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{{Tabs}} |
{{Tabs}} |
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{{Improve|Outdated update history section and history subpage}} |
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{{for|[[Militant]]|[[Mecha Base]]|[[Mercenary Base]]}} |
{{for|[[Militant]]|[[Mecha Base]]|[[Mercenary Base]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|flying_detection = N/A<ref name="fd">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |
|flying_detection = N/A<ref name="fd">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |
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|immune = Debuff |
|immune = Debuff |
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|footprint = 2.25 |
|footprint = Very Large (2.25) |
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|pvp_basecost = {{Money|400}} |
|pvp_basecost = {{Money|400}} |
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|pvp_basesellingprice = {{Money|133}} |
|pvp_basesellingprice = {{Money|133}} |
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|pvp_flying_detection = N/A<ref name="fd"/> |
|pvp_flying_detection = N/A<ref name="fd"/> |
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|pvp_immune = Debuff |
|pvp_immune = Debuff |
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|pvp_footprint = 2.25 |
|pvp_footprint = Very Large (2.25) |
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|tooltip-1 = A unit summoning tower that endlessly spawns friendly Humvees and tanks down the path. At later levels can also call in air-strikes on the path. |
|tooltip-1 = A unit summoning tower that endlessly spawns friendly Humvees and tanks down the path. At later levels can also call in air-strikes on the path. |
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|tooltip-2 = Units are capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
|tooltip-2 = Units are capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
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Sell Price changes to {{Money|333}}}} |
Sell Price changes to {{Money|333}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Mounted Gunner|Cost = {{Money| |
{{Upgrade|Level = Level 3|Upgrade Title = Mounted Gunner|Cost = {{Money|1,600}}|Image = [[File:Military_Base_Upgrade_3.png|100px]]|Information = Spawns [[Humvee 3]] [[File:VehicleSpawn.png|20px|Vehicle Spawn]] |
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•100 Health [[File:HealthIcon.png|20px|Health]] |
•100 Health [[File:HealthIcon.png|20px|Health]] |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|866}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tank|Cost = {{Money|7,500}}|Image = [[File:MilitaryBase4.png|100px]]|Information = Spawns [[Tank (Unit)|Tank]] [[File:VehicleSpawn.png|20px|Vehicle Spawn]] |
{{Upgrade|Level = Level 4|Upgrade Title = Tank|Cost = {{Money|7,500}}|Image = [[File:MilitaryBase4.png|100px]]|Information = Spawns [[Tank (Unit)|Tank]] [[File:VehicleSpawn.png|20px|Vehicle Spawn]] |
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Sell Price changes to {{Money|3, |
Sell Price changes to {{Money|3,366}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Railgun Tank|Cost = {{Money|25,000}}|Image = [[File:MilitaryBase5.png|100px]]|Information = Spawns [[Railgun Tank]] [[File:VehicleSpawn.png|20px|Vehicle Spawn]] |
{{Upgrade|Level = Level 5|Upgrade Title = Railgun Tank|Cost = {{Money|25,000}}|Image = [[File:MilitaryBase5.png|100px]]|Information = Spawns [[Railgun Tank]] [[File:VehicleSpawn.png|20px|Vehicle Spawn]] |
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Sell Price changes to {{Money|11, |
Sell Price changes to {{Money|11,750}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Mechanics|Cost = {{Money|200}}|Image = [[File:Military_Base_Upgrade_1.png|100px]]|Information = 40 > 25 Spawnrate [[File:VehicleSpawn.png|20px|Spawnrate]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Mechanics|Cost = {{Money|200}}|Image = [[File:Military_Base_Upgrade_1.png|100px]]|Information = 40 > 25 Spawnrate [[File:VehicleSpawn.png|20px|Spawnrate]] |
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}} |
}} |
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== |
==Stats Table== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Military Base|Firerate Bug]] page.'' |
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{{neow|<nowiki> |
{{neow|<nowiki> |
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$TDPS$ = Ram DPS + Gunner DPS + Cannon DPS |
$TDPS$ = Ram DPS + Gunner DPS + Cannon DPS |
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$NDPS$ = Ram DPS + Gunner DPS |
$NDPS$ = Ram DPS + Gunner DPS |
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$CE$ = Total |
$CE$ = Total Price / Total DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 400; 200; 400; |
$FNC-COST$ = 400; 200; 400; 1600; 7500; 25000 |
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$PVP-COST$ = 400; 200; 400; 1750; 7500; 25000 |
$FNC-PVP-COST$ = 400; 200; 400; 1750; 7500; 25000 |
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$ |
$FNC-DETECTION$ = 3; 0; |
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$ |
$FNC-UPGRADE$ = Mechanics; Barbed Wire; Mounted Gunner; Tank; Railgun Tank |
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$ |
$FNC-UPGRADEICON$ = 3877874591; 3877875003; 3877873543; 3444568329; 3444568580 |
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$FNC-ROFBUG$ = Firerate |
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$FSE-META$ = Intermediate; File:DefaultMilitaryBaseIconM29.png |
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$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
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$RREF$ = <ref name=ram>DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.</ref> |
$RREF$ = <ref name=ram>DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.</ref> |
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$CREF$ = <ref name=cannon>Assumes only one enemy is hit and receives full splash damage.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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|-|Regular = |
|-|Regular = |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" ! colspan="5" |
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! Level |
! Level !! Total Price !! Health !! Gunner Damage !! Cannon Splash Damage$SREF$ !! Cannon Firerate !! Airstrike Damage$SREF$ !! Spawnrate !! Firerate !! Range !! Ram DPS !! Gunner DPS !! Cannon DPS !! Total DPS !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 60 || N/A || N/A || N/A || N/A || 45 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 60 || N/A || N/A || N/A || N/A || 35 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 100 || N/A || N/A || N/A || N/A || 35 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 100 || 4 || N/A || N/A || N/A || 35 || 0.2 || 30 || $RDPS$ || $GDPS$ || N/A || $NDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 500 || 8 || 40 || 2 || 75x6 || 35 || 0.2 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 1,600 || 22 || 75 || 2 || 125x6 || 35 || 0.15 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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|-|PVP = |
|-|PVP = |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" ! colspan="5" |
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! Level |
! Level !! Total Price !! Health !! Gunner Damage !! Cannon Splash Damage$SREF$ !! Cannon Firerate !! Airstrike Damage$SREF$ !! Spawnrate !! Firerate !! Range !! Ram DPS !! Gunner DPS !! Cannon DPS !! Total DPS !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 60 || N/A || N/A || N/A || N/A || 40 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 60 || N/A || N/A || N/A || N/A || 25 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 100 || N/A || N/A || N/A || N/A || 25 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 100 || 4 || N/A || N/A || N/A || 25 || 0.2 || 30 || $RDPS$ || $GDPS$ || N/A || $NDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 500 || 8 || 40 || 2 || 75x6 || 25 || 0.2 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 1,600 || 22 || 75 || 2 || 125x6 || 25 || 0.15 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Premium|Classic}} |
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|{{ |
|{{Colour|Hexscape|Wasteland}} |
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|{{ |
|{{Colour|Deluxe|Cyber}} |
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|{{ |
|{{Colour|EventMission|Base 1776}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Rare}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|N/A |
|N/A |
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|{{Robux|360}} |
|{{Robux|360}} |
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| ⚫ | |||
|{{Coins|6,250}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]] |
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]] |
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|[[Deluxe Crate]] |
|[[Deluxe Crate]] |
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|''🦅 Eagle Screech'' [[Mission Quests|Mission Quest |
|''🦅 Eagle Screech'' [[Mission Quests|Mission Quest]] |
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|- |
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! |
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|[[File:IceCreamMilitaryBaseIconIG.png|175px]] |
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|[[File:PirateMilitaryBase0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Beach|Ice Cream}} |
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|{{Color|Pirate|Pirate}} |
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|- |
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!Rarity |
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|{{Color|Common}} |
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|{{Color|Rare}} |
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|- |
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!Daily Store Cost |
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| ⚫ | |||
|{{Coins|4,500}} |
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|- |
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!Obtained From |
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|[[Beach Crate]] |
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|[[Pirate Crate]] |
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|} |
|} |
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**In [[PVP]], the spawnrate is even shorter for both Level 0 and Levels 1-5 by 5 seconds, making it spawn far faster there. |
**In [[PVP]], the spawnrate is even shorter for both Level 0 and Levels 1-5 by 5 seconds, making it spawn far faster there. |
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*A few [[Humvee 2]]s can easily take out hordes of early game enemies. |
*A few [[Humvee 2]]s can easily take out hordes of early game enemies. |
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*The '''Military Base''' can be an effective counter for enemies with defense, like the [[Fallen Jester]] and [[ |
*The '''Military Base''' can be an effective counter for enemies with defense, like the [[Fallen Jester]] and [[Templar]], as they deal full damage when colliding with these enemies. |
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**The damage from its cannon and ''Airstrike'' also deals full damage to defense enemies. However, the gun damage is still affected. |
**The damage from its cannon and ''Airstrike'' also deals full damage to defense enemies. However, the gun damage is still affected. |
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*The ''Airstrike'' ability unlocked at Level 4 can be very effective at clearing out hordes of enemies. |
*The ''Airstrike'' ability unlocked at Level 4 can be very effective at clearing out hordes of enemies. |
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**As it deals splash damage, it ignores defense, making it especially useful against enemies like the [[ |
**As it deals splash damage, it ignores defense, making it especially useful against enemies like the [[Bulwark]]. |
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**It should not be used against single high health enemies, like the [[Fallen Tank]], due to its long cooldown. |
**It should not be used against single high health enemies, like the [[Fallen Tank]], due to its long cooldown. |
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*Because of its large placement footprint and the fact it spawns units regardless of where it is placed, it should be placed away from the path as it can take up important space from other towers. |
*Because of its large placement footprint and the fact it spawns units regardless of where it is placed, it should be placed away from the path as it can take up important space from other towers. |
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**'''Military Base''' added. |
**'''Military Base''' added. |
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**{{Bug}} The spawnrate is longer by 5 seconds. |
**{{Bug}} The spawnrate is longer by 5 seconds. |
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**{{Bug}} Placing down |
**{{Bug}} Placing down [[Military Base]] can lag out the game. |
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**{{Bug}} |
**{{Bug}} [[Military Base]] range does not appear when a new unit spawns. |
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*'''11 July 2019''' - [[BETA v1.4|BETA v1.4.1]] |
*'''11 July 2019''' - [[BETA v1.4|BETA v1.4.1]] |
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**''Humvees'' renamed to ''Trucks''. |
**''Humvees'' renamed to ''Trucks''. |
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**{{Bug}} '''Military Base''' bugs out if placed before game starts. |
**{{Bug}} '''Military Base''' bugs out if placed before game starts. |
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**{{Bug}} '''Military Base''' units can give infinite money upon collision. |
**{{Bug}} '''Military Base''' units can give infinite money upon collision. |
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**{{Bugfix}} Placing down |
**{{Bugfix}} Placing down [[Military Base]] no longer lags out the game. |
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**{{Bugfix}} |
**{{Bugfix}} [[Military Base]] range now appears when a new unit spawns. |
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*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]] |
*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]] |
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**Placement limit decreased from six to five. |
**Placement limit decreased from six to five. |
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***'''Level 1''' |
***'''Level 1''' |
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****Spawnrate changed from 65 > 50 to 60 > 45. |
****Spawnrate changed from 65 > 50 to 60 > 45. |
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**{{Bug}} Placement limit is higher than intended by 1. |
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**{{Bugfix}} The spawnrate is now correct. |
**{{Bugfix}} The spawnrate is now correct. |
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*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] |
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**{{Bugfix}} Placement limit is now the correct value. |
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*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
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**Statistical changes: |
**Statistical changes: |
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****Destruction explosion range decreased from 6 to 5. |
****Destruction explosion range decreased from 6 to 5. |
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***All units can now be damaged by abilities, if that ability deals damage. |
***All units can now be damaged by abilities, if that ability deals damage. |
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**New skin: {{ |
**New skin: {{Colour|Premium|Classic}} |
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**{{Bug}} Level 1 upgrade description does not list changes made to the '''Military Base's''' spawnrate. |
**{{Bug}} Level 1 upgrade description does not list changes made to the '''Military Base's''' spawnrate. |
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**{{Bug}} '''Military Base''' does not sell properly. When sold, it remains on the map, but it cannot be upgraded. |
**{{Bug}} '''Military Base''' does not sell properly. When sold, it remains on the map, but it cannot be upgraded. |
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***'''Level 5''' |
***'''Level 5''' |
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****Firerate increased from 0.225 to 0.23. |
****Firerate increased from 0.225 to 0.23. |
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**{{ |
**{{Colour|Premium|Classic}} skin rarity changed from {{Colour|Common}} to {{Colour|Rare}}. |
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*'''9 January 2023''' - [[v1.6.0]]f |
*'''9 January 2023''' - [[v1.6.0]]f |
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**Firerate decreased for units due to [[Firerate Bug]] getting less severe for units. |
**Firerate decreased for units due to [[Firerate Bug]] getting less severe for units. |
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****''Airstrike'' ability now costs {{Money|500}} to use. |
****''Airstrike'' ability now costs {{Money|500}} to use. |
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*'''23 October 2024''' - [[v1.37.0]] |
*'''23 October 2024''' - [[v1.37.0]] |
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**New skin: {{ |
**New skin: {{Colour|Hexscape|Wasteland}} |
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*'''22 January 2025''' - [[v1.50.0]] |
*'''22 January 2025''' - [[v1.50.0]] |
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**New skin: {{ |
**New skin: {{Colour|Deluxe|Cyber}} |
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*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
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**Defense role added. |
**Defense role added. |
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*'''2 July 2025''' - [[v1.69.0]] |
*'''2 July 2025''' - [[v1.69.0]] |
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**New skin: {{ |
**New skin: {{Colour|EventMission|Base 1776}} |
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*'''9 July 2025''' - [[v1.70.0]] |
*'''9 July 2025''' - [[v1.70.0]] |
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**Corrected tower information incorrectly stating it always spawns [[Humvee]]s, even when it spawns [[Tank (Unit)|Tanks]] or [[Railgun Tank]]s. |
**Corrected tower information incorrectly stating it always spawns [[Humvee]]s, even when it spawns [[Tank (Unit)|Tanks]] or [[Railgun Tank]]s. |
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****[[Railgun Tank]] cannon damage increased from 80 to 100. |
****[[Railgun Tank]] cannon damage increased from 80 to 100. |
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**{{Bug}} Level 4 and 5 upgrade descriptions have not been updated. |
**{{Bug}} Level 4 and 5 upgrade descriptions have not been updated. |
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*'''22 April 2026''' - [[v1.89.0]] |
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**Statistical changes (Regular): |
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***'''Base''' |
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****[[Humvee]] health increased from 50 to 60. |
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***'''Level 2''' |
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****[[Humvee 2]] health increased from 80 to 100. |
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****[[Humvee 2]] speed increased from Fast (6) to Very Fast (8). |
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***'''Level 3''' |
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****Cost increased from {{Money|1,600}} to {{Money|2,000}}. |
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****[[Humvee 3]] damage increased from 3 to 4. |
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****[[Humvee 3]] speed decreased from 5.5 to 5. |
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***'''Level 4''' |
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****[[Tank (Unit)|Tank]] speed decreased from 5.5 to 5. |
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***'''Level 5''' |
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****[[Railgun Tank]] cannon damage decreased from 100 to 75. |
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****[[Railgun Tank]] cannon firerate decreased from 3 to 2. |
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****[[Railgun Tank]] speed decreased from 5.5 to 5. |
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**Statistical changes ([[PVP]]): |
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***'''Level 3''' |
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****[[Humvee 3]] damage increased from 3 to 4. |
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****[[Humvee 3]] speed decreased from 5.5 to 5. |
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***'''Level 4''' |
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****[[Tank (Unit)|Tank]] speed decreased from 5.5 to 5. |
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***'''Level 5''' |
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****[[Railgun Tank]] cannon damage decreased from 100 to 75. |
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****[[Railgun Tank]] cannon firerate decreased from 3 to 2. |
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****[[Railgun Tank]] speed decreased from 5.5 to 5. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**Firerate decreased due to the [[Firerate Bug]] being fixed. |
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**Statistical changes (Regular): |
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***'''Level 3''' |
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****Without [[Firerate Bug]], [[Humvee 3]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. |
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***'''Level 4''' |
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****Without [[Firerate Bug]], [[Tank (Unit)|Tank]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. |
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***'''Level 5''' |
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****Without [[Firerate Bug]], [[Railgun Tank]] firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
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**Statistical changes ([[PVP]]): |
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***'''Level 3''' |
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****Without [[Firerate Bug]], [[Humvee 3]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. |
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***'''Level 4''' |
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****Without [[Firerate Bug]], [[Tank (Unit)|Tank]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. |
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***'''Level 5''' |
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****Without [[Firerate Bug]], [[Railgun Tank]] firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
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*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
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**New skin: {{Color|Beach|Ice Cream}} |
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*'''17 July 2026''' - [[v2.3.0]] |
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**New skin: {{Color|Pirate|Pirate}} |
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}} |
}} |
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