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{{Tabs}} {{TowerInfobox |title = Mortar |image-static = MortarIcon.png |image-dynamic = MortarDynamic.png |unlockcost = {{Level|75}} or {{Robux|300}} |role = Defense |placement = Cliff |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]4<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 ([[PVP]]) |basecost = {{Money|1,000}} |basesellingprice = {{Money|333}} |basedamage = [[File:SplashDamage.png|20px|Damage]]15 |damagetype = [[Splash Damage|Splash]] |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4 |baserange = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion Radius) |hidden_detection = N/A<ref name="hd">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref> |lead_detection = {{Attr|Lead|Level 0+}} |flying_detection = {{Attr|Fly|Level 0+}} |immune = Stun |footprint = 1.75 |pvp_basecost = {{Money|1,000}} |pvp_basesellingprice = {{Money|333}} |pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]12 |pvp_damagetype = [[Splash Damage|Splash]] |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4 |pvp_baserange = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion Radius) |pvp_hidden_detection = N/A<ref name="hd"/> |pvp_lead_detection = {{Attr|Lead|Level 0+}} |pvp_flying_detection = {{Attr|Fly|Level 0+}} |pvp_immune = Stun |pvp_footprint = 1.5 |tooltip-1 = AOE cliff tower that deals dependable damage and can be upgraded to release cluster bombs on impact. |tooltip-2 = Capable of detecting [[flying]] and [[Lead (Attribute)|lead]] enemies. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Rain fire from above! Deals extremely high splash damage!|Store Description}} |-|Hardcore Testing = {{QuoteBox|Rain fire from above! Deals extremely high splash damage! Unlockable at Lv. 75|Former Store Description}} |-|Original = {{QuoteBox|Rain from above! Unlockable at Lv. 75|Former Store Description}} </tabber>}} __TOC__ ==Description== The '''Mortar''' is an advanced cliff [[Towers|tower]] with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching {{Level|75}} or purchased via a gamepass for {{Robux|300}}. When the player reaches {{Level|75}}, the '''Mortar''' can be claimed by using the pop-up message that appears when joining the lobby. The '''Mortar''' is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the '''Mortar''' shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the '''Mortar's''' shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the '''Mortar''' can damage [[Lead (Attribute)|Lead]], as well as target all non-hidden flying enemies. The '''Mortar''' is immune to all stuns by default. The '''Mortar''' is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output. The '''Mortar''' has a placement limit of four per player. This is increased to five in [[PVP]] mode. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]] 5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]] Sell Price changes to {{Money|1,250}}}} {{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]] Sell Price changes to {{Money|2,666}}}} {{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|13,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = β’30x4 Damage [[File:SplashDamage.png|20px|Damage]] β’5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}} Sell Price changes to {{Money|7,166}}}} {{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|30,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +135 Damage [[File:SplashDamage.png|20px|Damage]] 8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]] {{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]] +2 Cluster Amount}} Sell Price changes to {{Money|17,166}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 4 > 3.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|433}}}} {{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]] Sell Price changes to {{Money|900}}}} {{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] 7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]] Sell Price changes to {{Money|1,733}}}} {{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = β’40x3 Damage [[File:SplashDamage.png|20px|Damage]] β’5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}} Sell Price changes to {{Money|5,733}}}} {{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +50 Damage [[File:SplashDamage.png|20px|Damage]] 8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]] {{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]] +3 Cluster Amount}} Sell Price changes to {{Money|13,233}}}} }} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = [[Splash Damage]] / Firerate $CDPS$ = Cluster Damage * Cluster Count / Firerate $CE$ = Total Cost / ($DPS$ + $CDPS$) $TP$ = $FNC-TOTAL-COST$ $COST$ = 1000; 500; 2250; 4250; 13500; 30000 $PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster $FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 $FSE-META$ = Advanced; File:MortarIcon.png $SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> $FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> $DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> $CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 50 || N/A || N/A || 3.258 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:DHBunnyMortarIcon.png|175px]] |[[File:EclipseMortar.png|175px]] |[[File:DuckyMortarIcon.png|175px]] |[[File:VigilanteMortarIcon.png|175px]] |- !Skin |{{Color|Bunny|Bunny}} |{{Color|Eclipse|Eclipse}} |{{Color|Ducky|Ducky}} |{{Color|Vigilante|Vigilante}} |- !Rarity |{{Color|Event}} |{{Color|Event}} |{{Color|Rare}} |{{Color|Rare}} |- !Daily Store Cost |N/A |N/A |{{Coins|4,000}} |{{Coins|5,000}} |- !Obtained From |[[Bunny Crate]] |[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]] |[[Ducky Crate]] |[[Vigilante Crate]] |- ! |[[File:PirateMortarIcon.png|175px]] |[[File:DefenderMortarSkin.png|175px]] |[[File:BaseballMortarIcon.png|175px]] |[[File:FallenMortarIconIG.png|175px]] |- !Skin |{{Color|Pirate|Pirate}} |{{Color|Krampus|Defender}} |{{Color|Deluxe|Baseball}} |{{Color|FallenMission|Fallen}} |- !Rarity |{{Color|Rare}} |{{Color|Event}} |{{Color|Rare}} |{{Color|Legendary}} |- !Daily Store Cost |{{Coins|5,000}} |N/A |{{Robux|360}} |N/A |- !Obtained From |[[Pirate Crate]] |[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |[[Deluxe Crate]] |''Oppressive Bombardment'' [[Mission Quests|Mission Quest]] |- ! |[[File:DarkFrostMortarIconIG.png|175px]] |[[File:FrostMortarIconIG.png|175px]] |[[File:MechaDuckyMortarIconIG.png|175px]] |[[File:FestiveMortarIconIG.png|175px]] |- !Skin |{{Color|OperationICE|Dark Frost}} |{{Color|Frost|Frost}} |{{Color|DuckyRevenge|Mecha Ducky}} |{{Color|Christmas2025|Festive}} |- !Rarity |{{Color|Rare}} |{{Color|Legendary}} |{{Color|Uncommon}} |{{Color|Rare}} |- !Daily Store Cost |N/A |N/A |N/A |N/A |- !Obtained From |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Premium Battle Pass]] |[[Frost Crate]],<br/>''Nuclear Winter'' [[Mission Quests|Mission Quest]] |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Premium Battle Pass]] |[[Christmas 2025 Crate]] |- ! |[[File:KrampusMortarIconIG.png|175px]] |[[File:ValentinesMortarIconIG.png|175px]] |- !Skin |{{Color|FinalAct|Krampus}} |{{Color|Valentines2026|Valentines}} |- !Rarity |{{Color|Rare}} |{{Color|Rare}} |- !Daily Store Cost |N/A |N/A |- !Obtained From |[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]] |[[Valentines 2026 Crate]] |} ==Strategy== *The '''Mortar''' is essentially a cliff-based [[Rocketeer]]. However, the '''Mortar''' deals less single target damage without its cluster bombs (which are very unlikely to all deal full damage to the enemy) while having a significantly larger explosion. This makes the '''Mortar''' a better option against hordes. *In most cases, the '''Mortar's''' shells will land behind an enemy. **This can be useful for hordes of enemies, as the '''Mortar's''' shells will land closer to the middle of the hordes instead of landing at the front. This allows its explosions to hit more enemies. **However, this makes the '''Mortar''' somewhat weaker against single targets. As explosions will land behind an enemy, the enemy will be further away from the center of the explosion, which can reduce the amount of damage it receives. ***This is usually negligible for slow enemies, but for much faster ones like the [[Fallen Rusher]], the '''Mortar's''' DPS may be reduced drastically. *At Level 4, the '''Mortar's''' shells drop cluster bombs when they explode. These cluster bombs will also explode when they hit the ground. **However, do note that these should not be relied on, as the cluster bombs are very inaccurate and create a smaller explosion than the shells. **At least 1 or 2 Level 5 '''Mortars''' can be efficient with taking out hordes of [[Breaker4]]s due to it being able to kill it in a single hit and its cluster bombs killing the [[Breaker3]]s that spawn. *Compared to the [[Ranger]] and [[Sniper]], the '''Mortar''' has a significantly smaller range, lacking in range when cliff spots are far enough from the path. **The [[DJ Booth]] can aid with this by boosting its range. *The [[Commander]] can help remedy the '''Mortar's''' slow firerate. *This tower has surprisingly good DPS for a splash damage tower, so it will also be able to help with major bosses like the [[Fallen King]]. **Additionally, it can easily take care of their summons with its explosions. *The '''Mortar''' cannot detect [[Hidden (Attribute)|Hidden]] enemies. You will have to use other towers for an effective [[Hidden (Attribute)|Hidden]] defense. **In most gamemodes, [[Hidden (Attribute)|Hidden]] enemies are usually close to other enemies, so the '''Mortar''' can indirectly hit them with its large explosion radius. **Towers like the [[Ace Pilot]] or [[Firework Technician]] can give hidden detection but must be close to the '''Mortar''' in order to do so. *Large clumped groups that appear from [[Breaker4]] can be better targeted by setting '''Mortar''' to ''Random''. *This tower completely ignores defense, dealing full damage to the enemy. Because of this, it can be useful against hordes of enemies with defense, like [[Fallen Hazmat|Hazards]], [[Reaver]] or [[Fallen Giant]]. *In [[Hardcore Mode|Hardcore]] mode, the '''Mortar''' can be used to kill hordes of [[Lead (Attribute)|Lead]] enemies. *The '''Mortar''' can be an effective tower in certain maps where you can stack the '''Mortar''' to maximize the cliff spaces and free up more space for other cliff towers like the [[Ranger]]. ==Trivia== *Outside of sales, the '''Mortar''' is a {{Level|75}} tower with a gamepass cost of {{Robux|300}}, lower in Robux compared to the [[Turret]] which is a {{Level|50}} tower with a gamepass cost of {{Robux|340}}. *The '''Mortar''' is loosely based on the [[w:c:roblox-tower-battles:Mortar|Mortar]] from ''Tower Battles'' and the [[w:c:bloons:Mortar Monkey|Mortar Monkey]] from the ''Bloons Tower Defense'' series. *When the '''Mortar''' was first released, it would have been affected by shockwaves created by bosses from their ''Stomp'' abilities. This would later be fixed the same day. **This glitch would later return in the [[Overhaul v1.0|Overhaul Update]], though it only applied to the [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp''. This was later fixed in the [[v1.1.0|Entity System Update]]. *The '''Mortar''' formerly shared its Level 4 icon with the [[Ace Pilot]]'s Level 2 icon, but rotated. *The '''Mortar''' has a unique explosion at Level 5. It will create a nuclear explosion, instead of the usual explosion most other splash towers use. *Unlike the game, dropping a shell in real life will spontaneously fire the mortar. In the game, '''Mortar''' drops in a shell after firing and waits for an enemy to come close to fire again. *The '''Mortar's''' default skin in the lobby uses its [[Hardcore Testing BETA]] appearance with its face changed, instead of its current appearance. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text = *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **'''Mortar''' added. **{{Bug}} Has the ability to give you negative cash. *'''24 December 2019''' - [[Release v1.5|Release v1.5.0a]] **Can no longer be stunned by boss stomps. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **Projectile speed increased from 25 to 35. *'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] **New SFX. *'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] **New skin: {{Color|Bunny|Bunny}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Splash damage equation reworked. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Range decreased from 25 to 22. ****Damage decreased from 6 to 5. ****Firerate decreased from 5.05 to 5.03. ****Explosion radius decreased from 12 to 4. ****Flying detection added. ****Lead detection added. ***'''Level 1''' ****Damage decreased from +2 to +0. ****Range increased from +0 to +3. ****Cost decreased from {{Money|500}} to {{Money|250}}. ***'''Level 2''' ****Damage decreased from +6 to +0. ****Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}. ****Cost decreased from {{Money|1,000}} to {{Money|400}}. ****Renamed from ''Safety Gear'' to ''Quick Reloading''. ***'''Level 3''' ****Damage decreased from +25 to +10. ****Range decreased from +6 to +0. ****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53. ****Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''. ***'''Level 4''' ****Damage decreased from +60 to +10. ****Explosion radius changed from 12 > 17 to 4 > 6. ****Renamed from ''BETTER BOMBS'' to ''Stronger Shells''. ***'''Level 5''' ****Range decreased from +8 to +5. ****Damage decreased from +65 to +35. ****Cost decreased from {{Money|13,000}} to {{Money|12,000}}. ****Explosion radius changed from 17 > 25 to 6. ****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}. ****Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''. **{{Bug}} {{Color|Bunny|Bunny}} skin does not attack any enemies. **{{Bug}} [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability can stun the '''Mortar'''. **{{Bug}} Default '''Mortar''' uses old [[Hardcore Testing BETA]] appearance in the lobby. **{{Bug}} Level 5 upgrade does not increase explosion radius. **{{Bug}} Level 5 '''Mortar's''' explosion uses the same explosion as other levels, instead of a nuclear explosion. **{{Bugfix}} '''Mortar''' can no longer give negative cash. *'''25 December 2020''' - [[Overhaul v1.1|Overhaul v1.1.1d]] **Gamepass price decreased from {{Robux|750}} to {{Robux|535}}. *'''4 January 2021''' - [[Overhaul v1.1|Overhaul v1.1.1e]] **Gamepass price increased from {{Robux|535}} to {{Robux|700}}. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Mortar''' now ignores [[defense]]. **Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly. **Statistical changes: ***'''Level 3''' ****Explosion radius changed from 4 to 4 > 5. *****{{Bug}} Upgrade description does not list the explosion radius change. *'''4 December 2021''' - [[v1.0.0]] **New skin: {{Color|Eclipse|Eclipse}} *'''29 December 2021''' **{{Bug}} Default skin now uses its original version, does not upgrade properly and does not attack any enemies. *'''29 December 2021''' - [[v1.0.0]]l **{{Bugfix}} Default skin now uses its correct model, fixing it not upgrading properly and it not attacking enemies. *'''12 March 2022''' - [[v1.1.0]] **'''Mortar''' now uses a path based movement prediction, causing it to hit enemies more accurately. **'''Mortar''' is now immune to all stuns. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 5.03 to 5.008. ***'''Level 2''' ****Firerate changed from {{Tooltip|5.03 > 4.53|-0.5}} to {{Tooltip|5.025 > 4.525|-0.5}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|4.53 > 3.03|-1.5}} to {{Tooltip|4.525 > 3.025|-1.5}}. **{{Bug}} {{Color|Bunny|Bunny}} uses incorrect animations in the lobby. **{{Bugfix}} {{Color|Bunny|Bunny}} skin now works properly. **{{Bugfix}} [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability now cannot stun the '''Mortar'''. *'''17 April 2022''' - [[v1.2.0]] **'''Mortar''' can no longer be targeted by most enemy abilities. *'''23 April 2022''' - [[v1.2.1]] **{{Bugfix}} Level 5 upgrade name ''Nuclear Devastation'' is no longer misspelt as ''Nuclear Devistation''. *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to all skins. *'''21 March 2023''' - [[v1.6.3]]e **Statistical changes: ***'''Base''' ****Cost increased from {{Money|400}} to {{Money|1,000}}. ****Damage increased from 5 to 10. ****Explosion radius increased from 4 to 8. ****Placement limit increased from 5 to 6. ***'''Level 1''' ****Firerate changed from 5.008 to {{Tooltip|5.025 > 4.525|-0.5}}. ****Range decreased from +3 to +2. ****Cost increased from {{Money|250}} to {{Money|600}}. ***'''Level 2''' ****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 4.025|-0.5}}. ****Damage increased from +0 to +10. ****Explosion radius changed from 4 to 8 > 12. *****{{Bug}} Upgrade description does not list the explosion radius change. ****Cost increased from {{Money|400}} to {{Money|1,300}}. ****Renamed from ''Quick Reloading'' to ''Upgraded Armaments''. ***'''Level 3''' ****Damage increased from +10 to +30. ****Range increased from +0 to +4. ****Explosion radius changed from 4 > 5 to 12 > 14. ****Cost increased from {{Money|3,000}} to {{Money|3,200}}. ***'''Level 4''' ****Damage increased from +10 to +50. ****Firerate changed from 4.525 to {{Tooltip|4.025 > 3.525|-0.5}}. ****Range increased from +0 to +2. ****Explosion radius changed from 5 > 6 to 14. *****{{Bug}} The upgrade description did not change, it still says that the explosion radius increases. ****Cost increased from {{Money|7,200}} to {{Money|9,500}}. ****Renamed from ''Stronger Shells'' to ''Loaded Warhead''. ***'''Level 5''' ****Firerate changed from {{Tooltip|4.525 > 3.025|-1.5}} to 3.525. ****Damage increased from +35 to +75. ****Explosion radius changed from 6 to 14 > 20. *****{{Bug}} Upgrade description does not list the explosion radius change. ****Cost increased from {{Money|12,000}} to {{Money|23,000}}. ****Renamed from ''Nuclear Devastation'' to ''Nuclear Annihilation''. **{{Bug}} '''Mortar's''' explosions are smaller than they look. *'''22 March 2023''' - [[v1.6.3]]f **{{Bugfix}} '''Mortar's''' explosions are now the proper size. *'''31 March 2023''' - [[v1.6.4]] **Statistical changes: ***'''Base''' ****Damage increased from 10 to 12. ****Explosion radius decreased from 8 to 5. ***'''Level 2''' ****Damage increased from +10 to +12. ****Explosion radius changed from 8 > 12 to 5 > 6.5. ***'''Level 3''' ****Damage increased from +30 to +31. ****Explosion radius changed from 12 > 14 to 6.5. ***'''Level 4''' ****Damage increased from +50 to +70. ****Explosion radius changed from 14 to 6.5 > 7. ****Cost decreased from {{Money|9,500}} to {{Money|8,500}}. ***'''Level 5''' ****Damage increased from +75 to +125. ****Explosion radius changed from 14 > 20 to 7 > 8. ****Cost decreased from {{Money|23,000}} to {{Money|21,500}}. **{{Bugfix}} '''Mortar's''' upgrade descriptions now list explosion changes properly on all Levels. *'''7 April 2023''' - [[v1.7.0]] **Gamepass price decreased from {{Robux|700}} to {{Robux|500}}. **Shells will now land behind enemies. **Statistical changes: ***'''Base''' ****Placement limit decreased from 6 to 4. ****Projectile speed decreased. ***'''Level 4:''' ****Cluster bombs with 40 damage and 4 explosion radius added. ****Explosion radius changed from 6.5 > 7 to 6.5. ***'''Level 5''' ****Now increases cluster bomb damage by +10. ****Explosion radius changed from 7 > 8 to 6.5 > 8. ****Cost decreased from {{Money|21,500}} to {{Money|20,000}}. ****Name changed from ''Nuclear Annihilation'' to ''City Buster''. **{{Bugfix}} Level 5 '''Mortar''' now has unique nuclear explosions instead of the regular explosions. *'''15 April 2023''' - [[v1.7.1]] **Gamepass price increased from {{Robux|500}} to {{Robux|700}}. *'''5 May 2023''' - [[v1.7.2]] **{{Bug}} {{Color|Bunny|Bunny}} '''Mortar''' icon has a floating projectile. **{{Bugfix}} Default '''Mortar''' now uses its current appearance in the regular lobby. **{{Bugfix}} {{Color|Bunny|Bunny}} '''Mortar''' now uses its current animations in the regular lobby. *'''12 May 2023''' - [[v1.7.3]] **New skin: {{Color|Ducky|Ducky}} *'''24 June 2023''' - [[v1.8.2]] **New skin: {{Color|Vigilante|Vigilante}} *'''4 July 2023''' - [[v1.8.2]]d **Gamepass price decreased from {{Robux|700}} to {{Robux|500}}. *'''6 July 2023''' - [[v1.8.2]]e **Gamepass price increased from {{Robux|500}} to {{Robux|700}}. *'''5 August 2023''' - [[v1.8.4]] **New skin: {{Color|Pirate|Pirate}} *'''24 November 2023''' - [[v1.9.4]] **Gamepass price decreased from {{Robux|800}} to {{Robux|490}}. *'''29 November 2023''' - [[v1.9.4]]a **Gamepass price increased from {{Robux|490}} to {{Robux|700}}. *'''21 December 2023''' - [[v1.11.0]] **New skin: {{Color|Krampus|Defender}} *'''24 February 2024''' - [[v1.14.0]] **Gamepass price decreased from {{Robux|700}} to {{Robux|525}}. **{{Bug}} Gamepass cost is still listed as {{Robux|700}} in the inventory. *'''19 April 2024''' - [[v1.19.0]] **{{Bugfix}} Gamepass cost is now correctly listed as {{Robux|525}} in the inventory. *'''23 May 2024''' - [[v1.23.0]] **Gamepass cost decreased from {{Robux|525}} to {{Robux|395}}. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **No longer bypasses defense. *'''19 July 2024''' - [[v1.26.0]] **New skin: {{Color|Deluxe|Baseball}} *'''9 August 2024''' - [[v1.27.5]] **New skin: {{Color|FallenMission|Fallen}} *'''27 November 2024''' - [[v1.43.0]] **Gamepass price decreased from {{Robux|395}} to {{Robux|296}}. *'''3 December 2024''' - [[v1.43.0|v1.43.3]] **Gamepass price increased from {{Robux|296}} to {{Robux|395}}. *'''16 December 2024''' - [[v1.46.0]] **New skins: {{Color|Frost|Frost}}, {{Color|OperationICE|Dark Frost}} *'''25 December 2024''' - [[v1.47.0|v1.47.4]] **Gamepass price decreased from {{Robux|395}} to {{Robux|296}}. *'''28 December 2024''' - [[v1.47.0|v1.47.5b]] **Gamepass cost increased from {{Robux|296}} to {{Robux|395}}. *'''15 January 2025''' - [[v1.49.0]] **Placement limit increased from 4 to 5. **Now bypasses defense. **Statistical changes: ***'''Base''' ****Firerate decreased from 5.025 to 4.025. ****Range decreased from 22 to 20 ****Explosion Radius increased from 5 to 6. ****Cost decreased from {{Money|1,000}} to {{Money|900}}. ***'''Level 1''' ****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.025 > 3.025|-1}}. ****Range decreased from +2 to +0. ****Cost decreased from {{Money|600}} to {{Money|325}}. ***'''Level 2''' ****Firerate changed from {{Tooltip|4.525 > 4.025|-0.5}} to 3.025. ****Range increased from +0 to +4. ****Explosion Radius changed from 5 > 6.5 to 6 > 7.5. ****Cost increased from {{Money|1,300}} to {{Money|1,400}}. ***'''Level 3''' ****Range decreased from +4 to +3. ****Damage decreased from +31 to +26. ****Explosion Radius changed from 6.5 to 7.5 > 8.5. ****Cost increased from {{Money|3,200}} to {{Money|3,500}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to 3.025. ****Range decreased from +2 to +0. ****Cluster bomb damage increased from 40x3 to 40x4. ****Cluster bomb explosion radius increased from 4 to 5. ****Cost increased from {{Money|8,500}} to {{Money|10,000}}. ***'''Level 5''' ****Range decreased from +5 to +3. ****Damage decreased from +125 to +80. ****Cluster bomb damage increased from 50x3 to 75x6. ****Explosion Radius changed from 6.5 > 8 to 8.5 > 10. ****Cost increased from {{Money|20,000}} to {{Money|22,500}}. *'''23 January 2025''' - [[v1.50.0]] **Statistical changes: ***'''Level 3''' ****Damage increased from +26 to +36. ****Cost decreased from {{Money|3,500}} to {{Money|3,250}}. ***'''Level 4''' ****Damage decreased from +70 to +60. ****Cluster bomb amount decreased from 40x4 to 40x3. ****Cost increased from {{Money|10,000}} to {{Money|12,000}}. ***'''Level 5''' ****Cluster bomb damage decreased from 75x6 to 50x6. ****Cost increased from {{Money|22,500}} to {{Money|25,000}}. *'''9 April 2025''' - [[v1.60.0]] **Defense role added. *'''16 April 2025''' - [[v1.61.0]] **New skin: {{Color|DuckyRevenge|Mecha Ducky}}. *'''11 June 2025''' - [[v1.67.0]] **Statistical changes: ***'''Level 3''' ****Damage decreased from +36 to +31. ***'''Level 4''' ****Damage decreased from +60 to +45. ***'''Level 5''' ****Damage decreased from +80 to +50. ****Explosion Radius changed from 8.5 > 10 to 8.5 > 9. *'''23 July 2025''' - [[v1.71.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Cost increased from {{Money|900}} to {{Money|1,000}}. ****Firerate decreased from 4.025 to 3.775. ***'''Level 1''' ****Cost increased from {{Money|325}} to {{Money|400}}. ****Damage increased from +0 to +3. ****Range increased from +0 to +2. ****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|3.775 > 3.275|0.5}}. ***'''Level 2''' ****Damage increased from +12 to +13. ****Range decreased from +4 to +3. ***'''Level 3''' ****Cost decreased from {{Money|3,250}} to {{Money|3,000}}. ****Damage increased from +31 to +32. ****Range increased from +3 to +5. ****Firerate changed from 3.025 to {{Tooltip|3.275 > 3.025|-0.25}}. ***'''Level 4''' ****Cost decreased from {{Money|12,000}} to {{Money|10,000}}. ****Damage decreased from +45 to +40. ****Range increased from +0 to +2. ***'''Level 5''' ****Cost decreased from {{Money|25,000}} to {{Money|20,000}}. *'''6 August 2025''' - [[v1.72.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate increased from 3.775 to 4.025. ****Explosion radius decreased from 6 to 5.5. ***'''Level 1''' ****Cost decreased from {{Money|400}} to {{Money|300}}. ****Damage decreased from +3 to +0. ****Firerate changed from {{Tooltip|3.757 > 3.275|-0.5}} to {{Tooltip|4.025 > 3.275|-0.75}}. ***'''Level 2''' ****Explosion radius changed from 6 > 7.5 to 5.5 > 7. ***'''Level 3''' ****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. ****Damage decreased from +32 to +25. ****Firerate changed from {{Tooltip|3.275 > 3.025|-0.25}} to 3.275. ****Explosion radius changed from 7.5 > 8.5 to 7 > 8. ***'''Level 4''' ****Cost increased from {{Money|10,000}} to {{Money|12,000}}. ****Damage increased from +40 to +50. ***'''Level 5''' ****Cost increased from {{Money|20,000}} to {{Money|22,500}}. ****Explosion radius changed from 8.5 > 9 to 8 > 8.5. *'''26 November 2025''' - [[v1.81.0]] **Gamepass cost decreased from {{Robux|395}} to {{Robux|296}}. *'''2 December 2025''' - [[v1.81.0|v1.81.4b]] **Gamepass cost increased from {{Robux|296}} to {{Robux|395}}. *'''20 December 2025''' - [[v1.83.0]] **New skin: {{Color|Christmas2025|Festive}} **{{Bug}} {{Color|Christmas2025|Festive}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins. *'''20 December 2025''' - [[v1.83.0]]a **New skin: {{Color|FinalAct|Krampus}} **{{Bug}} {{Color|FinalAct|Krampus}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins. *'''23 December 2025''' - [[v1.83.0|v1.83.5]] **Gamepass cost decreased from {{Robux|395}} to {{Robux|296}}. *'''2 January 2026''' - [[v1.83.0|v1.83.9b]] **Gamepass cost increased from {{Robux|296}} to {{Robux|395}}. *'''28 January 2026''' - [[v1.84.0]] **Placement limit decreased from 5 to 3 in regular modes. **Statistical changes (Regular): ***'''Base''' ****Cost increased from {{Money|900}} to {{Money|1,000}}. ****Damage increased from 12 to 15. ****Range increased from 20 to 24. ****Explosion radius decreased from 6 to 5. ***'''Level 1''' ****Cost increased from {{Money|325}} to {{Money|500}}. ****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|4.025 > 2.775|-1.25}}. ****Range increased from +0 to +3. ***'''Level 2''' ****Cost increased from {{Money|1,400}} to {{Money|2,250}}. ****Damage increased from +12 to +20. ****Range decreased from +4 to +0. ****Explosion radius changed from 6 > 7.5 to 5 > 7. ***'''Level 3''' ****Cost increased from {{Money|3,250}} to {{Money|4,250}}. ****Damage decreased from +31 to +30. ****Explosion radius changed from 7.5 > 8.5 to 7 > 8.5. ***'''Level 4''' ****Cost increased from {{Money|12,000}} to {{Money|19,000}}. ****Damage increased from +45 to +60. ****Range increased from +0 to +4. ****Cluster damage decreased from 40 to 30. ****Cluster count increased from 3 to 4. ***'''Level 5''' ****Cost increased from {{Money|25,000}} to {{Money|35,500}}. ****Damage increased from +50 to +165. ****Range decreased from +3 to +0. ****Cluster count decreased from +3 to +2. *'''11 February 2026''' - [[v1.85.0]] **New skin: {{Color|Valentines2026|Valentines}} **{{Bug}} {{Color|Valentines2026|Valentines}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins. *'''22 May 2026''' - [[v1.91.0]] **Gamepass price decreased from {{Robux|395}} to {{Robux|316}}. ***{{Bug}} Gifting was not discounted. *'''27 May 2026''' - [[v1.91.0|v1.91.4a]] **Gamepass price increased from {{Robux|316}} to {{Robux|395}}. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 4.025 to 4. ****Now displays its [[Stun Immunity]]. ***'''Level 1''' ****Firerate changed from {{Tooltip|4.025 > 2.775|-1.25}} to {{Tooltip|4 > 2.75|-1.25}}. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 4.025 to 4. ***'''Level 1''' ****Firerate changed from {{Tooltip|4.025 > 3.275|-1.25}} to {{Tooltip|4 > 3.25|-1.25}}. *'''19 June 2026''' - [[v2.1.0]] **Placement limit increased from 3 to 4 in regular modes. **Statistical changes (Regular): ***'''Level 4''' ***Cost decreased from {{Money|19,000}} to {{Money|13,500}}. ***Damage decreased from +50 to +35. ***'''Level 5''' ***Cost decreased from {{Money|35,500}} to {{Money|30,000}}. ***Damage decreased from +165 to +135. *'''2 August 2026''' - [[v2.4.0|v2.4.2a]] **Gamepass price decreased from {{Robux|395}} to {{Robux|300}}. ***{{Bug}} Gift price has not changed. }} ==Notes== <references/> {{TowerNavBox}} [[Category:Cliff]]
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