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==Description== '''Krampus Frosthold''' was the event [[Maps|map]] for the [[Krampus' Revenge Event]]. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. Upon triumphing, players were rewarded with the [[Cryomancer]]. The rewards you received are based on how many waves you survived and if you won a match. This map has the [[HP Locked]] modifier, which sets the base health to 200. It also has the [[All Paths]] modifier; as this map had four paths, the amount of enemies was quadrupled, excluding major bosses. Starting from the second stage, it also gained the [[Mutation]] modifier, which increases enemy health by 5% every wave after they have debuted. Enemies that debuted before the modifier was applied do not have their health increase until they spawn again. This map had a unique system of giving players cash for killing or damaging enemies. You only got cash from them if they are killed, or in some cases, damaged by a specific amount of health. Additionally, the amount you got is a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy is killed or you damage it enough. With each additional player, this decreased by 25%, which means that in a quad, you only got 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player had not dealt any damage, they would receive 12.5% of the enemy's full cash upon its death or when it was damaged enough, regardless of player count. If it is a decimal, it gets rounded up. For example, the [[Crying Angel (Krampus Frosthold)|Crying Angel]] gave {{Money|100}} when killed in solo, {{Money|75}} in duo, {{Money|50}} in trio and {{Money|25}} in quad between the players that damaged it. Players that did not damage it received {{Money|12.5}}, which is rounded up to {{Money|13}}.
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