Matchmaking: Difference between revisions

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imported>Gabonnie
imported>Sofiasean560
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'''Matchmaking''' is a system in Tower Defense Simulator whichthat matches up players between servers. Players will be matched up with other players who selected the same mode and squad size. They are also initially matched up based on their [[Levels|Level]], however, the system will not try to find players of similar [[Levels|Level]] forever. After a certain point, it will accept players of lower [[Levels|Level]] and higher [[Levels|Level]], creating large gaps of [[LevelsLevel]] between players.
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Selecting the player count will then start a player search. If the [[Party]] size is the same as selected player count, a match will be created instantly. Otherwise, '''Matchmaking''' will begin searching for players of a specific similar statistic:
*In majority of cases, it will look players of a similar [[Levels|Level]]. This applies to majority of the modes, with all exceptions being listed below. If unable to find players of similar [[Levels|Level]] quickly, players of significantly higher or lower [[Levels|Level]] will be accepted.
*Ranked [[PVP]] looks for players of similar ELO. If unable to find players of similar ELO quickly, players of significantly higher or lower ELO will be accepted.
*[[Sandbox Mode|Sandbox]] mode will instantly start the match, regardless if the selected player count actually matches the [[Party]] size. However, it will not wait indefinitely until it finds such players, it will instead pick players with lower [[Levels]]/ELO. Once all players are found, every single player's loadout, level, triumph count and loss count will be displayed, alongside their username and avatar. The triumph and loss counters are currently bugged and are always displayed as zero.
 
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