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{{Tabs|Regular = Minigunner|Perk = Golden Minigunner|Evolved = Juggernaut}} {{SameName|Minigunner|Tower β’ [[Minigunner (Pizza Party)|Enemy]]}} {{for|other uses of [[Mini (Disambiguation)|Mini]]}} {{TowerInfobox |title = Minigunner |image-static = NewMinigunner.png |image-dynamic = MinigunnerDynamic.png |unlockcost = {{Coins|8,000}} |role = Offense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]β (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]12 (PVP) |basecost = {{Money|1,850}} |basesellingprice = {{Money|616}} |basedamage = [[File:Damage Icon.png|20px|Damage]]2 |damagetype = Single |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |baserange = [[File:Range Icon.png|20px|Range]]16 |hidden_detection = {{Attr|Hidden|Level 1+}} |lead_detection = N/A |flying_detection = N/A |immune = None |footprint = 1.5 |pvp_basecost = {{Money|2,550}} |pvp_basesellingprice = {{Money|850}} |pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3 |pvp_damagetype = Single |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.18 |pvp_baserange = [[File:Range Icon.png|20px|Range]]16 |pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |pvp_lead_detection = N/A |pvp_flying_detection = N/A |pvp_immune = None |pvp_footprint = 1.5 |evolves_into = [[Juggernaut]] |evolution_levels = 20 |base_exp = 50 |growth_rate = 1.09 |skip_cost = 479 |tooltip-1 = A reliable moderately priced DPS tower with solid range, dependable damage, and a high rate of fire. |tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Absolute spray and pray! A fast-firerate tower that carries a heavy minigun and mows down enemies.|Store Description}} |-|Version 2 = {{QuoteBox|A high-firerate tower that carries a M61 Vulcan Gatling Gun|Former Store Description}} |-|Version 1 = {{QuoteBox|A high-firerate tower that carries a Vulcan M14-A2 Gatling Gun|Former Store Description}} </tabber>}} __TOC__ ==Description== The '''Minigunner''' is a fast-firing advanced [[tower]] that can be purchased from the store for {{Coins|8,000}}. Before the '''Minigunner''' starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the '''Minigunner's''' gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the '''Minigunner''' will immediately begin to rev-up again, finishing the process faster than normal. The '''Minigunner''' has high DPS and a relatively low cost compared to other high DPS towers, like the [[Accelerator]] or [[Engineer]]. Additionally, there is no limit on the number of '''Minigunners''' that can be placed down during a game, which is not the case for other high DPS towers. This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well. While in regular modes, it has no placement limit, in [[PVP]] mode only twelve '''Minigunners''' can be placed per player. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|733}}}} {{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,500}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,233}}}} {{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|6,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] Sell Price changes to {{Money|3,400}}}} {{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|21,500}}|Image = [[File:MiniLevel4.png|100px]]|Information = +9 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|10,566}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|850}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = 0.18 > 0.17 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] +1 Range [[File:Range Icon.png|20px|Range]] 1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] Sell Price changes to {{Money|1,133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,550}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,650}}}} {{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|8,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +8 Damage [[File:Damage Icon.png|20px|Damage]] 0.17 > 0.15 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] 1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] Sell Price changes to {{Money|4,483}}}} {{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|18,750}}|Image = [[File:MiniLevel4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +7 Damage [[File:Damage Icon.png|20px|Damage]] 0.15 > 0.1 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|10,733}}}} }} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $TE$ = $FNC-TOTAL-EXP$ $EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}} $COST$ = 1850; 350; 1500; 6500; 21500 $PVP-COST$ = 2550; 850; 1550; 8500; 18750 $FSE-DETECTION$ = 1; ; $FSE-PVP-DETECTION$ = 2; ; $FSE-UPGRADE$ = Improved Handling; Specialized Tech; Geared Up; Futuristic Armory $FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970 $FSE-META$ = Advanced; File:NewMinigunner.png $DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.15 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 0.1 || 1 || 18 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 16 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}} |} </div> <!-- @se-ignore --> |-|Levels = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Levels |- ! Level !! Exp !! Total Exp |- | 0 || {{Exp|0}} || {{Exp|$TE$}}$R$ |- | 1 || {{Exp|$EXP$}}$R$ || $R$ |- | 2 || $R$ || $R$ |- | 3 || $R$ || $R$ |- | 4 || $R$ || $R$ |- | 5 || $R$ || $R$ |- | 6 || $R$ || $R$ |- | 7 || $R$ || $R$ |- | 8 || $R$ || $R$ |- | 9 || $R$ || $R$ |- | 10 || $R$ || $R$ |- | 11 || $R$ || $R$ |- | 12 || $R$ || $R$ |- | 13 || $R$ || $R$ |- | 14 || $R$ || $R$ |- | 15 || $R$ || $R$ |- | 16 || $R$ || $R$ |- | 17 || $R$ || $R$ |- | 18 || $R$ || $R$ |- | 19 || $R$ || $R$ |- | 20 || $R$ || $R$ |} </div> <!-- @/se-ignore --> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:BlueMinigunner.png|175px]] |[[File:GreenMinigunner.png|175px]] |[[File:BlackOpsMinigunner.png|175px]] |[[File:Goldenminigunner.png|175px]] |- !Skin |{{Color|Basic|Blue}} |{{Color|Basic|Green}} |{{Color|Premium|Black Ops}} |{{Color|Golden}} |- !Rarity |{{Color|Common}} |{{Color|Common}} |{{Color|Common}} |{{Color|Golden}} |- !Daily Store Cost |{{Coins|500}} |{{Coins|500}} |{{Robux|85}} |{{Coins|75,000}} |- !Obtained From |[[Basic Crate]] |[[Basic Crate]] |[[Premium Crate]] |[[Golden Crate]] |- ! |[[File:H23PumpkinMinigunnerIcon.png|175px]] |[[File:HeavyMinigunner.png|175px]] |[[File:WraithMinigunner.png|175px]] |[[File:Xmasminigunner2019rework.png|175px]] |- !Skin |{{Color|Halloween2019|Pumpkin}} |{{Color|Premium|Heavy}} |{{Color|Premium|Wraith}} |{{Color|Christmas2019|Xmas}} |- !Rarity |{{Color|Event}} |{{Color|Common}} |{{Color|Rare}} |{{Color|Event}} |- !Daily Store Cost |{{Coins|5,000}} |{{Robux|85}} |{{Robux|120}} |{{Coins|5,000}} |- !Obtained From |[[Halloween 2019 Crate]],<br/>[[Pumpkin Crate]],<br/>[[Halloween Crate]] |[[Premium Crate]] |[[Premium Crate]] |[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br/>[[Xmas 2019 Crate]] |- ! |[[File:Partyminigunnerrework.png|175px]] |[[File:MiniTwitter.png|175px]] |[[File:Toyminigunnerrework.png|175px]] |[[File:Bunnyminigunnernew.png|175px]] |- !Skin |{{Color|Party|Party}} |{{Color|Other|Twitter}} |{{Color|Toy|Toy}} |{{Color|Bunny|Bunny}} |- !Rarity |{{Color|Exclusive}} |{{Color|Exclusive}} |{{Color|Uncommon}} |{{Color|Event}} |- !Daily Store Cost |N/A |N/A |{{Coins|1,000}} |N/A |- !Obtained From |[[Party Crate]] |[[Codes|Code]]:<br/>5KMILESTONE<ref name="Expired">Expired</ref> |[[Toy Crate]] |[[Bunny Crate]] |- ! |[[File:HazmatMinigunner.png|175px]] |[[File:Ghostminigunnernew.png|175px]] |[[File:Frostminigunnerrework.png|175px]] |[[File:Communityminigunnerrework.png|175px]] |- !Skin |{{Color|Premium|Hazmat}} |{{Color|Spooky|Ghost}} |{{Color|Frost|Frost}} |{{Color|Other|Community}} |- !Rarity |{{Color|Common}} |{{Color|Event}} |{{Color|Event}} |{{Color|Exclusive}} |- !Daily Store Cost |{{Robux|85}} |{{Coins|5,000}} |N/A |N/A |- !Obtained From |[[Premium Crate]] |[[Spooky Crate]],<br/>[[Halloween Crate]] |[[Frost Crate]] |[[Codes|Code]]:<br/>COMMUNITY20<ref name="Expired" /> |- ! |[[File:Crusaderminigunnerrework.png|175px]] |[[File:Duckyminigunnerrework.png|175px]] |[[File:Beachminigunnernew.png|175px]] |[[File:PlushieMinigunnerSkin.png|175px]] |- !Skin |{{Color|Halloween|Crusader}} |{{Color|Ducky|Ducky}} |{{Color|EndOfSummer|Beach}} |{{Color|Other|Plushie}} |- !Rarity |{{Color|Event}} |{{Color|Rare}} |{{Color|Event}} |{{Color|Exclusive}} |- !Daily Store Cost |{{Coins|5,000}} |{{Coins|4,000}} |N/A |N/A |- !Obtained From |[[Halloween Crate]],<br/>[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]] |[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |[[End of Summer Season#Season Pass|End of Summer Season]] |[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Minigunner Plush]].</ref> |- ! |[[File:HolidayMinigunner.png|175px]] |[[File:SpaceEliteMinigunner.png|175px]] |[[File:PhantomMinigunnerSkin.png|175px]] |[[File:WarlordMinigunnerSkin.PNG|175px]] |- !Skin |{{Color|Jolly|Holiday}} |{{Color|Premium|Space Elite}} |{{Color|Phantom|Phantom}} |{{Color|Krampus|Warlord}} |- !Rarity |{{Color|Event}} |{{Color|Uncommon}} |{{Color|Rare}} |{{Color|Event}} |- !Daily Store Cost |{{Coins|5,000}} |{{Robux|105}} |{{Robux|349}} |N/A |- !Obtained From |[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]] |[[Premium Crate]] |[[Phantom Crate]],<br/>''Suppressing Fire'' [[Mission Quests|Mission Quest]] |[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |- ! |[[File:SweakingMinigunnerIcon.png|175px]] |[[File:VroomVroomMinigunner.png|175px]] |[[File:ChadMinigunner.png|175px]] |[[File:GoldenPlushieMinigunnerIconIG.png|175px]] |- !Skin |{{Color|ContentCreator|Sweaking}} |{{Color|Deluxe|Trucker}} |{{Color|Premium|Chad}} |{{Color|Other|Golden Plushie}} |- !Rarity |{{Color|Rare}} |{{Color|Legendary}} |{{Color|Legendary}} |{{Color|Exclusive}} |- !Daily Store Cost |{{Coins|3,000}} |{{Robux|560}} |{{Robux|190}} |N/A |- !Obtained From |[[Daily Store#Daily Skin Store|Daily Skin Store]] |[[Deluxe Crate]] |[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref> |[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Golden Minigunner Plush]].</ref> |- ! |[[File:FallenMinigunnerIcon.png|175px]] |[[File:RoadRageMinigunnerIconIG.png|175px]] |[[File:NutcrackerMinigunnerIconIG.png|175px]] |[[File:GardenerMinigunnerIconIG.png|175px]] |- !Skin |{{Color|FallenMission|Fallen}} |{{Color|Hexscape|Road Rage}} |{{Color|OperationICE|Nutcracker}} |{{Color|DuckyRevenge|Gardener}} |- !Rarity |{{Color|Rare}} |{{Color|Rare}} |{{Color|Uncommon}} |{{Color|Rare}} |- !Daily Store Cost |N/A |N/A |N/A |N/A |- !Obtained From |''Unyielding Shooter'' [[Mission Quest]] |[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]] |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]] |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |- ! |[[File:CursedMinigunnerIconIG.png|175px]] |[[File:ChocolatierMinigunnerIconIG.png|175px]] |[[File:OxMinigunnerIconIG.png|175px]] |[[File:EasterMinigunner0.png|175px]] |- !Skin |{{Color|Null|Cursed}} |{{Color|Valentines2026|Chocolatier}} |{{Color|LunarYear|Ox}} |{{Color|SpringFrenzy|Easter}} |- !Rarity |{{Color|Rare}} |{{Color|Uncommon}} |{{Color|Uncommon}} |{{Color|Common}} |- !Daily Store Cost |N/A |N/A |{{Coins|5,000}} |N/A |- !Obtained From |[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]] |[[Valentines 2026 Crate]] |[[Lunar Crate]] |[[Spring Frenzy Battle Pass]] |} ==Strategy== *The '''Minigunner''' should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners). **Be careful when placing multiple '''Minigunners''' on the map when in teams, as this can block many vital spaces for stronger towers such as the [[Accelerator]] or [[Engineer]]. The [[DJ Booth]] and [[Commander]] are also integral support towers to be used with the '''Minigunner''', especially with a [[Range Buff]], as '''Minigunner''' lacks range for a DPS tower. ***Unlike other high DPS towers such as the [[Ranger]] and [[Turret]], the '''Minigunner''' does not have a placement limit. If you still have space to place down more towers, the Minigunner is a great choice to further fortify your defenses. *Midway through the game, several Level 3-4 '''Minigunners''' are a cost-efficient option for wiping out hordes of enemies. **The first '''Minigunners''' should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the [[Slow Boss]] and [[Necromancer (Modern Enemy)|Necromancer]]. *If you plan to save up for the '''Minigunner''' during the early stages of the game, you should have teammates with reliable early game towers, such as the [[Golden Soldier]], [[Golden Scout]] or [[Crook Boss]] to defend until you have gathered enough money to place it. **You may also want to consider using the [[Farm]] to assist in getting an early game '''Minigunner''', or alternative options such as using a [[Supply Drop]], which grants you {{Money|1,000}} instantly, or the [[Cowboy]] tower for passive income. *In terms of raw DPS, the [[Engineer]], [[Accelerator]] and [[Ranger]] are far more effective. However, they are far more expensive and suffer from several limitations, making the '''Minigunner''' a far more flexible choice for some scenarios. *This tower is not affected much by the defense from enemies like the [[Fallen Giant]] and [[Warden (Modern Enemy)|Warden]] due to its low base damage at lower levels. In most cases, the '''Minigunner''' can still deal most of its damage to such enemies, or even its full damage. **Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output. ***Even still, defense dropping towers like the [[Pyromancer]] are recommended to increase the damage of '''Minigunners''' against certain enemies with very high defense. *The '''Minigunner''' can serve as a cheap and effective way to wipe out [[Hidden (Attribute)|Hidden]] enemies, like the [[Soul]] and [[Possessed Armor]]. ==Trivia== *When the game was in Alpha, and for a while after BETA release, the '''Minigunner's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun". *Before the 13th of October 2019, when the '''Minigunner''' was Level 2 or higher, its face changed from the [[w:c:Roblox:Normal face|Roblox default face]] to the {{RLinkC|19398554|Grr!}} face, despite the fact that the upgrade icon kept the [[w:c:Roblox:Normal face|Roblox default face]]. *The '''Minigunner''' was inspired by ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Commando|Commando]] as well as ''Team Fortress 2's'' [https://wiki.teamfortress.com/wiki/Heavy Heavy]. *Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower. **Regardless of being a flying tower upon reaching that level, the hitbox of the '''Minigunner''' did not change with the jetpack. It could still be stunned by rocks from [[Tank]]s or the shockwave from the [[Gravekeeper]]. *The [[wp:M134 Vulcan|M134 Vulcan]] originally used by most '''Minigunner''' skins was first popularized by [[w:c:r2d:Minigun|R2D's Minigun]]. *The '''Minigunner''' along with its golden counterpart, the [[Golden Minigunner]], currently have the most skins out of any tower in the game. *The '''Minigunner''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Sniper]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. **During [[Hardcore Testing BETA]], the '''Minigunner''' appeared alongside [[Commander]] on the "Triumph" screen. *The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level. **The statue actually uses a different model than the Default '''Minigunner'''. Most notably, it wears a different vest and knee-pads. *The [[Minigunner (Pizza Party)|Minigunner]] enemy from [[Pizza Party]] is based on the '''Minigunner''' tower. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] **'''Minigunner''' added. *'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]] **Statistical changes: ***'''Level 4''' ****Range decreased from +3 to +1. ***'''Level 5''' ****Cost increased from {{Money|8,000}} to {{Money|8,500}}. ****Range decreased from +4 to +1. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Statistical changes: ***'''Base''' ****Range increased from 12 to 16. **New skins: {{Color|Basic|Green}}, {{Color|Basic|Blue}}, {{Color|Premium|Black Ops}}, {{Color|Golden}} **{{Bug}} Muzzle flash is bugged. *'''18 October 2019''' - [[Release v1.1|Release v1.1.0]] **New skin: {{Color|Halloween2019|Pumpkin}} **{{Color|Golden}} skin 25% [[Damage Buff]] added. *'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] **{{Color|Golden}} [[Damage Buff]] can now stack with other [[Damage Buff]]s. **New skin: {{Color|Premium|Heavy}} *'''8 December 2019''' - [[Release v1.4|Release v1.4.1]] **New skin: {{Color|Platinum}}, {{Color|Premium|Wraith}} **{{Color|Golden}} skin [[Damage Buff]] increased from 25% to 35%. *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **New skin: {{Color|Christmas2019|Xmas}} *'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] **New skin: {{Color|Party|Party}} *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **{{Color|Golden}} skin [[Damage Buff]] increased from 35% to 50%. **{{Color|Platinum}} skin [[Damage Buff]] increased from 15% to 25%. *'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] **New skin: {{Color|Other|Twitter}} *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **{{Bugfix}} Muzzle flash bug fixed. *'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] **New skin: {{Color|Toy|Toy}} *'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] **New skin: {{Color|Bunny|Bunny}} *'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] **New skin: {{Color|Premium|Hazmat}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Minigunner''' now needs to rev up to start firing. **Unlock cost increased from {{Coins|2,500}} to {{Coins|5,000}}. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. **{{Level|5}} requirement added. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.2 to 0.18. ***'''Level 1''' ****Cost increased from {{Money|250}} to {{Money|350}}. ****Range decreased from +3 to +2. ***'''Level 2''' ****Cost increased from {{Money|525}} to {{Money|650}}. ****Damage decreased from +1 to +0. ***'''Level 3''' ****Cost decreased from {{Money|2,000}} to {{Money|1,500}}. ****Damage increased from +0 to +1. ****Firerate changed from {{Tooltip|0.2 > 0.17|-0.3}} to {{Tooltip|0.18 > 0.13|-0.05}}. ****Renamed from ''Bandolier'' to ''Well Geared''. ***'''Level 4''' ****Cost decreased from {{Money|5,500}} to {{Money|4,600}}. ****Range decreased from +1 to +0. ****Firerate changed from {{Tooltip|0.17 > 0.09|-0.08}} to {{Tooltip|0.13 > 0.08|-0.05}}. ****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''. ***'''Level 5''' ****Cost increased from {{Money|8,500}} to {{Money|9,000}}. ****Range increased from +1 to +2. ****Renamed from ''High Tech Super Soldier'' to ''Futuristic Armory''. **Removed skins: {{Color|Platinum}} *'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] **New skin: {{Color|Spooky|Ghost}} *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **Statistical changes: ***'''Base''' ****Firerate decreased from 0.18 to 0.17. ***'''Level 1''' ****Cost increased from {{Money|350}} to {{Money|500}}. ****Firerate changed from 0.18 to {{Tooltip|0.17 > 0.13|-0.04}}. ***'''Level 3''' ****Cost increased from {{Money|1,500}} to {{Money|5,500}}. ****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}. ****Name changed from ''Well Geared'' to ''Geared Up''. ***'''Level 4''' ****Cost increased from {{Money|4,600}} to {{Money|9,000}}. ****Damage increased from +0 to +2. ****Range increased from +0 to +2. ****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to 0.08. ****Name changed from ''Dual Vulcans'' to ''Futuristic Armory''. ***'''Level 5 removed''' ****Statistics: *****Name: ''Futuristic Armory'' *****Cost: {{Money|9,000}} *****+2 Damage *****+2 Range *'''26 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1a]] **New skin: {{Color|Other|Community}} *'''4 December 2021''' - [[v1.0.0]] **New skin: {{Color|Eclipse|Crusader}} *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.17 to 0.167. ***'''Level 1''' ****Firerate changed from {{Tooltip|0.17 > 0.13|-0.04}} to {{Tooltip|0.167 > 0.125|-0.042}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}. *'''17 April 2022''' - [[v1.2.0]] **New skin: {{Color|DuckHunt|Ducky}} *'''13 May 2022''' - [[v1.2.2]] **{{Color|Golden}} skin buffs removed. *'''5 August 2022''' - [[v1.3.1]] **New skin: {{Color|EndOfSummer|Beach}} *'''2 September 2022''' - [[v1.3.2]] **New skin: {{Color|Other|Plushie}} *'''21 December 2022''' - [[v1.6.0]] **Level requirement removed. **Skin rarity added to all skins. **{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}. **{{Bug}} '''Minigunner's''' viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar. **New skin: {{Color|ViolentNight|Holiday}} *'''5 May 2023''' - [[v1.7.2]] **{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Rare}}. *'''28 October 2023''' - [[v1.9.0]] **Statistical changes: ***'''Base''' ****Cost increased from {{Money|2,000}} to {{Money|2,500}}. ****Damage increased from 1 to 2. ****Range decreased from 16 to 14. ****Firerate increased from 0.167 to 0.175. ****Rev-up time increased from 1.4 to 2. ***'''Level 1''' ****Cost decreased from {{Money|500}} to {{Money|400}}. ****Firerate changed from {{Tooltip|0.167 > 0.125|-0.042}} to {{Tooltip|0.175 > 0.15|-0.025}}. ****Range decreased from +2 to +1. ****Rev-up time changed from 1.4 to {{Tooltip|2 > 1.4|-0.6}}. ***'''Level 2''' ****Cost increased from {{Money|650}} to {{Money|2,000}}. ****Damage increased from +0 to +1. ****Name changed from ''Heat Vision Goggles'' to ''Specialized Tech''. ***'''Level 3''' ****Cost decreased from {{Money|5,500}} to {{Money|5,000}}. ****Damage increased from +1 to +2. ****Firerate changed from {{Tooltip|0.125 > 0.075|-0.05}} to {{Tooltip|0.15 > 0.125|-0.025}}. ****Lead detection added. ***'''Level 4''' ****Cost increased from {{Money|9,000}} to {{Money|10,000}}. ****Damage increased from +2 to +5. **New skin: {{Color|Premium|Space Elite}} *'''21 December 2023''' - [[v1.11.0]] **Unlock cost increased from {{Coins|5,000}} to {{Coins|8,000}}. **New skins: {{Color|Phantom|Phantom}}, {{Color|Krampus|Warlord}} *'''28 January 2024''' - [[v1.12.0]] **New skin: {{Color|ContentCreator|Sweaking}} *'''29 March 2024''' - [[v1.17.0]] **New skin: {{Color|Deluxe|Trucker}} *'''1 April 2024''' - [[v1.17.2]] **New skin: {{Color|Premium|Chad}} **{{Bug}} {{Color|Premium|Chad}} skin cannot be equipped in the intermission lobby. **{{Bug}} {{Color|Premium|Chad}} skin breaks the tower icon and stats in the tower hotbar. *'''1 April 2024''' - [[v1.17.2]] **{{Bugfix}} {{Color|Premium|Chad}} skin can now be equipped in the intermission lobby. **{{Bugfix}} {{Color|Premium|Chad}} skin no longer breaks the tower icon and stats in the tower hotbar. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''19 July 2024''' - [[v1.26.0]] **New skin: {{Color|Other|Golden Plushie}} *'''2 August 2024''' - [[v1.27.0]] **New skin: {{Color|FallenMission|Fallen}} **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''9 August 2024''' - [[v1.27.5]] **{{Color|FallenMission|Fallen}} skin rarity changed from {{Color|Exclusive}} to {{Color|Rare}}. *'''21 August 2024''' - [[v1.28.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|2,500}} to {{Money|2,000}}. ****Firerate decreased from 0.175 to 0.167. ****Range decreased from 14 to 13. ****Rev-up time decreased from 1.6 to 1.5. ***'''Level 1''' ****Cost increased from {{Money|400}} to {{Money|950}}. ****Damage increased from +0 to +1. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.167. ****Range decreased from +1 to +0. ****Rev-up time changed from {{Tooltip|1.6 > 1.4|-0.2}} to {{Tooltip|1.5 > 1.25|-0.25}}. ***'''Level 2''' ****Cost increased from {{Money|2,000}} to {{Money|2,250}}. ****Damage increased from +1 to +2. ***'''Level 3''' ****Cost increased from {{Money|5,000}} to {{Money|7,000}}. ****Damage increased from +2 to +5. ****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.167 > 0.15|-0.017}}. ****Rev-up time changed from 1.4 to {{Tooltip|1.25 > 0.75|-0.5}}. ****Lead detection removed. ***'''Level 4''' ****Cost increased from {{Money|10,000}} to {{Money|15,000}}. ****Damage increased from +5 to +7. ****Firerate changed from 0.125 to {{Tooltip|0.15 > 0.125|-0.025}}. ****Range decreased from +2 to +1. *'''23 October 2024''' - [[v1.37.0]] **New skin: {{Color|Hexscape|Road Rage}} *'''16 December 2024''' - [[v1.46.0]] **New skin: {{Color|OperationICE|Nutcracker}} *'''12 March 2025''' - [[v1.57.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|2,000}} to {{Money|1,850}}. ****Firerate increased from 0.167 to 0.175. ****Rev-up time decreased from 1.5 to 1.4. ****Range increased from 13 to 15. ***'''Level 1''' ****Cost decreased from {{Money|950}} to {{Money|400}}. ****Damage decreased from +1 to +0. ****Firerate changed from 0.148 to {{Tooltip|0.175 > 0.15|-0.025}}. ****Rev-up time changed from {{Tooltip|1.5 > 1.25|-0.25}} to {{Tooltip|1.4 > 1.2|-0.2}}. ***'''Level 2''' ****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. ****Damage decreased from +2 to +1. ****Range increased from +1 to +3. ***'''Level 3''' ****Damage decreased from +5 to +4. ****Firerate changed from {{Tooltip|0.167 > 0.15|-0.017}} to {{Tooltip|0.15 > 0.125|-0.025}}. ****Rev-up time changed from <abbr title=-"0.5">1.25 > 0.75</abbr> to {{Tooltip|1.2 > 1|-0.2}}. ***'''Level 4''' ****Cost increased from {{Money|15,000}} to {{Money|17,500}}. ****Damage increased from +7 to +10. ****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.125. ****Range increased from +1 to +2. *'''9 April 2025''' - [[v1.60.0]] **Offense role added. *'''16 April 2025''' - [[v1.61.0]] **New skin: {{Color|DuckyRevenge|Gardener}} *'''23 July 2025''' - [[v1.71.0]] **Placement limit of 12 added in [[PVP]] mode. **Statistical changes ([[PVP]]): ***'''Base''' ****Cost increased from {{Money|1,850}} to {{Money|2,550}}. ****Damage increased from 2 to 3. ****Firerate increased from 0.175 to 0.2. ****Range increased from 15 to 16. ***'''Level 1''' ****Cost increased from {{Money|400}} to {{Money|850}}. ****Damage increased from +0 to +1. ****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.3}} to {{Tooltip|0.18 > 0.17|-0.1}}, however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has [[Firerate Buff]]s. ****Range increased from +0 to +1. ***'''Level 2''' ****Cost increased from {{Money|1,500}} to {{Money|1,550}}. ****Damage increased from +1 to +2. ****Range decreased from +3 to +1.5. ***'''Level 3''' ****Cost increased from {{Money|7,000}} to {{Money|8,500}}. ****Damage increased from +4 to +9. ****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.2 > 0.175|-0.025}}. ***'''Level 4''' ****Cost increased from {{Money|17,500}} to {{Money|18,750}}. ****Damage decreased from +10 to +5. ****Firerate changed from 0.125 to {{Tooltip|0.175 > 0.125|-0.05}}. ****Range decreased from +2 to +1. *'''18 October 2025''' - [[v1.77.0]] **New skin: {{Color|Null|Cursed}} *'''28 January 2026''' - [[v1.84.0]] **Description changed. **Statistical changes (Regular): ***'''Level 4''' ****Cost decreased from {{Money|17,500}} to {{Money|15,500}}. ****Damage decreased from +10 to +8. *'''11 February 2026''' - [[v1.85.0]] **Statistical changes (Regular): ***'''Level 4''' ****Firerate changed from 0.125 to {{Tooltip|0.125 > 0.117|-0.008}}. **New skin: {{Color|Valentines2026|Chocolatier}} *'''16 February 2026''' - [[v1.85.0|v1.85.3]] **New skin: {{Color|LunarYear|Ox}} *'''3 April 2026''' - [[v1.88.0]] **New skin: {{Color|SpringFrenzy|Easter}} *'''5 June 2026''' - [[v2.0.0]] **Now can gain experience which is used to unlock the [[Juggernaut]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09. **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 0.175 to 0.16. ****Range increased from 15 to 16. ***'''Level 1''' ****Cost decreased from {{Money|400}} to {{Money|350}}. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.16 > 0.12|-0.04}}. ****Hidden detection added, moved from Level 2. ***'''Level 2''' ****Range decreased from +3 to +2. ***'''Level 3''' ****Cost decreased from {{Money|7,000}} to {{Money|5,500}}. ****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.12. ***'''Level 4''' ****Cost increased from {{Money|15,500}} to {{Money|17,000}}. ****Damage decreased from +8 to +7. ****Range increased from +2 to +3. ****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.12 > 0.1|0.02}}. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 0.2 to 0.18. ***'''Level 1''' ****Damage decreased from +1 to +0. ****Firerate changed from 0.2 to {{Tooltip|0.18 > 0.17|-0.01}}. ***'''Level 3''' ****Damage decreased from +9 to +8. ****Firerate changed from {{Tooltip|0.2 > 0.175|-0.025}} to {{Tooltip|0.17 > 0.15|-0.02}}. ***'''Level 4''' ****Damage decreased from +9 to +7. ****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}. *'''19 June 2026''' - [[v2.1.0]] **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 0.16 to 0.15. ***'''Level 1''' ****Firerate changed from {{Tooltip|0.16 > 0.12|-0.04}} to {{Tooltip|0.15 > 0.12|-0.03}}. ***'''Level 3''' ****Cost increased from {{Money|5,500}} to {{Money|6,500}}. ****Firerate changed from 0.12 to {{Tooltip|0.12 > 0.1|-0.02}}. ***'''Level 4''' ****Cost increased from {{Money|17,000}} to {{Money|21,500}}. ****Damage increased from +7 to +9. ****Firerate changed from {{Tooltip|0.12 > 0.1|-0.02}} to 0.1. *'''2 August 2026''' - [[v2.4.0|v2.4.2a]] **Level skip cost decreased from {{Robux|599}} to {{Robux|479}}. }} ==Notes== <references /> {{TowerNavBox}} [[Category:Ground]]
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