Mark V: Difference between revisions
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|associated_tower = [[Mecha Base]]
|type = Vehicle (& Humanoid)
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]
|health = [[File:Medic Ability.png|20px|Health]]5,000
|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets)<br/> Collision
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|ranged_range = [[File:Range Icon.png|20px|Range]]100<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]10 (Rocket exp. Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]14 (Destruction exp. Range)
|speed = [[File:Cooldown Buff.png|20px|Speed]]Average
|hidden = {{Hidden|Hidden Detection}}Yes
|flying = No
}}
__TOC__
==Description==
'''Mark V''' is the fifth vehicle that spawned from the [[Mecha Base]]. It spawns when the [[Mecha Base]] is at Level 5. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map. '''Mark V''' has a spawnrate of
It can attack enemies with its turret and rocket launcher.
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*As with other [[units]], the firerate and range of '''Mark V''' cannot be boosted by the [[Commander]] or [[DJ Booth]], respectively.
*'''Mark V''' can cope well against enemies that deal damage to [[units]] with their abilities due to its high health. However, '''Mark V''' will be completely destroyed if the [[Void Reaver]] performs its ''Void Stomp'' attack.
*
**However, the '''Mark V''' cannot detect or collide with
==Trivia==
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**Firerate decreased due to the [[Firerate Bug]] getting less severe for units.
***Firerate decreased from 0.08 to 0.058.
*'''21 March 2023'''
**Spawnrate decreased from 60 to 40.
*'''12 November 2023'''
**'''Bug''': '''Mark V''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023'''
**'''Bugfix''': '''Mark V''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024'''
**'''Mark V''' now has hidden detection.
}}
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