpgrade4B.png|100px]]|Information = 0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +12 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} {{CollapsibleUpgrade|Title = Unlocks Experimental Weaponry|Description = "Fine. I'll do it myself." '''Juggernaut''' equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies. β’1.4 Boss Multiplier {{Boss}}}} Sell Price changes to {{Money|25,233}}}} {{Upgrade|Level = Level 5|Evolution Level = 6|Upgrade Title = Bigger Guns|Cost = {{Money|95,000}}|Image = [[File:JuggernautUpgrade5B.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|56,900}}}} {{Upgrade|Level = Level 6|Evolution Level = 12|Upgrade Title = Titanium Armor|Cost = {{Money|120,000}}|Image = [[File:JuggernautUpgrade6B.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|96,900}}}} {{Upgrade|Level = Level 7|Evolution Level = 20|Upgrade Title = Thresher|Cost = {{Money|250,000}}|Image = [[File:JuggernautUpgrade7B.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] 0.1 > 0.09 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 1.8 > 1.6 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|180,233}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BOSS$ = {{#expr:Damage * Boss Multiplier round 0}} $BDPS$ = Boss Damage / Firerate $CE$ = Total Cost / DPS $BCE$ = Total Cost / Boss DPS $TP$ = $FNC-TOTAL-COST$ $EXP$ = {{#expr:floor(75 * 1.075^(Level - 1))}} $FNC-SCHEMA$ = N; N; N; N; A; A; A; A; B; B; B; B; $FNC-BRANCH$ = Top Path Stats; Bottom Path Stats $COST$ = 8500; 3000; 7000; 17200; 35000; 55000; 100000; 175000; 40000; 95000; 120000; 250000 $FSE-DETECTION$ = 2; ; ; ; ; 5; ; 4; -1; $FSE-UPGRADE$ = Combat Tactics; 32nd Spec-Ops; Re-routed Funds; Fortifier; Defensive Maneuvers; Flak Jacket; Hammerhead; Experimental Weaponry; Bigger Guns; Titanium Armor; Thresher $FSE-UPGRADEICON$ = 123365136014760; 93721065871366; 96118655853436; 111732653007157; 95544278655808; 98941243657730; 106308635701035; 110879981278605; 88574561737643; 126158680785346; 101185222776747 $DREF$ = <ref name=dps>DPS does not consider rev time.</ref> $RC$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Neutral Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 9 || 0.15 || 2 || 17.5 || $DPS$ || {{Money|$CE$}} |- | 1 || $RC$ || $RC$ || 9 || 0.12 || 2 || 17.5 || $DPS$ || {{Money|$CE$}} |- | 2 || $RC$ || $RC$ || 14 || 0.12 || 1.8 || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $RC$ || $RC$ || 28 || 0.12 || 1.8 || 22 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Top Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! Fortify Radius !! Fortify Debuff Time Reduction !! DPS$DREF$ !! Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 65 || 0.15 || 1.2 || 22 || 10 || 25% || $DPS$ || {{Money|$CE$}} |- | 5 || $RC$ || $RC$ || 120 || 0.15 || 1.2 || 26 || 13 || 25% || $DPS$ || {{Money|$CE$}} |- | 6 || $RC$ || $RC$ || 150 || 0.12 || 1 || 26 || 13 || 30% || $DPS$ || {{Money|$CE$}} |- | 7 || $RC$ || $RC$ || 215 || 0.12 || 1 || 26 || 14 || 50% || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="13" |Bottom Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Boss Multiplier !! Boss Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Boss DPS !! Cost Efficiency !! Boss Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 40 || 1.4 || $BOSS$ || 0.1 || 1.8 || 22 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 5 || $RC$ || $RC$ || 85 || 1.4 || $BOSS$ || 0.1 || 1.8 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 6 || $RC$ || $RC$ || 135 || 1.4 || $BOSS$ || 0.1 || 1.8 || 28 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 7 || $RC$ || $RC$ || 180 || 1.4 || $BOSS$ || 0.09 || 1.6 || 28 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |} </div> <!-- @se-ignore --> |-|Levels = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Levels |- ! Level !! Exp !! Total Exp |- | 0 || {{Exp|0}} || {{Exp|0}} |- | 1 || {{Exp|$EXP$}} || {{Exp|75}} |- | 2 || {{Exp|$EXP$}} || {{Exp|155}} |- | 3 || {{Exp|$EXP$}} || {{Exp|241}} |- | 4 || {{Exp|$EXP$}} || {{Exp|334}} |- | 5 || {{Exp|$EXP$}} || {{Exp|434}} |- | 6 || {{Exp|$EXP$}} || {{Exp|541}} |- | 7 || {{Exp|$EXP$}} || {{Exp|656}} |- | 8 || {{Exp|$EXP$}} || {{Exp|780}} |- | 9 || {{Exp|$EXP$}} || {{Exp|913}} |- | 10 || {{Exp|$EXP$}} || {{Exp|1,056}} |- | 11 || {{Exp|$EXP$}} || {{Exp|1,210}} |- | 12 || {{Exp|$EXP$}} || {{Exp|1,376}} |- | 13 || {{Exp|$EXP$}} || {{Exp|1,554}} |- | 14 || {{Exp|$EXP$}} || {{Exp|1,746}} |- | 15 || {{Exp|$EXP$}} || {{Exp|1,952}} |- | 16 || {{Exp|$EXP$}} || {{Exp|2,173}} |- | 17 || {{Exp|$EXP$}} || {{Exp|2,411}} |- | 18 || {{Exp|$EXP$}} || {{Exp|2,667}} |- | 19 || {{Exp|$EXP$}} || {{Exp|2,942}} |- | 20 || {{Exp|$EXP$}} || {{Exp|3,238}} |} </div> <!-- @/se-ignore --> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''8 June 2026 β Operator Update (19 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EvolvedJuggernautIcon.png|100px]] |Unlock Cost = {{Coins|15,000}} & {{Gem|6,000}} |Category = Hardcore |Role = Offense |Cost = {{Money|8,500}} |Footprint = Very Large (2.5) |Sell Price = {{Money|2,833}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]9 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 4B+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]1 |Fly = {{Flying|Flying Detection}}Level 5A+ |Title1 = Rev Time |Stat1 = [[File:Cooldown Icon.png|20px|Rev Time]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Evolution Level = 0|Upgrade Title = Combat Tactics|Cost = {{Money|3,000}}|Image = [[File:JuggernautUpgrade1.png|100px]]|Information = 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 2|Evolution Level = 0|Upgrade Title = 32nd Spec-Ops|Cost = {{Money|7,000}}|Image = [[File:JuggernautUpgrade2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} +5 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|6,166}}}} {{Upgrade|Level = Level 3|Evolution Level = 0|Upgrade Title = Re-routed Funds|Cost = {{Money|17,200}}|Image = [[File:JuggernautUpgrade3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|11,900}}}} {{PathTabber |{{Upgrade|Level = Level 4|Evolution Level = 0|Upgrade Title = Fortifier|Cost = {{Money|35,000}}|Image = [[File:JuggernautUpgrade4A.png|100px]]|Information = 0.12 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +37 Damage [[File:Damage Icon.png|20px|Damage]] 1.8 > 1.2 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] {{CollapsibleUpgrade|Title = Unlocks Fortify Zone|Description = "Don't quit now! We were just getting warmed up." '''Juggernaut''' unlocks a secondary range in which towers receive reduced stun and debuff times. β’10 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] β’25% Fortify Debuff Time Reduction}} Sell Price changes to {{Money|23,566}}}} {{Upgrade|Level = Level 5|Evolution Level = 3|Upgrade Title = Defensive Maneuvers|Cost = {{Money|55,000}}|Image = [[File:JuggernautUpgrade5A.png|100px]]|Information = +55 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] +3 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|41,900}}}} {{Upgrade|Level = Level 6|Evolution Level = 9|Upgrade Title = Flak Jacket|Cost = {{Money|100,000}}|Image = [[File:JuggernautUpgrade6A.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]] 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 25% > 30% Fortify Debuff Time Reduction 1.2 > 1 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|75,233}}}} {{Upgrade|Level = Level 7|Evolution Level = 16|Upgrade Title = Hammerhead|Cost = {{Money|150,000}}|Image = [[File:JuggernautUpgrade7A.png|100px]]|Information = +80 Damage [[File:Damage Icon.png|20px|Damage]] +1 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 30% > 50% Fortify Debuff Time Reduction Sell Price changes to {{Money|125,233}}}} |{{Upgrade|Level = Level 4|Evolution Level = 0|Upgrade Title = Experimental Weaponry|Cost = {{Money|40,000}}|Image = [[File:JuggernautUpgrade4B.png|100px]]|Information = 0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +12 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} {{CollapsibleUpgrade|Title = Unlocks Experimental Weaponry|Description = "Fine. I'll do it myself." '''Juggernaut''' equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies. β’1.4 Boss Multiplier {{Boss}}}} Sell Price changes to {{Money|25,233}}}} {{Upgrade|Level = Level 5|Evolution Level = 6|Upgrade Title = Bigger Guns|Cost = {{Money|95,000}}|Image = [[File:JuggernautUpgrade5B.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|56,900}}}} {{Upgrade|Level = Level 6|Evolution Level = 12|Upgrade Title = Titanium Armor|Cost = {{Money|120,000}}|Image = [[File:JuggernautUpgrade6B.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|96,900}}}} {{Upgrade|Level = Level 7|Evolution Level = 20|Upgrade Title = Thresher|Cost = {{Money|250,000}}|Image = [[File:JuggernautUpgrade7B.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] 0.1 > 0.09 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 1.8 > 1.6 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|180,233}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BOSS$ = {{#expr:Damage * Boss Multiplier round 0}} $BDPS$ = Boss Damage / Firerate $CE$ = Total Cost / DPS $BCE$ = Total Cost / Boss DPS $TP$ = $FNC-TOTAL-COST$ $EXP$ = {{#expr:floor(75 * 1.075^(Level - 1))}} $FNC-SCHEMA$ = N; N; N; N; A; A; A; A; B; B; B; B; $FNC-BRANCH$ = Top Path Stats; Bottom Path Stats $COST$ = 8500; 3000; 7000; 17200; 35000; 55000; 100000; 150000; 40000; 95000; 120000; 250000 $FSE-DETECTION$ = 2; ; ; ; ; 5; ; 4; -1; $FSE-UPGRADE$ = Combat Tactics; 32nd Spec-Ops; Re-routed Funds; Fortifier; Defensive Maneuvers; Flak Jacket; Hammerhead; Experimental Weaponry; Bigger Guns; Titanium Armor; Thresher $FSE-UPGRADEICON$ = 123365136014760; 93721065871366; 96118655853436; 111732653007157; 95544278655808; 98941243657730; 106308635701035; 110879981278605; 88574561737643; 126158680785346; 101185222776747 $DREF$ = <ref name=dps>DPS does not consider rev time.</ref> $RC$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Neutral Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 9 || 0.15 || 2 || 17.5 || $DPS$ || {{Money|$CE$}} |- | 1 || $RC$ || $RC$ || 9 || 0.12 || 2 || 17.5 || $DPS$ || {{Money|$CE$}} |- | 2 || $RC$ || $RC$ || 14 || 0.12 || 1.8 || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $RC$ || $RC$ || 28 || 0.12 || 1.8 || 22 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Top Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! Fortify Radius !! Fortify Debuff Time Reduction !! DPS$DREF$ !! Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 65 || 0.15 || 1.2 || 22 || 10 || 25% || $DPS$ || {{Money|$CE$}} |- | 5 || $RC$ || $RC$ || 120 || 0.15 || 1.2 || 26 || 13 || 25% || $DPS$ || {{Money|$CE$}} |- | 6 || $RC$ || $RC$ || 160 || 0.12 || 1 || 26 || 13 || 30% || $DPS$ || {{Money|$CE$}} |- | 7 || $RC$ || $RC$ || 240 || 0.12 || 1 || 26 || 14 || 50% || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="13" |Bottom Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Boss Multiplier !! Boss Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Boss DPS !! Cost Efficiency !! Boss Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 40 || 1.4 || $BOSS$ || 0.1 || 1.8 || 22 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 5 || $RC$ || $RC$ || 85 || 1.4 || $BOSS$ || 0.1 || 1.8 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 6 || $RC$ || $RC$ || 135 || 1.4 || $BOSS$ || 0.1 || 1.8 || 28 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 7 || $RC$ || $RC$ || 180 || 1.4 || $BOSS$ || 0.09 || 1.6 || 28 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |} </div> <!-- @se-ignore --> |-|Levels = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Levels |- ! Level !! Exp !! Total Exp |- | 0 || {{Exp|0}} || {{Exp|0}} |- | 1 || {{Exp|$EXP$}} || {{Exp|75}} |- | 2 || {{Exp|$EXP$}} || {{Exp|155}} |- | 3 || {{Exp|$EXP$}} || {{Exp|241}} |- | 4 || {{Exp|$EXP$}} || {{Exp|334}} |- | 5 || {{Exp|$EXP$}} || {{Exp|434}} |- | 6 || {{Exp|$EXP$}} || {{Exp|541}} |- | 7 || {{Exp|$EXP$}} || {{Exp|656}} |- | 8 || {{Exp|$EXP$}} || {{Exp|780}} |- | 9 || {{Exp|$EXP$}} || {{Exp|913}} |- | 10 || {{Exp|$EXP$}} || {{Exp|1,056}} |- | 11 || {{Exp|$EXP$}} || {{Exp|1,210}} |- | 12 || {{Exp|$EXP$}} || {{Exp|1,376}} |- | 13 || {{Exp|$EXP$}} || {{Exp|1,554}} |- | 14 || {{Exp|$EXP$}} || {{Exp|1,746}} |- | 15 || {{Exp|$EXP$}} || {{Exp|1,952}} |- | 16 || {{Exp|$EXP$}} || {{Exp|2,173}} |- | 17 || {{Exp|$EXP$}} || {{Exp|2,411}} |- | 18 || {{Exp|$EXP$}} || {{Exp|2,667}} |- | 19 || {{Exp|$EXP$}} || {{Exp|2,942}} |- | 20 || {{Exp|$EXP$}} || {{Exp|3,238}} |} </div> <!-- @/se-ignore --> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β 8 June 2026'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EvolvedJuggernautIcon.png|100px]] |Unlock Cost = {{Coins|15,000}} & {{Gem|6,000}} |Category = Hardcore |Role = Offense |Cost = {{Money|8,000}} |Footprint = Very Large (2.5) |Sell Price = {{Money|2,666}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]9 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 4B+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]1 |Fly = {{fLYING|fLYING Detection}}Level 5A+ |Title1 = Rev Time |Stat1 = [[File:Cooldown Icon.png|20px|Rev Time]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Evolution Level = 0|Upgrade Title = Combat Tactics|Cost = {{Money|2,600}}|Image = [[File:JuggernautUpgrade1.png|100px]]|Information = 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|3,533}}}} {{Upgrade|Level = Level 2|Evolution Level = 0|Upgrade Title = 32nd Spec-Ops|Cost = {{Money|6,450}}|Image = [[File:JuggernautUpgrade2.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|5,683}}}} {{Upgrade|Level = Level 3|Evolution Level = 0|Upgrade Title = Re-routed Funds|Cost = {{Money|17,200}}|Image = [[File:JuggernautUpgrade3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|11,416}}}} {{PathTabber |{{Upgrade|Level = Level 4|Evolution Level = 0|Upgrade Title = Fortifier|Cost = {{Money|35,000}}|Image = [[File:JuggernautUpgrade4A.png|100px]]|Information = 0.12 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +37 Damage [[File:Damage Icon.png|20px|Damage]] 1.8 > 1.2 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] {{CollapsibleUpgrade|Title = Unlocks Fortify Zone|Description = "Don't quit now! We were just getting warmed up." '''Juggernaut''' unlocks a secondary range in which towers receive reduced stun and debuff times. β’10 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] β’25% Fortify Debuff Time Reduction}} Sell Price changes to {{Money|23,083}}}} {{Upgrade|Level = Level 5|Evolution Level = 3|Upgrade Title = Defensive Maneuvers|Cost = {{Money|55,000}}|Image = [[File:JuggernautUpgrade5A.png|100px]]|Information = +55 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] +3 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|41,416}}}} {{Upgrade|Level = Level 6|Evolution Level = 9|Upgrade Title = Flak Jacket|Cost = {{Money|100,000}}|Image = [[File:JuggernautUpgrade6A.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]] 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 25% > 30% Fortify Debuff Time Reduction 1.2 > 1 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|74,750}}}} {{Upgrade|Level = Level 7|Evolution Level = 16|Upgrade Title = Hammerhead|Cost = {{Money|150,000}}|Image = [[File:JuggernautUpgrade7A.png|100px]]|Information = +80 Damage [[File:Damage Icon.png|20px|Damage]] +1 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 30% > 50% Fortify Debuff Time Reduction Sell Price changes to {{Money|124,750}}}} |{{Upgrade|Level = Level 4|Evolution Level = 0|Upgrade Title = Experimental Weaponry|Cost = {{Money|40,000}}|Image = [[File:JuggernautUpgrade4B.png|100px]]|Information = 0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +22 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} {{CollapsibleUpgrade|Title = Unlocks Experimental Weaponry|Description = "Fine. I'll do it myself." '''Juggernaut''' equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies. β’1.4 Boss Multiplier {{Boss}}}} Sell Price changes to {{Money|24,750}}}} {{Upgrade|Level = Level 5|Evolution Level = 6|Upgrade Title = Bigger Guns|Cost = {{Money|95,000}}|Image = [[File:JuggernautUpgrade5B.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|56,416}}}} {{Upgrade|Level = Level 6|Evolution Level = 12|Upgrade Title = Titanium Armor|Cost = {{Money|120,000}}|Image = [[File:JuggernautUpgrade6B.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|96,416}}}} {{Upgrade|Level = Level 7|Evolution Level = 20|Upgrade Title = Thresher|Cost = {{Money|250,000}}|Image = [[File:JuggernautUpgrade7B.png|100px]]|Information = +65 Damage [[File:Damage Icon.png|20px|Damage]] 0.1 > 0.09 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 1.8 > 1.6 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|179,750}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BOSS$ = {{#expr:Damage * Boss Multiplier round 0}} $BDPS$ = Boss Damage / Firerate $CE$ = Total Cost / DPS $BCE$ = Total Cost / Boss DPS $TP$ = $FNC-TOTAL-COST$ $EXP$ = {{#expr:floor(75 * 1.075^(Level - 1))}} $FNC-SCHEMA$ = N; N; N; N; A; A; A; A; B; B; B; B; $FNC-BRANCH$ = Top Path Stats; Bottom Path Stats $COST$ = 8000; 2600; 6450; 17200; 35000; 55000; 100000; 150000; 40000; 95000; 120000; 250000 $FSE-DETECTION$ = 2; ; ; ; ; 5; ; 4; -1; $FSE-UPGRADE$ = Combat Tactics; 32nd Spec-Ops; Re-routed Funds; Fortifier; Defensive Maneuvers; Flak Jacket; Hammerhead; Experimental Weaponry; Bigger Guns; Titanium Armor; Thresher; $FSE-UPGRADEICON$ = 123365136014760; 93721065871366; 96118655853436; 111732653007157; 95544278655808; 98941243657730; 106308635701035; 110879981278605; 88574561737643; 126158680785346; 101185222776747; $DREF$ = <ref name=dps>DPS does not consider rev time.</ref> $RC$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Neutral Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 9 || 0.15 || 2 || 17.5 || $DPS$ || $RC${{Money|$CE$}} |- | 1 || $RC$ || $RC$ || 9 || 0.12 || 2 || 17.5 || $DPS$ || $RC$ |- | 2 || $RC$ || $RC$ || 14 || 0.12 || 1.8 || 20 || $DPS$ || $RC$ |- | 3 || $RC$ || $RC$ || 28 || 0.12 || 1.8 || 22 || $DPS$ || $RC$ |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Top Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! Fortify Radius !! Fortify Debuff Time Reduction !! DPS$DREF$ !! Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 65 || 0.15 || 1.2 || 22 || 10 || 25% || $DPS$ || {{Money|$CE$}} |- | 5 || $RC$ || $RC$ || 120 || 0.15 || 1.2 || 26 || 13 || 25% || $DPS$ || {{Money|$CE$}} |- | 6 || $RC$ || $RC$ || 160 || 0.12 || 1 || 26 || 13 || 30% || $DPS$ || {{Money|$CE$}} |- | 7 || $RC$ || $RC$ || 240 || 0.12 || 1 || 26 || 14 || 50% || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="13" |Bottom Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Boss Multiplier !! Boss Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Boss DPS !! Cost Efficiency !! Boss Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 50 || 1.4 || $BOSS$ || 0.1 || 1.8 || 22 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 5 || $RC$ || $RC$ || 85 || 1.4 || $BOSS$ || 0.1 || 1.8 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 6 || $RC$ || $RC$ || 135 || 1.4 || $BOSS$ || 0.1 || 1.8 || 28 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 7 || $RC$ || $RC$ || 200 || 1.4 || $BOSS$ || 0.09 || 1.6 || 28 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |} </div> |-|Levels = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Levels |- ! Level !! Exp !! Total Exp |- | 0 || {{Exp|0}} || {{Exp|0}} |- | 1 || {{Exp|$EXP$}} || {{Exp|75}} |- | 2 || {{Exp|$EXP$}} || {{Exp|155}} |- | 3 || {{Exp|$EXP$}} || {{Exp|241}} |- | 4 || {{Exp|$EXP$}} || {{Exp|334}} |- | 5 || {{Exp|$EXP$}} || {{Exp|434}} |- | 6 || {{Exp|$EXP$}} || {{Exp|541}} |- | 7 || {{Exp|$EXP$}} || {{Exp|656}} |- | 8 || {{Exp|$EXP$}} || {{Exp|780}} |- | 9 || {{Exp|$EXP$}} || {{Exp|913}} |- | 10 || {{Exp|$EXP$}} || {{Exp|1,056}} |- | 11 || {{Exp|$EXP$}} || {{Exp|1,210}} |- | 12 || {{Exp|$EXP$}} || {{Exp|1,376}} |- | 13 || {{Exp|$EXP$}} || {{Exp|1,554}} |- | 14 || {{Exp|$EXP$}} || {{Exp|1,746}} |- | 15 || {{Exp|$EXP$}} || {{Exp|1,952}} |- | 16 || {{Exp|$EXP$}} || {{Exp|2,173}} |- | 17 || {{Exp|$EXP$}} || {{Exp|2,411}} |- | 18 || {{Exp|$EXP$}} || {{Exp|2,667}} |- | 19 || {{Exp|$EXP$}} || {{Exp|2,942}} |- | 20 || {{Exp|$EXP$}} || {{Exp|3,238}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Saboteur Update (22 April 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EvolvedJuggernautIcon.png|100px]] |Unlock Cost = Exclusive |Category = Hardcore |Role = Offense |Cost = {{Money|10,000}} |Footprint = Very Large (2.5) |Sell Price = {{Money|3,333}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.167 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]16 |Lead = {{Lead|Lead Detection}}Level 4B+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]1 |Fly = {{Flying|Flying Detection}}Level 4A+ |Title1 = Rev Time |Stat1 = [[File:Cooldown Icon.png|20px|Rev Time]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Combat Tactics|Cost = {{Money|8,000}}|Image = [[File:JuggernautUpgrade1.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.167 > 0.133 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|6,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = 32nd Spec-Ops|Cost = {{Money|18,500}}|Image = [[File:JuggernautUpgrade2.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|12,166}}}} {{Upgrade|Level = Level 3|Upgrade Title = Re-routed Funds|Cost = {{Money|41,000}}|Image = [[File:JuggernautUpgrade3.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|25,833}}}} {{PathTabber |{{Upgrade|Level = Level 4|Upgrade Title = Fortifier|Cost = {{Money|45,000}}|Image = [[File:JuggernautUpgrade4A.png|100px]]|Information = 0.133 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +100 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 1.8 > 1.2 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] +Flying Detection {{Flying|Flying Detection}} {{CollapsibleUpgrade|Title = Unlocks Fortify Zone|Description = "Don't quit now! We were just getting warmed up." '''Juggernaut''' unlocks a secondary range in which towers receive reduced stun and debuff times. β’8 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] β’25% Fortify Debuff Time Reduction}} Sell Price changes to {{Money|40,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Defensive Maneuvers|Cost = {{Money|72,000}}|Image = [[File:JuggernautUpgrade5A.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] +2 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] Sell Price changes to {{Money|64,833}}}} {{Upgrade|Level = Level 6|Upgrade Title = Flak Jacket|Cost = {{Money|100,000}}|Image = [[File:JuggernautUpgrade6A.png|100px]]|Information = +100 Damage [[File:Damage Icon.png|20px|Damage]] +1 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 25% > 30% Fortify Debuff Time Reduction 1.2 > 1 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|98,166}}}} {{Upgrade|Level = Level 7|Upgrade Title = Hammerhead|Cost = {{Money|150,000}}|Image = [[File:JuggernautUpgrade7A.png|100px]]|Information = +110 Damage [[File:Damage Icon.png|20px|Damage]] +2 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 30% > 40% Fortify Debuff Time Reduction Sell Price changes to {{Money|148,166}}}} |{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weaponry|Cost = {{Money|90,000}}|Image = [[File:JuggernautUpgrade4B.png|100px]]|Information = 0.133 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +27 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] +Lead Detection {{Lead|Lead Detection}} {{CollapsibleUpgrade|Title = Unlocks Experimental Weaponry|Description = "Fine. I'll do it myself." '''Juggernaut''' equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies. β’1.2 Boss Multiplier {{Boss}}}} Sell Price changes to {{Money|55,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bigger Guns|Cost = {{Money|125,000}}|Image = [[File:JuggernautUpgrade5B.png|100px]]|Information = +64 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|97,500}}}} {{Upgrade|Level = Level 6|Upgrade Title = Titanium Armor|Cost = {{Money|180,000}}|Image = [[File:JuggernautUpgrade6B.png|100px]]|Information = +54 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.2 > 1.4 Boss Multiplier {{Boss}} Sell Price changes to {{Money|157,500}}}} {{Upgrade|Level = Level 7|Upgrade Title = Thresher|Cost = {{Money|400,000}}|Image = [[File:JuggernautUpgrade7B.png|100px]]|Information = +190 Damage [[File:Damage Icon.png|20px|Damage]] 1.8 > 1.6 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|290,833}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BOSS$ = {{#expr:Damage * Boss Multiplier round 0}} $BDPS$ = Boss Damage / Firerate $CE$ = Total Cost / DPS $BCE$ = Total Cost / Boss DPS $TP$ = $FNC-TOTAL-COST$ $FNC-SCHEMA$ = N; N; N; N; A; A; A; A; B; B; B; B; $FNC-BRANCH$ = Top Path Stats; Bottom Path Stats $COST$ = 10000; 8000; 18500; 41000; 45000; 72000; 100000; 150000; 90000; 125000; 180000; 400000 $FSE-DETECTION$ = 2; ; ; ; ; 4; ; 4; -1; $FSE-UPGRADE$ = Combat Tactics; 32nd Spec-Ops; Re-routed Funds; Fortifier; Defensive Maneuvers; Flak Jacket; Hammerhead; Experimental Weaponry; Bigger Guns; Titanium Armor; Thresher; $FSE-UPGRADEICON$ = 123365136014760; 93721065871366; 96118655853436; 111732653007157; 95544278655808; 98941243657730; 106308635701035; 110879981278605; 88574561737643; 126158680785346; 101185222776747; $FNC-ROFBUG$ = Firerate $DREF$ = <ref name=dps>DPS does not consider rev time.</ref> $RC$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Neutral Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 10 || 0.14 || 2 || 16 || $DPS$ || $RC${{Money|$CE$}} |- | 1 || $RC$ || $RC$ || 14 || 0.11 || 2 || 16 || $DPS$ || $RC$ |- | 2 || $RC$ || $RC$ || 30 || 0.11 || 1.8 || 19 || $DPS$ || $RC$ |- | 3 || $RC$ || $RC$ || 65 || 0.11 || 1.8 || 21 || $DPS$ || $RC$ |} {| class="wikitable stats-table" ! colspan="11" |Top Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! Fortify Radius !! Fortify Debuff Time Reduction !! DPS$DREF$ !! Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 165 || 0.2 || 1.2 || 22 || 8 || 25% || $DPS$ || {{Money|$CE$}} |- | 5 || $RC$ || $RC$ || 200 || 0.17 || 1.2 || 25 || 10 || 25% || $DPS$ || {{Money|$CE$}} |- | 6 || $RC$ || $RC$ || 300 || 0.17 || 1 || 25 || 11 || 30% || $DPS$ || {{Money|$CE$}} |- | 7 || $RC$ || $RC$ || 410 || 0.17 || 1 || 25 || 13 || 40% || $DPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="13" |Bottom Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Boss Multiplier !! Boss Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Boss DPS !! Cost Efficiency !! Boss Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 92 || 1.2 || $BOSS$ || 0.1 || 1.8 || 22 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 5 || $RC$ || $RC$ || 156 || 1.2 || $BOSS$ || 0.1 || 1.8 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 6 || $RC$ || $RC$ || 210 || 1.4 || $BOSS$ || 0.1 || 1.8 || 28 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 7 || $RC$ || $RC$ || 400 || 1.4 || $BOSS$ || 0.1 || 1.6 || 28 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Spring Frenzy Update (3 April 2026) β Saboteur Update (22 April 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EvolvedJuggernautIcon.png|100px]] |Unlock Cost = Exclusive |Category = Hardcore |Role = Offense |Cost = {{Money|10,000}} |Footprint = Very Large (2.5) |Sell Price = {{Money|3,333}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]14 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]16 |Lead = {{Lead|Lead Detection}}Level 7B |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]1 |Fly = {{Flying|Flying Detection}}Level 5A+ |Title1 = Rev Time |Stat1 = [[File:Cooldown Icon.png|20px|Rev Time]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Combat Tactics|Cost = {{Money|8,000}}|Image = [[File:JuggernautUpgrade1.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|6,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = 32nd Spec-Ops|Cost = {{Money|19,500}}|Image = [[File:JuggernautUpgrade2.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|12,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Re-routed Funds|Cost = {{Money|41,000}}|Image = [[File:JuggernautUpgrade3.png|100px]]|Information = +52 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|26,166}}}} {{PathTabber |{{Upgrade|Level = Level 4|Upgrade Title = Fortifier|Cost = {{Money|55,000}}|Image = [[File:JuggernautUpgrade4A.png|100px]]|Information = 0.2 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +85 Damage [[File:Damage Icon.png|20px|Damage]] 1.8 > 1.2 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] {{CollapsibleUpgrade|Title = Unlocks Fortify Zone|Description = "Don't quit now! We were just getting warmed up." '''Juggernaut''' unlocks a secondary range in which towers receive reduced stun and debuff times. β’6 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] β’15% Fortify Debuff Time Reduction}} Sell Price changes to {{Money|44,500}}}} {{Upgrade|Level = Level 5|Upgrade Title = Defensive Maneuvers|Cost = {{Money|72,000}}|Image = [[File:JuggernautUpgrade5A.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] +1.5 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|68,500}}}} {{Upgrade|Level = Level 6|Upgrade Title = Flak Jacket|Cost = {{Money|95,000}}|Image = [[File:JuggernautUpgrade6A.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] 15% > 30% Fortify Debuff Time Reduction 1.2 > 1 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|100,166}}}} {{Upgrade|Level = Level 7|Upgrade Title = Hammerhead|Cost = {{Money|150,000}}|Image = [[File:JuggernautUpgrade7A.png|100px]]|Information = +110 Damage [[File:Damage Icon.png|20px|Damage]] +3.5 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 30% > 50% Fortify Debuff Time Reduction Sell Price changes to {{Money|150,166}}}} |{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weaponry|Cost = {{Money|85,000}}|Image = [[File:JuggernautUpgrade4B.png|100px]]|Information = 0.2 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Unlocks Experimental Weaponry|Description = "Fine. I'll do it myself." '''Juggernaut''' equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies. 1.25 Boss Multiplier {{Boss}}}} Sell Price changes to {{Money|54,500}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bigger Guns|Cost = {{Money|120,000}}|Image = [[File:JuggernautUpgrade5B.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|94,500}}}} {{Upgrade|Level = Level 6|Upgrade Title = Titanium Armor|Cost = {{Money|180,000}}|Image = [[File:JuggernautUpgrade6B.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.25 > 1.5 Boss Multiplier {{Boss}} Sell Price changes to {{Money|154,500}}}} {{Upgrade|Level = Level 7|Upgrade Title = Thresher|Cost = {{Money|500,320}}|Image = [[File:JuggernautUpgrade7B.png|100px]]|Information = +140 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] 1.8 > 1.6 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|321,273}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BOSS$ = Damage * Boss Multiplier $BDPS$ = Boss Damage / Firerate $CE$ = Total Cost / DPS $BCE$ = Total Cost / Boss DPS $TP$ = $FNC-TOTAL-COST$ $FNC-SCHEMA$ = N; N; N; N; A; A; A; A; B; B; B; B; $FNC-BRANCH$ = Top Path Stats; Bottom Path Stats $COST$ = 10000; 8000; 19500; 41000; 55000; 72000; 95000; 150000; 85000; 120000; 180000; 500320; $FSE-DETECTION$ = 2; ; ; ; ; 5; ; 7; -1; $FSE-UPGRADE$ = Combat Tactics; 32nd Spec-Ops; Re-routed Funds; Fortifier; Defensive Maneuvers; Flak Jacket; Hammerhead; Experimental Weaponry; Bigger Guns; Titanium Armor; Thresher; $FSE-UPGRADEICON$ = 123365136014760; 93721065871366; 96118655853436; 111732653007157; 95544278655808; 98941243657730; 106308635701035; 110879981278605; 88574561737643; 126158680785346; 101185222776747; $FNC-ROFBUG$ = Firerate $DREF$ = <ref name=dps>DPS does not consider rev time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Neutral Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 14 || 0.2 || 2 || 16 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 22 || 0.17 || 2 || 16 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 48 || 0.17 || 1.8 || 19 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 100 || 0.17 || 1.8 || 21 || $DPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="11" |Top Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! Fortify Radius !! Fortify Debuff Time Reduction !! DPS$DREF$ !! Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 185 || 0.2 || 1.2 || 21 || 6 || 15% || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 230 || 0.17 || 1.2 || 24 || 7.5 || 15% || $DPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 315 || 0.17 || 1 || 24 || 7.5 || 30% || $DPS$ || {{Money|$CE$}} |- | 7 || $R$ || $R$ || 425 || 0.17 || 1 || 24 || 11 || 50% || $DPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="13" |Bottom Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Boss Multiplier !! Boss Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Boss DPS !! Cost Efficiency !! Boss Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || 1.25 || $BOSS$ || 0.1 || 1.8 || 21 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 5 || $R$ || $R$ || 175 || 1.25 || {{#expr:$BOSS$ round 0}} || 0.1 || 1.8 || 24 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 6 || $R$ || $R$ || 260 || 1.5 || $BOSS$ || 0.1 || 1.8 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 7 || $R$ || $R$ || 400 || 1.5 || $BOSS$ || 0.1 || 1.6 || 30 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Aprilini Foolsini Update (1 April 2026) β Spring Frenzy Update (3 April 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EvolvedJuggernautIcon.png|100px]] |Unlock Cost = Exclusive<ref>Was briefly obtainable for {{Gem|15,000}} on the 1st of April 2026 and quickly taken offsale the same day.</ref> |Category = Hardcore |Role = Offense |Cost = {{Money|10,000}} |Footprint = Very Large (2.5) |Sell Price = {{Money|3,333}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]15 |Lead = {{Lead|Lead Detection}}Level 7B |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]1 |Fly = {{Flying|Flying Detection}}Level 5A+ |Title1 = Rev Time |Stat1 = [[File:Cooldown Icon.png|20px|Rev Time]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Weapon Attachments|Cost = {{Money|2,500}}|Image = [[File:JuggernautUpgrade1.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|5,820}}|Image = [[File:JuggernautUpgrade2.png|100px]]|Information = 0.15 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|6,106}}}} {{Upgrade|Level = Level 3|Upgrade Title = Improved Weaponry|Cost = {{Money|14,000}}|Image = [[File:JuggernautUpgrade3.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|10,733}}}} {{PathTabber |{{Upgrade|Level = Level 4|Upgrade Title = Fortifier|Cost = {{Money|18,500}}|Image = [[File:JuggernautUpgrade4A.png|100px]]|Information = 0.125 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +37 Damage [[File:Damage Icon.png|20px|Damage]] 1.8 > 1.2 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] {{CollapsibleUpgrade|Title = Unlocks Fortify Zone|Description = "Don't quit now! We were just getting warmed up." '''Juggernaut''' unlocks a secondary range in which towers receive reduced stun and debuff times. β’6 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] β’15% Fortify Debuff Time Reduction}} Sell Price changes to {{Money|16,940}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bastion|Cost = {{Money|45,000}}|Image = [[File:JuggernautUpgrade5A.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] +1.5 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|31,940}}}} {{Upgrade|Level = Level 6|Upgrade Title = Flak Jacket|Cost = {{Money|120,000}}|Image = [[File:JuggernautUpgrade6A.png|100px]]|Information = +95 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 15% > 30% Fortify Debuff Time Reduction 1.2 > 1 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] Sell Price changes to {{Money|71,940}}}} {{Upgrade|Level = Level 7|Upgrade Title = Hammerhead|Cost = {{Money|235,000}}|Image = [[File:JuggernautUpgrade7A.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3.5 Fortify Radius [[File:BuildRange.png|20px|Fortify Radius]] 30% > 60% Fortify Debuff Time Reduction +[[Stun Immunity]] {{Stun|Stun Immune}} Sell Price changes to {{Money|150,273}}}} |{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weaponry|Cost = {{Money|28,750}}|Image = [[File:JuggernautUpgrade4B.png|100px]]|Information = 0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +12 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Unlocks Experimental Weaponry|Description = "Fine. I'll do it myself." '''Juggernaut''' equips an experimental multi-barrel minigun, with special rounds that deal extra damage to boss enemies. 1.5 Boss Damage Multiplier {{Boss}}}} Sell Price changes to {{Money|20,356}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavier Caliber|Cost = {{Money|95,000}}|Image = [[File:JuggernautUpgrade5B.png|100px]]|Information = +46 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|52,023}}}} {{Upgrade|Level = Level 6|Upgrade Title = Titanium Armor|Cost = {{Money|205,000}}|Image = [[File:JuggernautUpgrade6B.png|100px]]|Information = +44 Damage [[File:Damage Icon.png|20px|Damage]] 0.117 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] 1.5 > 2.5 Boss Multiplier {{Boss}} Sell Price changes to {{Money|120,356}}}} {{Upgrade|Level = Level 7|Upgrade Title = Thresher|Cost = {{Money|500,320}}|Image = [[File:JuggernautUpgrade7B.png|100px]]|Information = +130 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] 1.8 > 1.6 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|287,130}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BOSS$ = Damage * Boss Multiplier $BDPS$ = Boss Damage / Firerate $CE$ = Total Cost / DPS $BCE$ = Total Cost / Boss DPS $TP$ = $FNC-TOTAL-COST$ $FNC-SCHEMA$ = N; N; N; N; A; A; A; A; B; B; B; B; $FNC-BRANCH$ = Top Path Stats; Bottom Path Stats $COST$ = 10000; 2500; 5820; 14000; 18500; 45000; 120000; 235000; 28750; 95000; 205000; 500320; $FSE-DETECTION$ = 2; ; ; ; ; 5; ; 7; -1; $FSE-UPGRADE$ = Weapon Attachments; Precise Aiming; Improved Weaponry; Fortifier; Bastion; Flak Jacket; Hammerhead; Experimental Weaponry; High Caliber; Titanium Armor; Thresher; $FSE-UPGRADEICON$ = 123365136014760; 93721065871366; 96118655853436; 111732653007157; 95544278655808; 98941243657730; 106308635701035; 110879981278605; 88574561737643; 126158680785346; 101185222776747; $FNC-ROFBUG$ = Firerate $DREF$ = <ref name=dps>DPS does not consider rev time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Neutral Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.15 || 2 || 16 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 10 || 0.125 || 2 || 16 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 0.1 || 1.8 || 19 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 18 || 0.1 || 1.8 || 21 || $DPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="11" |Top Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev Time !! Range !! Fortify Radius !! Fortify Debuff Time Reduction !! DPS$DREF$ !! Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 55 || 0.2 || 1.2 || 21 || 6 || 15% || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 105 || 0.2 || 1.2 || 24 || 7.5 || 15% || $DPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 200 || 0.15 || 1 || 24 || 7.5 || 30% || $DPS$ || {{Money|$CE$}} |- | 7 || $R$ || $R$ || 260 || 0.125 || 1 || 24 || 11 || 60% || $DPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="13" |Bottom Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Boss Multiplier !! Boss Damage !! Firerate !! Rev Time !! Range !! DPS$DREF$ !! Boss DPS !! Cost Efficiency !! Boss Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1.5 || $BOSS$ || 0.09 || 1.8 || 21 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 5 || $R$ || $R$ || 76 || 1.5 || $BOSS$ || 0.09 || 1.8 || 24 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 6 || $R$ || $R$ || 120 || 2.5 || $BOSS$ || 0.08 || 1.8 || 26 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |- | 7 || $R$ || $R$ || 250 || 2.5 || $BOSS$ || 0.08 || 1.6 || 30 || $DPS$ || $BDPS$ || {{Money|$CE$}} || {{Money|$BCE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> {{TowerNavBox}} __NOTOC__
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