Mecha Base/History: Difference between revisions

Content deleted Content added
imported>DarkGabonnie
m migrate fnc to fse, replaced: $FNC-UPGRADEICON → $FSE-UPGRADEICON (2), $FNC-UPGRADE → $FSE-UPGRADE (2), $FNC-DETECTION → $FSE-DETECTION (2)
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
Line 140:
$TDPS$ = $RDPS$ + DPS
$NDPS$ = $GDPS$ + $MDPS$
$CE$ = Total PriceCost / $TDPS$
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 6000; 1200; 2000; 4000; 8000; 80000
$FSE-DETECTION$ = 0; 0; 5
$FSE-UPGRADE$ = ROCKET MECHA; EPIC MECHA; SIGMA MECHA; OMEGA MECHA; Z.O.D. MACHINE
Line 149:
$RREF$ = <ref>DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.</ref>
$CREF$ = <ref>Cost efficiency accounts for both regular and ram DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Health !! Defense !! Spawnrate !! Normal Damage !! Missile Damage !! Missile Count !! Firerate !! Missile Cooldown !! Range !! Explosion Range !! DPS$DREF$ !! Ram DPS$RREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 500 || N/A || 45 || 10 || N/A || N/A || 0.2 || N/A || 30 || N/A || $GDPS$ || $RDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 500 || N/A || 30 || 10 || 25 || 1 || 0.2 || 7 || 30 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1,000 || N/A || 30 || 12 || 40 || 1 || 0.15 || 7 || 35 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1,500 || N/A || 30 || 10 || 60 || 1 || 0.1 || 3.5 || 35 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2,500 || N/A || 30 || 22 || 60 || 4 || 0.1 || 5 || 50 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 10,000 || 30% || 30 || 34 || 50 || 4 || 0.1 || 2 || 50 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|}
</div>
Line 352 ⟶ 353:
$TDPS$ = $RDPS$ + DPS
$NDPS$ = $GDPS$ + $MDPS$
$CE$ = Total PriceCost / $TDPS$
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 6000; 1200; 2000; 4000; 8000; 80000
$FSE-DETECTION$ = 0; 0; 5
$FSE-UPGRADE$ = ROCKET MECHA; EPIC MECHA; SIGMA MECHA; OMEGA MECHA; Z.O.D. MACHINE
Line 362 ⟶ 363:
$RREF$ = <ref name="ramdps">DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.</ref>
$CREF$ = <ref name="ce">Cost efficiency accounts for both regular and ram DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Health !! Defense !! Spawnrate !! Normal Damage !! Missile Damage !! Missile Count !! Firerate !! Missile Cooldown !! Range !! Explosion Range !! DPS$DREF$ !! Ram DPS$RREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 500 || N/A || 45 || 10 || N/A || N/A || 0.2 || N/A || 30 || N/A || $GDPS$ || $RDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 500 || N/A || 30 || 10 || 25 || 1 || 0.2 || 5 || 30 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1,000 || N/A || 30 || 14 || 40 || 1 || 0.15 || 5 || 35 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1,500 || N/A || 30 || 14 || 60 || 1 || 0.1 || 3 || 35 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2,500 || N/A || 30 || 28 || 0 || 4 || 0.1 || 3 || 50 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 10,000 || 30% || 30 || 42 || 50 || 4 || 0.1 || 2 || 50 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}}
|}
</div>