Mystery: Difference between revisions

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imported>Superhandsome4950
i removed "depending on the mode and waves" from modern ability.
 
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{{RemovedSandboxOnly|date = 5th of June 2026}}
{{EnemyTabs}}
{{For|other [[Mystery (Disambiguation)|Mystery]] enemies}}
{{ZombieLegacy
{{Zombie
|image1modern_image = <tabber>
|-|NormalAnimation 1 = [[File:Mystery6VoidMystery1.png]]
|-|Animation 2 = [[File: VoidMystery2.png]]
|-|Animation 3 = [[File: VoidMystery3.png]]
</tabber>
|legacy_image = <tabber>
|-|Regular = [[File:Mystery6.png]]
|-|Enemies Beta = [[File:EnemiesBetaMystery.png]]
</tabber>
|mode_appearance = [[Legacy Molten Mode|{{Color|LegacyMoltenMode}}]]<br/>[[Golden Mode|{{Color|GoldenMode}}]]<br/>[[Legacy Fallen Mode|{{Color|LegacyFallenMode}}]]<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]]<br/>[[Voidcore Mode|{{Color|VoidcoreMode|Voidcore}}]]<br/>{{InfoboxContainer|Challenges|*[[Legion (Challenge)|Legion]]
*[[Juggernaut (Challenge)|Juggernaut]]}}{{InfoboxContainer|Events|*[[The Heights|SFOTH]]}}
|first_wave_appearance = 17 (Hardcore)<br/>16 (Legacy Molten, Golden & Legacy Fallen)
----
Originally:<br>[[Easy Mode|{{Color|EasyMode|Normal}}]]<br>[[Molten Mode|{{Color|LegacyMoltenMode|Molten}}]]<br>[[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Polluted Wasteland II|{{Color|NuclearMode}}]]
Originally:<br/>9 ([[The Heights]])
|first_wave_appearance = 17 (Hardcore)<br/>16 (Voidcore, Legacy Molten, Golden, Legacy Fallen & Challenges)
|base_hp = [[File:HealthIcon.png|20px|Health]]20 (Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]10 (Sandbox){{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]12 ([[Juggernaut (Challenge)|Juggernaut]])}}
----
|speed = [[File:SpeedIcon.png|20px|Speed]]Above Average (4)
Originally:<br>11 (Normal)<br>16 (Molten, Fallen & Nuclear)<br>9 ([[The Heights]])
|cash = {{Money|5}} on death
|base_hp = [[File:HealthIcon.png|20px|Health]]80 (Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]260 (Voidcore)<br/>[[File:HealthIcon.png|20px|Health]]100 (Sandbox){{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]12 ([[Juggernaut (Challenge)|Juggernaut]])}}
|spawned_by = *[[Grave Digger (Legacy)|Grave Digger]] (Legacy version, Hardcore only)
|speed = 5
*[[Mystery Summoner]] (Formerly)
|cash = {{Money|40}} on death (Hardcore)<br/>{{Money|100}} on death (Voidcore)
*[[Summoner Boss]]
|spawned_by = [[Void Reaper]]
*[[Necromancer Boss]]
*[[Void Reaver (Legacy)|Void Reaver]]
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)
|immunity = None
|ability1 = '''{{WikiAb|Spawn}}''' - Upon death, spawns into a random enemy depending on the mode and wave.
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]20 (Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]10 (Sandbox){{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]12 ([[Juggernaut (Challenge)|Juggernaut]])}}
|legacy_speed = 4
|legacy_cash = {{Money|5}} on death
|legacy_spawned_by = *[[Mystery Summoner]] (Formerly)
*[[Summoner Boss]]
*[[Void Reaver (Legacy)|Void Reaver]]
|legacy_hidden = No
|legacy_fly = No
|legacy_ghost = No
|legacy_lead = No
|legacy_immunity = None
|legacy_ability1 = '''{{WikiAb|Spawn}}''' - Upon death, spawns into a random enemy depending on the mode and wave.
}}
{{QuoteContainer|<tabber>
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{{QuoteBox|Here come mystery zombies!<br/>They'll turn into a random enemy when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 (Formerly, [[Legacy Molten Mode|Legacy Molten]])<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly [[Easy Mode|Normal]])}}
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Legacy Fallen Mode|Legacy Fallen]])}}
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Hardcore Mode|Hardcore]])}}
|-|Translated =
{{QuoteBox|He died miraculously!<br/>When they die, they turn into zombies! what they have|[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Translated#Dialogue|Translated Molten]]<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly [[Translated#Dialogue|Translated Normal]])<br/> ([[Translated#Dialogue|Translated Molten]])}}
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{{QuoteBox|Hewe come mystewy enemies! ε<nowiki>=</nowiki>ε<nowiki>=</nowiki>(っ*´□`)っ<br/>They'ww tuwn into a wandom enemy when kiwwed! I wondew what's inside them? |[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[April Fools 2022#Narration|April Fools 2022 Fallen]])}}
{{QuoteBox|Hewe come mystewy enemies! ε<nowiki>=</nowiki>ε<nowiki>=</nowiki>(っ*´□`)っ<br/>TThey'ww tuwn into a wandom enemy when kiwwed, I wondew what's inside them? |[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[April Fools 2022#Narration|April Fools 2022 Hardcore]])}}
|-|Version 2 =
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 (Formerly, [[Hardcore Mode|Hardcore]])}}
|-|Version 1 =
{{QuoteBox|Still alive???<br/>Incoming mysterious enemies!|Beginning of Wave 11 (Pre-Overhaul, [[Easy Mode|Beginner's]])<br/>Beginning of Wave 16 (Pre-Overhaul, [[Molten Mode|Molten]], [[Golden Mode|Golden]] & [[Fallen Mode|Fallen]])}}
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__TOC__
==Description==
The '''Mystery''' is a fast, weak [[Enemies|enemy]] that spawns another enemy upon its death. The enemy spawned depends on mode and wave, making the '''Mystery''' a potentially very dangerous enemy, especially if the player is unlucky and comes unprepared.
 
This appears primarily appears in [[Hardcore Mode|Hardcore]] modeand [[Voidcore Mode|Voidcore]] modes, and in some [[Sandbox Mode|Sandbox]] mode exclusive modes, these being [[Legacy Molten Mode|Legacy Molten]] mode, [[Legacy Fallen Mode|Legacy Fallen]] mode and [[Golden Mode|Golden]] mode. They also appeared in [[The Heights]] during the [[SFOTH Event]].
 
The '''Mystery''' can be spawned by the [[Void Reaper]].
The '''Mystery''' can be spawned by the [[Grave Digger (Legacy)|Grave Digger]] ([[Hardcore Mode|Hardcore]] only), [[Mystery Summoner]], [[Summoner Boss]], [[Necromancer Boss]] and [[Void Reaver (Legacy)|Void Reaver]]. If the [[Enemies Beta]] modifier is active, these enemies will instead spawn the [[Breaker2]].
 
==Logbook Description==
The '''Mystery''' is replaced by the [[Breaker2]] in any map with the [[Enemies Beta]] modifier active.
"''The Mystery is still a mystery. It seems they have not decided upon what they wanted to become and instead choose to wander the Void. They like to watch from a distance, studying everyone from a distance. It’s not sure what it wants to become but perhaps they are window-shopping for a new identity. They have been seen trying to lure others into the darkness and if that happens, only one of them returns.''"
 
==Appearance==
{{Tabber
|Modern
|The '''Mystery''' is an entity made out of stone with a question mark on their torso. It has three walking animations it can choose from.
|Legacy
|{{Tabber
|Current
|The legacy '''Mystery''' is a translucent glass green humanoid with a glowing orange question mark on its torso. It is faceless and small green question marks are emitted from its torso when it is killed.
|Enemies Beta
|The [[Enemies Beta]] version of the '''Mystery''' had a pastel light green skin color, with its torso and legs being a darker shade of green with a plaid stitch mark pattern on them. It also had a desaturated yellowish-orange question mark on its chest.
|Version 3
|The third version of the legacy '''Mystery''' is similar to the current version, except it had a drooling zombie face and did not emit green question marks upon death.
|Version 2
|The second version of the legacy '''Mystery''' is similar to the third version, except it was more translucent, and its skin color was a lighter shade of green. Its question mark did not glow either and had a vibrant orange color.
|Version 1
|The first version of the legacy '''Mystery''' is similar to the second version, except it was blue.
}}
}}
 
==Enemy Spawned==
{{Tabber
The '''Mystery''' is able to spawn more [[enemies]] after its debut. ''Italic'' names can be spawned from the '''Mystery's''' debut.
|Modern
|The '''Mystery''' summons in one enemy on death. These are:
*[[Balloon]] (20% chance)
*[[Hefty]] (30% chance)
*[[Phantom]] (50% chance)
|Legacy
|The '''Mystery''' is able to spawn more [[enemies]] after its debut. ''Italic'' names can be spawned from the '''Mystery's''' debut.
{{scroll|text =
===Easy===
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*[[Hazard]] (from wave 29)
*[[Error]] (from wave 37)
}}
 
===Hardcore===
*''[[Abnormal]]''
*''[[Quick]]''
*''[[Hefty]]''
*''[[Invisible]]''
*''[[Balloon]]''
*''[[Lead]]''
*''[[Lead Boss]]''
*[[Lava]] (from wave 38)
*[[Lead Balloon]] (from wave 40)
*[[Error]] (from wave 43)
*[[Circuit (Hardcore)|Circuit]] (from wave 44)
*[[Soul]] (from wave 46)
}}
 
==Strategy==
*High DPS towers like the [[Accelerator]], [[Engineer]], [[Minigunner]] or [[Crook Boss]] are sufficient at dealing with the '''Mystery''', though as it can spawn the [[Phantom]] and [[Balloon]], it is required to have towers with hidden and flying detection to deal with its spawns.
*The greatest danger mid-game '''Mysteries''' pose is the off chance that many high-health enemies spawn from a horde of them.
**Weaker enemies that spawn, like [[Abnormal]]s, [[Quick]]s or [[Hefty|Hefties]], are easy to deal with by the time '''Mysteries''' debut and are not a cause for concern.
**Stronger enemies like the [[Lead Boss]] are the main threats when dealing with mid-game '''Mysteries'''; most defenses are only strong enough to deal with a few of them. As '''Mysteries''' are random with their spawns, spikes in enemy count and health are sudden and unforeseen and can easily overwhelm the defense.
***These moments are the worst-case scenario and do not always happen, though it is usually better to be prepared for such situations.
***Alternatively, you could play on maps with the [[Enemies Beta]] modifier active, which replaces the '''Mystery''' with the [[Breaker2]], completely eliminating these possibilities.
*Due to the nature of mid-game '''Mysteries''', lots of defense should be prepared to deal with the worst-case scenario.
**Fairly cheap high-DPS towers like the [[Minigunner]] are very useful.
**Strong mid-game towers like the [[Golden Crook Boss]] or [[Militant]] are effective, though weaker ones like the [[Scout]] may falter.
**As '''Mysteries''' and their spawns come in hordes, towers that can deal damage to multiple enemies like the [[Shotgunner]], [[Pyromancer]], [[Gladiator]] and [[Demoman]] are effective.
**The [[Military Base]] is quite good against '''Mysteries'''. The [[Tank (Unit)|Tank]] and [[Railgun Tank]] are particularly effective with their high health and splash damage capabilities.
**Extra hidden defense should also be considered, especially if the past waves of [[Invisible]]s have proved troublesome.
*Later on in the game, '''Mysteries''' are able to spawn other enemies, some of which may be threatening.
**The [[Circuit (Hardcore)|Circuit]] from [[Hardcore Mode|Hardcore]] mode is the most troublesome. It should be killed before it is able to speed up other enemies, which is usually doable with enough DPS. High-DPS towers like the [[Accelerator]] paired with support towers like the [[Commander]] should do the trick.
*Be aware that you do not earn any cash from damaging enemies that the '''Mystery''' spawns in every mode.
*The enemies that spawn from the '''Mystery''' do not need to be killed for wave progression to occur.
**If you are speedrunning a map, you should focus on killing the '''Mysteries''' first by setting your towers' targeting to ''Weakest'' before moving onto the enemies that spawn.
***Be aware that if you get a lot of high-health enemies, like the [[Lead Boss]], they may outrun your towers if you switch target settings.
****Using towers that can hit multiple enemies can remedy this. The [[Gladiator]] is particularly good here.
*The [[Frost Blaster]], [[Sledger]] and [[Electroshocker]] are the best stalling towers against '''Mysteries''' as they can hit multiple enemies at once, though others like the [[Toxic Gunner]] are still viable.
*If there are some '''Mysteries''' at the end of the map, do not kill them, as they may spawn high-health enemies, severely reducing your base health or even killing you.
 
==Gallery==
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{{GalleryHeader|Miscellaneous}}
<gallery>
IndexMysteryModernMysteryIconIG.png|'''Mystery''' on its [[Index]] icon.
IndexMystery.png|Legacy '''Mystery''' on its [[Index]] icon.
</gallery>
}}
 
==Trivia==
*TheAlthough the '''Mystery''', alongside its stronger counterpart, the [[Mystery Boss]], havehas been slowly phased out ofand allreplaced modesin andmost replacedmodes by [[Breaker2]]the andbreakers [[Breaker4]].to Theyprevent nowRNG, onlythey appearwere inkept for the [[Hardcore Mode|Hardcore]], if the map does not haveand [[EnemiesVoidcore BetaMode|Voidcore]] modes.
**Despite this, enemies like the '''Mystery''' have not been fully phased out. Certain new [[events]] and [[gamemodes]] contained enemies which functioned similarly to '''Mysteries''', these being the [[Enigma (Nil Zone)|Enigma]], [[Frost Mystery]] from [[Operation I.C.E Event]] and the [[Mega Frost Mystery]].
*The appearance of the '''Mystery''' was originally based on the [[w:c:roblox-tower-battles:Mystery|Mystery]] from ''Tower Battles''.
*When the [[Super Mystery]], [[Ultra Mystery]] and [[Uber Mystery]] were in the game, the '''Mystery''' was the only mystery enemy not to have glowing eyes.
*Prior to the [[Overhaul v1.0|Overhaul Update]], in regular [[Fallen Mode|Fallen]] mode, the '''Mystery''' could spawn the [[Rusher (Polluted Wasteland)|Rusher]], even though it is a [[Polluted Wasteland]] enemy and did not appear naturally in regular [[Fallen Mode|Fallen]] mode.
*The '''Mystery''' and [[Mystery Boss]] can learn to spawn new enemies even before its first wave appearance.
*The question mark on the '''Mystery''' is a re-textured version of the {{RLinkC|1028826|Question Mark}} accessory from the Roblox catalog.
*The modern '''Mystery''' is unaffected by enemy appearance [[modifiers]], such as [[Talk Like a Pirate Day]].
*Prior to the [[v1.1.0|Entity System Update]], '''Mysteries''' summoned from the [[Summoner Boss]] could be stuck in the air.
*As the '''Mystery''' is always replaced by the [[Breaker2]] with [[Enemies Beta]] active, it is currently impossible to see the [[Enemies Beta]] appearance of the '''Mystery''' in regular gameplay.
**There is however a way to bypass this. In [[Sandbox Mode|Sandbox]] mode, if an enemy has an [[Enemies Beta]] appearance, the [[Boss]] health bar will use that model. Therefore, it is possible to see the [[Enemies Beta]] [[Mystery]] by spawning it in as a [[Boss]].
***This only makes it use the model in the health bar. The actual enemy will still use its base appearance.
***Other enemies, like the [[Tank]] or [[Giant Boss]] are also affected by this.
**It was possible to see it on [[Polluted Wasteland II]] before the [[V1.4.2|Halloween 2022 Update]].
 
==Update History==
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***New enemies it spawns:
****Fallen mode: [[Shadow]]
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead (Legacy Enemy)|Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]].
***Enemies it no longer spawns:
****Fallen mode: [[Ninja]]
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**'''Mystery''' now appears in [[Golden Mode|Golden]] mode, [[Legacy Fallen Mode|Legacy Fallen]] mode and [[Legacy Molten Mode|Legacy Fallen]] mode, if activated through [[Sandbox Mode|Sandbox]] mode.
*'''19 February 2025''' - [[v1.54.0]]
**No longer appears in [[Polluted Wastelands II]], as it has been replaced by the [[Breaker2]].
*'''30 April 2025''' - [[v1.63.0]]
**{{Bug}} '''Mystery''' no longer uses the death sound effect.
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**No longer appears in public rotation of [[Challenge Maps]], as they exclusively appear within [[Sandbox Mode|Sandbox]] mode.
*'''5 June 2026''' - [[v2.0.0]]
**Modern version added.
**No longer appears in [[Hardcore Mode|Hardcore]] mode.
***Appearance changed.
***Has 80 health in [[Hardcore Mode|Hardcore]] mode.
***Has 260 health in [[Voidcore Mode|Voidcore]] mode.
***Summons are now set and do not change with waves like its legacy version.
***Now gives {{Money|40}} on death in [[Hardcore Mode|Hardcore]] mode.
***Now gives {{Money|100}} on death in [[Voidcore Mode|Voidcore]] mode.
**[[Logbooks|Logbook]] description added.
}}
 
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{{Golden|[[Shadow]]|Wave 13|Mystery|Wave 16|[[Golden]]|Wave 20}}
{{LegacyFallen|[[Shadow]]|Wave 13|Mystery|Wave 16|[[Dark Necromancer]]|Wave 19}}
{{Hardcore|[[LeadElite BossLead]]|Wave 16|Mystery|Wave 17|[[Mega SlowBlighted]]|Wave 19}}
{{Voidcore|[[Elite Lead]]|Wave 15|Mystery|Wave 16|[[Blighted]]|Wave 18}}
{{TheHeights|[[Crystalite]]|Wave 8|Mystery|Wave 9|[[Brute (The Heights)|Brute]]|Wave 10}}
{{Easy|[[Hidden]]|Wave 10|Mystery|Wave 13|[[Necromancer (Legacy Enemy)|Necromancer]]|Wave 14}}