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{{Removed|date = 23rd of July 2024}} {{For|other uses of [[PVP (Disambiguation)|PVP]] or [[Versus]]}} {{MapInfobox |title1 = PVP_2 |image1 = <tabber> |-|Icon = [[File:PVP2Icon.png]] |-|Full Icon = [[File:PVP2FullIcon.png]] |-|View = [[File:PVPViewVar7.png]] |-|Top Down = [[File:PVPTopDownVar7.png]] </tabber> |difficulty = Easy |developer = Your_Adversary |length = Medium |wave_structure = Versus }} __TOC__ ==Description== '''PVP_2''' was a test [[Maps|map]] for [[PVP Test]]. ==Design & Path== '''PVP_2''' was a map split into two parts. These parts were identical, except one was colored red while the other was blue, and the sides were flipped. It was a basic baseplate with multiple cliffs on it, though none of them actually counted as cliff spots. There were two bricks on the side of the map, which acted as cliff spots. The path starts at one side of the map and ends at the other. It enters a loop in the beginning and then takes a few short straights and multiple turns. ==Interactive Map== {{Map:PVPVar7}} ==Strategy== *The loop at the start of the path or the turn at the end are considered its best spots, as they allow towers to see most of the path. **Towers like [[Sledger]] and [[Brawler]] or [[Warden]] may also be placed on the corners of these loops, as these placements allow them to utilize most of their range. *The cliff spaces located on the middle of the map are usually the most optimable for a similar reason. *Support towers, like the [[DJ Booth]], should be placed to cover both ground towers and cliff towers between the two loops if possible. ==Trivia== *The intermission lobby lists {{RLinkU|SorenDerg}} as one of the creators. However, they were not actually involved in creating this map and have not even been active in the Tower Defense Simulator community since early 2023. ==Update History== *'''19 July 2024''' - [[v1.26.0]] **'''PVP_2''' added. *'''23 July 2024''' - [[v1.26.0|v1.26.2]] **'''PVP_2''' removed. {{MapNavBox}} {{DISPLAYTITLE:PVP_2}}
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