Editing Pursuit/History

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$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Cost / Total DPS
$CE$ = Total Price / Total DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$FNC-COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FNC-PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
Line 295: Line 295:
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
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<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Neutral Stats
! colspan="19" | Neutral Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Top Path Stats
! colspan="19" | Top Path Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 16 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 16 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 18 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 18 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Bottom Path Stats
! colspan="19" | Bottom Path Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="21" | Neutral Stats
! colspan="20" | Neutral Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="21" | Top Path Stats
! colspan="20" | Top Path Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="21" | Bottom Path Stats
! colspan="20" | Bottom Path Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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