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Null Commander
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==Event Strategy== As this enemy only appears through [[Sandbox Mode|Sandbox]] mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without [[Sandbox Mode|Sandbox]] mode in [[Outpost 16]] is listed instead. *The '''Null Commander''' can be taken down quite easily by towers like the [[Golden Minigunner]], [[Accelerator]], [[Ranger]] or [[Pursuit]]. **Large numbers of weaker towers, like the [[Golden Scout]], can also defeat it. **Support towers like the [[Commander]] and [[DJ Booth]] can be helpful at boosting the statistics of your towers. *The '''Null Commander''' is one of the faster boss enemies in the game, making stalling towers useful against it, though as it is a [[Boss]] most forms of stalling will not work on it. **Freezing towers can be useful here as while [[Boss]] enemies are immune to the freeze, they only gain a partial immunity to its chillness. **Similarly, stunning towers like the [[Electroshocker]] are useful, as they still get slowed down. *There are a few curses which can be taken to help take down the '''Null Commander'''. **While [[Temperance]] does apply [[Mutation]], this will have no effect on the '''Null Commander''' as it only spawns once. This means the [[Stun Immunity]] given to towers can be very helpful here. ***If taken on Wave 20, the [[Mutation]] modifier will do nothing as there is no wave past Wave 20, making it only boost rewards by 20%. **[[The Chariot]] can be useful as it boosts the damage and firerate of towers at the final wave.
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