Lead Balloon: Difference between revisions
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{{RemovedSandboxOnly|date=5th of June 2026}}
{{For|the [[Lead (Attribute)|Lead]] attribute|[[Lead]] enemy, [[Lead Boss]], [[Balloon]]
{{Zombie
|image1 = <tabber>
|-|Three Balloons = [[File:LeadBalloon.png]]
|-|One
|-|Walk = [[File:LeadBalloonNoBalloon.png]]
</tabber>
|mode_appearance = [[
----
|first_wave_appearance = 39▼
Originally:<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]]
▲|first_wave_appearance = 39 (Hardcore)
|base_hp = [[File:HealthIcon.png|20px|Health]]250
|shield_hp = [[File:ShieldHealth.png|20px|Shield Health]]600
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__TOC__
==Description==
The '''Lead Balloon'''
It is also a [[Lead (Attribute)|Lead]] enemy, meaning it cannot be damaged by towers without lead detection. This severely reduces the amount of towers that can harm the '''Lead Balloon'''. With its balloons popped, it is no longer a [[Flying]] enemy. However, despite having no visible metal coverings, it is still a [[Lead (Attribute)|Lead]] enemy.
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==Strategy==
This strategy refers to the state of the game while the '''Lead Balloon''' still appeared in the [[Hardcore Mode|Hardcore]] mode.
*While the '''Lead Balloon''' is floating, the '''Lead Balloon''' is a lead and flying enemy. This limits the towers that can both detect and damage the '''Lead Balloon'''.
*Multiple Level 3+ [[Ranger]]s are the best option to deal with the '''Lead Balloon''', with or without its balloons.
**A Level
**
**A few level 3+ [[Toxic Gunner]]s are also a great option to eliminate the '''Lead Balloon''', with and without its balloons. However, [[Toxic Gunner]] is an event tower that is currently unobtainable outside of special offers.
*The [[Ace Pilot]], [[Mortar]] and [[Pursuit]] can detect and damage the '''Lead Balloon''' with its splash damage.
**However, the [[Ace Pilot]]'s projectiles explode on the ground, limiting the damage dealt to the '''Lead Balloon'''. It will also have a hard time hitting '''Lead Balloons''' when they are grounded due to the enemy's fast speed.
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*The [[Commando]]'s missiles are in fact fully capable of damaging '''Lead Balloons''' and could be a potentially effective way of bursting them down due to the constant splash damage.
*Units cannot directly damage the '''Lead Balloon''' while it is floating, though explosions from some of the units may indirectly hit it.
*The [[Shotgunner]], [[Electroshocker]], [[Saboteur]] and [[Swarmer]] are unable to detect the '''Lead Balloon''' while it is floating, but are able to damage it.
**This will only occur if there are other enemies near the '''Lead Balloon'''.
*Once the '''Lead Balloon's''' shield health has been depleted, all of its balloons would have popped.
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*Oddly, when the '''Lead Balloon's''' balloons pop, it is no longer a flying enemy, yet is still considered a lead enemy, despite not having any metal coverings.
*The '''Lead Balloon''', alongside the [[Lead]] and [[Lead Boss]] have unique spark particles when they are hit by an attack that cannot detect lead enemies.
*In logbooks, the Lead Balloon is called “SUPER MEGA LEAD BALLOON” and has 99,999,999,999 health.
==Update History==
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*'''16 December 2024''' - [[v1.46.0]]
**{{Bug}} Uses the animation without balloons in the [[Index]] while also still wearing its balloons.
*'''5 June 2026''' - [[v2.0.0]]
**'''Lead Balloon''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode.
{{Hardcore|[[Lava]]|Wave 37|Lead Balloon|Wave 39|[[Slow King (Legacy)|Slow King]]|Wave 41|category = hide}}
{{ZombieNavBox}}
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