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Overhaul v1.0
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{{Update |title1 = Overhaul Update |image1 = HardcoreThumbnail.jpg |release_date = 29 October 2020 |previous_update = [[Hardcore Testing BETA]] |next_update = [[Overhaul v1.1|Halloween 2020 Update]] }} {{ScrollTOC|350px}} ==Description== '''Overhaul v1.0''' was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a finalized release of the [[Hardcore Testing BETA]], introducing numerous drastic changes to the game. Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Overhaul Update'''. '''Overhaul v1.0''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates. ==Additions== ===Towers=== *[[Accelerator]] ===Enemies=== *[[Shadow]] *[[Hefty]] *[[Invisible]] *[[Balloon]] *[[Lead (Legacy Enemy)|Lead]] *[[Lead Boss]] *[[Mega Slow]] *[[Fallen Reaper]] *[[Fallen Soul (Legacy)|Fallen Soul]] *[[Fallen Rusher (Legacy)|Fallen Rusher]] *[[Fallen Titan]] *[[Lava]] *[[Lead Balloon]] *[[Slow King (Legacy)|Slow King]] *[[Speedy King (Legacy)|Speedy King]] *[[Soul]] *[[Health Cultist]] *[[Soul Stealer (Legacy)|Soul Stealer]] *[[Soul Boss]] *[[Necromancer Boss]] *[[Fallen Swordmaster]] *[[Unknown]] *[[Vindicator (Legacy)|Vindicator]] *[[Void Reaver (Legacy)|Void Reaver]] ===Maps=== *[[Fungi Island]] (Survival) **Replaced [[Fungi Forest]] *[[Winter Abyss]] (Survival) **Replaced [[Winter]] *[[Night Station]] (Survival) *[[Retro Zone]] (Survival) *[[Sky Islands]] (Survival) *[[Wrecked Battlefield]] (Hardcore) ===Skincrates=== *[[Deluxe Crate]] **Skins: ***[[DJ Booth]]: {{Color|Deluxe|Neko}}, {{Color|Deluxe|Neon Rave}} ***[[Commander]]: {{Color|Deluxe|Neko}}, {{Color|Deluxe|Maid}} ***[[Ranger]]: {{Color|Deluxe|Gun Gale}}, {{Color|Deluxe|Railgunner}} ***[[Shotgunner]]: {{Color|Deluxe|Slayer}} ***[[Crook Boss]]: {{Color|Deluxe|Soviet}} ***[[Archer]]: {{Color|Deluxe|Huntsman}} ***[[Militant]]: {{Color|Deluxe|Ace Pilot}} ***[[Farm]]: {{Color|Deluxe|Tycoon}} *New skins for the [[Basic Crate]] **Skins: ***[[Ace Pilot]]: {{Color|Basic|Aerial Ace}}, {{Color|Basic|Purple}}, {{Color|Basic|Navy}} *New skins for the [[Premium Crate]] **Skins: ***[[Ranger]]: {{Color|Premium|Dark Matter}} ***[[Shotgunner]]: {{Color|Premium|Classic}} ***[[Military Base]]: {{Color|Premium|Classic}} ***[[Soldier]]: {{Color|Premium|Doughboy}} *New skin for the [[Golden Crate]] **Skin: ***[[Soldier]]: {{Color|Golden}} ===Emotes=== *[[Radical]] *[[Hotline]] *[[Praisin]] ===Miscellaneous=== *[[Hardcore Mode|Hardcore]] mode *{{Gem|Gems}} *Ability to buy {{Gem|Gems}} added *VIP [[Gamepasses|gamepass]] **Gives three [[Premium Crate]]s, 25% more {{Exp|}} and a [[Rainbow Nametag]] *Meme Emotes [[Gamepasses|gamepass]] *Profile cards *Hardcore lobby *New main lobby *New achievement [[badges]] *Daily skin store **Allows you to purchase one {{Color|Basic|Basic}} and {{Color|Premium|Premium}} skin for a specific price each day *[[Narrators]] & new dialog system *Bullet trails *Loss counter *[[Defense]] *[[Shield Health]] *[[Ghost (Attribute)|Ghost]] enemy type *[[Flying]] enemy type *[[Lead (Attribute)|Lead]] enemy type *[[Energy Immunity]] *[[Settings#Emotes|Emote]] Sound setting *[[Burst Buff]] *[[Cash Shot Buff]] *[[Fatigue Debuff]] *[[Rainbow Nametag]] *[[Glitchy Nametag|Chaos Nametag]] ==Removals== ===Towers=== *[[Sentry]] ===Enemies=== *[[Ninja]] *[[Golden]] *[[Chained Boss]] *[[Charge]] *[[24 Karat]] *[[Gold Guard]] *[[Gold Titan]] ===Maps=== *[[Fungi Forest]] **Replaced by [[Fungi Island]] *[[Winter]] **Replaced by [[Winter Abyss]] *[[Freight Fright]] *[[Graveyard]] ===Skincrates=== *[[Platinum Crate]] skincrate alongside most of its skins **Skins: ***[[Minigunner]]: {{Color|Platinum}} ***[[Pyromancer]]: {{Color|Platinum}} ===Emotes=== *[[Parrot Party]] *[[Poisoned]] ===Miscellaneous=== *[[Golden Mode|Golden]] mode *[[Partial Electric Immunity]] *[[Collision Immunity]] *[[Shield]] *[[Damage Indicators]] *Damage Values setting *Muzzle Flash setting *[[Titles|Flairs]] ==Changes & Bugfixes== ===Towers=== *All humanoid towers now have different skin tones, instead of every single one having yellow skin. *All towers' firerate decreased because of the [[Firerate Bug]] being made less severe. *Equation for [[Splash Damage]] reworked. *[[Damage Buff]] now can boost damage of splash damage and secondary attacks. *All of the [[Scout]]'s skins appearance changed. *[[Scout]] rebalanced. **'''Base''' ***Cost decreased from {{Money|250}} to {{Money|200}}. ***Firerate increased from 1.05 to 1.53. **'''Level 1''' ***Cost decreased from {{Money|100}} to {{Money|50}}. **'''Level 2''' ***Cost increased from {{Money|200}} to {{Money|300}}. ***Renamed from ''Cool Shades'' to ''Precise Aiming'' **'''Level 3''' ***Damage decreased from +2 to +1. ***Firerate changed from 1.05 to {{Tooltip|1.53 > 0.78<abbr> ***Cost increased from {{Money|500}} to {{Money|600}}. ***Renamed from ''Scouting Vest'' to ''Double Tap''. **'''Level 4''' ***Damage increased from +1 to +2. ***Firerate changed from <abbr tile="-0.5">1.05 > 0.55|-0.5}} to 0.78 ***Range increased from +0 to +1. ***Renamed from ''Dual-Wield'' to ''Field Operator'' **'''Level 5 removed''' ***Statistics: ****Name: ''Bullet Proof Helmet'' ****Cost: {{Money|1,500}} ****+1 Range ****+2 Damage *All of the [[Sniper]]'s skins appearance changed. *[[Sniper]] nerfed. **Upgrade names added. **Statistical changes: ***'''Base''' ****Firerate increased from 4.05 to 6.03. ****Cost increased from {{Money|300}} to {{Money|350}}. ****Flying detection added. ***'''Level 1''' ****Damage decreased from +2 to +0. ****Range decreased from +4 to +3. ****Firerate changed from 4.05 to {{Tooltip|6.03 > 5.53|-0.5}}. ***'''Level 2''' ****Range decreased from +6 to +0. ****Damage decreased from +4 to +2. ****Cost increased from {{Money|350}} to {{Money|500}}. ***'''Level 3''' ****Range decreased from +4 to +3. ****Damage increased from +5 to +8. ****Firerate changed from {{Tooltip|4.05 > 3.55|-0.5}} to {{Tooltip|5.53 > 5.03|-0.5}}. ***'''Level 4''' ****Range decreased from +5 to +2. ****Damage increased from +6 to +15. ****Firerate changed from {{Tooltip|3.55 > 2.05|-1.5}} to {{Tooltip|5.03 > 4.53|-0.5}}. ****Cost increased from {{Money|2,450}} to {{Money|4,000}}. ****Lead detection added. ***'''Level 5 removed''' ****Statistics: *****Cost: {{Money|4,250}} *****+6 Range *****+10 Damage *****2.05 > 1.8 Firerate *[[Paintballer]] nerfed. **Now has upgrade names. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.05 to 2.03 ****Hidden detection removed. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|100}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}. *All of the [[Demoman]]'s skins appearance changed. *[[Demoman]] nerfed. **Unlock cost decreased from {{Coins|500}} to {{Coins|250}}. **Statistical changes: ***'''Base''' ****Range decreased from 9 to 7. ****Firerate increased from 2.55 to 3.03. ****Explosion range decreased from 5 to 1.5. ****Lead detection added. ***'''Level 1''' ****Range increased from +2 to +3. ****Renamed from ''Gloves'' to ''Further Throwing''. ***'''Level 2''' ****Range increased from +1 to +2. ****Hidden detection removed. ****Renamed from ''Epic Shades'' to ''Steil Grenade'' ***'''Level 3''' ****Firerate changed from 2.55 to {{Tooltip|3.03 > 2.03|-1}}. ****Explosion range changed from 5 > 6 to 1.5. ****Damage decreased from +5 to +2. ****Range decreased from +1 to +0. ****Renamed from ''Explosive Vest'' to ''Chinalake''. ***'''Level 4''' ****Damage increased from +10 to +13. ****Range increased from +1 to +2. ****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}. ****Explosion range changed from 6 to 1.5 > 3. ****Renamed from ''Improved Grenades'' to ''Collateral Damage''. ***'''Level 5 removed''' ****Original statistics: *****Name: ''Dual Wield'' *****Cost: {{Money|6,500}} *****+1 Range *****+12 Damage *****2.05 > 1.3 Firerate *****6 > 8 Explosion Range *All of the [[Soldier]]'s skins appearance changed. *[[Soldier]] rebalanced. **Unlock cost increased from {{Coins|250}} to {{Coins|350}}. **Upgrade names added. **[[Commander]] now reduces cooldown by stated percentage. **Statistical changes: ***'''Base''' ****Range decreased from 12 to 10. ****Firerate decreased from 0.25 to 0.23 ****Cooldown increased from 1 to 1.2. ***'''Level 1''' ****Range increased from +1 to +2. ***'''Level 2''' ****Range decreased from +2 to +1. ***'''Level 3''' ****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}. ****Damage decreased from +2 to +1. ****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. ****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15. ****Damage increased from +2 to +3. ****Burst count increased from +0 to +1. ****Cost increased from {{Money|3,100}} to {{Money|5,500}}. ***'''Level 5 removed''' ****Original statistics: *****Cost: {{Money|5,500}} *****+3 Damage *****+2 Range *[[Freezer]]'s default skin appearance changed. *[[Freezer]] rebalanced. **Unlock cost decreased from {{Coins|1,000}} to {{Coins|800}}. **No longer fires an explosive projectile. **Freeze mechanic changed. **Statistical changes: ***'''Base''' ****Damage decreased from 1 to 0. ****Range decreased from 10 to 8. ****Firerate decreased from 3.05 to 3.03 ****Maximum Freeze Time increased from 0.75 to 0.8. ****Mininum Freeze Time of 0.35 added. ****Cost decreased from {{Money|450}} to {{Money|350}}. ***'''Level 1''' ****Freeze time changed from 0.75 to 0.8 > 1.35. ***'''Level 2''' ****Range increased from +1 to +2. ****Damage decreased from +1 to +0. ****Firerate changed from {{Tooltip|3.05 > 2.3|-0.75}} to 3.03. ****Cost decreased from {{Money|600}} to {{Money|400}}. ***'''Level 3''' ****Damage increased from +1 to +2. ****''Frost Mark'' removed. ****Now melts 1 defense every hit. ****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. ****Renamed from ''Winter Attire'' to ''Cold Snap''. ***'''Level 4''' ****Firerate changed from {{Tooltip|2.3 > 1.05|-1.25}} to {{Tooltip|3.03 > 1.53|-1.5}}. ****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. ****Renamed from ''Subarctic Vest'' to ''Arctic Commando''. ***'''Level 5''' ****Damage decreased from +2 to +0. ****Freeze time changed from 0.75 > 1 to 1.35 > 1.5. ****Firerate changed from 1.05 to {{Tooltip|1.53 > 1.03|-0.5}}. ****''Ice Age'' ability removed. ****Now drops 2 defense every hit. ****Cost decreased from {{Money|7,500}} to {{Money|6,000}}. *All of the [[Militant]]'s skins appearance changed. *[[Militant]] rebalanced. **Renamed from ''John'' to ''Militant''. **Unlock cost increased from {{Coins|1,000}} to {{Coins|2,000}}. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.85 to 0.43. ****Range increased from 10 to 12. ****Cost increased from {{Money|550}} to {{Money|1,200}}. ***'''Level 1''' ****Renamed from ''Laser Sight'' to ''Percise Aiming''. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Firerate changed from <abbr title="-0.2>0.85 > 0.65</abbr> to 0.43. ****Cost decreased from {{Money|600}} to {{Money|450}} ****Renamed from ''Improved Handling'' to ''Radio Support''. ***'''Level 3''' ****Damage decreased from +2 to +0. ****Range decreased from +2 to +0. ****Firerate changed from 0.65 to {{Tooltip|0.43 > 0.23<abbr>. ****Cost decreased from {{Money|1,250}} to {{Money|1,200}}. ****Renamed from ''Master Chef'' to ''Automatic''. ***'''Level 4''' ****Range decreased from +3 to +0. ****Firerate changed from <abbr title="-0.4>0.65 > 0.25|-0.2}} to 0.23. ****Damage increased from +0 to +2. ****Renamed from ''AUG A1'' to ''Intense Training''. ***'''Level 5''' ****Range decreased from +3 to +2. ****Firerate changed from {{Tooltip|0.25 > 0.2<abbr> to {{Tooltip|0.23 > 0.18<abbr>. ****''Gorilla Noises'' ability removed. ****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''. *All of the [[Pyromancer]]'s skins appearance changed. *[[Pyromancer]] rebalanced. **Upgrade names added. **Unlock cost increased from {{Coins|1,500}} to {{Coins|2,000}}. **Enemies on fire are now 15% faster. **Updated hitbox. **Statistical changes: ***'''Base''' ****Damage decreased from 1 to 0. ****Range decreased from 9 to 7. ****Firerate decreased from 0.3 to 0.28. ****Hitbox of 0.5 added. ****Cost decreased from {{Money|850}} to {{Money|800}}. ****Lead detection added. ***'''Level 1''' ****Cost increased from {{Money|200}} to {{Money|350}}. ****Hitbox increase of +1 added. ***'''Level 2''' ****Burn slowness decreased from 0% > 10% to 0%. ****Now melts 1 defense every tick. ****Range decreased from +1 to +0. ****Damage increased from +0 to +1. ****Cost increased from {{Money|500}} to {{Money|850}}. ***'''Level 3''' ****Damage decreased from +1 to +0. ****Burn damage decreased from +1 to +0. ****Burn time changed from 3 > 4 to 3 > 5. ***'''Level 4''' ****Range decreased from +2 to +0. ****Burn damage decreased from +1 to +0. ****Cost increased from {{Money|3,200}} to {{Money|4,200}}. ****Burn slowness decreased from 10% > 20% to 0%. ****Burn time changed from 4 > 6 to 5 > 3. ****Tick changed from 1 to <abbr title="-0.5">1 > 0.5|-0.05}}. ****Hitbox increase of +0.25 added. ***'''Level 5''' ****Damage decreased from +2 to +0. ****Burn damage decreased from +7 to +0. ****Now melts 2 defense every tick. ****Burn slowness decreased from 20% > 30% to 0%. ****Burn time changed from 6 > 10 to 3 > 4. ****Hitbox increase of +0.75 added. ****Cost increased from {{Money|8,001}} to {{Money|9,000}}. *[[Range Buff]]s now properly extend [[Pyromancer]]'s flames. *All of the [[Shotgunner]]'s skins appearance changed. *[[Shotgunner]] nerfed. **Renamed from ''Enforcer'' to ''Shotgunner''. **Unlock cost increased from {{Coins|1,000}} to {{Coins|2,500}}. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.55 to 2.53 ***'''Level 1''' ****Renamed from ''Handling'' to ''Better Handling'' ***'''Level 2''' ****Renamed from ''Legit Badge'' to ''Radio Communications'' ***'''Level 3''' ****Renamed from ''Bullet Proof Vest'' to ''Combat Ready'' ****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.53 > 2.03|-0.5}}. ***'''Level 4''' ****Damage decreased from +6 to +5. ****Renamed from ''SWAT Armor'' to ''Rebel Leader''. ***'''Level 5''' ****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. ****''[[SWAT Van]]'' ability removed. ****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''. *All of the [[Farm]]'s skins appearance changed. *[[Farm]] nerfed. **Upgrade names added. **Unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}. **Placement limit of 6 added. **Statistical Changes: ***'''Base''' ****Cost increased from {{Money|200}} to {{Money|250}}. ***'''Level 1''' ****Cost decreased from {{Money|250}} to {{Money|200}}. *[[Medic]] nerfed. **Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}. **Statistical changes: ***'''Base''' ****Firerate decreased from 1.05 to 1.03 ***'''Level 2''' ****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}. ***'''Level 3''' ****Damage decreased from +2 to +0. ****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to 0.83. ***'''Level 4''' ****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}. *All of the [[Ace Pilot]]'s skins appearance changed. *[[Ace Pilot]] rebalanced. **Unlock cost decreased from {{Coins|1,600}} to {{Coins|1,500}}. **Bombs now only drop when an enemy is in range. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.25 to 0.18. ****Damage decreased from 2 to 1. ****Range increased from 5 to 7. ****Flying detection added. ***'''Level 1''' ****Damage decreased from +2 to +1. ***'''Level 2''' ****Bombs can damage lead enemies. ***'''Level 3''' ****Range decreased from +1 to +0. ****Firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}. ****Renamed from ''Better Plane'' to ''Aerial Ace''. ***'''Level 5''' ****Cost increased from {{Money|6,500}} to {{Money|7,500}}. ****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}. ****Now fires missiles instead of dropping bombs. *[[Military Base]]'s default skin appearance changed. *[[Military Base]] rebalanced. **Unlock cost decreased from {{Coins|2,750}} to {{Coins|2,500}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|350}} to {{Money|400}}. ****Range increased from 3 to 5. ****Now can damage lead enemies upon collision. ***'''Level 1''' ****Cost decreased from {{Money|300}} to {{Money|200}} ****Spawnrate changed from 60 > 45 to 60 > 40. ***'''Level 2''' ****Cost decreased from {{Money|800}} to {{Money|400}}. ****Range increased from 3 to 5. ****Health decreased from 75 to 60. ***'''Level 3''' ****Cost decreased from {{Money|1,500}} to {{Money|1,200}}. ****Damage increased from 2 to 3. ****Health decreased from 75 to 60. ****Range increased from 18 to 30. ****Firerate decreased from 0.25 to 0.23. ***'''Level 4''' ****Damage increased from 3 to 6. ****Range increased from 22 to 30. ****Cannon splash damage decreased from 30 to 25. ****Collision splash damage decreased from 100 to 55. ****Firerate decreased from 0.25 to 0.23. ****Splash damage now deals damage to lead enemies. ***'''Level 5''' ****Damage increased from 5 to 16. ****Range increased from 25 to 30. ****Cannon splash damage decreased from 120 to 60. ****Collision splash damage decreased from 400 to 155. ****Firerate increased from 0.15 to 0.23. ****Cannon explosion range increased from 6 to 7. ****Destruction explosion range decreased from 6 to 5. *All of the [[Rocketeer]]'s skins appearance changed. *[[Rocketeer]] nerfed. **Unlock cost decreased from {{Coins|2,650}} to {{Coins|2,500}}. **Upgrade names added. **Placement limit increased from 5 to 8. **Statistical changes: ***'''Base''' ****Range decreased from 15 to 10. ****Firerate decreased from 6.05 to 6.03. ****Explosion range decreased from 12 to 4. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|500}} to {{Money|200}}. ****Damage decreased from +2 to +0. ****Range increased from +1 to +4. ***'''Level 2''' ****Cost decreased from {{Money|1,200}} to {{Money|350}}. ****Damage increased from +4 to +5. ****Range decreased from +2 to +0. ****Firerate changed from {{Tooltip|6.05 > 5.05|-1}} to 6.03. ***'''Level 3''' ****Cost decreased from {{Money|3,000}} to {{Money|1,200}}. ****Damage decreased from +23 to +5. ****Range increased from +1 to +4. ****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to {{Tooltip|6.03 > 5.03|-1}}. ****Explosion range changed from 12 > 17 to 4 > 5. ***'''Level 4''' ****Cost decreased from {{Money|7,200}} to {{Money|4,000}}. ****Damage decreased from +30 to +15. ****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to 5.03. ***'''Level 5''' ****Cost decreased from {{Money|15,000}} to {{Money|8,500}}. ****Damage decreased from +55 to +30. ****Explosion range changed from 17 > 20 to 5 > 6. *A bug where a Level 0 and 1 [[Commander]] does not grant the 10% [[Firerate Buff]] fixed. *All of the [[Commander]]'s skins appearance changed. *[[Commander]] rebalanced. **Unlock cost increased from {{Coins|1,500}} to {{Coins|3,500}}. **Level requirement of {{Level|5}} added. **Statistical changes: ***'''Base''' ****Damage decreased from 6 to 4. ****Firerate decreased from 1.05 to 0.53. ****Range decreased from 14 to 12. ***'''Level 1''' ****Cost increased from {{Money|300}} to {{Money|850}}. ****Range increased from +1 to +2. ****[[Firerate Buff]] changed from 10% to 10% > 15%. ****Renamed from ''Gloves'' to ''Leadership''. ***'''Level 2''' ****Cost increased from {{Money|850}} to {{Money|1,800}}. ****Range decreased from +1 to 0. ****''Call to Arms'' ability unlocked, moved from Level 3. ***** ''Call to Arms'' ability attack time decreased from 25-30 seconds to 10 seconds. ****Renamed from ''Intimidation'' to ''Call to Arms''. ***'''Level 3''' ****Cost increased from {{Money|2,000}} to {{Money|5,500}}. ****Range increased from +1 to +2. ****Damage increased from +0 to +2. ****[[Firerate Buff]] changed from 15% to 15% > 20%. ****Renamed from ''Call Of Arms'' to ''Intense Training''. ***'''Level 4''' ****Cost increased from {{Money|5,500}} to {{Money|9,000}}. ****Range increased from +1 to +4. ****Damage increased from +2 to +4. ****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%. ****Firerate changed from {{Tooltip|1.05 > 0.8|-0.25}} to 0.53. ****Renamed from ''Boot Camp Training'' to ''World Leader''. ***'''Level 5 removed''' ****Statistics: *****Name: ''Commander of The World'' *****Cost: {{Money|10,000}} *****+2 Range *****+2 Damage *****20% > 25% [[Firerate Buff]] *****0.8 > 0.55 Firerate *All of the [[Electroshocker]]'s skins appearance changed. *[[Electroshocker]] rebalanced. **Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}. **Level requirement of {{Level|10}} added. **Placement limit increased from 2 to 4. **Shock mechanic changed. ***Shock time is now proportional to enemy size. ***Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity). **Statistical changes: ***'''Base''' ****Damage decreased from 1 to 0. ****Max hits decreased from 3 to 1. ****Chain range decreased from 6 to 5. ****Max shock time increased from 0.25 to 1. ****Min shock time of 0.25 added. ****Firerate decreased from 3.05 to 3.03 ****Cost decreased from {{Money|500}} to {{Money|400}}. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|350}} to {{Money|250}}. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range decreased from +2 to +1. ****Hidden detection added. ****Cost decreased from {{Money|525}} to {{Money|400}}. ****Renamed from ''Tesla Tower 3000'' to ''Outside Support''. ***'''Level 3''' ****Damage decreased from +4 to +2. ****Max hits decreased from +2 to +0. ****Chain range decreased from +3 to +0. ****Firerate changed from {{Tooltip|3.05 > 2.05|-1}} to 3.03. ****Shock time changed from 0.25 to 1 > 1.5. ****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. ***'''Level 4''' ****Damage decreased from +6 to +2. ****Max hits increased from +1 to +2. ****Shock time changed from 0.25 > 0.35 to 1.5. ****Firerate changed from 2.05 to {{Tooltip|3.03 > 2.03|-1}}. ****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. ****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. ***'''Level 5''' ****Range decreased from +4 to +2. ****Damage decreased from +10 to +0. ****Max hits decreased from +4 to +1. ****Chain range decreased from +6 to +0. ****Shock time changed from 0.35 to 1.5 > 2. ****Now melts 1 defense every hit. ****Cost decreased from {{Money|8,500}} to {{Money|6,500}}. ****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''. *All of the [[Minigunner]]'s skins appearance changed. *[[Minigunner]] rebalanced. **Now needs to rev up to start firing. **Unlock cost increased from {{Coins|2,500}} to {{Coins|5,000}}. **{{Level|5}} requirement added. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.2 to 0.18. ***'''Level 1''' ****Range decreased from +3 to +2. ****Cost increased from {{Money|250}} to {{Money|350}}. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Cost increased from {{Money|525}} to {{Money|650}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.2 > 0.17|-0.3}} to {{Tooltip|0.18 > 0.13|-0.05}}. ****Damage increased from +0 to +1. ****Cost decreased from {{Money|2,000}} to {{Money|1,500}}. ****Renamed from ''Bandolier'' to ''Well Geared''. ***'''Level 4''' ****Range decreased from +1 to +0. ****Firerate changed from {{Tooltip|0.17 > 0.09|-0.08}} to {{Tooltip|0.13 > 0.08|-0.05}}. ****Cost decreased from {{Money|5,500}} to {{Money|4,600}}. ****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''. ***'''Level 5''' ****Range increased from +1 to +2 ****Cost increased from {{Money|8,500}} to {{Money|9,000}}. ****Renamed from ''High Tech Super Soldier'' to ''Futuristic Armory''. *All of the [[DJ Booth]]'s skins appearance changed. *[[DJ Booth]] nerfed. **Placement footprint size decreased. **Statistical changes: ***'''Level 2''' ****Range decreased from +2 to +0. ***'''Level 3''' ****Range decreased from +2 to +1. ****Renamed from ''Neon DJ Booth'' to ''Thrifty Music''. ***'''Level 4''' ****Renamed from ''Epic Speakers'' to ''Audio Visualizer'' ***'''Level 5''' ****Cost decreased from {{Money|9,001}} to {{Money|9,000}}. ****Renamed from ''Neon Rave'' to ''Apocalypse Rave''. *All of the [[Ranger]]'s skins appearance changed. *[[Ranger]] rebalanced. **Renamed from ''Outlaw'' to ''Ranger''. **Unlock cost increased from {{Coins|4,250}} to {{Coins|8,500}}. **Level requirement of {{Level|15}} added. **Statistical changes: ***'''Base''' ****Damage increased from 10 to 40. ****Firerate increased from 2.05 to 5.03. ****Cost increased from {{Money|2,000}} to {{Money|3,500}}. ****Hidden detection removed. ****Flying detection added. ***'''Level 1''' ****Damage decreased from +5 to +0. ****Renamed from ''Gloves'' to ''Improved Handling''. ***'''Level 2''' ****Cost decreased from {{Money|3,500}} to {{Money|1,500}}. ****Damage decreased from +30 to +25. ****Renamed from ''Upgraded Eye Tech'' to ''Steady Aiming''. ***'''Level 3''' ****Cost decreased from {{Money|7,500}} to {{Money|3,500}}. ****Firerate changed from {{Tooltip|2.05 > 4.05|+2}} to 5.03. ****Damage decreased from +80 to +60. ****Renamed from ''Bigger Gun'' to ''Railgunner''. ****Lead detection added. ***'''Level 4''' ****Damage decreased from +100 to +80. ****Firerate changed from 4.05 to {{Tooltip|5.03 > 4.03|-1}}. ****Renamed from ''Star Lord'' to ''Trained Assassin''. ***'''Level 5''' ****Range decreased from +6 to +5. ****Damage increased from +65 to +95. ****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.03 > 3.53|-0.5}}. ****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''. *All of the [[Crook Boss]]' skins appearance changed. *[[Crook Boss]] units now have a death animation *[[Crook Boss]] rebalanced. **'''Base''' ***Firerate decreased from 0.85 to 0.83 **'''Level 2''' ***Damage decreased from +1 to +0. ***Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to 0.83. **'''Level 3''' ***Damage decreased from +1 to +0. ***Firerate changed from {{Tooltip| 0.65 > 0.35|-0.3}} to {{Tooltip| 0.83 > 0.33|-0.5}}. **'''Level 4''' ***Range decreased from +1 to +0. ***[[Crook]] firerate decreased from 0.45 to 0.33. ***[[Crook]] range increased from 20 to 25. ***[[Crook]] speed increased. ***[[Golden Crook]] firerate decreased from 0.4 to 0.3. ***[[Golden Crook]] range increased from 20 to 25. ***[[Golden Crook]] speed increased. ***Units can now damage lead enemies upon collision. **'''Level 5''' ***Firerate changed from {{Tooltip| 0.35 > 0.2|-0.15}} to {{Tooltip| 0.33 > 0.18|-0.15}}. ***[[Mafia]] firerate decreased from 0.2 to 0.15. ***[[Mafia]] range increased from 24 to 25. ***[[Mafia]] speed increased. ***[[Golden Mafia]] firerate decreased from 0.25 to 0.18. ***[[Golden Mafia]] range increased from 24 to 25. ***[[Golden Mafia]] speed increased. *[[Turret]] buffed. **Now has upgrade names. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.55 to 0.53. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}. *[[Mortar]] negative cash bug fixed. *All of the [[Mortar]]'s skins appearance changed. *[[Mortar]] nerfed. **'''Base''' ***Range decreased from 25 to 22. ***Damage decreased from 6 to 5. ***Firerate decreased from 5.05 to 5.03. ***Explosion range decreased from 12 to 4. ***Flying detection added. ***Lead detection added. **'''Level 1''' ***Damage decreased from +2 to +0. ***Range increased from +0 to +3. ***Cost decreased from {{Money|500}} to {{Money|250}}. **'''Level 2''' ***Damage decreased from +6 to +0. ***Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}. ***Cost decreased from {{Money|1,000}} to {{Money|400}}. ***Renamed from ''Safety Gear'' to ''Quick Reloading'' **'''Level 3''' ***Damage decreased from +25 to +10. ***Range decreased from +6 to +0. ***Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53. ***Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''. **'''Level 4''' ***Damage decreased from +60 to +10. ***Explosion range changed from 12 > 17 to 4 > 6. ***Renamed from ''BETTER BOMBS'' to ''Stronger Shells''. **'''Level 5''' ***Range decreased from +8 to +5. ***Damage decreased from +65 to +35. ***Cost decreased from {{Money|13,000}} to {{Money|12,000}}. ***Explosion range changed from 17 > 25 to 6. ***Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}. ***Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''. *[[Pursuit]]'s appearance changed. *[[Pursuit]] rebalanced. **Placement limit decreased from 10 to 6. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|800}} to {{Money|1,000}}. ****Firerate decreased from 0.35 to 0.33. ****Flying detection added. ***'''Level 1''' ****Cost increased from {{Money|250}} to {{Money|500}}. ***'''Level 2''' ****Cost increased from {{Money|500}} to {{Money|650}}. ****Missile damage decreased from 8x2 to 3x2. ****Missiles now deal damage to lead enemies. ***'''Level 3''' ****Cost decreased from {{Money|2,500}} to {{Money|1,500}}. ****Firerate changed from {{Tooltip|0.35 > 0.2|-0.15}} to {{Tooltip|0.33 > 0.18|-0.15}}. ****Damage decreased from +1 to +0. ****Missile damage increased from 8x2 to 30x2. ***'''Level 4''' ****Cost increased from {{Money|4,000}} to {{Money|6,000}}. ****Missile damage increased from 8x4 to 30x4. ***'''Level 5''' ****Cost increased from {{Money|9,000}} to {{Money|9,500}}. ****Firerate changed from {{Tooltip|0.2 > 0.1|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}. ****Missile damage increased from 8x6 to 30x6. *All of the [[Cowboy]]'s skins appearance changed. *[[Cowboy]] rebalanced. **Amount of money gained decreased. **Ability to give money is no longer percentage based; now gives money every few shots. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Damage decreased from 4 to 3. ****Firerate decreased from 1.7 to 1.53. ****Ability to gain cash removed. ***'''Level 1''' ****Cost decreased from {{Money|350}} to {{Money|250}}. ****Hidden detection removed. ****Firerate changed from 1.7 to {{Tooltip|1.53 > 1.33|-0.2}}. ****Renamed from ''Improved Handling'' to ''Quick Shot''. ***'''Level 2''' ****Cost decreased from {{Money|525}} to {{Money|300}}. ****Damage decreased from +2 to +0. ****Firerate changed from {{Tooltip|1.7 > 1.25|-0.45}} to 1.33. ****Cash shot of 5 added. ****Renamed from ''Wanted'' to ''Gold Shot''. ***'''Level 3''' ****Cost decreased from {{Money|1,350}} to {{Money|1,250}}. ****Firerate changed from {{Tooltip|1.25 > 1.05|-0.2}} to 1.33. ****Hidden detection added. ****Renamed from ''Bandito'' to ''Dualing Instincts''. ***'''Level 4''' ****Damage decreased from +8 to +0. ****Firerate changed from {{Tooltip|1.05 > 0.6|-0.45}} to {{Tooltip|1.33 > 0.68|-0.65}}. ****Renamed from ''Dual Wield'' to ''Double Tap''. ***'''Level 5''' ****Damage increased from -9 to +11. ****Firerate changed from {{Tooltip|0.6 > 0.2|-0.4}} to {{Tooltip|0.68 > 0.53|-0.15}}. ****''The Wildest of the West'' ability removed. ****Renamed from ''Gold Rush'' to ''Gunslinger of Death''. *{{Color|Golden}} [[Cowboy]] now has a -1 cash shot buff. *[[Gladiator]] buffed. **Upgrade names added. **Can now block stuns. **Statistical changes: ***'''Base''' ****Range increased from 4 to 5. ****Swingrate decreased from 1.05 to 1.03. ***'''Level 4''' ****Swingrate changed from {{Tooltip|1.05 > 0.8|-0.25}} to {{Tooltip|1.03 > 0.78|-0.25}}. ***'''Level 5 ****Swingrate changed from {{Tooltip|0.8 > 0.55|-0.25}} to {{Tooltip|0.78 > 0.53|-0.25}}. *[[Commando]] rebalanced. **'''Base''' ***Firerate decreased from 0.55 to 0.53. **'''Level 2''' ***Explosion range decreased from 6 to 4. ***Missiles damage lead enemies. **'''Level 5''' ***Range decreased from +4 to +3. ***''Cool gold armor'' renamed to ''Really cool armor''. *[[Slasher]] rebalanced. **Renamed from ''Shredder'' to ''Slasher''. **Statistical changes: ***'''Base''' ****Range decreased from 6 to 5. ****Swingrate increased from 0.75 to 1.03. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Swingrate changed from {{Tooltip|0.75 > 0.45|-0.3}} to 1.03. ****Range increased from +0 to +1. ****Hidden Detection moved from Level 4 to Level 2. ****''Knife Throw'' added. ****Cost increased from {{Money|550}} to {{Money|600}}. ****Renamed from ''Dual Wield'' to ''Blood Seeking''. ***'''Level 3''' ****''Knife Throw'' ability removed. ****Damage decreased from +2 to +0. ****Swingrate changed from 0.45 to {{Tooltip|1.03 > 0.53|-0.5}}. ****Renamed from ''Knife Throwing'' to ''Dual Wield''. ***'''Level 4''' ****Damage increased from +0 to +2. ****Swingrate changed from 0.45 to {{Tooltip|0.53 > 0.38|-0.15}}. ****''Triple Knife Throw'' added. ****Renamed from ''Spooky Power'' to ''Deadly Assassin''. ***'''Level 5 removed''' ****Statistics: *****Original name: ''DEADLY CHAINSAW'' *****Cost: {{Money|7,500}} *****0.45 > 0.15 Swingrate *[[Frost Blaster]] nerfed. **'''Base''' ***Range decreased from 12 to 10. ***Damage decreased from 3 to 1. ***Firerate increased from 2.05 to 3.03. ***Max freeze time increased from 0.25 to 0.4. ***Min freeze time of 0.2 added. **'''Level 1''' ***Cost increased from {{Money|200}} to {{Money|350}}. ***Renamed from ''Arctic Gear'' to ''Endurance''. **'''Level 2''' ***Cost increased from {{Money|300}} to {{Money|600}}. **'''Level 3''' ***''Frost Mark'' removed. ***Now melts 1 defense every hit. ***Cost increased from {{Money|1,200}} to {{Money|1,500}}. ***Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|3.03 > 1.53|-1.5}}. **'''Level 4''' ***Damage decreased from +13 to +3. ***Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to 1.53. ***Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8. **'''Level 5''' ***Damage decreased from +23 to +17. ***Range increased from +2 to +4. ***Freeze time changed from 0.35 > 0.5 to 0.8 > 1.2. ***Cost decreased from {{Money|7,500}} to {{Money|6,500}}. *[[Swarmer]] buffed. **'''Base''' ***Firerate decreased from 2.05 to 2.03. **'''Level 3''' ***Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|2.03 > 1.03|-1}}. **'''Level 4''' ***''Beehive Grenade'' ability can now damage lead enemies. **'''Level 5''' ***Firerate changed from {{Tooltip|1.05 > 0.55|-0.5}} to {{Tooltip|1.03 > 0.53|-1}}. *[[Hunter]] is no longer obtainable as its code expired. *[[Hunter]] buffed. **'''Base''' ***Firerate decreased from 2.05 to 2.03 **'''Level 3''' ***Cost decreased from {{Money|1,000}} to {{Money|900}}. **'''Level 4''' ***Range increased from +1 to +2. ***Damage decreased from +4 to +2. ***Firerate changed from {{Tooltip|2.05 > 1.7|-0.35}} to {{Tooltip|2.03 > 1.68|-0.35}}. **'''Level 5''' ***Firerate changed from {{Tooltip|1.7 > 1.05|-0.65}} to {{Tooltip|1.68 > 1.03|-0.65}} *[[Archer]] is now obtainable through a gamepass for {{Robux|400}}. *[[Archer]] buffed. **Renamed from ''Holiday Archer'' to ''Archer''. **No longer loses damage as it pierces. **Increased accuracy. **Statistical changes: ***'''Base''' ****Damage increased from 1 to 3. ****Firerate increased from 2.05 to 4.03. ****Range decreased from 25 to 20. ****Max Hits decreased from 2 to 1. ***'''Level 1''' ****Range decreased from +2 to +0. ****Firerate changed from 2.05 to <abbr title="-0.8>4.03 > 3.23|-0.05}}. ****Renamed from ''Improved Handling'' to ''Faster Reloading''. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range increased from +0 to +2. ****Max Hits decreased from +2 to +0. ****Hidden Detection added. ****Renamed from ''Sharper Arrows'' to ''Hawkeye''. ***'''Level 3''' ****Range increased from +1 to +0. ****Max Hits decreased from +3 to +2. ****Cost increased from {{Money|325}} to {{Money|400}}. ****Renamed from ''Even Sharper Arrows'' to ''Sharper Shooter''. ***'''Level 4''' ****Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|3.23 > 2.03|-1.2}}. ****Range increased from +1 to +2. ****Special arrows added. ****Renamed from ''Rapid Fire'' to ''Mechanical Bow''. ****Cost increased from {{Money|800}} to {{Money|1,350}}. ***'''Level 5''' ****Damage decreased from +20 to +17. ****Cost increased from {{Money|3,000}} to {{Money|3,500}}. ****Renamed from ''Sword Arrows'' to ''Professional Archer''. *[[Mecha Base]] buffed. **'''Base''' ***Now spawns [[Mark I]] instead of [[XR600]]. ****Health increased from 100 to 400. ****Firerate decreased from 0.45 to 0.23. ****Range decreased from 32 to 30. **'''Level 1''' ***Cost decreased from {{Money|750}} to {{Money|400}}. ***Now adds a missile launcher that fires missiles with 8 damage, 5 explosion range and 5 reload. ***Spawnrate changed from 60 > 45 to 60. **'''Level 2''' ***Cost decreased from {{Money|3,000}} to {{Money|900}}. ***Now spawns [[Mark II]] instead of [[Armored XR600]]. ****Health increased from 250 to 750. ****Damage increased from 8 to 12. ****Firerate increased from 0.15 to 0.18. ****Range decreased from 32 to 25. ***Renamed from ''Armored Plates'' to ''Missile Launcher''. **'''Level 3''' ***Cost decreased from {{Money|6,000}} to {{Money|2,400}}. ***Now spawns [[Mark III]] instead of [[XR700]]. ****Health increased from 500 to 1,200. ****Damage increased from 8 to 10. ****Firerate decreased from 0.15 to 0.11. ****Range decreased from 32 to 25. ***Renamed from ''Minigun'' to ''Minigun Mech''. **'''Level 4''' ***Cost decreased from {{Money|25,000}} to {{Money|4,500}}. ***Now spawns [[Mark IV]] instead of [[XR900]]. ****Health increased from 1,500 to 2,000. ****Firerate decreased from 0.1 to 0.08. ****Range increased from 32 to 100. ****Now increases the amount of missiles fired from 1 to 4. ***Renamed from ''DESTROYER'' to ''Destroyer Mech''. **'''Level 5''' ***Cost decreased from {{Money|75,000}} to {{Money|6,500}}. ***Now is meant to spawn [[Mark V]] instead of [[XR901]], though due to bugs it spawned the [[Mark IV]] instead. ****Health increased from 4,500 to 5,000. ****Damage increased from 15 to 20. ****Firerate decreased from 0.1 to 0.08. ****Range increased from 32 to 100. ***Renamed from ''MOAR DAMAGE'' to ''Void Walker''. **All units can now be damaged by abilities, if that ability deals damage. **All units are not affected by debuffs. *[[War Machine]] rebalanced. **'''Base''' ***Firerate decreased from 0.15 to 0.13. **'''Level 1''' ***Range increased from +2 to +6. **'''Level 2''' ***Damage increased from +0 to +12 **'''Level 3''' ***Damage decreased from +3 to -9. **'''Level 4''' ***Damage increased from +5 to +6. ***Range decreased from +4 to +2. ===Enemies=== *Summoned enemies no longer give cash when damaged, with the exception of Hardcore mode. *[[Normal]] appearance changed. *[[Abnormal]] appearance changed. *[[Speedy]] appearance changed. *[[Quick]] appearance changed. *[[Slow]] changed. **Appearance changed. **Health decreased from 20 to 8. **Defense of 2 added. *[[Heavy]] changed. **Appearance changed. **Health decreased from 35 to 12. **Defense of 3 added. *[[Normal Boss]] changed. **Appearance changed. **Health decreased from 180 to 160. *[[Abnormal Boss]] changed. **Appearance changed. **Health decreased from 200 to 175. **Defense of 3 added. *[[Hidden]] changed. **Appearance changed. **Health decreased from 15 to 10. *[[Mystery]] changed. **Health decreased. ***Health decreased from 25 to 10 in [[Molten Mode|Molten]] mode. ***Health decreased from 60 to 20 in [[Fallen Mode|Fallen]] mode. **Enemies it spawns changed. ***New enemies it spawns: ****Fallen mode: [[Shadow]] ****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead (Legacy Enemy)|Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]]. ***Enemies it no longer spawns: ****Fallen mode: [[Ninja]] ****Regular Fallen mode: [[Rusher (Polluted Wasteland)|Rusher]] *[[Mystery]] and [[Mystery Boss]] negative health bug fixed. *[[Necromancer (Legacy Enemy)|Necromancer]] changed. **Appearance changed. **Health decreased from 350 to 250. **No longer has [[Freeze Immunity]]. *[[Dark Necromancer]] changed. **Appearance changed. **Health decreased from 600 to 400. **Speed decreased from Above Average to Slightly Slow. **No longer has [[Freeze Immunity]]. **Now spawns [[Shadow]] instead of [[Ninja]]. *[[Strong]]'s animation changed. *[[Molten]] changed. **Animation changed. **Now has [[Burn Immunity]]. *[[Fallen]] changed. **Animation changed. **Health decreased from 222 to 180. **No longer has [[Freeze Immunity|Freeze]] and [[Splash Damage Immunity|Splash Damage]] immunities. **Now has [[Energy Immunity]]. *[[Slow Boss]] changed. **Animation changed. **Health decreased from 1,800 to 1,600. **No longer has [[Partial Electric Immunity]]. *[[Chained Boss]] changed, despite its removal. **Appearance changed. **Health decreased from 2,500 to 1,800. **Defense of 10 added. **No longer has [[Freeze Immunity|Freeze]] and [[Partial Electric Immunity|Partial Electric]] immunities. *[[Giant Boss]] changed. **Animation changed. **Health decreased from 3,000 to 2,000. **Defense of 25 added. **Speed decreased from Average to Slightly Slow (2). **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Hidden Boss]] changed. **Appearance changed. **Health decreased from 600 to 450. *[[Shadow Boss]] changed. **Appearance changed. **Health decreased from 1,000 to 750. *[[Bolt]]'s appearance changed. *[[Shock]] changed. **Appearance changed. **No longer has [[Partial Electric Immunity]]. *[[Charge]] changed. **Animation changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Glitch]] changed. **Animation changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Hazard]] changed. **Animation changed. **Health decreased from 400 to 50. **Shield health of 50 added. **Defense of 15 added. **Speed increased from Fast to Very Fast (8). *[[Speedy Boss]] changed. **Appearance changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Tank]] changed. **Appearance changed. **Health decreased from 12,000 to 6,000. **Speed increased from Above Average to Fast (6). **No longer has [[Freeze Immunity]]. **''Rock Throw'' ability removed. *[[Mystery Boss]] changed. **Health decreased from 100 to 75 in Molten mode. **Animation changed. **New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King (Legacy)|Slow King]], [[Speedy King (Legacy)|Speedy King]] and [[Soul Boss]]. *[[Boomer (Legacy)|Boomer]]'s animation changed. *[[Splitter (Polluted Wasteland)|Splitter]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Split (Polluted Wasteland)|Split]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Templar]] changed. **Health decreased from 12,000 to 6,000. **Shield of 2,000 added. **Defense of 40 added. **''Permanent Shield'' ability removed. **Now has [[Energy Immunity]]. *[[Mystery Summoner]] changed. **Animation changed. **[[Mystery Boss]] spawn chance decreased. **No longer has [[Freeze Immunity|Freeze]] and [[Partial Electric Immunity|Partial Electric]] immunities. *[[Summoner Boss]] changed. **Animation changed. **Health decreased from 15,000 to 8,000. **''Permanent Shield'' ability removed. **''Summon'' no longer gives a temporary shield. **Speed decreased from Above Average to Slightly Slow (2). **[[Mystery Boss]] spawn chance decreased. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Error]] changed. **Animation changed. **Now leaves a glitch trail as it runs. **Health decreased from 800 to 500. **Shield health of 400 added. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Circuit (Hardcore)|Circuit]] changed. **Animation changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Molten Titan]] changed. **Animation changed. **Now has [[Burn Immunity]]. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[24 Karat]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Fallen Hero (Legacy)|Fallen Hero]] changed. **Defense of 50 added. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Gold Guard]] changed. **Animation changed. **No longer has [[Splash Damage Immunity]]. **Now has [[Freeze Immunity]]. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Fallen Guardian (Legacy)|Fallen Guardian]] changed. **Appearance changed. **Health decreased from 18,000 to 14,000. **Speed decreased from Average to Below Average (2.5). **Defense of 80 added. **Now has [[Energy Immunity]]. *[[Grave Digger]] changed. **Animation changed. **Health increased from 35,000 to 40,000. **''Stomp'' now deals 100 damage to [[units]]. **Now spawns [[Lead (Legacy Enemy)|Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode|Hardcore]] mode. **Now spawns [[Normal]] and [[Speedy]] in [[Easy Mode|Normal]] mode. **[[Burn Immunity]] removed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Molten Boss]] changed. **Appearance changed. **Health increased from 55,000 to 70,000. **''Stomp'' now deals 250 damage to [[units]]. **''Fireball'' speed increased. **Can now spawn [[Lava]] in [[Hardcore Mode|Hardcore]] mode. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Gold Titan]] changed. **Appearance changed. **Health increased from 80,000 to 100,000. **[[Burn Immunity]] removed. **Now has [[Energy Immunity]]. *[[Fallen King (Legacy)|Fallen King]] changed. **Appearance changed. **''Permanent Shield'' ability removed. **[[Burn Immunity]] removed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. **[[Units]] no longer deal damage to [[Fallen King (Legacy)|Fallen King]] during ''Rage Mode'' and ''Block'' ability, but instead pass through it. **''Stomp'' now deals 500 damage to [[units]]. **''Rage Mode'' no longer gives [[Fallen King (Legacy)|Fallen King]] a shield, but instead gains 15,000 shield health. *[[Nuclear Fallen King]] changed. **''Permanent Shield'' ability removed. **''Stomp'' now deals 750 damage to [[units]]. **''Rage Mode'' can now spawn between 2-4 [[Fallen Guardian (Legacy)|Fallen Guardian]]s instead of 2-3. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. **[[Units]] no longer deal damage to [[Nuclear Fallen King]] during ''Rage Mode'' and ''Block'' ability, but instead pass through it. *[[Glitched Giant]] changed. **Animation changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Frost Hero (Village of Despair)|Frost Hero]] animations changed. *[[Bug]] changed. **Animation changed. **Now leaves a glitch trail as it runs. *[[Creator]] now has [[Energy Immunity]]. ===Maps=== *[[Abyssal Trench]] changed. **Map remade. **{{Color|Hard}} difficulty added. *[[Autumn Falling]] changed. **Map remade. **Made playable on Hardcore mode. **{{Color|Normal}} difficulty added. *[[Badlands]] changed. **Map remade. **Units now can go down both paths. **[[Cowboy]] can no longer be obtainaed by beating this map on Molten mode. **{{Color|Insane}} difficulty added. **You now gain {{Exp|50 additional}} for triumphing this map in Fallen mode. *[[Candy Valley]] changed. **Baseplate water replaced with terrain water. **{{Color|Insane}} difficulty added. *{{Color|Hard}} difficulty added to [[Chess Board]]. *[[Crossroads]] changed. **Map remade. **Made playable in Hardcore mode. **{{Color|Easy}} & {{Color|Normal}} difficulties added. *[[Cyber City]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *[[Dead Ahead]] changed. **Map remade. **{{Color|Insane}} difficulty added. *{{Color|Normal}} difficulty added to [[Deserted Village]]. *[[Dusty Bridges]] changed. **Map remade. **{{Color|Hard}} difficulty added. *[[Farm Lands]] changed. **Baseplate water replaced with terrain water. **{{Color|Normal}} difficulty added. *[[Forest Camp]] changed. **Baseplate water replaced with terrain water. **{{Color|Normal}} difficulty added. *[[Four Seasons]] changed. **Map remade. **{{Color|Normal}} difficulty added. *[[Grass Isle]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *[[Harbor]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *[[Iceville]] changed. **Map remade. **{{Color|Hard}} difficulty added. *[[Infernal Abyss]] changed. **Baseplate water replaced with terrain water. **{{Color|Insane}} difficulty added. *[[Medieval Times]] changed. **Baseplate water replaced with terrain water. **{{Color|Normal}} difficulty added. *[[Moon Base]] changed. **Map remade. **{{Color|Normal}} difficulty added. *[[Nether]] changed. **Map remade. **Made playable in Hardcore mode. **{{Color|Normal}} difficulty added. *{{Color|Hard}} difficulty added to [[Polluted Wasteland]]. *[[Portland]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *{{Color|Normal}} difficulty added to [[Rocket Arena]]. *{{Color|Insane}} difficulty added to [[Space City]]. *{{Color|Normal}} difficulty added to [[Spring Fever]]. *{{Color|Normal}} difficulty added to [[The Heights]]. *{{Color|Easy}} difficulty added to [[Toyboard]]. *[[Tropical Isles]] changed. **Map remade. **{{Color|Normal}} difficulty added. *[[Winter Bridges]] changed. **Baseplate water replaced with terrain water. **{{Color|Normal}} difficulty added. *[[Winter Stronghold]] changed. **Baseplate water replaced with terrain water. **{{Color|Insane}} difficulty added. ===Skincrates=== *Skincrates now have an opening animation. *All skincrates appearance except [[Basic Crate]] changed. *[[Basic Crate]], [[Premium Crate]] and [[Toy Crate]] now can give duplicate skins. *Multiple skins from the [[Premium Crate]] are no longer obtainable. **Skins: ***[[Rocketeer]]: {{Color|919191|Steampunk}} *Multiple skins moved from the [[Premium Crate]] to the [[Deluxe Crate]]. **Skins: ***[[Archer]]: {{Color|Deluxe|Huntsman}} ***[[DJ Booth]]: {{Color|Deluxe|Neon Rave}} ***[[Militant]]: {{Color|Deluxe|Ace Pilot}} ***[[Farm]]: {{Color|Deluxe|Tycoon}} ***[[Ranger]]: {{Color|Deluxe|Railgunner}} ===Emotes=== *Amount of emote slots increased from 4 to 6. *All emotes animation changed from R6 to R15. *[[Classic Party]] changed. **Music removed. **Cost decreased from {{Coins|500}} to {{Coins|300}}. *[[Monster Mash]] changed. **Music removed. **Cost decreased from {{Coins|500}} to {{Coins|300}}. *[[Russian]] removed from the store, becoming unobtainable. *[[Boston Breakdance]] changed. **Music removed. **Now looped. *[[Garry's Dance]] cost increased from {{Coins|800}} to {{Coins|1,000}}. *[[Transcendence]] music replaced. *[[Comeback]] cost increased from {{Coins|800}} to {{Coins|1,250}}. *[[Beggin]] cost increased from {{Coins|1,000}} to {{Coins|1,500}}. *You can no longer move while performing [[Mannrobics]] emote. *[[Rat]] music removed. *All robux emotes ([[Orange Justice]], [[Revenge]], [[Whip]], [[Breakdown]] and [[Cat Dance]]) are now obtainable from the Meme Emotes gamepass instead of being purchased separately. *[[Revenge]] music replaced. *[[Whip]] music replaced. *You can no longer move while performing [[Cat Dance]] emote. *[[Lazy Couch]] now has sound effects. ===Miscellaneous=== *New UI. *New coins and cash icons. *Players now use R15 instead of R6. *Tower placement limits changed. **Solo placement limit increased from 30 to 40. **Duo placement limit increased from 20 to 30. **Trio placement limit increased from 20 to 25. **5+ players placement limit decreased from 20 to 16. *Wave layouts for all gamemodes changed. *Wave bonuses changed for all gamemodes. *Revamped leaderboards. *Revamped [[Codes|code]] system. *{{Coins|Coins}} and {{Exp|}} rewards changed for all gamemodes. *[[Login Rewards]] now gives a [[Basic Crate]] on the fifth day instead of {{Coins|250}}. *[[Login Rewards]] now runs on a 24-hour system instead of a 12-hour system. *[[Rewards]] system revamped. *[[Easy Mode|Normal]] mode final wave music changed from [https://www.youtube.com/watch?v=qhTV0FkSXPY Fallen Boss] to [https://www.youtube.com/watch?v=CKMJC4FhcUY Grave Buster]. *Changed base health formula. *All maps triumphed before this update have been removed from the [[Rewards#Scores|Scores]] tab in [[Rewards]]. *[[Elevators]] now lower down after 20 seconds instead of 30. *[[MEGA Servers]] no longer increase the tower placement and upgrade costs by 20%. *During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join. *Formula for levelling up changed. *New icons for Level [[badges]], Event [[badges]] and ''Western Action'' [[badges|badge]]. *Multiple attributes are now shown under enemy health bars with tags. **[[Hidden (Attribute)|Hidden]] is displayed as {{AttrTag|First|HiddenDetectionOld2.png|HDN}}. **[[Freeze Immunity]] is displayed as {{AttrTag|First|Freeze.png|ICE}}. **[[Splash Damage Immunity]] is displayed as {{AttrTag|First|Explosion.png|EXP}}. **[[Burn Immunity]] is displayed as {{AttrTag|First|Fire.png|BRN}}. *[[Units]] now pass through enemies when they have the [[Full Immunity]]. *[[Boss]] enemies now have purple health bars that appears on the top of the screen. *[[Boss]] enemies now have [[Energy Immunity]] by default. *[[Boss]] enemies no longer have [[Burn Immunity]] by default. *[[Freeze Immunity]] no longer makes enemies immune to frost mark, as it has been removed. *[[Splash Damage Immunity]] no longer prevents enemies from being frozen by the [[Freezer]], as it no longer deals [[Splash Damage]]. *[[Burn Immunity]] now prevents burn defense dropping. *[[Burn Immunity]] no longer prevents the [[Pyromancer]]'s slowdown as it has been removed. *Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely. *Changed appearance of the [[Default Nametag]]. **Player's level no longer appears above it. *BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen. ==Hardcore Testing Beta Differences== While [[Hardcore Testing BETA]] and '''Overhaul v1.0''' are very similar in their content, there are multiple differences between them. This can vary from simple statistical changes to some features being added or completely removed. This section will list all these changes. ===Unique Additions=== *[[Vindicator (Legacy)|Vindicator]] *[[Winter Abyss]] (replacing [[Winter]]) *[[Deluxe Crate]] ===Unique Removals=== *{{Color|Premium|Hazmat}} [[Accelerator]] *{{Color|Premium|Ninja}} [[Archer|Holiday Archer]] *[[Bloxy Cola]] *[[Robloxia]] *[[Ancient Colosseum]] *[[Highlands]] *[[Voidlands]] *[[Winter]] (replaced by [[Winter Abyss]]) ===Tower Changes=== *Updated every tower description to list accurate statistical changes instead of descriptions of them. *Updated explosion visual effects. *Updated lightning visual effects. *[[Scout]] nerfed. **Statistical changes: ***'''Level 2''' ****Cost decreased from {{Money|85}} to {{Money|300}}. ***'''Level 3''' ****Cost decreased from {{Money|250}} to {{Money|600}}. ****Damage decreased from +2 to +1. ****Firerate changed from 1.53 to {{Tooltip|1.53 > 0.78|-0.75}} ****Renamed from ''Stronger Bullets'' to ''Double Tap''. ***'''Level 4''' ****Cost decreased from {{Money|600}} to {{Money|1,000}}. ****Damage increased from +1 to +3. ****Firerate changed from {{Tooltip|1.53 > 0.78|-0.75}} to 0.78 ****Range increased from +0 to +1. ****Renamed from ''Double Tap'' to ''Field Operator''. ***'''Level 5 removed''' *All of the [[Scout]]'s skins appearance changed. *[[Scout]] upgrade icons changed. *[[Sniper]] nerfed. **Statistical changes: ***'''Level 1''' ****Damage decreased from +2 to +0. ****Range decreased from +4 to +3. ****Firerate changed from 4.05 to {{Tooltip|6.03 > 5.53|-0.5}}. ****Name changed from ''Better Handling'' to ''Better Reloading''. ***'''Level 2''' ****Damage decreased from +4 to +2. ****Range decreased from +6 to +0. ****Cost increased from {{Money|350}} to {{Money|500}}. ****Name changed from ''Hawk Eye Training'' to ''Geared Up''. ***'''Level 3''' ****Damage increased from +5 to +8. ****Range decreased from +4 to +3. ****Firerate changed from {{Tooltip|6.03 > 5.03|-1}} to {{Tooltip|5.53 > 5.03|-0.5}}. ****Name changed from ''Frontline Sniping'' to ''Frontlines Sniping''. ***'''Level 4''' ****Damage increased from +6 to +15. ****Range decreased from +5 to +2. ****Firerate changed from {{Tooltip|5.03 > 2.03|-3}} to {{Tooltip|5.03 > 4.53|-0.5}}. ****Lead detection added. ****Cost increased from {{Money|2,450}} to {{Money|4,000}}. ***'''Level 5 removed''' *All of the [[Sniper]]'s skins appearance changed. *[[Sniper]] upgrade icons changed. *[[Paintballer]] buffed. **Statistical changes: ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|100}}. *[[Demoman]] rebalanced. **Statistical changes: ***'''Base''' ****Firerate increased from 2.53 to 3.03. ****Range decreased from 9 to 7. ****Explosion range decreased from 5 to 1.5. ***'''Level 1''' ****Range increased from +2 to +3. ****Renamed from ''Steil Grenade'' to ''Further Throwing''. ***'''Level 2''' ****Range increased from +1 to +2. ****Renamed from ''Chinalake'' to ''Steil Grenade''. ***'''Level 3''' ****Damage decreased from +5 to +2. ****Range decreased from +1 to +0. ****Firerate changed from 2.53 to {{Tooltip|3.03 > 2.03|-1}}. ****Explosion range changed from 5 > 6 to 1.5. ****Renamed from ''Explosive Vest'' to ''Chinalake''. ***'''Level 4''' ****Damage increased from +10 to +13. ****Range increased from +1 to +2. ****Firerate changed from {{Tooltip|2.53 > 2.03|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}. ****Explosion range changed from 6 to 1.5 > 3. ****Renamed from ''Improved Grenades'' to ''Collateral Damage''. ***'''Level 5 removed''' *All of the [[Demoman]]'s skins appearance changed. *[[Demoman]] upgrade icons changed. *[[Soldier]] rebalanced. **Unlock cost decreased from {{Coins|500}} to {{Coins|350}}. **[[Commander]] now reduces cooldown by stated percentage. **Statistical changes: ***'''Base''' ****Cooldown decreased from 1.2 to 1. ***'''Level 1''' ****Range increased from +1 to +2. ***'''Level 2''' ****Range decreased from +2 to +1. ***'''Level 3''' ****Cost decreased from {{Money|1,200}} to {{Money|1,400}}. ****Firerate changed from 0.23 to {{Tooltip|0.23 > 0.18|-0.05}}. ***'''Level 4''' ****Cost increased Cash {{Money|3,300}} to {{Money|5,500}}. ****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.15. ****Damage increased from +2 to +3. ****Burst count changed from 4 to 4 > 5. ****Name changed from ''Combatant'' to ''Deadliest's Soldier''. ***'''Level 5 removed''' *All of the [[Soldier]]'s skins appearance changed. *[[Soldier]] upgrade icons changed. *[[Freezer]] buffed. **Unlock cost decreased from {{Coins|1,000}} to {{Coins|800}} **Statistical changes: ***'''Level 2''' ****Cost decreased from {{Money|600}} to {{Money|400}}. ***'''Level 3''' ****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. ***'''Level 4''' ****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. ***'''Level 5''' ****Cost decreased from {{Money|7,500}} to {{Money|6,000}}. *[[Militant]] reworked. **Renamed from ''John'' to ''Militant''. **Unlock cost increased from {{Coins|1,000}} to {{Coins|2,000}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|550}} to {{Money|1,200}}. ****Firerate decreased from 0.83 to 0.43. ****Range increased from 10 to 12. ***'''Level 1''' ****Renamed from ''Laser Sight'' to ''Percise Aiming''. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range increased from +0 to +1. ****Firerate changed from {{Tooltip|0.83 > 0.63|-0.2}} to 0.43. ****Cost decreased from {{Money|600}} to {{Money|450}} ****Renamed from ''Improved Handling'' to ''Radio Support''. ***'''Level 3''' ****Damage decreased from +2 to +0. ****Range decreased from +2 to +0. ****Firerate changed from 0.65 to {{Tooltip|0.43 > 0.23|-0.2}}. ****Cost decreased from {{Money|1,250}} to {{Money|1,200}}. ****Renamed from ''Master Chef'' to ''Automatic''. ***'''Level 4''' ****Damage increased from +0 to +2. ****Range decreased from +3 to +0. ****Firerate changed from {{Tooltip|0.63 > 0.23|-0.4}} to 0.23. ****Renamed from ''AUG A1'' to ''Intense Training''. ***'''Level 5''' ****Range decreased from +3 to +2. ****''Enraging Shout'' ability removed. ****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''. *All of the [[Militant]]'s skins appearance changed. *[[Militant]] upgrade icons changed. *[[Pyromancer]] buffed. **Unlock cost decreased from {{Coins|1,000}} to {{Coins|2,000}}. **Updated hitbox. **[[Range Buff|Range Buffs]] now properly extend [[Pyromancer]]'s flames. **Statistical changes: ***'''Base''' ****Hitbox of 0.5 added. ***'''Level 1''' ****Hitbox increase of +1 added. ***'''Level 4''' ****Hitbox increase of +0.25 added. *Fixed [[Pyromancer]] not attacking enemies. *[[Shotgunner]] nerfed. **Unlock cost increased from {{Coins|1,250}} to {{Coins|2,500}}. **Statistical changes: ***'''Level 4''' ****Damage decreased from +6 to +5. *All of the [[Shotgunner]]'s skins appearance changed. *[[Farm]] unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}. *[[Medic]] nerfed. **Statistical changes: ***'''Level 3''' ****Firerate changed from {{Tooltip|0.83 > 0.53|-0.30}} to 0.83. ***'''Level 4''' ****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.53 > 0.33|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}. *Fixed [[Medic]] descriptions all displaying "''REMIND TO REMAKE STATS''". *[[Ace Pilot]] nerfed. **Statistical changes: ***'''Base''' ****Damage decreased from 2 to 1. ***'''Level 3''' ****Range decreased from +1 to +0. *[[Commander]] rebalanced. **Unlock cost increased from {{Coins|1,500}} to {{Coins|3,500}}. **Statistical changes: ***'''Base''' ****Damage decreased from 6 to 4. ****Firerate decreased from 1.03 to 0.53. ****Range decreased from 14 to 12. ***'''Level 1''' ****Cost increased from {{Money|300}} to {{Money|850}}. ****Range increased from +1 to +2. ****[[Firerate Buff]] changed from 10% to 10% > 15%. ****Renamed from ''Gloves'' to ''Leadership''. ***'''Level 2''' ****Cost increased from {{Money|850}} to {{Money|1,800}}. ****Range decreased from +1 to 0. ****''Call to Arms'' ability unlocked, moved from '''Level 3'''. ****''Call to Arms'' ability attack time decreased from 25-30 seconds to 10 seconds. ****Renamed from ''Intimidation'' to ''Call to Arms''. ***'''Level 3''' ****Cost increased from {{Money|2,000}} to {{Money|5,500}}. ****Range increased from +1 to +2. ****Damage increased from +0 to +2. ****[[Firerate Buff]] changed from 15% to 15% > 20%. ****Renamed from ''Call to Arms'' to ''Intense Training''. ***'''Level 4''' ****Cost increased from {{Money|5,500}} to {{Money|9,000}}. ****Damage increased from +2 to +4. ****Range increased from +1 to +4. ****Firerate changed from 1.05 to 0.53. ****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%. ****Renamed from ''Boot Camp Training'' to ''World Leader''. ***'''Level 5 removed''' *All of the [[Commander]]'s skins appearance changed. *[[Commander]] upgrade icons changed. *[[Minigunner]] nerfed. **Unlock cost increased from {{Coins|3,500}} to {{Coins|5,000}}. **Statistical changes: ***'''Level 1''' ****Range decreased from +3 to +2. ***'''Level 4''' ****Range decreased from +1 to +0. *All of the [[Minigunner]]'s skins appearance changed. *[[DJ Booth]] nerfed. **Placement footprint size decreased. **Statistical changes: ***'''Level 2''' ****Range decreased from +2 to +0. ***'''Level 3''' ****Range decreased from +2 to +1. *All of the [[DJ Booth]]'s skins appearance changed. *[[Ranger]] nerfed. **Renamed from ''Outlaw'' to ''Ranger''. **Unlock cost increased from {{Coins|4,500}} to {{Coins|8,500}}. **Statistical changes: ***'''Level 5''' ****Damage decreased +100 to +95. ****Range decreased from +6 to +5. *[[Crook Boss]] nerfed. **Limit of 2 minions per [[Crook Boss]] removed. **Statistical changes: ***'''Level 2''' ****Damage decreased from +1 to +0. ****Firerate changed from {{Tooltip|0.83 > 0.63|-0.2}} to 0.83. ***'''Level 3''' ****Damage decreased from +1 to +0. ****Firerate changed from {{Tooltip|0.63 > 0.33|-0.3}} to {{Tooltip|0.83 > 0.33|-0.5}}. ***'''Level 4''' ****Range decreased from +1 to +0. *[[Mortar]] rebalanced. **Statistical changes: ***'''Base''' ****Range decreased from 25 to 22. ***'''Level 1''' ****Range increased from +2 to +3. ***'''Level 4''' ****Explosion range changed from 8 > 12 to 4 > 6. ***'''Level 5''' ****Range increased from +2 to +5. *Default [[Mortar]] skin appearance changed. *[[Cowboy]] rebalanced. **Statistical changes: ***'''Base''' ****Damage increased from 1 to 3. ****Firerate decreased from 4.03 to 1.53. ***'''Level 1''' ****Firerate changed from {{Tooltip|4.03 > 1.33|-2.7}} to {{Tooltip|1.53 > 1.33|-0.2}}. ***'''Level 5''' ****Damage decreased from +13 to +11. *Fixed [[Gladiator]] not attacking enemies. *[[Commando]] ''Cool gold armor'' re-added to Level 5 upgrade description, but renamed to ''Really cool armor''. *[[Accelerator]] buffed. **Statistical changes: ***'''Level 4''' ****Range increased from +1 to +2. *[[Slasher]] reworked. **Renamed from ''Shredder'' to ''Slasher''. **Statistical changes: ***'''Base''' ****Range decreased from 6 to 5. ****Swingrate decreased from 0.73 to 1.03. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range increased from +0 to +1. ****Swingrate changed from {{Tooltip|0.73 > 0.43|-0.30}} to 1.03. ****Hidden Detection moved from '''Level 4''' to '''Level 2'''. ****Cost increased from {{Money|550}} to {{Money|600}}. ****Knife Throw added. ****Renamed from ''Dual Wield'' to ''Blood Seeking''. ***'''Level 3''' ****Knife Throw ability removed. ****Damage decreased from +2 to +0. ****Swingrate changed from 0.45 to {{Tooltip|1.03 > 0.53|-0.50}}. ****Renamed from ''Knife Throwing'' to ''Dual Wield''. ***'''Level 4''' ****Damage increased from +0 to +2. ****Swingrate changed from 0.45 to {{Tooltip|0.53 > 0.38|-0.15}}. ****Triple Knife Throw added. ****Renamed from ''Spooky Power'' to ''Deadly Assassin''. ***'''Level 5 removed''' *All of the [[Slasher]]'s skins appearance changed. *Fixed [[Slasher]] breaking after using its ''Knife Throw''. *[[Frost Blaster]] rebalanced. **Statistical changes: ***'''Base''' ****Max freeze time increased from 0.25 to 0.4. ****Min freeze time of 0.2 added. ***'''Level 4''' ****Damage decreased from +13 to +3. ****Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8. ***'''Level 5''' ****Damage decreased from +23 to +17. ****Range increased from +2 to +4. ****Freeze time changed from 0.35 > 0.5 to 0.8 > 1.2. *The [[Frost Blaster]]'s upgrade icons changed. *[[Hunter]] rebalanced. **Hunter is no longer obtainable as its code expired. **Statistical changes: ***'''Level 3''' ****Cost decreased from {{Money|1,000}} to {{Money|900}}. ***'''Level 4''' ****Damage decreased from +4 to +2. ****Range increased from +1 to +2. *[[Archer]] reworked. **Renamed from ''Holiday Archer'' to ''Archer''. **No longer loses damage as it pierces. **No longer purchasable in the Hardcore Lobby for {{Coins|1}}. **Increased accuracy. **Statistical changes: ***'''Base''' ****Damage increased from 1 to 3. ****Range decreased from 25 to 20. ****Firerate increased 2.03 to 4.03. ****Max Hits decreased from 2 to 1. ***'''Level 1''' ****Range decreased from +2 to +0. ****Firerate changed from 2.05 to {{Tooltip|4.03 > 3.23|-0.80}}. ****Renamed from ''Improved Handling'' to ''Faster Reloading''. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range increased from +0 to +2. ****Max Hits decreased from +2 to +0. ****Hidden Detection added. ****Renamed from ''Sharper Arrows'' to ''Hawkeye''. ***'''Level 3''' ****Range increased from +1 to +0. ****Max Hits decreased from +3 to +2. ****Cost increased from {{Money|325}} to {{Money|400}}. ****Renamed Even ''Sharper Arrows'' to ''Sharper Shooter''. ***'''Level 4''' ****Range increased from +1 to +2. ****Firerate changed from {{Tooltip|2.03 > 1.03|-1}} to {{Tooltip|3.23 > 2.03|-1.20}}. ****Special arrows added. ****Cost increased from {{Money|800}} to {{Money|1,350}}. ****Renamed ''Rapid Fire'' to ''Mechanical Bow''. ***'''Level 5''' ****Damage decreased from +20 to +17. ****Cost increased from Cash {{Money|3,000}} to {{Money|3,500}}. ****Renamed ''Sword Arrows'' to ''Professional Archer''. *All of the [[Archer]]'s skins appearance changed. *The [[Archer]]'s Level 2 upgrade icon changed. *Fixed [[Archer]] not attacking enemies. *[[Mecha Base]] can no longer be bought for {{Gem|3,500}}. *Towers no longer display a unit spawn timer in their upgrade menus. *Fixed an issue where swapping between tower skins would transfer the animation of one skin to another. *Fixed an issue that would allow the player to have a loadout displaying one tower multiple times. ===Enemy Changes=== *[[Slow Boss]] [[Defense]] removed. *[[Tank]] **Appearance changed. **Speed increased from Above Average to Fast (6). **No longer has [[Freeze Immunity]]. **''Rock Throw'' ability removed. *[[Soul]] changed. **Animation changed. **Speed increased from Above Average to Fast (7). *[[Unknown]] health increased from 8,000 to 14,000. *[[Void Reaver (Legacy)|Void Reaver]] health increased from 600,000 to 700,000. *Fixed [[Nuclear Fallen King]] not spawning. *Fixed [[Soul Stealer (Legacy)|Soul Stealer]] being a [[Boss]] enemy. ===Map Changes=== *[[Autumn Falling]] changed. **Map remade. **Made playable on [[Hardcore Mode|Hardcore]] mode. **Difficulty changed from {{Color|Easy}} to {{Color|Normal}}. *[[Badlands]] changed. **Map remade. **[[Units]] now can go down both paths. **You now gain additional {{Exp|50}} for triumphing this map in [[Fallen Mode|Fallen]]. *[[Crossroads]] difficulty changed to {{Color|Easy}} in Survival & {{Color|Normal}} in [[Hardcore Mode]]. *[[Dusty Bridges]] remade. *[[Rocket Arena]] difficulty changed from {{Color|Easy}} to {{Color|Normal}}. ===Emote Changes=== *Players now use R15 instead of R6. *All robux emotes ([[Orange Justice]], [[Revenge]], [[Whip]], [[Breakdown]] and [[Cat Dance]]) are now obtainable from the Meme Emotes gamepass instead of being purchased separately. *[[Lazy Couch]] changed. **Now has sound effects. **Can no longer be bought in the lobby for {{Coins|10,000}} *[[Firework]] can no longer be bought in the Hardcore Lobby for {{Coins|10,000}}. ===Game Changes=== *[[Hardcore Mode|Hardcore]] wave structure changed. *[[Easy Mode|Normal]] mode final wave music changed from Fallen Boss to Grave Buster. *Fixed issues with certain soundtracks not playing. *Fixed issues with mobile being unplayable. *Fixed issues with players being stuck on the loading screen. *Fixed run and emote on mobile being replaced with sell and rotate at all times. ===Cosmetic Changes=== *[[Basic Crate]], [[Premium Crate]] and [[Toy Crate]] now can give duplicate skins. *Hardcore Lobby no longer has every crate on sale for {{Coins|1,000}} unless that was their intended cost. *Gamepasses which would have been added in [[Hardcore Testing BETA]] are now properly purchasable. *Multiple skins moved from the [[Premium Crate]] to the [[Deluxe Crate]]. **Skins: ***{{Color|Deluxe|Huntsman}} [[Archer]] ***{{Color|Deluxe|Soviet}} [[Crook Boss]] ***{{Color|Deluxe|Neon Rave}} [[DJ Booth]] ***{{Color|Deluxe|Neko}} [[Commander]] ***{{Color|Deluxe|Maid}} [[Commander]] ***{{Color|Deluxe|Neko}} [[DJ Booth]] ***{{Color|Deluxe|Ace Pilot}} [[Militant]] ***{{Color|Deluxe|Tycoon}} [[Farm]] ***{{Color|Deluxe|Gun Gale}} [[Ranger]] ***{{Color|Deluxe|Railgunner}} [[Ranger]] ***{{Color|Deluxe|Slayer}} [[Shotgunner]] *Fixed an issue where once a crate was opened, it would not disappear from the sidebar, which allowed players to infinitely open crates until they have every skin. ==Official Update Log== ''NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.'' ===Overhaul v1.0=== β οΈ UPDATE HIGHLIGHTS <div class="mw-collapsible mw-collapsed"> *NEW UI **UI Base: @ImageLabels **Icons: @theloudscream **Coins/Gems images: @Ep1cism *Completly recoded and overhauled the game **Loading speeds tens of times faster than before **Recoded tower functions (no more DPS bugs) *HARDCORE MODE **Lv. 50 required **50 Waves in total **50% price increases **Rewards a new currency, "GEMS"<br/>[[File:GemV2.png|25px]] **0% shared cash *VIP gamepass **25% extra xp from GAMES **3 [[Premium Crate|Premium Crates]] **'''RAINBOW NAME TAG''' *Profile Cards **Click on users in the lobby to view their stats *[[Rewards|Badge Rewards/Quests]] *New Twitter [[Codes|Code]] System *In-game Dialog System *Increased [[Login Rewards|rewards]] for login streak *Loss counter *Revamped leaderboards *Bullet tracers *Increased emote slots to 6 *Halloween Preparation </div> π¨ββοΈ TOWERS <div class="mw-collapsible mw-collapsed"> *[[Accelerator]] **Earned by using new Hardcore Gems **Charges for x seconds and releases a constant base damage *[[Militant]] **Replaced [[Militant|John]] tower *Renamed towers **[[Ranger|Outlaw]] β [[Ranger]] **[[Slasher|Shredder]] β [[Slasher]] **[[Holiday Archer|Archer]] β [[Archer]] **[[Shotgunner|Enforcer]] β [[Shotgunner]] *Reworked towers **[[Scout]] **[[Soldier]] **[[Sniper]] **[[Slasher]] **[[Archer]] **[[Cowboy]] **[[Military Base]] **[[Militant|John]]/[[Militant]] **[[Minigunner]] **[[Pyromancer]] **[[Freezer]] **[[Frost Blaster]] **[[Electroshocker]] *Reworked towers **[[Mortar]] **[[Ranger|Outlaw]] **[[Shotgunner]] **[[Slasher]] **[[Archer]] **[[Minigunner]] **[[Military Base]] **[[Soldier]] **[[Sniper]] **[[Militant|John]]/[[Militant]] **[[Pyromancer]] **[[Rocketeer]] **[[Ace Pilot]] **[[Farm]] **[[DJ Booth]] *Fixed [[Archer|Holiday Archer]] *Minigun rev up to [[Minigunner]] *[[Ace Pilot|Ace pilot]] now only drops bombs on enemies in its range *[[Freezer]] and [[Frost Blaster]]βs ice effect recoded *[[Freezer]] change to single shot *Explosion equation recoded *[[Gladiator]] stun blocking mechanic </div> π¦ SKINS <div class="mw-collapsible mw-collapsed"> β οΈIMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.β οΈ DELUXE CRATES <div class="mw-collapsible mw-collapsed"> *Slayer [[Shotgunner]] *Neko [[DJ Booth|DJ]] *Neko [[Commander]] *Gun Gale [[Ranger|Outlaw]] *Maid [[Commander]] *Soviet [[Crook Boss]] *Huntsman [[Archer]] *Ace Pilot [[Militant]] *Neon Rave [[DJ Booth]] </div> Premium skins <div class="mw-collapsible mw-collapsed"> *Doughboy [[Soldier]] *Classic [[Military Base]] *Classic [[Shotgunner]] </div> ''Any old skins that are apart of redesigned towers got redesigns as well.'' </div> πΊοΈ NEW MAPS <div class="mw-collapsible mw-collapsed"> *[[Wrecked Battlefield]] *[[Winter Abyss]] **Replaces [[Winter]] *[[Sky Islands]] *[[Retro Zone]] *[[Fungi Island]] **Replaces [[Fungi Forest]] *[[Night Station]] </div> π¨πΊοΈ REMADE MAPS <div class="mw-collapsible mw-collapsed"> *[[Moon Base]] *[[Crossroads]] *[[Badlands]] *[[Nether]] *[[Dead Ahead]] *[[Tropical Isles]] *[[Autumn Falling]]s *[[Dusty Bridges]] *[[Four Seasons]] </div> π§ ZOMBIES <div class="mw-collapsible mw-collapsed"> '''New enemy variants!'''<br/> [[File:GhostImmunity.png|25px]] Ghost: Phase through moving vehicles<br/> [[File:FlyOld.png|25px]] Flying: Only cliff towers can target these enemies<br/> [[File:DefenseOld.png|25px]] Lead: Only explosion and energy based attacks can damage these enemies<br/> '''NEW ATTRIBUTES''' *Shield is extra HP that can be added and does not reward cash. *Defense removes part of your damage away. These are the basic formulas. :Easy: (Damage - (Defense x 0.25)) :Normal: (Damage - (Defense x 0.35)) :Insane: (Damage - (Defense x 0.5)) :Hardcore: (Damage - (Defense x 0.75)) ''NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE'' [[File:TemplarHCUpdateLog.png]] NEW ENEMIES <div class="mw-collapsible mw-collapsed"> *[[Hefty]] *[[Invisible]] *[[Fallen Rusher (Legacy)|Fallen Rusher]] *[[Balloon]] *[[Lead (Legacy Enemy)|Lead]] *[[Lead Boss]] *[[Lead Balloon]] *[[Fallen Titan]] *[[Vindicator (Legacy)|Vindicator]] *[[Slow King (Legacy)|Slow King]] *[[Lava]] *[[Soul]] *[[Soul Boss]] *[[Soul Stealer (Legacy)|Soul Stealer]] *[[Void Reaver (Legacy)|Void Reaver]] *[[Unknown]] *??? </div> Redesigned & Reanimated Zombies <div class="mw-collapsible mw-collapsed"> *[[Fallen King (Legacy)|Fallen King]] *[[Molten Boss]] *[[Chained Boss]] *[[Tank]] *[[Abnormal]] *[[Heavy]] *[[Slow]] *[[Quick]] *[[Hidden]] *[[Hidden Boss]] *[[Ninja]] β [[Shadow]] *[[Shadow Boss]] *[[Abnormal Boss]] *''Basically every single enemy got re-animated.'' </div> </div> β REMOVED <div class="mw-collapsible mw-collapsed"> *[[Golden Mode|Gold]] Difficulty *[[Platinum Crate|Platinum]] Skins **Any remaining [[Platinum Crate|platinum skin crates]] are converted to [[Premium Crate|premium crates]] *Price scaling from [[MEGA Servers|mega servers]] </div> {{UpdateNavBox}} [[Category:Overhaul Updates]]
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