Mark II: Difference between revisions

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|title1 = Mark II
|image1 = MarkII.png
|associated_towersource = [[Mecha Base]]
|type = Vehicle (& Humanoid)
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]60s30s
|health = [[File:Medic AbilityHealthIcon.png|20px|Health]]7501,000
|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets) <br/> Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]12 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]]840 (Rockets)
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15815 (Single)<br/>[[File:Cooldown Icon.png|20px|Rocket Firerate]]57 (Rockets)
|ranged_range = [[File:Range Icon.png|20px|Range]]2535<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]105 (Rocket exp. Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]14 (Destruction exp. Range)
|speed = 2
|speed = [[File:Cooldown Buff.png|20px|Speed]]Average
|hidden = {{Attr|Hidden|Yes}}
|lead = {{Attr|Lead|Yes}} (Collision & Splash only)
|flying = No
}}
 
==Description==
'''Mark II''' is the second vehicle that spawns from the [[Mecha Base]]. It spawns when the [[Mecha Base]] is at Level 2. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map. The '''Mark II''' has a spawnrate of 6030 seconds.
 
'''Mark II''' can attack enemies with its turret and rocket launcher.
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*As with other [[units]], the firerate and range of '''Mark II''' cannot be boosted by the [[Commander]] or [[DJ Booth]], respectively.
*'''Mark II''' will struggle against some enemies with abilities that damage units.
**For example, if the [[UnknownBrute]] uses its ''StompSmash'' attack, and a '''Mark II''' is caught in the attack, it is instantly destroyed, as the ''Stomp'' deals 1,000 damage.
*WhileThe '''Mark II''' can collidebe witheffective [[Hiddenagainst Boss]]eshidden andenemies, [[Shadowbecause Boss]]es,of theyits cannothigh DPS and detecthidden themdetection.
**The '''Mark II''' cannot detect or collide with ghostflying enemies. Additionally, likeit thecannot [[Soul]]collide with ghost enemies.
 
==Trivia==
*'''Mark II''' replaced the [[Armored XR600]], which existed before [[Hardcore Testing BETA]].
*'''Mark II''' was made exclusive in [[Overhaul v1.0|Overhaul Update]] as it is only used to test units in [[Hardcore Testing BETA]].
*The goggles worn by the operator inside '''Mark II''' are a re-textured version of the the {{RLinkC|833772989|Laser Spec Special Forces Goggles}} accessory from the Roblox catalog.
*The '''Mark II''' was sent out on the path by the devs during the admin abuse part of the [[Halloween 2025 Live Events]].
 
==Update History==
{{scroll|text =
*'''28 August 2020''' - [[Hardcore Testing BETA]]
**'''Mark II''' added to Hardcore testing.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Mark II''' removed.
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
***Firerate decreased from 0.18 to 0.158175.
*'''17 April 2022''' - [[v1.2.0]]
**'''{{Bug''':}} '''Mark II's''' range can be increased by the [[DJ Booth]].
*'''21 May 2022''' - [[v1.2.3]]
**'''{{Bug''':}} '''Mark II''' can be damaged by towers that use hitboxes.
*'''22 May 2022''' - [[v1.2.3]]b
**'''{{Bugfix''':}} '''Mark II''' can no longer be damaged by towers that use hitboxes.
*'''5 August 2022''' - [[v1.3.1]]
**'''{{Bugfix''':}} '''Mark II's''' range can no longer increased by the [[DJ Booth]].
*'''21 December 2022''' - [[v1.6.0]]
**Firerate decreasedincreased due to the [[Firerate Bug]] getting more severe for units.
***'''Mark II''' firerateFirerate increased from 0.18175 to 0.15818.
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased due to the [[Firerate Bug]] getting moreless severe for units.
***'''Mark II''' firerateFirerate decreased from 0.18 to 0.158175.
*'''21 March 2023''' - [[v1.6.3]]e
**Spawnrate decreased from 60 to 40.
*'''12 November 2023''' - [[v1.9.0]]l
**{{Bug}} '''Mark II''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**{{Bugfix}} '''Mark II''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024''' - [[v1.13.0]]
**'''Mark II''' now has hidden detection.
*'''31 May 2024''' - [[v1.23.0|v1.23.5]]
**{{Bug}} Splash damage no longer bypasses defense.
*'''2 August 2024''' - [[v1.27.0]]
**Updated explosion visual effects.
*'''28 January 2026''' - [[v1.84.0]]
**Health increased from 750 to 1,000.
**Damage increased from 12 to 14.
**Range increased from 25 to 30.
**Missile damage increased from 10 to 40.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Damage decreased from 14 to 12.
**Firerate decreased from 0.175 to 0.15.
}}