Necromancer (Modern Enemy): Difference between revisions
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|title1 = Necromancer
|image1 = NecromancerModern.png
|mode_appearance = [[Easy Mode|{{
*[[Radio Silence]]
*[[Off The Rails]]
*[[Derailed]]
*[[Rock Bottom]]
*[[Surface Tension]]
*[[Lights Out]]}}
{{InfoboxContainer|Challenges|*[[Juggernaut (Challenge)|Juggernaut]]
*[[Jailed Towers (Challenge)|Jailed Towers]]
*[[Enemies Beta|β -]] [[Legion (Challenge)|Legion]]
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*[[Sk8 P4rk|The Takeover (Pro)]]
*[[Nil Zone|Halloween 2025 Live Event]]}}
|first_wave_appearance = 13 (Basic Arena PVP)<br/>15 (Casual)<br/>14 (Molten Area PVP)<br/>12 (Easy, Headache Headquarters & Challenge Trials)<br/>16 (Western)<br/>10 (Nuclear)▼
----
Originally:<br>[[Intermediate Mode|{{Color|IntermediateMode}}]]<br>[[Enemies Beta|β -]] [[Molten Mode|{{Color|LegacyMoltenMode|Molten}}]]<br>[[Enemies Beta|β -]] [[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[PVP Test|{{Color|PVP|PVP Test}}]]
Originally:<br/>7 ([[Classic Candy Cane Lane]], [[Classic Forest Camp]], [[Classic Island Chaos]], [[Classic Castle]] & [[Nil Zone]])<br/>8 ([[Classic Winter]])<br/>6 (The Takeover Noob)<br/>9 (The Takeover Pro)▼
▲|first_wave_appearance = 13 (Basic Arena PVP)<br/>
|base_hp = [[File:HealthIcon.png|20px|Health]]360 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]450 (Casual)<br/>[[File:HealthIcon.png|20px|Health]]1,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]1,350 (Western)<br/>[[File:HealthIcon.png|20px|Health]]1,500 (Nuclear)<br/>[[File:HealthIcon.png|20px|Health]]1,200 (Headache Headquarters)<br/>[[File:HealthIcon.png|20px|Health]]400 (Basic Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]500 (Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]600 (Sandbox)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]400 ([[Boss Rush]])}}▼
----
▲Originally:<br
▲|base_hp = [[File:HealthIcon.png|20px|Health]]360 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]
*[[File:HealthIcon.png|20px|Health]]300 ([[Radio Silence]])
*[[File:HealthIcon.png|20px|Health]]800 ([[Off The Rails]])
*[[File:HealthIcon.png|20px|Health]]700 ([[Derailed]])
*[[File:HealthIcon.png|20px|Health]]600 ([[Rock Bottom]])
*[[File:HealthIcon.png|20px|Health]]1,000 ([[Surface Tension]])
*[[File:HealthIcon.png|20px|Health]]1,800 ([[Lights Out]])}}
{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]400 ([[Boss Rush]])}}
|speed = [[File:SpeedIcon.png|20px|Speed]]Below Average (2.8)<br/>[[File:SpeedIcon.png|20px|Speed]]Average (3.25, Summoner version)
|cash = {{Money|198}} every 33% health (Easy)<br/>{{Money|248}}
*{{Money|1,980}} every 33% health ([[Radio Silence]])
*{{Money|248}} every 33% health ([[Off The Rails]])
*{{Money|330}} every 33% health ([[Derailed]])
*{{Money|396}} every 33% health ([[Rock Bottom]] & [[Surface Tension]])
*{{Money|495}} every 33% health ([[Lights Out]])}}
|spawned_by = *[[Nuclear Monster]]
*[[Conjurer]]
|hidden =
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Stun}} (Variable)<br/>{{Attr|Freeze}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)<br/>{{BossList|Default|Ref = <ref>Only the first '''Necromancer''' spawned in [[Easy Mode|Easy]] and [[Casual Mode|Casual]] mode is a [[Boss]].</ref>}}
|ability1 = '''{{WikiAb|Summon}}''' - Slams its staff into the ground, creating purple smoke and summoning five [[Skeleton]]s ([[Brick Man|Brick Men]] in [[Headache Headquarters]]). Some summons can be [[Hidden (Attribute)|Hidden]], though the Summoner version does not do that.
|ability1_cooldown = 14
|ability1_starting_cooldown = 3
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{{QuoteContainer|<tabber>
|-|Current =
{{QuoteBox|
{{QuoteBox|
{{QuoteBox|There's a necromancer nearby!<br/>I'm getting a bad feeling about this!|[[Commander (Narrator)|Commander]] dialogue on Wave 12 ([[Challenge Trials]])}}
|-|The Takeover Event =
{{QuoteBox|Watch out for Necromancers and make sure to shoot their minions in the face.<br/>Then shoot them again!|audio = Sk8P4rkNoobWave7.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 7 ([[The Takeover Event]], Noob)}}
{{QuoteBox|Hey! I think they're finally gone-!.<br/>Ah...Nope. Still coming.|audio = Sk8P4rkProWave9.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 9 ([[The Takeover Event]], Pro)}}
|-|Version 2 =
{{QuoteBox|A Necromancer is beginning to reanimate the corpses to fight once more!<br/>Take them out first before their minions overwhelms{{sic}} you!|[[Commander (Narrator)|Commander]] dialogue on Wave 15 (Formerly, [[Casual Mode|Casual]])}}
|-|Version 1 =
{{QuoteBox|Looks like the zombie horde is "summoning" a Necromancer.<br/>Don't let them get the chance to raise even more zombies!|[[Commander (Narrator)|Commander]] dialogue on Wave 19 (Formerly, [[Molten Mode|Molten]])<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 13 (Formerly, [[Easy Mode|Normal]])}}
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__TOC__
==Description==
The '''Necromancer''' is a summoner enemy that appears
The '''Necromancer''' originally was added as an enemy internally called ''Summoner'' with the display name of ''Necromancer'', though on the 24th of February 2024, a new modern version of the legacy [[Necromancer (Legacy Enemy)|Necromancer]] would be added, which would be identical to the ''Summoner'' in terms of design, while also being quite similar in its statistics and ability. The ''Summoner'' variant is now rarely used, as it has been slowly replaced by the ''Necromancer'' variant in all new modes. Only sometimes [[Challenge Maps]] have it still appear. Both of these enemies, despite technically being different enemies, will be listed as one enemy due them being quite similar and serving the same purpose.<!--If people want this, it can be separated into two pages-->
In any [[Challenge Maps|Challenge Map]] mode that has the [[Dark Necromancer]] and the [[Enemies Beta]] modifier active, the '''Necromancer''' replaces the [[Dark Necromancer]]. The '''Necromancer''' can be spawned by the [[Nuclear Monster]] with its ''Nuclear Summon'' ability and can be spawned by the [[Conjurer]] with its ''
The '''Necromancer''' also appeared in [[The Classic Event]], [[Tower Defense Simulator x PLS DONATE Event]] and [[The Takeover Event]].
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**Killing the '''Necromancer''' before it can summon any [[Skeleton]]s is recommended.
**Early game towers like the [[Soldier]], [[Ace Pilot]], [[Militant]], [[Brawler]] or [[Golden Scout]] can take care of the '''Necromancer''' quite quickly.
**High DPS towers like the [[Minigunner]], [[Crook Boss]] and [[Accelerator]] can be prepared specifically for this enemy if early game towers are not enough, with use of the [[Farm]] to get them as they may be quite expensive.
***Do note that the [[Accelerator]], if locked onto the '''Necromancer''' or other strong enemies, will ignore the [[Skeleton]]s the '''Necromancer''' summons until the targeted enemy is defeated or leaves its range.
***The [[Ranger]] and [[Sniper]] struggle against the hordes of [[Skeleton]]s the '''Necromancer''' summons due to their slow firerate. They can be set to ''Strongest'' to target and kill the '''Necromancer''' while other towers take care of the [[Skeleton]]s.
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Swarmer Rework - Tower Defense Simulator|'''Necromancer''' on a promotional video.
Assassin Tower Trailer - Tower Defense Simulator|'''Necromancer''' on a promotional video.
Boomerang Tower - Tower Defense Simulator|'''Necromancer''' on a promotional video.
</gallery>
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Summer Battlepass - Tower Defense Simulator|'''Necromancer''' in the game trailer.
Medic & Turret Update Trailer - Tower Defense Simulator|'''Necromancer''' in the game trailer.
Spring Battlepass 2026 - Tower Defense Simulator|'''Necromancer''' in the game trailer.
</gallery>
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**However, this is not the case in [[Easy Mode|Easy]] mode. In that mode, the [[Skeleton]]s are properly called "''Necromancer's Skeleton''".
**The '''Necromancer''' is also instead referred to as a "''Summoner''" when it is mentioned in the [[v1.4.2|Halloween 2022 Update]]'s update log.
*The '''Necromancer''' was the only enemy in [[Headache Headquarters]] that
**However, the [[Skeleton]]s it would usually summon
==Update History==
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*'''1 April 2026''' - [[v1.86.0|v1.86.5a]]
**'''Necromancer''' now appears in [[Headache Headquarters]] as part of [[April Fools 2025 Event]].
*'''
**'''Necromancer''' no longer appears in [[Headache Headquarters]].
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**First wave appearance changed from 15 to 14 in [[Casual Mode|Casual]] mode.
**Health increased from 450 to 750 in [[Casual Mode|Casual]] mode.
**Cash given increased from {{Money|198}} to {{Money|248}} every 33% health in [[Casual Mode|Casual]] mode.
*'''17 July 2026''' - [[v2.3.0]]
**{{Bugfix}} Cash given increased from {{Money|3}} to {{Money|281}} every 33% health lost in [[Challenge Trials]].
*'''31 July 2026''' - [[v2.4.0]]
**Now appears in [[Breach Protocol]], [[Radio Silence]] and [[Off The Rails]].
***Has 150 health in [[Breach Protocol]].
***Has 300 health in [[Radio Silence]].
***Has 800 health in [[Off The Rails]].
***Gives {{Money|2}} every 33% health lost in [[Breach Protocol]].
***Gives {{Money|1,980}} every 33% health lost in [[Radio Silence]].
***Gives {{Money|248}} every 33% health lost in [[Off The Rails]].
*'''7 August 2026''' - [[v2.5.0]]
**Now appears in [[Derailed]], [[Rock Bottom]], [[Surface Tension]] and [[Lights Out]].
***Has 700 health in [[Derailed]].
***Has 600 health in [[Rock Bottom]].
***Has 1,000 health in [[Surface Tension]].
***Has 1,800 health in [[Lights Out]].
***Gives {{Money|330}} every 33% health lost in [[Derailed]].
***Gives {{Money|396}} every 33% health lost in [[Rock Bottom]] and [[Surface Tension]].
***Gives {{Money|495}} every 33% health lost in [[Lights Out]].
}}
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{{Beginners|[[Breaker2]]|Wave 10|Necromancer|Wave 12|[[Armored]]|Wave 13}}
{{Casual|[[
{{ChallengeTrials|[[Armored]]|Wave 11|Necromancer|Wave 12|[[Bolt]]|Wave 13}}
{{PollutedWasteland|[[Lurker]]|Wave 9|Necromancer|Wave 10|[[Toxic]]|Wave 11}}
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{{DISPLAYTITLE:Necromancer}}
[[Category:Mid-Game]]
[[Category:Bosses]]
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