Mafia: Difference between revisions

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imported>DarkGabonnie
m Trivia: auto, replaced: {{Colour| → {{Color| (2)
 
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|-|Version 1= [[File:Mafia.png]]
</tabber>
|associated_towersource = [[Crook Boss]]
|type = Humanoid
|health = [[File:HealthIcon.png|20px|Health]]50
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|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.18
|ranged_range = [[File:Range Icon.png|20px|Range]]25
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|hidden = No
|lead = {{Attr|Lead|Yes}} (Collision only)
|flying = No
}}
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== Appearance ==
{{Tabber
<tabber>
|-|Current =
|The '''Mafia''' had tan skin and a black business suit, complete with a red tie. It also had a white torso and black shoes. It wore black shades and carried two [[wp:Uzi|UZIs]] in both hands to fire at enemies.
|-|Original =
|The '''Mafia''' had yellow skin, blonde hair and beard, black legs and a black business suit, complete with a red tie. It carried an [[wp:AK-47|AK-47]] to shoot at enemies.
}}
</tabber>
 
==Strategy==
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*The '''Mafia''' can deal full collision damage to enemies with defenses, like the [[Giant Boss]].
**However, the '''Mafia's''' ranged damage is still affected by enemies with defense.
*The '''Mafia''' cannot detect [[Attributes#Hidden (Attribute)|hiddenHidden]] and [[Attributes#Fly|flyingFlying]] enemies, but they can still be damaged when the '''Mafia''' collides with them. However, this is likely unfavorable as the '''Mafia's''' main source of damage is ranged.
**The '''Mafia''' cannot collide with ghost enemies, like the [[Soul]].
*On two-pathed maps, only one '''Mafia''' will spawn per Level 5 [[Crook Boss]]. It will go down a random path.
*The '''Mafia''' will struggle against fast enemies like the [[Rusher (Polluted Wasteland)|Rusher]] or [[Glitch]], as they can run into '''Mafias''' without taking much damage.
*The '''Mafia''' is not affected by any buffs given by other towers, like the [[Commander]], whether the '''Mafia''' is in the range of a tower that grants a buff or if the [[Crook Boss]] is in the range of a tower that grants a buff.
*The '''Mafia''' will struggle against any enemy with abilities that damage units, as their health is lower than any amount of damage that these enemies deal.
**For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Mafia''' is caught in the attack, it is instantly killed.
 
==Trivia==
*The [[Crook Boss|{{ColourColor|Golden}} Crook Boss]] used to spawn [[Golden Mafia]]s instead of '''Mafias'''.
**All the other skins for the [[Crook Boss]], including the former {{ColourColor|Platinum}} skin, used to spawn the regular '''Mafia'''.
**Unlike the '''Mafia''', the [[Golden Mafia]] remained in the game until the 13th of May 2022.
*The '''Mafia''' is based on the [https://knowyourmeme.com/memes/subcultures/mafia-city Mafia City meme].
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==Update History==
{{Scroll|text=
*'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]]
**'''Crook 2''' added.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**''Crook 2'' renamed to ''Mafia''.
**Health decreased from 15 to 10.
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**'''Mafia''' now spawns every 60 seconds instead of at the beginning of each round and every minute after that.
**Two '''Mafias''' now spawn per [[Crook Boss]] in two-pathed maps, previously only one spawned.
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**Damage increased from 2 to 3.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**Health increased from 10 to 50.
**Range increased from 15 to 24.
**One '''Mafia''' now spawns per [[Crook Boss]] in two-pathed maps.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Appearance changed.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
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**Speed increased from Slow to Average.
**Death animation added.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Mafia''' removed.
}}
Retrieved from "https://tds.wiki/w/Mafia"