Null Engineer: Difference between revisions

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{{StubEnemyTabs}}
{{EventSandboxOnly|date = 26th of November 2025|event = [[Null & Void Event]]}}
{{For|[[Engineer]]|other uses of [[Null (Disambiguation)|Null]]}}
{{Zombie
|image1 = NullEngineer.png
|mode_appearance = [[BlindSandbox FaithMode|NullSandbox]] &via Void Night III (Easy)]]<br/>[[Blind Faith|Null & Void Night III (Hard)Logbooks]]
----
|first_wave_appearance=TBA
Originally:<br/>[[Blind Faith|Null & Void Night III (Easy)]]<br/>[[Blind Faith|Null & Void Night III (Hard)]]
|base_hp = TBA
|first_wave_appearance =TBA 10
|scale_hp = TBA
|base_hp = [[File:HealthIcon.png|20px|Health]]3,750 (Easy Night III)<br/>[[File:HealthIcon.png|20px|Health]]7,500 (Hard Night III & Sandbox)
|defense = TBA
|shield_hp = [[File:ShieldHealth.png|20px|Shield Health]]2,250 (Easy Night III)<br/>[[File:ShieldHealth.png|20px|Shield Health]]4,500 (Hard Night III & Sandbox)
|speed = TBA
|defense = TBA{{Defense}}40%
|cash = TBA
|speed = [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5)
|cash = {{Money|3,750}} every 50% health (Easy Night III)<br/>{{Money|5,000}} every 50% health (Hard Night III)
|spawned_by = [[Rift Walker]]
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity ={{Attr|Stun}}<br/>{{Attr|Freeze}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)<br/>{{BossList|Default|Ref = <ref>Only the first '''Null Engineer''' spawned in [[Blind Faith]] as a boss.</ref>}}
|immunity = TBA
|ability1 = '''Attack''' - Launches a rebar from its launcher at a tower or unit, stunning it for 1 second or dealing 3,000 damage to it. Has a range of 20.
|ability1 = TBA
|ability1_cooldown = 4
|ability2 = '''Spawn Turret''' - Creates a [[Null Sentry]] on the path. Has a range of 20.
|ability2_cooldown = 12
}}
== Description ==
The '''Null Engineer''', internally referred to as the '''Corrupted Engineer''', was a tanky enemy that appeared in the [[Null & Void Event]]. It was the first [[Boss]] enemy the player encounters. It had a high amount of health and a decent amount of [[Defense]], though it walks rather slowly. It has two abilities, both of which used to weaken towers and units.
Appears as a boss in the Null and Void event
 
The first ability is ''Attack'', where the '''Null Engineer''' targets either a tower, which results in it getting stunned for 1 seconds, or a random unit, which leads to it receiving 3,000 damage. The other ability is '''Spawn Turret''', where it creates a [[Null Sentry]] on the path. This [[Null Sentry]] will debuff a random. Both abilities have a range of 20, meaning they will not be used if there is no tower in range.
== Logbook Description ==
TBA
 
==Logbook Appearance Description==
"''When the Null Engineer emerged from the tear it caught Engineer's attention. She watched as the creature placed down a turret identical to her own. Engineer's jaw tightened as she pulled down her goggles. "Cheap knockoff," she muttered, goggles guiding her own turret as it whirred to life.''"
The Null Engineer takes the appearance of the TBA
 
== Strategy Appearance==
The '''Null Engineer''' is a corrupted recreation of the [[Engineer]]. It has red skin and grey hair. Its left arm has been replaced with a prosthetic arm. It wears a black shirt, maroon overalls with yellow buttons, grey bandages, black shoes and a black glove. On its head, it wears a red hard hat with goggles on top. On its back, it has a small radio.
TBA
 
With its right arm, it wields a Attack which it uses to stun towers and damage units, while in its left, it holds a wrench used to make [[Null Sentry|Null Sentries]].
== Trivia ==
TBA
 
==Event Strategy==
== Update History ==
As this enemy only appears through [[Sandbox Mode|Sandbox]] mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without [[Sandbox Mode|Sandbox]] mode in [[Blind Faith]] is listed instead.
*High DPS towers like the [[Ranger]], [[Pursuit]], [[Turret]] or [[Accelerator]] are recommended to take this down.
**While the '''Null Engineer''' does stun, this is not a large issue as the stun time is quite low, allowing towers which are not stun immune to still perform decently.
**The [[DJ Booth]] and [[Commander]] can be used to boost the statistics of these towers.
*As the '''Null Engineer''' initially spawns as a [[Boss]], most forms of stalling are ineffective against it and it cannot have its [[Defense]] reduced.
**For all of its future appearances, it only has the [[Stun Immunity]], meaning it cannot be knocked back and stuns will only slow it down.
 
==Gallery==
* '''31 October 2025 -''' [[v1.79.0]]
{{Gallery|
** '''Null Engineer''' added
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseNullEngi.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (31 October 2025 – Present)
</gallery>
 
{{GalleryHeader|Cutscenes}}
<gallery>
Null & Void Event Night 1 All Cutscenes - Tower Defense Simulator|'''Null Engineer''' in the [[Outpost 16]] cutscenes.
</gallery>
 
{{GalleryHeader|Miscellaneous}}
<gallery>
NullEngineerIconIG.png|'''Null Engineer''' on its [[Index]] icon.
</gallery>
}}
 
== Update History ==
* '''31 October 2025 -''' [[v1.79.0]]
** '''Null Engineer''' added.
**{{Bug}} Default [[Shield Health]] of 4,500 is never applied, it only has [[Shield Health]] in modes with specific values set for them.
*'''26 November 2025''' - [[v1.80.0|v1.80.1e]]
**'''Null Engineer''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode.
*'''3 December 2025''' - [[v1.82.0]]
**{{Bug}} Cannot be spawned in [[Sandbox Mode|Sandbox]] mode.
*'''4 December 2025''' - [[v1.82.0]]b
**{{Bugfix}} Can now be spawned in [[Sandbox Mode|Sandbox]] mode.
*'''20 December 2025''' - [[v1.83.0]]
**{{Bugfix}} Now has a default [[Shield Health]] value of 4,500.
 
==Notes==
<references/>
 
 
{{BlindFaith|[[Null Crook Boss]]|Wave 8|Null Engineer|Wave 10|[[Null Pyromancer]]|Wave 11}}
 
 
 
{{ZombieNavBox}}