Mark II: Difference between revisions
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|title1 = Mark II
|image1 = MarkII.png
|
|type = Vehicle (& Humanoid)
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]
|health = [[File:
|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets)
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]12 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]]
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|ranged_range = [[File:Range Icon.png|20px|Range]]
|speed = 2
|hidden = {{Attr|Hidden|Yes}}
|lead = {{Attr|Lead|Yes}} (Collision & Splash only)
|flying = No
}}
==Description==
'''Mark II''' is the second vehicle that spawns from the [[Mecha Base]]. It spawns when the [[Mecha Base]] is at Level 2. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map. The '''Mark II''' has a spawnrate of
'''Mark II''' can attack enemies with its turret and rocket launcher.
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*As with other [[units]], the firerate and range of '''Mark II''' cannot be boosted by the [[Commander]] or [[DJ Booth]], respectively.
*'''Mark II''' will struggle against some enemies with abilities that damage units.
**For example, if the [[
*
**The '''Mark II''' cannot detect or collide with
==Trivia==
*'''Mark II''' replaced the [[Armored XR600]], which existed before [[Hardcore Testing BETA]].
*'''Mark II''' was made exclusive in [[Overhaul v1.0|Overhaul Update]] as it is only used to test units in [[Hardcore Testing BETA]].
*The goggles worn by the operator inside '''Mark II''' are a re-textured version of
*The '''Mark II''' was sent out on the path by the devs during the admin abuse part of the [[Halloween 2025 Live Events]].
==Update History==
{{scroll|text =
*'''28 August 2020''' - [[Hardcore Testing BETA]]
**'''Mark II''' added
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Mark II''' removed.
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
***Firerate decreased from 0.18 to 0.
*'''17 April 2022''' - [[v1.2.0]]
**
*'''21 May 2022''' - [[v1.2.3]]
**
*'''22 May 2022''' - [[v1.2.3]]b
**
*'''5 August 2022''' - [[v1.3.1]]
**
*'''21 December 2022''' - [[v1.6.0]]
**Firerate
***
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased due to the [[Firerate Bug]] getting
***
*'''21 March 2023''' - [[v1.6.3]]e
**Spawnrate decreased from 60 to 40.
*'''12 November 2023''' - [[v1.9.0]]l
**{{Bug}} '''Mark II''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**{{Bugfix}} '''Mark II''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024''' - [[v1.13.0]]
**'''Mark II''' now has hidden detection.
*'''31 May 2024''' - [[v1.23.0|v1.23.5]]
**{{Bug}} Splash damage no longer bypasses defense.
*'''2 August 2024''' - [[v1.27.0]]
**Updated explosion visual effects.
*'''28 January 2026''' - [[v1.84.0]]
**Health increased from 750 to 1,000.
**Damage increased from 12 to 14.
**Range increased from 25 to 30.
**Missile damage increased from 10 to 40.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Damage decreased from 14 to 12.
**Firerate decreased from 0.175 to 0.15.
}}
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