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{{RemovedSandboxOnly|date=5th of June 2026}} {{for|other uses of [[Necromancer (Disambiguation)|Necromancer]]}} {{Zombie |image1 = NecromancerBoss.png |mode_appearance = [[Sandbox Mode|Sandbox]] ---- Originally:<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]] |first_wave_appearance = 46 |base_hp = [[File:HealthIcon.png|20px|Health]]20,000 |speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2) |hidden = No |fly = No |ghost = No |lead = No |immunity = None |ability1 = '''{{WikiAb|Summon}}''' - Summons [[Mystery|Mysteries]] and [[Mystery Boss]]es from the ground. Currently, it can only be spawned in [[Sandbox Mode|Sandbox]] mode if the player has its [[Logbooks|Logbook]]. When the [[Enemies Beta]] modifier is active, it summons [[Breaker2]]s and [[Breaker4]]s instead. In all other modes, only spawns [[Normal]]s. }} __TOC__ ==Description== The '''Necromancer Boss''' was a high health summoner [[Enemies|enemy]] which only appeared in [[Hardcore Mode|Hardcore]] mode. Currently, it can only be spawned in [[Sandbox Mode|Sandbox]] mode if the player has the Sandbox Plus+ [[Gamepasses|gamepass]]. It behaves similar to the [[Mystery Summoner]] and [[Summoner Boss]], as it spawns [[Mystery|Mysteries]] and [[Mystery Boss]]es with its staff. With the [[Enemies Beta]] modifier active, it spawns [[Breaker2]]s and [[Breaker4]]s. However, this enemy spawns between 8-10 [[Mystery|Mysteries]]/[[Breaker2]]s and [[Mystery Boss]]es/[[Breaker4]]s, causing huge problems if left alone for too long. ==Appearance== The '''Necromancer Boss''' has reflective black skin. It wears a unique reflective purple fade cloak. Its torso and pants are also reflective purple fade. The '''Necromancer Boss''' wears a reflective white skull mask, and it has pink glowing eyes. It wears a reflective purple fade top hat with two small white horns on on the front. It also wields a spiked stone staff that emits purple flame at the end. When summoning [[enemies]], the flame emits purple particles. ==Strategy== This strategy refers to the state of the game while the '''Invisible''' still appeared in the [[Hardcore Mode|Hardcore]] mode. *Due to its high health and enemies it spawns, the '''Necromancer Boss''' must be dealt with as soon as possible. **If the '''Necromancer Boss''' is left alive for too long, it can create a huge army of [[Mystery|Mysteries]] and [[Mystery Boss]]es, or a huge army of [[Breaker2]]s and [[Breaker4]]s, so it is recommended to deal with the '''Necromancer Boss''' quickly. ***This is especially noticeable on long maps such as [[Marshlands]] and [[Four Seasons]]. **High DPS towers, such as the [[Ranger]] and [[Turret]] are recommended against the '''Necromancer Boss'''. ***[[Ranger]]s having their targeting set to ''Strongest'' can deal massive damage to the '''Necromancer Boss''', combined with the [[Commander]]'s ''Call to Arms'' ability. ****Do be aware of enemies like the [[Fallen Swordmaster]] distracting [[Ranger]]s if they are set to ''Strongest''. ***[[Turret]]s can deal with the [[enemies]] spawned from the boss, as its damage and firerate can defeat all of the enemies spawned. ****[[Minigunner]]s can also quickly deal with the summoned enemies. ***The [[Accelerator]] can lock onto the '''Necromancer Boss''', though summoned enemies from the '''Necromancer Boss''' can get past multiple [[Accelerator]]s. **The enemies spawned by the '''Necromancer Boss'''' minions may prove troublesome, such as the [[Circuit (Hardcore)|Circuit]] and the [[Speedy King (Legacy)|Speedy King]], which can speed up nearby enemies, leading to multiple fast enemies leaking through. ***You can play on a map with the [[Enemies Beta]] modifier to ensure this does not happen, as [[Mystery|Mysteries]] and [[Mystery Boss]]es are replaced by [[Breaker2]]s and [[Breaker4]]s in those maps. *Towers that can deal damage to multiple enemies, such as the [[Engineer]], [[Executioner]] or [[Golden Pyromancer]], can be great at dealing with enemies summoned by the '''Necromancer Boss'''. *[[Units]] from the [[Military Base]] can deal with the '''Necromancer Boss''', through their collision. *Freezing towers and the [[Warden]] can be used to slow this down, however because of its large size they only freeze or stun it for a shorter amount of time compared to an average-sized enemy. ==Trivia== *The appearance and name of the '''Necromancer Boss''' is similar to one of the variants of the [[w:c:roblox-tower-battles:Necromancer Boss|Necromancer Boss]] from ''Tower Battles''. *The '''Necromancer Boss''' has a death animation where it holds its hand to its heart, trembles violently, and falls to the ground. *Prior to the [[v1.1.0|Entity System Update]], enemies summoned by the '''Necromancer Boss''' were uniquely temporarily immune to damage. ==Gallery== {{Gallery| {{GalleryHeader|Corpse Variants}} <gallery> CorpseLegacyNecromancerBoss.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 β Present) </gallery> {{GalleryHeader|Animations}} <gallery> NecroDeadcerboss.gif|Current death animation (29 October 2020 β Present) </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexNecromancerBoss.png|'''Necromancer Boss''' on its [[Index]] icon. </gallery> }} ==Update History== *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Necromancer Boss''' added. **{{Bug}} Enemies summoned by the '''Necromancer Boss''' are temporarily immune to damage. *'''12 March 2022''' - [[v1.1.0]] **{{Bugfix}} Enemies summoned by the '''Necromancer Boss''' are no longer immune to damage. *'''31 October 2022''' - [[v1.4.2]] **Now spawns [[Breaker2]]s and [[Breaker4]]s instead of [[Mystery|Mysteries]] and [[Mystery Boss]]es when the [[Enemies Beta]] modifier is active. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} '''Necromancer Boss''' Boss spawns in [[Back to Basics (Challenge)|Back to Basics]] instead of the [[Enemies Beta]] [[Necromancer King]]. ***Has 6,000 health and can only spawn [[Normal]]s. *'''2 August 2024''' - [[v1.27.0]] **{{Bugfix}} No longer appears in [[Back to Basics (Challenge)|Back to Basics]] due to wave structure changes. *'''16 December 2024''' - [[v1.46.0]] **{{Bug}} '''Necromancer Boss''' appears twice in the [[Index]]. *'''19 February 2025''' - [[v1.54.0]] **{{Bug}} Now appears three times in the [[Index]]. *'''5 June 2026''' - [[v2.0.0]] **'''Necromancer Boss''' removed from the main game, as it has been replaced by [[Void Trickster]]. Now appears exclusively in [[Sandbox Mode|Sandbox]] mode. **{{Bugfix}} No longer appears three times in the [[Index]]. **{{Bug}} '''Necromancer Boss''' model does not appear in the [[Index]]. {{Hardcore|[[Warden (Legacy Enemy)|Warden]], [[Health Cultist]], [[Soul]], [[Fallen Hero (Legacy)|Fallen Hero]] & [[Soul Stealer (Legacy)|Soul Stealer]]|Wave 45|Necromancer Boss, [[Soul Boss]] & [[Fallen]]|Wave 46|[[Fallen Swordmaster]]|Wave 47|category = hide}} {{ZombieNavBox}}
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