Null Engineer: Difference between revisions
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{{EventSandboxOnly|date = 26th of November 2025|event = [[Null & Void Event]]}}
{{For|[[Engineer]]|other uses of [[Null (Disambiguation)|Null]]}}
{{Zombie
|image1 = NullEngineer.png
|mode_appearance = [[Sandbox Mode|Sandbox]] via [[Logbooks]]
----
Originally:<br/>[[Blind Faith|Null & Void Night III (Easy)]]<br/>[[Blind Faith|Null & Void Night III (Hard)]]
|first_wave_appearance = 10
|base_hp = [[File:HealthIcon.png|20px|Health]]3,750 (Easy Night III)<br/>[[File:HealthIcon.png|20px|Health]]7,500 (Hard Night III & Sandbox)
|shield_hp = [[File:ShieldHealth.png|20px|Shield Health]]2,250 (Easy Night III)<br/>[[File:ShieldHealth.png|20px|Shield Health]]4,500 (Hard Night III & Sandbox)
|defense = {{Defense}}40%
|speed = [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5)
|cash = {{Money|3,750}} every 50% health (Easy Night III)<br/>{{Money|5,000}} every 50% health (Hard Night III)
|spawned_by = [[Rift Walker]]
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity ={{Attr|Stun}}<br/>{{Attr|Freeze}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)<br/>{{BossList|Default|Ref = <ref>Only the first '''Null Engineer''' spawned in [[Blind Faith]] as a boss.</ref>}}
|ability1 = '''Attack''' - Launches a rebar from its launcher at a tower or unit, stunning it for 1 second or dealing 3,000 damage to it. Has a range of 20.
|ability1_cooldown = 4
|ability2 = '''Spawn Turret''' - Creates a [[Null Sentry]] on the path. Has a range of 20.
|ability2_cooldown = 12
}}
==Description==
The '''Null Engineer''', internally referred to as the '''Corrupted Engineer''', was a tanky enemy that appeared in the [[Null & Void Event]]. It was the first [[Boss]] enemy the player encounters. It had a high amount of health and a decent amount of [[Defense]], though it walks rather slowly. It has two abilities, both of which used to weaken towers and units.
The first ability is ''Attack'', where the '''Null Engineer''' targets either a tower, which results in it getting stunned for 1 seconds, or a random unit, which leads to it receiving 3,000 damage. The other ability is '''Spawn Turret''', where it creates a [[Null Sentry]] on the path. This [[Null Sentry]] will debuff a random. Both abilities have a range of 20, meaning they will not be used if there is no tower in range.
== Appearance ==▼
==Logbook
"''When the Null Engineer emerged from the tear it caught Engineer's attention. She watched as the creature placed down a turret identical to her own. Engineer's jaw tightened as she pulled down her goggles. "Cheap knockoff," she muttered, goggles guiding her own turret as it whirred to life.''"
== Update History ==▼
The '''Null Engineer''' is a corrupted recreation of the [[Engineer]]. It has red skin and grey hair. Its left arm has been replaced with a prosthetic arm. It wears a black shirt, maroon overalls with yellow buttons, grey bandages, black shoes and a black glove. On its head, it wears a red hard hat with goggles on top. On its back, it has a small radio.
With its right arm, it wields a Attack which it uses to stun towers and damage units, while in its left, it holds a wrench used to make [[Null Sentry|Null Sentries]].
* '''31 October 2025 -''' [[v1.79.0]]▼
** '''Null Engineer''' added▼
==Event Strategy==
As this enemy only appears through [[Sandbox Mode|Sandbox]] mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without [[Sandbox Mode|Sandbox]] mode in [[Blind Faith]] is listed instead.
*High DPS towers like the [[Ranger]], [[Pursuit]], [[Turret]] or [[Accelerator]] are recommended to take this down.
**While the '''Null Engineer''' does stun, this is not a large issue as the stun time is quite low, allowing towers which are not stun immune to still perform decently.
**The [[DJ Booth]] and [[Commander]] can be used to boost the statistics of these towers.
*As the '''Null Engineer''' initially spawns as a [[Boss]], most forms of stalling are ineffective against it and it cannot have its [[Defense]] reduced.
**For all of its future appearances, it only has the [[Stun Immunity]], meaning it cannot be knocked back and stuns will only slow it down.
==Gallery==
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseNullEngi.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (31 October 2025 – Present)
</gallery>
{{GalleryHeader|Cutscenes}}
<gallery>
Null & Void Event Night 1 All Cutscenes - Tower Defense Simulator|'''Null Engineer''' in the [[Outpost 16]] cutscenes.
</gallery>
{{GalleryHeader|Miscellaneous}}
<gallery>
NullEngineerIconIG.png|'''Null Engineer''' on its [[Index]] icon.
</gallery>
}}
**{{Bug}} Default [[Shield Health]] of 4,500 is never applied, it only has [[Shield Health]] in modes with specific values set for them.
*'''26 November 2025''' - [[v1.80.0|v1.80.1e]]
**'''Null Engineer''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode.
*'''3 December 2025''' - [[v1.82.0]]
**{{Bug}} Cannot be spawned in [[Sandbox Mode|Sandbox]] mode.
*'''4 December 2025''' - [[v1.82.0]]b
**{{Bugfix}} Can now be spawned in [[Sandbox Mode|Sandbox]] mode.
*'''20 December 2025''' - [[v1.83.0]]
**{{Bugfix}} Now has a default [[Shield Health]] value of 4,500.
==Notes==
<references/>
{{BlindFaith|[[Null Crook Boss]]|Wave 8|Null Engineer|Wave 10|[[Null Pyromancer]]|Wave 11}}
{{ZombieNavBox}}
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