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{{Tabs}} {{Exclusive}} {{for|[[Military Base]] or [[Mercenary Base]]}} {{TowerInfobox |title = Mecha Base |image-static = OUMechaBaseIcon.png |image-dynamic = MechaBaseDynamic.png |image-dynamic-start = 0 |unlockcost = Exclusive<ref>During [[Hardcore Testing BETA]], it had a cost of {{Gem|3,500}} and a level requirement of {{Level|50}}.</ref> |basecost = {{Money|6,000}} |basesellingprice = {{Money|2,000}} |role = Defense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 |basedamage = [[File:Damage Icon.png|20px|Damage]]10 |damagetype = Single<br/>Collision<br/>[[Splash Damage|Splash]] |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2 |baserange = [[File:Range Icon.png|20px|Range]]30 (Unit)<br/>[[File:Range Icon.png|20px|Range]]3 (Tower) |basespawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]45s |hidden_detection = {{Attr|Hidden|Level 0+}} |lead_detection= {{Attr|Lead|Level 0+}} (Collision & [[Splash Damage]] only) |flying_detection = {{Attr|Flying|Level 5}}<ref>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |immune = Debuff |footprint = 2.25 |tooltip-1 = A unit summoning tower that releases a steady stream of Mechas from the base. Mechas come with a lot of health and missile launcher. |tooltip-2 = Units are capable of detecting ALL enemies. and being pretty cool |tooltip3 = GIANT MECHAS! }} {{QuoteContainer| {{QuoteBox|Zombie Obliteration Device: Spawns OP gunner walkers with (big number) damage and (high hp) to destroy zombie waves! This is truly a threat defense strategy.|Inventory Description}} {{QuoteBox|Send out a mecha every couple of seconds to run over and shoot zombies.|Former Inventory Description}} }} __TOC__ ==Description== The '''Mecha Base''' is currently a [[Towers|tower]] exclusive to anyone who is an administrator or higher in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other people. It is planned to become an evolved version of the [[Military Base]] in the fourth quarter of 2026.<ref>{{InlineQuote|Evolved from Military Base. An advanced base that deploys mechs and brings high-impact battlefield abilities.|[https://trello.com/c/8EGpJVaN/30-tower-mecha-base Tower Defense Simulator Roadmap]}}</ref> It spawns futuristic units which can attack enemies as it moves. Each vehicle spawns at the end of the path, with regular intervals between each spawn. It heads towards the start of the path until it is destroyed. If it reaches the start of the map, it will naturally be destroyed. The '''Mecha Base''' spawns several mechanized walkers called Marks that upgrade in stats depending on the level of the '''Mecha Base'''. The units can shoot bullets from afar, and upgraded variations can also shoot missiles which deal splash damage. The '''Mecha Base''' has a placement limit of 3 per player. ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = ROCKET MECHA|Cost = {{Money|1,200}}|Image = [[File:MechaBaseDog.png|100px]]|Information = 45 > 30 Spawnrate [[File:VehicleSpawn.png|20px|Spawnrate]] Adds Missile Launcher to [[Mark I]] •25 Missile Damage [[File:SplashDamage.png|20px|Splash Damage]] •7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] •5 Missile Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] {{CollapsibleUpgrade|Title = Tragedy|Description = AI ruined my funny descriptions ill fix later}} Sell Price changes to {{Money|1,800}}}} {{Upgrade|Level = Level 2|Upgrade Title = EPIC MECHA|Cost = {{Money|2,000}}|Image = [[File:MechaBaseDog.png|100px]]|Information = Spawns [[Mark II]] [[File:VehicleSpawn.png|20px|Mech Spawn]] •1,000 Health [[File:HealthIcon.png|20px|Health]] •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •35 Range [[File:Range Icon.png|20px|Range]] •40 Missile Damage [[File:SplashDamage.png|20px|Splash Damage]] •7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] •Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Mikey|Description = Mikey Boss}} Sell Price changes to {{Money|3,066}}}} {{Upgrade|Level = Level 3|Upgrade Title = SIGMA MECHA|Cost = {{Money|4,000}}|Image = [[File:MechaBaseDog.png|100px]]|Information = Spawns [[Mark III]] [[File:VehicleSpawn.png|20px|Mech Spawn]] •1,500 Health [[File:HealthIcon.png|20px|Health]] •10 Damage [[File:Damage Icon.png|20px|Damage]] •0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •35 Range [[File:Range Icon.png|20px|Range]] •60 Missile Damage [[File:SplashDamage.png|20px|Splash Damage]] •3.5 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] •Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Mikey|Description = Mikey Boss}} Sell Price changes to {{Money|4,400}}}} {{Upgrade|Level = Level 4|Upgrade Title = OMEGA MECHA|Cost = {{Money|8,000}}|Image = [[File:MechaBaseDog.png|100px]]|Information = Spawns [[Mark IV]] [[File:VehicleSpawn.png|20px|Mech Spawn]] •2,500 Health [[File:HealthIcon.png|20px|Health]] •22 Damage [[File:Damage Icon.png|20px|Damage]] •0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •50 Range [[File:Range Icon.png|20px|Range]] •60x4 Missile Damage [[File:SplashDamage.png|20px|Splash Damage]] •5 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] •Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Mikey|Description = Mikey Boss}} Sell Price changes to {{Money|7,066}}}} {{Upgrade|Level = Level 5|Upgrade Title = Z.O.D. MACHINE|Cost = {{Money|80,000}}|Image = [[File:MechaBaseDog.png|100px]]|Information = Spawns [[Mark V]] [[File:VehicleSpawn.png|20px|Mech Spawn]] •10,000 Health [[File:HealthIcon.png|20px|Health]] •30% [[Defense]] {{Defense}} •34 Damage [[File:Damage Icon.png|20px|Damage]] •0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •50 Range [[File:Range Icon.png|20px|Range]] •50x4 Missile Damage [[File:SplashDamage.png|20px|Splash Damage]] •2 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] •Hidden Detection {{Hidden|Hidden Detection}} •Flying Detection {{Flying|Flying Detection}} {{CollapsibleUpgrade|Title = Mikey|Description = Mikey Boss}} Sell Price changes to {{Money|33,733}}}} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Mecha Base|Firerate Bug]] page.'' {{neow|<nowiki> <var> $RDPS$ = Health / Spawnrate $GDPS$ = Normal Damage / Firerate $MDPS$ = Missile Damage * Missile Count / Missile Cooldown $TDPS$ = $RDPS$ + DPS $NDPS$ = $GDPS$ + $MDPS$ $CE$ = Total Cost / ($TDPS$) $TP$ = $FNC-TOTAL-COST$ $COST$ = 6000; 1200; 2000; 4000; 8000; 80000 $FSE-DETECTION$ = 0; 0; 5 $FSE-UPGRADE$ = ROCKET MECHA; EPIC MECHA; SIGMA MECHA; OMEGA MECHA; Z.O.D. MACHINE $FSE-UPGRADEICON$ = 7610093373; 7610093373; 7610093373; 7610093373; 7610093373 $FSE-META$ = Exclusive; File:OUMechaBaseIcon.png $DREF$ = <ref>DPS is only based on ranged weapons, not collision health.<br/>Missile DPS assumes only one enemy is hit and receives full splash damage.</ref> $RREF$ = <ref>DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.</ref> $CREF$ = <ref>Cost efficiency accounts for both regular and ram DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Health !! Defense !! Spawnrate !! Normal Damage !! Missile Damage !! Missile Count !! Firerate !! Missile Cooldown !! Range !! Explosion Range !! DPS$DREF$ !! Ram DPS$RREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 500 || N/A || 45 || 10 || N/A || N/A || 0.2 || N/A || 30 || N/A || $GDPS$ || $RDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 500 || N/A || 30 || 10 || 25 || 1 || 0.2 || 7 || 30 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1,000 || N/A || 30 || 12 || 40 || 1 || 0.15 || 7 || 35 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 1,500 || N/A || 30 || 10 || 60 || 1 || 0.1 || 3.5 || 35 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 2,500 || N/A || 30 || 22 || 60 || 4 || 0.1 || 5 || 50 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10,000 || 30% || 30 || 34 || 50 || 4 || 0.1 || 2 || 50 || 5 || $NDPS$<ref>$GDPS$ Normal Ranged DPS + $MDPS$ Missile DPS</ref> || $RDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} ==Strategy== *The '''Mecha Base''' is extremely useful for large maps, like [[Tropical Isles]] and [[Polluted Wasteland II]], due to its units having long range. **It is not as effective on shorter maps like [[Dead Ahead]], but still remains highly impactful due to its high ram damage and relatively low spawnrate. **In maps with multiple paths, only one unit spawns as opposed to two. This unit will go down a random path. *The '''Mecha Base''' can be an effective counter against enemies with defense, such as the [[Warden (Modern Enemy)|Warden]] or [[Fallen Guardian]], as they deal full damage when colliding with enemies. **The missiles can also deal full damage to defense enemies. **The gun is still affected by defense. *The '''Mecha Base''' is particularly powerful against fast and tanky enemies, such as the [[Bloated]] and [[Nimble]] [[Fallen Tank]] you would see in [[Hidden Wave]]. **This is even more effective when considering Mecha Base's slow movement speed on a longer map. *The '''Mecha Base''' is useful against bosses, as it cannot be stunned or have debuffs applied to it. **However, some enemies can deal damage to units with their attacks. For example, the [[Fallen King]] deals 150 damage to units with its ''Sword Swing'' ability. ***This generally should not be a problem, due to the '''Mecha Base's''' units high health at later levels. At max level, mecha base has enough HP to survive two of [[Void Reaver (Legacy)|Void Reaver's]] attacks, which used to destroy any unit tower. *It is best advised to place the tower away from the main path as it has no use close to it. *[[DJ Booth]] and the [[Commander]] cannot increase range or decrease firerate of the any of the units, respectively. **DJ Booth can still provide a substantial discount to upgrades. *The '''Mecha Base''' at max is capable of any defending every kind of detection. *The '''Mecha Base''' is a powerful [[Hacker]] clone candidate. ==Trivia== *During [[Hardcore Testing BETA]], the '''Mecha Base''' was obtainable through the [[Hardcore Lobby]] at the cost of {{Gem|3,500}}. However, when the [[Overhaul v1.0|Overhaul Update]] released, it was no longer obtainable and became exclusive again. **The '''Mecha Base''' was only added to the game as a public tower to test units in the [[Overhaul v1.0|Overhaul Update]]. **This also makes it the first exclusive tower to be publicly used. *The '''Mecha Base''' was originally based on the [[w:c:roblox-tower-battles:Zed|Zed]] from ''Tower Battles''. However, after Hardcore testing, the '''Mecha Base''' significantly deviated from it design wise. *There was a bug where the '''Mecha Base''' did not spawn [[Mark V]]s at Level 5, instead spawning [[Mark IV]]s. **Additionally, the [[Mark IV]] and [[Mark V]] were both mislabeled as [[Mark III]]. ***All of these bugs were fixed in the [[v1.1.0|Entity System Update]]. *The '''Mecha Base''' used to use [[Medic]] upgrade icons, instead of using its own unique ones. **Before the [[Overhaul v1.0|Overhaul Update]], it used [[Military Base]] icons. **It is likely the '''Mecha Base''' used the [[Medic]] upgrade icons as it was the next tower alphabetically. **The upgrade prices were also the same as [[Medic]] upgrade prices, with the exception of base cost. **In addition, the '''Mecha Bases''' upgrade stats during [[Hardcore Testing BETA]] were labelled as "''REMIND TO REMAKE STATS''", hinting that the tower was not fully complete. ***The [[Medic]] also had stats labelled as "''REMIND TO REMAKE STATS''" during [[Hardcore Testing BETA]], though the [[Medic]]'s stats were never remade. *The [[Mark IV]] and [[Mark V]] had the highest range of any unit or tower in the game, totaling at 100. *Some of the XR units, like the [[XR900]], [[XR700]] and [[XR600]] were added in to the game a few weeks before the actual tower, though they would receive some changes before the actual tower came out. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{scroll|text = *'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] **'''Mecha Base''' added. *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **Statistical changes: ***'''Level 4''' ****Health increased from 800 to 1,250. ***'''Level 5''' ****Health increased from 1,250 to 4,500. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Mecha Base''' is now an exclusive tower again. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Now spawns [[Mark I]] instead of [[XR600]]. *****Health increased from 100 to 400. *****Firerate decreased from 0.45 to 0.23. *****Range decreased from 32 to 30. ***'''Level 1''' ****Cost decreased from {{Money|750}} to {{Money|400}}. ****Now adds a missile launcher that fires missiles with 8 damage, 10 explosion range and a 5 second reload. ****Spawnrate changed from 60 > 45 to 60. ***'''Level 2''' ****Cost decreased from {{Money|3,000}} to {{Money|900}}. ****Now spawns [[Mark II]] instead of [[Armored XR600]]. *****Health increased from 250 to 750. *****Damage increased from 8 to 12. *****Firerate increased from 0.15 to 0.18. *****Range decreased from 32 to 25. ****Renamed from ''Armored Plates'' to ''Missile Launcher''. ***'''Level 3''' ****Cost decreased from {{Money|6,000}} to {{Money|2,400}}. ****Now spawns [[Mark III]] instead of [[XR700]]. *****Health increased from 500 to 1,200. *****Damage increased from 8 to 10. *****Firerate decreased from 0.15 to 0.11. *****Range decreased from 32 to 25. ****Renamed from ''Minigun'' to ''Minigun Mech''. ***'''Level 4''' ****Cost decreased from {{Money|25,000}} to {{Money|4,500}}. ****Now spawns [[Mark IV]] instead of [[XR900]]. *****Health increased from 1,500 to 2,000. *****Firerate decreased from 0.1 to 0.08. *****Range increased from 32 to 100. *****Now increases the amount of missiles fired from 1 to 4. ****Renamed from ''DESTROYER'' to ''Destroyer Mech''. ***'''Level 5''' ****Cost decreased from {{Money|75,000}} to {{Money|6,500}}. ****Now is meant to spawn [[Mark V]] instead of [[XR901]], though due to bugs it spawned the [[Mark IV]] instead. *****Health increased from 4,500 to 5,000. *****Damage increased from 15 to 20. *****Firerate decreased from 0.1 to 0.08. *****Range increased from 32 to 100. ****Renamed from ''MOAR DAMAGE'' to ''Void Walker''. ***All units can now be damaged by abilities, if that ability deals damage. ***All units are not affected by debuffs. **{{Bug}} Level 5 '''Mecha Base''' does not spawn the [[Mark V]]. **{{Bug}} [[Mark IV]] and [[Mark V]] mislabelled as [[Mark III]]. **{{Bug}} Unit ranged damage does not increase the ''Total Damage'' counter. **{{Bug}} Unit collision damage does not increase the ''Total Damage'' counter. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Mecha Base''' units missiles now deal full damage to defense enemies. **Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly. *'''22 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0d]] **Units now spawn in a queue. *'''12 March 2022''' - [[v1.1.0]] **'''Mecha Base''' tower is now immune to debuffs. ***Units were already immune before this update. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 2''' ****Firerate decreased from 0.18 to 0.175. ***'''Level 3'''. ****Firerate decreased from 0.11 to 0.1. ***'''Level 4''' ****Firerate decreased from 0.08 to 0.075. ***'''Level 5''' ****Firerate decreased from 0.08 to 0.075. **{{Bugfix}} [[Mark IV]] and [[Mark V]] are no longer misalabelled as [[Mark III]]. **{{Bugfix}} Level 5 '''Mecha Base''' now spawns the [[Mark V]]. *'''17 April 2022''' - [[v1.2.0]] **{{Bug}} '''Mecha Base's''' units range can be increased by the [[DJ Booth]]. *'''23 April 2022''' - [[v1.2.1]] **{{Bugfix}} Unit ranged damage now increases the ''Total Damage'' counter. *'''13 May 2022''' - [[v1.2.2]] **{{Bugfix}} Unit collision damage now increases the ''Total Damage'' counter. *'''21 May 2022''' - [[v1.2.3]] **{{Bug}} '''Mecha Base''' units can be damaged by towers that use hitboxes. *'''22 May 2022''' - [[v1.2.3]]b **{{Bugfix}} '''Mecha Base''' units can no longer be damaged by towers that use hitboxes. *'''5 August 2022''' - [[v1.3.1]] **{{Bugfix}} '''Mecha Base's''' units range can no longer be increased by the [[DJ Booth]]. *'''21 December 2022''' - [[v1.6.0]] **Units no longer spawn in a queue. **Skin rarity added to the Default skin. **Spawnrate now resets when the '''Mecha Base''' is upgraded to a Level that spawns a different unit. **Firerate increased for units due to [[Firerate Bug]] getting more severe for units. **Statistical changes: ***'''Base''' ****Firerate increased from 0.225 to 0.23. ****Starting spawnrate increased from 5 to 10. ***'''Level 2''' ****Firerate increased from 0.175 to 0.18. ***'''Level 3'''. ****Firerate increased from 0.1 to 0.11. ***'''Level 4''' ****Firerate increased from 0.075 to 0.08. ***'''Level 5''' ****Firerate increased from 0.075 to 0.08. *'''9 January 2023''' - [[v1.6.0]]f **Firerate decreased for units due to [[Firerate Bug]] getting less severe for units. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 2''' ****Firerate increased from 0.18 to 0.175. ***'''Level 3'''. ****Firerate decreased from 0.11 to 0.1. ***'''Level 4''' ****Firerate decreased from 0.08 to 0.075. ***'''Level 5''' ****Firerate decreased from 0.08 to 0.075. *'''21 March 2023''' - [[v1.6.3]]e **Statistical changes: ***'''Base''' ****Starting spawnrate increased from 10 to 30. ***'''Level 1''' ****Spawnrate decreased from 60 to 60 > 40. *'''12 November 2023''' - [[v1.9.0]]l **{{Bug}} '''Mecha Base''' units start going backwards after reaching the entrance, disappearing after reaching the exit. *'''1 December 2023''' **{{Bugfix}} '''Mecha Base''' units no longer move backwards after reaching the entrance, they now disappear there instead. *'''10 February 2024 - [[v1.13.0]] **Statistical changes: ***'''Base''' ****[[Mark I]] now has hidden detection. ***'''Level 2''' ****[[Mark II]] now has hidden detection. ***'''Level 3''' ****[[Mark III]] now has hidden detection. ***'''Level 4''' ****[[Mark IV]] now has hidden detection. ***'''Level 5''' ****[[Mark V]] now has hidden detection. *'''8 March 2024''' - [[v1.15.0]] **{{Bug}} First spawn's spawnrate appears as random when placed down, despite actually being the full duration, which is fixed upon deselecting and selecting the tower again. **{{Bug}} First spawn's spawnrate is no longer reduced to 30 seconds. **{{Bug}} Level 1 spawnrate decrease visually resets the spawnrate. *'''29 March 2024''' - [[v1.17.0]] **Placement footprint size increased from 1.5 to 2.25. *'''19 April 2024''' - [[v1.19.0]] **{{Bugfix}} First spawn's firerate is now displayed correctly. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **{{Bug}} Splash damage no longer bypasses defense. *'''9 April 2025''' - [[v1.60.0]] **Defense role added. *'''28 January 2026''' - [[v1.84.0]] **Placement limit decreased from 4 to 3. **Description changed. **Second tooltip changed. Original tooltip: ***"''Units are capable of detecting [[Hidden (Attribute)|hidden]] enemies.''" **Statistical changes: ***'''Base''' ****Cost increased from {{Money|5,000}} to {{Money|6,000}}. ****Spawnrate decreased from 60 to 45. ****[[Mark I]] health increased from 400 to 500. ****[[Mark I]] damage increased from 8 to 10. ***'''Level 1''' ****Cost increased from {{Money|400}} to {{Money|1,200}}. ****Spawnrate changed from 60 > 40 to 45 > 30. ****[[Mark I]] missile damage increased from 10 to 25. ****Upgrade changes extra text added. ****Name changed from ''Mechanics'' to ''ROCKET MECHA''. ***'''Level 2''' ****Cost increased from {{Money|900}} to {{Money|2,000}}. ****[[Mark II]] health increased from 750 to 1,000. ****[[Mark II]] damage increased from 12 to 14. ****[[Mark II]] range increased from 25 to 30. ****[[Mark II]] missile damage increased from 10 to 40. ****Lie extra text added. ****Name changed from ''Missile Launcher'' to ''EPIC MECHA''. ***'''Level 3''' ****Cost increased from {{Money|2,400}} to {{Money|4,000}}. ****[[Mark III]] health increased from 1,200 to 1,500. ****[[Mark III]] damage increased from 10 to 14. ****[[Mark III]] firerate increased from 0.1 to 0.125. ****[[Mark III]] range increased from 25 to 35. ****[[Mark III]] missile damage increased from 10 to 60. ****Sigma extra text added. ****Name changed from ''Minigun Mech'' to ''SIGMA MECHA''. ***'''Level 4''' ****Cost increased from {{Money|4,500}} to {{Money|8,000}}. ****[[Mark IV]] health increased from 2,000 to 2,500. ****[[Mark IV]] damage increased from 10 to 28. ****[[Mark IV]] firerate increased from 0.075 to 0.125. ****[[Mark IV]] range decreased from 100 to 50. ****[[Mark IV]] missile damage decreased from 10x4 to 0x4. ****Cat extra text added. ****Name changed from ''Destroyer Mech'' to ''OMEGA MECHA''. ***'''Level 5''' ****Cost increased from {{Money|6,500}} to {{Money|80,000}}. ****[[Mark V]] health increased from 5,000 to 10,000. ****[[Mark V]] [[Defense]] of 30% added. ****[[Mark V]] damage increased from 20 to 42. ****[[Mark V]] firerate increased from 0.075 to 0.125. ****[[Mark V]] range decreased from 100 to 50. ****[[Mark V]] missile damage increased from 10x4 to 50x4. ****[[Mark V]] missile cooldown decreased from 5 to 3. ****[[Mark V]] flying detection added. ****Pizza order extra text added. ****Name changed from ''Void Walker'' to ''Z.O.D. MACHINE''. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes: ***'''Base''' ****[[Mark I]] firerate decreased from 0.225 to 0.2. ****Extra text changed. ***'''Level 2''' ****[[Mark II]] damage decreased from 14 to 12. ****[[Mark II]] firerate decreased from 0.175 to 0.15. ****Extra text changed. ***'''Level 3''' ****[[Mark III]] damage decreased from 14 to 10. ****[[Mark III]] firerate decreased from 0.125 to 0.1. ****Extra text changed. ***'''Level 4''' ****[[Mark IV]] damage decreased from 28 to 22. ****[[Mark IV]] firerate decreased from 0.125 to 0.1. ****[[Mark IV]] missile damage increased from 0 to 60. ****Extra text changed. ***'''Level 5''' ****[[Mark IV]] damage decreased from 42 to 34. ****[[Mark IV]] firerate decreased from 0.125 to 0.1. ****Extra text changed. }} ==Notes== <references/> {{TowerNavBox}} [[Category:Towers]] [[Category:Ground]]
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