Pursuit/History: Difference between revisions

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imported>Mentin123
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!Speed
!Missile Speed
!DPS<ref name="DPSDPS2">DPS is calculated as:<br/>
<math>\frac{\left(\text{Bullet Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}+\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br/>DPS assumes missiles only hit one enemy.</ref>
!Cost Efficiency
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!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!DPS<ref name="DPS2">DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy and does not account for rev-up time.</ref>
!Cost Efficiency
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