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==Strategy== *The '''Mecha Base''' is extremely useful for large maps, like [[Tropical Isles]] and [[Polluted Wasteland II]], due to its units having long range. **It is not as effective on shorter maps like [[Dead Ahead]], but still remains highly impactful due to its high ram damage and relatively low spawnrate. **In maps with multiple paths, only one unit spawns as opposed to two. This unit will go down a random path. *The '''Mecha Base''' can be an effective counter against enemies with defense, such as the [[Warden (Modern Enemy)|Warden]] or [[Fallen Guardian]], as they deal full damage when colliding with enemies. **The missiles can also deal full damage to defense enemies. **The gun is still affected by defense. *The '''Mecha Base''' is particularly powerful against fast and tanky enemies, such as the [[Bloated]] and [[Nimble]] [[Fallen Tank]] you would see in [[Hidden Wave]]. **This is even more effective when considering Mecha Base's slow movement speed on a longer map. *The '''Mecha Base''' is useful against bosses, as it cannot be stunned or have debuffs applied to it. **However, some enemies can deal damage to units with their attacks. For example, the [[Fallen King]] deals 150 damage to units with its ''Sword Swing'' ability. ***This generally should not be a problem, due to the '''Mecha Base's''' units high health at later levels. At max level, mecha base has enough HP to survive two of [[Void Reaver (Legacy)|Void Reaver's]] attacks, which used to destroy any unit tower. *It is best advised to place the tower away from the main path as it has no use close to it. *[[DJ Booth]] and the [[Commander]] cannot increase range or decrease firerate of the any of the units, respectively. **DJ Booth can still provide a substantial discount to upgrades. *The '''Mecha Base''' at max is capable of any defending every kind of detection. *The '''Mecha Base''' is a powerful [[Hacker]] clone candidate.
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