Necromancer (Modern Enemy): Difference between revisions

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|title1 = Necromancer
|image1 = NecromancerModern.png
|mode_appearance = [[Easy Mode|{{ColourColor|EasyMode}}]]<br/>[[Casual Mode|{{ColourColor|CasualMode}}]]<br/>[[Challenge Trials|{{ColourColor|TrialMode}}]]<br/>[[Polluted Wasteland II|{{ColourColor|NuclearMode}}]]<br/>[[Badlands II|{{ColourColor|WesternMode}}]]<br/>[[PVP|{{ColourColor|BasicArena}}]]<br/>[[PVP|{{ColourColor|MoltenArena}}]]<br/>{{InfoboxContainer|Challenges[[Story Mode|Story]] Missions|*[[JuggernautBreach (Challenge)|JuggernautProtocol]]
*[[Radio Silence]]
*[[Off The Rails]]
*[[Derailed]]
*[[Rock Bottom]]
*[[Surface Tension]]
*[[Lights Out]]}}
{{InfoboxContainer|Challenges|*[[Juggernaut (Challenge)|Juggernaut]]
*[[Jailed Towers (Challenge)|Jailed Towers]]
*[[Enemies Beta|β -]] [[Legion (Challenge)|Legion]]
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*[[Sk8 P4rk|The Takeover (Pro)]]
*[[Nil Zone|Halloween 2025 Live Event]]}}
|first_wave_appearance = 13 (Basic Arena PVP)<br/>15 (Casual)<br/>14 (Molten Area PVP)<br/>12 (Easy & Challenge Trials)<br/>16 (Western)<br/>10 (Nuclear)
----
Originally:<br>[[Intermediate Mode|{{Color|IntermediateMode}}]]<br>[[Enemies Beta|β -]] [[Molten Mode|{{Color|LegacyMoltenMode|Molten}}]]<br>[[Enemies Beta|β -]] [[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[PVP Test|{{Color|PVP|PVP Test}}]]
Originally:<br/>7 ([[Classic Candy Cane Lane]], [[Classic Forest Camp]], [[Classic Island Chaos]], [[Classic Castle]] & [[Nil Zone]])<br/>8 ([[Classic Winter]])<br/>6 (The Takeover Noob)<br/>9 (The Takeover Pro)
|first_wave_appearance = 13 (Basic Arena PVP)<br/>1514 (Casual)<br/>14 (& Molten Area PVP)<br/>12 (Easy & Challenge Trials)<br/>16 (Western)<br/>10 (Nuclear)
|base_hp = [[File:HealthIcon.png|20px|Health]]360 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]450 (Casual)<br/>[[File:HealthIcon.png|20px|Health]]1,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]1,350 (Western)<br/>[[File:HealthIcon.png|20px|Health]]1,500 (Nuclear)<br/>[[File:HealthIcon.png|20px|Health]]400 (Basic Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]500 (Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]600 (Sandbox)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]400 ([[Boss Rush]])}}
----
Originally:<br/>19 (β-Molten & β-Fallen)<br>13 (Low Rank PVP Test)<br>14 (Intermediate & Mid Rank PVP Test)<br>7 ([[Classic Candy Cane Lane]], [[Classic Forest Camp]], [[Classic Island Chaos]], [[Classic Castle]] & [[Nil Zone]])<br/>8 ([[Classic Winter]])<br/>6 (The Takeover Noob)<br/>9 (The Takeover Pro)
|base_hp = [[File:HealthIcon.png|20px|Health]]360 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]450750 (Casual)<br/>[[File:HealthIcon.png|20px|Health]]1,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]1,350 (Western)<br/>[[File:HealthIcon.png|20px|Health]]1,500 (Nuclear)<br/>[[File:HealthIcon.png|20px|Health]]400 (Basic Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]500 (Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]600 (Sandbox)<br/>{{InfoboxContainer|Challenges[[Story Mode|Story]] Missions|*[[File:HealthIcon.png|20px|Health]]400150 ([[BossBreach RushProtocol]])}}
*[[File:HealthIcon.png|20px|Health]]300 ([[Radio Silence]])
*[[File:HealthIcon.png|20px|Health]]800 ([[Off The Rails]])
*[[File:HealthIcon.png|20px|Health]]700 ([[Derailed]])
*[[File:HealthIcon.png|20px|Health]]600 ([[Rock Bottom]])
*[[File:HealthIcon.png|20px|Health]]1,000 ([[Surface Tension]])
*[[File:HealthIcon.png|20px|Health]]1,800 ([[Lights Out]])}}
{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]400 ([[Boss Rush]])}}
|speed = [[File:SpeedIcon.png|20px|Speed]]Below Average (2.8)<br/>[[File:SpeedIcon.png|20px|Speed]]Average (3.25, Summoner version)
|cash = {{Money|198}} every 33% health (Easy)<br/>{{Money|248}} &every 33% health (Casual)<br/>{{Money|281}} every 33% health (Challenge Trials)<br/>{{Money|400}} every 33% health (Western)<br/>{{Money|1,155}} every 33% health (Nuclear)<br/>{{Money|2}} every 33% health (Default)<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*{{Money|2}} every 33% health ([[Breach Protocol]])
*{{Money|1,980}} every 33% health ([[Radio Silence]])
*{{Money|248}} every 33% health ([[Off The Rails]])
*{{Money|330}} every 33% health ([[Derailed]])
*{{Money|396}} every 33% health ([[Rock Bottom]] & [[Surface Tension]])
*{{Money|495}} every 33% health ([[Lights Out]])}}
|spawned_by = *[[Nuclear Monster]]
*[[Conjurer]]
|hidden = No{{Attr|Hidden|Variable}}
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Stun}} (Variable)<br/>{{Attr|Freeze}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)<br/>{{BossList|Default|Ref = <ref>Only the first '''Necromancer''' spawned in [[Easy Mode|Easy]] and [[Casual Mode|Casual]] mode is a [[Boss]].</ref>}}
|ability1 = '''{{WikiAb|Summon}}''' - Slams its staff into the ground, creating purple smoke and summoning five [[Skeleton]]s ([[Brick Man|Brick Men]] in [[Headache Headquarters]]). Some summons can be [[Hidden (Attribute)|Hidden]], though the Summoner version does not do that.
|ability1_cooldown = 14
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{{QuoteContainer|<tabber>
|-|Current =
{{QuoteBoxSeemsQuoteBox|Seems like the corpses attracted a Necromancer. They will raise the dead to make them... uh... less dead?<br/>You might want to try prioritizing them here.|[[Commander (Narrator)|Commander]] dialogue on Wave 12 ([[Easy Mode|Easy]])}}
{{QuoteBox|A Necromancer isspotted! beginningTake toit reanimateout thebefore corpsesit tocan fightsummon oncemore moreskeletons!<br/>Take|audio them= out first before their minions overwhelms{{sic}} you!CasualWave14-1.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 1514 ([[Casual Mode|Casual]])}}
{{QuoteBox|There's a necromancer nearby!<br/>I'm getting a bad feeling about this!|[[Commander (Narrator)|Commander]] dialogue on Wave 12 ([[Challenge Trials]])}}
|-|The Takeover Event =
{{QuoteBox|Watch out for Necromancers and make sure to shoot their minions in the face.<br/>Then shoot them again!|audio = Sk8P4rkNoobWave7.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 7 ([[The Takeover Event]], Noob)}}
{{QuoteBox|Hey! I think they're finally gone-!.<br/>Ah...Nope. Still coming.|audio = Sk8P4rkProWave9.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 9 ([[The Takeover Event]], Pro)}}
|-|Version 2 =
{{QuoteBox|A Necromancer is beginning to reanimate the corpses to fight once more!<br/>Take them out first before their minions overwhelms{{sic}} you!|[[Commander (Narrator)|Commander]] dialogue on Wave 15 (Formerly, [[Casual Mode|Casual]])}}
|-|Version 1 =
{{QuoteBox|Looks like the zombie horde is "summoning" a Necromancer.<br/>Don't let them get the chance to raise even more zombies!|[[Commander (Narrator)|Commander]] dialogue on Wave 19 (Formerly, [[Molten Mode|Molten]])<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 13 (Formerly, [[Easy Mode|Normal]])}}
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__TOC__
==Description==
The '''Necromancer''' is a summoner enemy that appears in any map with the [[Enemies Beta]] modifier active on Wave 19, in [[Easy Mode|Easy]] and, Basic Arena [[PVP]] modes on Wave 13, in [[Intermediate Mode|Intermediate]] and, Molten Arena [[PVP]] modes on Wave 14, in [[Casual Mode|Casual]] mode on Wave 15, in [[Challenge Trials]] on Wave 12, in [[Badlands II]] on Wave 16 and in [[Polluted Wasteland II]]. onIt Wavealso 10appears in the tutorial and first chapters of [[Story Mode|Story]] mode. It has high health and decent speed. It has one ability where it uses its staff to summon five [[Skeleton]]s, which may be [[Hidden (Attribute)|Hidden]]. [[Skeleton]]s were replaced by [[Brick Man|Brick Men]] in [[Headache Headquarters]] by the [[Brain Rot]] modifier.
 
The '''Necromancer''' originally was added as an enemy internally called ''Summoner'' with the display name of ''Necromancer'', though on the 24th of February 2024, a new modern version of the legacy [[Necromancer (Legacy Enemy)|Necromancer]] would be added, which would be identical to the ''Summoner'' in terms of design, while also being quite similar in its statistics and ability. The ''Summoner'' variant is now rarely used, as it has been slowly replaced by the ''Necromancer'' variant in all new modes. Only sometimes [[Challenge Maps]] have it still appear. Both of these enemies, despite technically being different enemies, will be listed as one enemy due them being quite similar and serving the same purpose.<!--If people want this, it can be separated into two pages-->
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Swarmer Rework - Tower Defense Simulator|'''Necromancer''' on a promotional video.
Assassin Tower Trailer - Tower Defense Simulator|'''Necromancer''' on a promotional video.
Boomerang Tower - Tower Defense Simulator|'''Necromancer''' on a promotional video.
</gallery>
 
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*'''8 April 2026''' - [[v1.88.0|v1.88.2a]]
**'''Necromancer''' no longer appears in [[Headache Headquarters]].
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**First wave appearance changed from 15 to 14 in [[Casual Mode|Casual]] mode.
**Health increased from 450 to 750 in [[Casual Mode|Casual]] mode.
**Cash given increased from {{Money|198}} to {{Money|248}} every 33% health in [[Casual Mode|Casual]] mode.
*'''17 July 2026''' - [[v2.3.0]]
**{{Bugfix}} Cash given increased from {{Money|3}} to {{Money|281}} every 33% health lost in [[Challenge Trials]].
*'''31 July 2026''' - [[v2.4.0]]
**Now appears in [[Breach Protocol]], [[Radio Silence]] and [[Off The Rails]].
***Has 150 health in [[Breach Protocol]].
***Has 300 health in [[Radio Silence]].
***Has 800 health in [[Off The Rails]].
***Gives {{Money|2}} every 33% health lost in [[Breach Protocol]].
***Gives {{Money|1,980}} every 33% health lost in [[Radio Silence]].
***Gives {{Money|248}} every 33% health lost in [[Off The Rails]].
*'''7 August 2026''' - [[v2.5.0]]
**Now appears in [[Derailed]], [[Rock Bottom]], [[Surface Tension]] and [[Lights Out]].
***Has 700 health in [[Derailed]].
***Has 600 health in [[Rock Bottom]].
***Has 1,000 health in [[Surface Tension]].
***Has 1,800 health in [[Lights Out]].
***Gives {{Money|330}} every 33% health lost in [[Derailed]].
***Gives {{Money|396}} every 33% health lost in [[Rock Bottom]] and [[Surface Tension]].
***Gives {{Money|495}} every 33% health lost in [[Lights Out]].
}}
 
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{{Beginners|[[Breaker2]]|Wave 10|Necromancer|Wave 12|[[Armored]]|Wave 13}}
{{Casual|[[Breaker2Armored]]|Wave 13|[[Skeleton]] & Necromancer|Wave 1514|[[Slow BossEnraged]]|Wave 16}}
{{ChallengeTrials|[[Armored]]|Wave 11|Necromancer|Wave 12|[[Bolt]]|Wave 13}}
{{PollutedWasteland|[[Lurker]]|Wave 9|Necromancer|Wave 10|[[Toxic]]|Wave 11}}
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{{DISPLAYTITLE:Necromancer}}
[[Category:Mid-Game]]
[[Category:Bosses]]