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{{EnemyTabs}} {{EventSandboxOnly|date = 26th of November 2025|event = [[Null & Void Event]]}} {{For|[[Engineer]]|other uses of [[Null (Disambiguation)|Null]]}} {{Zombie |image1 = NullEngineer.png |mode_appearance = [[Sandbox Mode|Sandbox]] via [[Logbooks]] ---- Originally:<br/>[[Blind Faith|Null & Void Night III (Easy)]]<br/>[[Blind Faith|Null & Void Night III (Hard)]] |first_wave_appearance = 10 |base_hp = [[File:HealthIcon.png|20px|Health]]3,750 (Easy Night III)<br/>[[File:HealthIcon.png|20px|Health]]7,500 (Hard Night III & Sandbox) |shield_hp = [[File:ShieldHealth.png|20px|Shield Health]]2,250 (Easy Night III)<br/>[[File:ShieldHealth.png|20px|Shield Health]]4,500 (Hard Night III & Sandbox) |defense = {{Defense}}40% |speed = [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) |cash = {{Money|3,750}} every 50% health (Easy Night III)<br/>{{Money|5,000}} every 50% health (Hard Night III) |spawned_by = [[Rift Walker]] |hidden = No |fly = No |ghost = No |lead = No |immunity ={{Attr|Stun}}<br/>{{Attr|Freeze}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)<br/>{{BossList|Default|Ref = <ref>Only the first '''Null Engineer''' spawned in [[Blind Faith]] as a boss.</ref>}} |ability1 = '''Attack''' - Launches a rebar from its launcher at a tower or unit, stunning it for 1 second or dealing 3,000 damage to it. Has a range of 20. |ability1_cooldown = 4 |ability2 = '''Spawn Turret''' - Creates a [[Null Sentry]] on the path. Has a range of 20. |ability2_cooldown = 12 }} ==Description== The '''Null Engineer''', internally referred to as the '''Corrupted Engineer''', was a tanky enemy that appeared in the [[Null & Void Event]]. It was the first [[Boss]] enemy the player encounters. It had a high amount of health and a decent amount of [[Defense]], though it walks rather slowly. It has two abilities, both of which used to weaken towers and units. The first ability is ''Attack'', where the '''Null Engineer''' targets either a tower, which results in it getting stunned for 1 seconds, or a random unit, which leads to it receiving 3,000 damage. The other ability is '''Spawn Turret''', where it creates a [[Null Sentry]] on the path. This [[Null Sentry]] will debuff a random. Both abilities have a range of 20, meaning they will not be used if there is no tower in range. ==Logbook Description== "''When the Null Engineer emerged from the tear it caught Engineer's attention. She watched as the creature placed down a turret identical to her own. Engineer's jaw tightened as she pulled down her goggles. "Cheap knockoff," she muttered, goggles guiding her own turret as it whirred to life.''" ==Appearance== The '''Null Engineer''' is a corrupted recreation of the [[Engineer]]. It has red skin and grey hair. Its left arm has been replaced with a prosthetic arm. It wears a black shirt, maroon overalls with yellow buttons, grey bandages, black shoes and a black glove. On its head, it wears a red hard hat with goggles on top. On its back, it has a small radio. With its right arm, it wields a Attack which it uses to stun towers and damage units, while in its left, it holds a wrench used to make [[Null Sentry|Null Sentries]]. ==Event Strategy== As this enemy only appears through [[Sandbox Mode|Sandbox]] mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without [[Sandbox Mode|Sandbox]] mode in [[Blind Faith]] is listed instead. *High DPS towers like the [[Ranger]], [[Pursuit]], [[Turret]] or [[Accelerator]] are recommended to take this down. **While the '''Null Engineer''' does stun, this is not a large issue as the stun time is quite low, allowing towers which are not stun immune to still perform decently. **The [[DJ Booth]] and [[Commander]] can be used to boost the statistics of these towers. *As the '''Null Engineer''' initially spawns as a [[Boss]], most forms of stalling are ineffective against it and it cannot have its [[Defense]] reduced. **For all of its future appearances, it only has the [[Stun Immunity]], meaning it cannot be knocked back and stuns will only slow it down. ==Gallery== {{Gallery| {{GalleryHeader|Corpse Variants}} <gallery> CorpseNullEngi.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (31 October 2025 β Present) </gallery> {{GalleryHeader|Cutscenes}} <gallery> Null & Void Event Night 1 All Cutscenes - Tower Defense Simulator|'''Null Engineer''' in the [[Outpost 16]] cutscenes. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> NullEngineerIconIG.png|'''Null Engineer''' on its [[Index]] icon. </gallery> }} ==Update History== *'''31 October 2025 -''' [[v1.79.0]] **'''Null Engineer''' added. **{{Bug}} Default [[Shield Health]] of 4,500 is never applied, it only has [[Shield Health]] in modes with specific values set for them. *'''26 November 2025''' - [[v1.80.0|v1.80.1e]] **'''Null Engineer''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode. *'''3 December 2025''' - [[v1.82.0]] **{{Bug}} Cannot be spawned in [[Sandbox Mode|Sandbox]] mode. *'''4 December 2025''' - [[v1.82.0]]b **{{Bugfix}} Can now be spawned in [[Sandbox Mode|Sandbox]] mode. *'''20 December 2025''' - [[v1.83.0]] **{{Bugfix}} Now has a default [[Shield Health]] value of 4,500. ==Notes== <references/> {{BlindFaith|[[Null Crook Boss]]|Wave 8|Null Engineer|Wave 10|[[Null Pyromancer]]|Wave 11}} {{ZombieNavBox}}
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