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{{Tabs}}
{{Tabs}}
{{Improve|Outdated update history and history subpage}}
{{TowerInfobox
{{TowerInfobox
|title = Mortar
|title = Mortar
|image-static = MortarIcon.png
|image-static = MortarIcon.png
|image-dynamic = MortarDynamic.png
|image-dynamic = MortarDynamic.png
|unlockcost = {{Level|75}} or {{Robux|300}}
|unlockcost = {{Level|75}} or {{Robux|395}}
|role = Defense
|role = Defense
|placement = Cliff
|placement = Cliff
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]4<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 ([[PVP]])
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3
|basecost = {{Money|1,000}}
|basecost = {{Money|1,000}}
|basesellingprice = {{Money|333}}
|basesellingprice = {{Money|333}}
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__TOC__
__TOC__
==Description==
==Description==
The '''Mortar''' is an advanced cliff [[Towers|tower]] with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching {{Level|75}} or purchased via a gamepass for {{Robux|300}}. When the player reaches {{Level|75}}, the '''Mortar''' can be claimed by using the pop-up message that appears when joining the lobby.
The '''Mortar''' is an advanced cliff [[Towers|tower]] with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching {{Level|75}} or purchased via a gamepass for {{Robux|395}}. When the player reaches {{Level|75}}, the '''Mortar''' can be claimed by using the pop-up message that appears when joining the lobby.


The '''Mortar''' is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the '''Mortar''' shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the '''Mortar's''' shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the '''Mortar''' can damage [[Lead (Attribute)|Lead]], as well as target all non-hidden flying enemies. The '''Mortar''' is immune to all stuns by default.
The '''Mortar''' is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the '''Mortar''' shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the '''Mortar's''' shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the '''Mortar''' can damage [[Lead (Attribute)|Lead]], as well as target all non-hidden flying enemies. The '''Mortar''' is immune to all stuns by default.
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The '''Mortar''' is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.
The '''Mortar''' is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.


The '''Mortar''' has a placement limit of four per player. This is increased to five in [[PVP]] mode.
The '''Mortar''' has a placement limit of three per player. This is increased to five in [[PVP]] mode.


==Upgrades==
==Upgrades==
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Sell Price changes to {{Money|2,666}}}}
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|13,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|19,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]


+4 Range [[File:Range Icon.png|20px|Range]]
+4 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|7,166}}}}
Sell Price changes to {{Money|9,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|35,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +165 Damage [[File:SplashDamage.png|20px|Damage]]

{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|30,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +135 Damage [[File:SplashDamage.png|20px|Damage]]


8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
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Sell Price changes to {{Money|17,166}}}}
Sell Price changes to {{Money|20,833}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


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$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$CE$ = Total Price / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 1000; 500; 2250; 4250; 13500; 30000
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FNC-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-META$ = Advanced; File:MortarIcon.png
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.258 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3.258 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|N/A
|N/A
|{{Coins|4,000}}
|{{Coins|4,000}}
|{{Coins|5,000}}
|{{Coins|4,500}}
|-
|-
!Obtained From
!Obtained From
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|5,000}}
|{{Coins|4,500}}
|N/A
|N/A
|{{Robux|360}}
|{{Robux|360}}
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==Trivia==
==Trivia==
*Outside of sales, the '''Mortar''' is a {{Level|75}} tower with a gamepass cost of {{Robux|300}}, lower in Robux compared to the [[Turret]] which is a {{Level|50}} tower with a gamepass cost of {{Robux|340}}.
*Outside of sales, the '''Mortar''' is a {{Level|75}} tower with a gamepass cost of {{Robux|395}}, lower in Robux compared to the [[Turret]] which is a {{Level|50}} tower with a gamepass cost of {{Robux|450}}.
*The '''Mortar''' is loosely based on the [[w:c:roblox-tower-battles:Mortar|Mortar]] from ''Tower Battles'' and the [[w:c:bloons:Mortar Monkey|Mortar Monkey]] from the ''Bloons Tower Defense'' series.
*The '''Mortar''' is loosely based on the [[w:c:roblox-tower-battles:Mortar|Mortar]] from ''Tower Battles'' and the [[w:c:bloons:Mortar Monkey|Mortar Monkey]] from the ''Bloons Tower Defense'' series.
*When the '''Mortar''' was first released, it would have been affected by shockwaves created by bosses from their ''Stomp'' abilities. This would later be fixed the same day.
*When the '''Mortar''' was first released, it would have been affected by shockwaves created by bosses from their ''Stomp'' abilities. This would later be fixed the same day.
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***'''Level 2'''
***'''Level 2'''
****Damage decreased from +6 to +0.
****Damage decreased from +6 to +0.
****Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}.
****Firerate changed from 5.05 to <abbr title="-0.5">5.03 > 4.53</abbr>.
****Cost decreased from {{Money|1,000}} to {{Money|400}}.
****Cost decreased from {{Money|1,000}} to {{Money|400}}.
****Renamed from ''Safety Gear'' to ''Quick Reloading''.
****Renamed from ''Safety Gear'' to ''Quick Reloading''.
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****Damage decreased from +25 to +10.
****Damage decreased from +25 to +10.
****Range decreased from +6 to +0.
****Range decreased from +6 to +0.
****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53.
****Firerate changed from <abbr title="-1">5.05 > 4.05</abbr> to 4.53.
****Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
****Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
***'''Level 4'''
***'''Level 4'''
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****Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
****Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
****Explosion radius changed from 17 > 25 to 6.
****Explosion radius changed from 17 > 25 to 6.
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}.
****Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to <abbr title="-1.5">4.53 > 3.03</abbr>.
****Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''.
****Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''.
**{{Bug}} {{Color|Bunny|Bunny}} skin does not attack any enemies.
**{{Bug}} {{Color|Bunny|Bunny}} skin does not attack any enemies.
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****Firerate decreased from 5.03 to 5.008.
****Firerate decreased from 5.03 to 5.008.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from {{Tooltip|5.03 > 4.53|-0.5}} to {{Tooltip|5.025 > 4.525|-0.5}}.
****Firerate changed from <abbr title="-0.5">5.03 > 4.53</abbr> to <abbr title="-0.5">5.025 > 4.525</abbr>.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from {{Tooltip|4.53 > 3.03|-1.5}} to {{Tooltip|4.525 > 3.025|-1.5}}.
****Firerate changed from <abbr title="-1.5">4.53 > 3.03</abbr> to <abbr title="-1.5">4.525 > 3.025</abbr>.
**{{Bug}} {{Color|Bunny|Bunny}} uses incorrect animations in the lobby.
**{{Bug}} {{Color|Bunny|Bunny}} uses incorrect animations in the lobby.
**{{Bugfix}} {{Color|Bunny|Bunny}} skin now works properly.
**{{Bugfix}} {{Color|Bunny|Bunny}} skin now works properly.
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****Placement limit increased from 5 to 6.
****Placement limit increased from 5 to 6.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from 5.008 to {{Tooltip|5.025 > 4.525|-0.5}}.
****Firerate changed from 5.008 to <abbr title="-0.5">5.025 > 4.525</abbr>.
****Range decreased from +3 to +2.
****Range decreased from +3 to +2.
****Cost increased from {{Money|250}} to {{Money|600}}.
****Cost increased from {{Money|250}} to {{Money|600}}.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 4.025|-0.5}}.
****Firerate changed from <abbr title="-0.5">5.025 > 4.525</abbr> to <abbr title="-0.5">4.525 > 4.025</abbr>.
****Damage increased from +0 to +10.
****Damage increased from +0 to +10.
****Explosion radius changed from 4 to 8 > 12.
****Explosion radius changed from 4 to 8 > 12.
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***'''Level 4'''
***'''Level 4'''
****Damage increased from +10 to +50.
****Damage increased from +10 to +50.
****Firerate changed from 4.525 to {{Tooltip|4.025 > 3.525|-0.5}}.
****Firerate changed from 4.525 to <abbr title="-0.5">4.025 > 3.525</abbr>.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Explosion radius changed from 5 > 6 to 14.
****Explosion radius changed from 5 > 6 to 14.
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****Renamed from ''Stronger Shells'' to ''Loaded Warhead''.
****Renamed from ''Stronger Shells'' to ''Loaded Warhead''.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from {{Tooltip|4.525 > 3.025|-1.5}} to 3.525.
****Firerate changed from <abbr title="-1.5">4.525 > 3.025</abbr> to 3.525.
****Damage increased from +35 to +75.
****Damage increased from +35 to +75.
****Explosion radius changed from 6 to 14 > 20.
****Explosion radius changed from 6 to 14 > 20.
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****Cost decreased from {{Money|1,000}} to {{Money|900}}.
****Cost decreased from {{Money|1,000}} to {{Money|900}}.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.025 > 3.025|-1}}.
****Firerate changed from <abbr title="-0.5">5.025 > 4.525</abbr> to <abbr title="-1">4.025 > 3.025</abbr>.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Cost decreased from {{Money|600}} to {{Money|325}}.
****Cost decreased from {{Money|600}} to {{Money|325}}.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from {{Tooltip|4.525 > 4.025|-0.5}} to 3.025.
****Firerate changed from <abbr title="-0.5">4.525 > 4.025</abbr> to 3.025.
****Range increased from +0 to +4.
****Range increased from +0 to +4.
****Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
****Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
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****Cost increased from {{Money|3,200}} to {{Money|3,500}}.
****Cost increased from {{Money|3,200}} to {{Money|3,500}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to 3.025.
****Firerate changed from <abbr title="-0.5">4.025 > 3.525</abbr> to 3.025.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Cluster bomb damage increased from 40x3 to 40x4.
****Cluster bomb damage increased from 40x3 to 40x4.
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****Damage increased from +0 to +3.
****Damage increased from +0 to +3.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|3.775 > 3.275|0.5}}.
****Firerate changed from <abbr title="-1">4.025 > 3.025</abbr> to <abbr title="0.5">3.775 > 3.275</abbr>.
***'''Level 2'''
***'''Level 2'''
****Damage increased from +12 to +13.
****Damage increased from +12 to +13.
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****Damage increased from +31 to +32.
****Damage increased from +31 to +32.
****Range increased from +3 to +5.
****Range increased from +3 to +5.
****Firerate changed from 3.025 to {{Tooltip|3.275 > 3.025|-0.25}}.
****Firerate changed from 3.025 to <abbr title="-0.25">3.275 > 3.025</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|12,000}} to {{Money|10,000}}.
****Cost decreased from {{Money|12,000}} to {{Money|10,000}}.
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****Cost decreased from {{Money|400}} to {{Money|300}}.
****Cost decreased from {{Money|400}} to {{Money|300}}.
****Damage decreased from +3 to +0.
****Damage decreased from +3 to +0.
****Firerate changed from {{Tooltip|3.757 > 3.275|-0.5}} to {{Tooltip|4.025 > 3.275|-0.75}}.
****Firerate changed from <abbr title="-0.5">3.757 > 3.275</abbr> to <abbr title="-0.75">4.025 > 3.275</abbr>.
***'''Level 2'''
***'''Level 2'''
****Explosion radius changed from 6 > 7.5 to 5.5 > 7.
****Explosion radius changed from 6 > 7.5 to 5.5 > 7.
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****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Damage decreased from +32 to +25.
****Damage decreased from +32 to +25.
****Firerate changed from {{Tooltip|3.275 > 3.025|-0.25}} to 3.275.
****Firerate changed from <abbr title="-0.25">3.275 > 3.025</abbr> to 3.275.
****Explosion radius changed from 7.5 > 8.5 to 7 > 8.
****Explosion radius changed from 7.5 > 8.5 to 7 > 8.
***'''Level 4'''
***'''Level 4'''
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***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|325}} to {{Money|500}}.
****Cost increased from {{Money|325}} to {{Money|500}}.
****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|4.025 > 2.775|-1.25}}.
****Firerate changed from <abbr title="-1">4.025 > 3.025</abbr> to <abbr title="-1.25">4.025 > 2.775</abbr>.
****Range increased from +0 to +3.
****Range increased from +0 to +3.
***'''Level 2'''
***'''Level 2'''
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*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|316}} to {{Robux|395}}.
**Gamepass price increased from {{Robux|316}} to {{Robux|395}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 4.025 to 4.
****Now displays its [[Stun Immunity]].
***'''Level 1'''
****Firerate changed from {{Tooltip|4.025 > 2.775|-1.25}} to {{Tooltip|4 > 2.75|-1.25}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 4.025 to 4.
***'''Level 1'''
****Firerate changed from {{Tooltip|4.025 > 3.275|-1.25}} to {{Tooltip|4 > 3.25|-1.25}}.
*'''19 June 2026''' - [[v2.1.0]]
**Placement limit increased from 3 to 4 in regular modes.
**Statistical changes (Regular):
***'''Level 4'''
***Cost decreased from {{Money|19,000}} to {{Money|13,500}}.
***Damage decreased from +50 to +35.
***'''Level 5'''
***Cost decreased from {{Money|35,500}} to {{Money|30,000}}.
***Damage decreased from +165 to +135.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|300}}.
***{{Bug}} Gift price has not changed.
}}
}}


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