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Line 116: Line 116:
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}}
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}}
$COST$ = 1850; 350; 1500; 6500; 21500
$FNC-COST$ = 1850; 350; 1500; 6500; 21500
$PVP-COST$ = 2550; 850; 1550; 8500; 18750
$FNC-PVP-COST$ = 2550; 850; 1550; 8500; 18750
$FSE-DETECTION$ = 1; ;
$FSE-DETECTION$ = 1; ;
$FSE-PVP-DETECTION$ = 2; ;
$FSE-PVP-DETECTION$ = 2; ;
Line 126: Line 126:
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref>
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 132: Line 131:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.15 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 2 || 0.15 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 7 || 0.1 || 1 || 18 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 7 || 0.1 || 1 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 16 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 16 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 148: Line 147:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 327: Line 326:
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}}
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}}
$COST$ = 1850; 350; 1500; 5500; 17000
$FNC-COST$ = 1850; 350; 1500; 5500; 17000
$PVP-COST$ = 2550; 850; 1550; 8500; 18750
$FNC-PVP-COST$ = 2550; 850; 1550; 8500; 18750
$FSE-DETECTION$ = 1; ;
$FSE-DETECTION$ = 1; ;
$FSE-PVP-DETECTION$ = 2; ;
$FSE-PVP-DETECTION$ = 2; ;
Line 337: Line 336:
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref>
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 343: Line 341:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.16 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 2 || 0.16 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 7 || 0.12 || 1 || 18 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 7 || 0.12 || 1 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 14 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 14 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 359: Line 357:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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