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{{Removed|date = 8 May 2021}} {{for|its golden variant, [[Golden Mafia]]}} {{UnitInfobox |image1 = <tabber> |-|Version 2 = [[File:Mafia0.png]] |-|Version 1= [[File:Mafia.png]] </tabber> |source = [[Crook Boss]] |type = Humanoid |health = [[File:HealthIcon.png|20px|Health]]50 |spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]60s |damage_type = Single Collision |ranged_damage = [[File:Damage Icon.png|20px|Damage]]3 |ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.18 |ranged_range = [[File:Range Icon.png|20px|Range]]25 |speed = [[File:SpeedIcon.png|20px|Speed]]Average (3) |hidden = No |lead = {{Attr|Lead|Yes}} (Collision only) |flying = No }} __TOC__ == Description == The '''Mafia''', formerly the '''Crook 2''', was a [[Units|unit]] that was spawned by the [[Crook Boss]] at Level 5.Β As with other [[units]], it started from the end of the path and moved towards the entrance of the map. The '''Mafia''' had a spawnrate of 60 seconds. Whenever there was an enemy in its range, the '''Mafia''' would have stopped moving to shoot at the enemies. It would have continued walking when there were no enemies left in its range. == Appearance == {{Tabber |Current |The '''Mafia''' had tan skin and a black business suit, complete with a red tie. It also had a white torso and black shoes. It wore black shades and carried two [[wp:Uzi|UZIs]] in both hands to fire at enemies. |Original |The '''Mafia''' had yellow skin, blonde hair and beard, black legs and a black business suit, complete with a red tie. It carried an [[wp:AK-47|AK-47]] to shoot at enemies. }} ==Strategy== *You should not rely too much on '''Mafias''' because of their slow spawnrate. *The '''Mafia''' can deal full collision damage to enemies with defenses, like the [[Giant Boss]]. **However, the '''Mafia's''' ranged damage is still affected by enemies with defense. *The '''Mafia''' cannot detect [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies, but they can still be damaged when the '''Mafia''' collides with them. However, this is likely unfavorable as the '''Mafia's''' main source of damage is ranged. **The '''Mafia''' cannot collide with ghost enemies, like the [[Soul]]. *On two-pathed maps, only one '''Mafia''' will spawn per Level 5 [[Crook Boss]]. It will go down a random path. *The '''Mafia''' will struggle against fast enemies like the [[Rusher (Polluted Wasteland)|Rusher]] or [[Glitch]], as they can run into '''Mafias''' without taking much damage. *The '''Mafia''' is not affected by any buffs given by other towers, like the [[Commander]], whether the '''Mafia''' is in the range of a tower that grants a buff or if the [[Crook Boss]] is in the range of a tower that grants a buff. *The '''Mafia''' will struggle against any enemy with abilities that damage units, as their health is lower than any amount of damage that these enemies deal. **For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Mafia''' is caught in the attack, it is instantly killed. ==Trivia== *The [[Crook Boss|{{Color|Golden}} Crook Boss]] used to spawn [[Golden Mafia]]s instead of '''Mafias'''. **All the other skins for the [[Crook Boss]], including the former {{Color|Platinum}} skin, used to spawn the regular '''Mafia'''. **Unlike the '''Mafia''', the [[Golden Mafia]] remained in the game until the 13th of May 2022. *The '''Mafia''' is based on the [https://knowyourmeme.com/memes/subcultures/mafia-city Mafia City meme]. *The original '''Mafia''' death sound was the same death sound that Roblox uses. *The original '''Mafia''' used the {{RLinkC|277950647|Furious George}} face from the Roblox catalog. *The shades used by the '''Mafia''' is the {{RLinkC|30331986|Midnight Shades}} accessory from the Roblox catalog. *In the Frost Invasion update, the '''Mafia''' was replaced by [[Body Guards 2]]. ==Update History== {{Scroll|text= *'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]] **'''Crook 2''' added. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **''Crook 2'' renamed to ''Mafia''. **Health decreased from 15 to 10. **Damage decreased from 10 to 2. **'''Mafia''' is now immune to stun. **'''Mafia''' now spawns every 60 seconds instead of at the beginning of each round and every minute after that. **Two '''Mafias''' now spawn per [[Crook Boss]] in two-pathed maps, previously only one spawned. *'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] **Damage increased from 2 to 3. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **Health increased from 10 to 50. **Range increased from 15 to 24. **One '''Mafia''' now spawns per [[Crook Boss]] in two-pathed maps. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Appearance changed. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Firerate decreased from 0.25 to 0.18. **Range increased from 24 to 25. **Speed increased from Slow to Average. **Death animation added. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Mafia''' removed. }} {{TowerNavBox}} [[Category:Units]]
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