Editing Minigunner/History
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| Latest revision | Your text | ||
| Line 116: | Line 116: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Price / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
||
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}} |
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}} |
||
$COST$ = 1850; 350; 1500; 6500; 21500 |
$FNC-COST$ = 1850; 350; 1500; 6500; 21500 |
||
$PVP-COST$ = 2550; 850; 1550; 8500; 18750 |
$FNC-PVP-COST$ = 2550; 850; 1550; 8500; 18750 |
||
$FSE-DETECTION$ = 1; ; |
$FSE-DETECTION$ = 1; ; |
||
$FSE-PVP-DETECTION$ = 2; ; |
$FSE-PVP-DETECTION$ = 2; ; |
||
| Line 126: | Line 126: | ||
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970 |
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970 |
||
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref> |
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 132: | Line 131: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level |
! Level !! Total Price !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 2 || 0.15 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 7 || 0.1 || 1 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 16 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 148: | Line 147: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level |
! Level !! Total Price !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 327: | Line 326: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Price / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
||
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}} |
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}} |
||
$COST$ = 1850; 350; 1500; 5500; 17000 |
$FNC-COST$ = 1850; 350; 1500; 5500; 17000 |
||
$PVP-COST$ = 2550; 850; 1550; 8500; 18750 |
$FNC-PVP-COST$ = 2550; 850; 1550; 8500; 18750 |
||
$FSE-DETECTION$ = 1; ; |
$FSE-DETECTION$ = 1; ; |
||
$FSE-PVP-DETECTION$ = 2; ; |
$FSE-PVP-DETECTION$ = 2; ; |
||
| Line 337: | Line 336: | ||
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970 |
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970 |
||
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref> |
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 343: | Line 341: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level |
! Level !! Total Price !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 2 || 0.16 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 7 || 0.12 || 1 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 14 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 359: | Line 357: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level |
! Level !! Total Price !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||