Minigunner/History: Difference between revisions

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imported>DarkGabonnie
m migrate fnc to fse, replaced: $FNC-UPGRADEICON → $FSE-UPGRADEICON (2), $FNC-UPGRADE → $FSE-UPGRADE (2), $FNC-DETECTION → $FSE-DETECTION (2)
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(One intermediate revision by the same user not shown)
Line 116:
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}}
$FNC-COST$ = 1850; 350; 1500; 6500; 21500
$FNC-PVP-COST$ = 2550; 850; 1550; 8500; 18750
$FSE-DETECTION$ = 1; ;
$FNCFSE-PVP-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Improved Handling; Specialized Tech; Geared Up; Futuristic Armory
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 131 ⟶ 132:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.15 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 7 || 0.1 || 1 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 16 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 147 ⟶ 148:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 326 ⟶ 327:
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}}
$FNC-COST$ = 1850; 350; 1500; 5500; 17000
$FNC-PVP-COST$ = 2550; 850; 1550; 8500; 18750
$FSE-DETECTION$ = 1; ;
$FNCFSE-PVP-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Improved Handling; Specialized Tech; Geared Up; Futuristic Armory
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 341 ⟶ 343:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.16 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 7 || 0.12 || 1 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 14 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 357 ⟶ 359:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>