Molten Summoner: Difference between revisions
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|title1 = Molten Summoner
|image1 = MoltenSummoner.png
|mode_appearance = [[Molten Mode|{{
|first_wave_appearance =
----
|base_hp = [[File:HealthIcon.png|20px|Health]]15,000▼
Originally:<br>21 (The Takeover Master)
|scale_hp = Trio - [[File:HealthIcon.png|20px]]16,600<br/>Quad - [[File:HealthIcon.png|20px]]18,100▼
▲|base_hp = [[File:HealthIcon.png|20px|Health]]15,000 (Molten)<br/>[[File:HealthIcon.png|20px|Health]]16,500 (Sandbox)
▲|scale_hp = Duo - [[File:HealthIcon.png|20px]]17,300<br/>Trio - [[File:HealthIcon.png|20px]]
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.25)
|cash = {{Money|
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Freeze}}<br/>{{Attr|Burn}}<br/>{{Attr|Bloated}} (Wave
|ability1 = '''{{WikiAb|Hellish Summon}}''' - Raises its staff in the sky, creating orange smoke, summoning
|ability1_cooldown =
{{QuoteContainer|▼
{{QuoteBox|A Molten Summoner?! This could be a massive problem if they keep it up!<br/>Hah! As if! We're unbeatable!|audio = Moltenwave-31.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 31 ([[Molten Mode|Molten]])}}▼
}}
▲{{QuoteContainer|<tabber>
|-|Original =
▲{{QuoteBox|A Molten Summoner?! This could be a massive problem if they keep it up!<br/>Hah! As if! We're unbeatable!|audio = Moltenwave-31.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 31 (Formerly, [[Molten Mode|Molten]])}}
|-|The Takeover Event =
{{QuoteBox|Is that a Molten Summoner?!<br/>Seriously! Where are they summoning those Molten from?!|audio = TakeoverMasterWave21.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 21 ([[The Takeover Event]], Master)}}
</tabber>}}
==Description==
The '''Molten Summoner''' is a summoner enemy that appears in [[Molten Mode|Molten]] mode. It also appears in [[The Takeover Event]]. It has a high amount of health, though it walks quite slowly. It has the [[Burn Immunity]], making it impossible to set on fire, and the [[Freeze Immunity]], making it impossible to freeze or chill.
It has one ability, ''Hellish Summon'', where it summons
==Appearance==
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==Strategy==
*High DPS towers, like the the [[Turret]], [[Minigunner]] or [[
**High DPS towers with
*
*No cash can be generated from summoned enemies. This includes the [[Cowboy]]'s cash generation.
**However, this also means that the [[Cowboy]] will deal more DPS to the summons, as attacking summoned enemies does not make it spin its guns, making it attack for longer.
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<gallery>
CorpseMoltenSummoner.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator Roblox Trailer|'''Molten Summoner''' on a promotional video.
</gallery>
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==Update History==
*'''11
**'''Molten Summoner''' added.
*'''16 December 2024''' - [[v1.46.0]]
**{{Bug}} No longer plays its summon effects.
*'''20 December 2024''' - [[v1.47.0]]
**Health increased from 12,500 to 15,000.
**Speed slightly decreased from 2.5 to 2.25.
**Number of summons increased from 4 to 8 to 5 to 10.
*'''12 September 2025''' - [[v1.74.0|v1.74.3a]]
**Now appears in [[Sk8 P4rk]] difficulty as part of [[The Takeover Event]].
***Has 15,000 health in [[Sk8 P4rk]].
*'''22 September 2025''' - [[v1.74.0|v1.74.3g]]
**No longer appears in [[Sk8 P4rk]], as it has been removed.
*'''28 January 2026''' - [[v1.84.0]]
**First wave appearance changed from 31 to 32 in [[Molten Mode|Molten]] mode.
**Health increased from 15,000 to 16,500 in [[Sandbox Mode|Sandbox]] mode.
**Cash given increased from {{Money|3,000}} to {{Money|5,000}} every 25% health lost.
**''Hellish Summon'' ability changed.
***Number of summmons decreased from 5-10 to 3.
***Summoned enemies can no longer spawn with [[Bloated]], [[Nimble]], [[Health Regen]] or [[Hidden (Attribute)|Hidden]], they now always spawn with [[Corpse (Attribute)|Corpse]].
***Cooldown increased from 10 to 12.
==Notes==
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{{Molten|[[
{{TakeoverMaster|[[Molten Executioner]]|Wave 20|Molten Summoner|Wave 21|[[Molten Warlord]]|Wave 25}}
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