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Mark V
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==Strategy== *'''Mark V''' can easily wipe out hordes of enemies due to its high DPS and rocket launcher. **Due to its long range, it can easily attack enemies from a long distance. *On maps with multiple paths, only one '''Mark V''' will spawn per Level 5 [[Mecha Base]]. It will go down a random path. *'''Mark V''' can deal full collision damage to enemies with defense, like the [[Giant Boss]]. **However, '''Mark V's''' ranged damage is still affected by enemies with [[defense]]. *As with other [[units]], the firerate and range of '''Mark V''' cannot be boosted by the [[Commander]] or [[DJ Booth]], respectively. *'''Mark V''' can cope well against enemies that deal damage to [[units]] with their abilities due to its high health, only dying to extremely high amounts of damage that only appear in events. *The '''Mark V''' can be very effective against hidden and flying enemies, because of its high DPS and detections detection. **However, the '''Mark V''' cannot detect or collide with [[Ghost (Attribute)|Ghost]] enemies. {{Gallery|Open = Yes| {{GalleryHeader|Thumbnails}} <gallery> V2.2.0GenericThumbnail2.png|'''Mark V''' on the game thumbnail. V2.2.0GenericThumbnail5.png|'''Mark V''' on the game thumbnail. V2.2.0GenericThumbnail6.png|'''Mark V''' on the game thumbnail. V2.2.0GenericThumbnail7.png|'''Mark V''' on the game thumbnail. </gallery> }}
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