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| Latest revision | Your text | ||
| Line 15: | Line 15: | ||
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+) |
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+) |
||
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |
||
|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]6 |
||
|hidden_detection = {{Attr|Hidden|Level 4B+}}<ref name=hidden>From Level 3, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4B.</ref> |
|hidden_detection = {{Attr|Hidden|Level 4B+}}<ref name=hidden>From Level 3, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4B.</ref> |
||
|lead_detection = {{Attr|Lead|Level 3+}} (Splash only) |
|lead_detection = {{Attr|Lead|Level 3+}} (Splash only) |
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| Line 25: | Line 25: | ||
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6 |
||
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+) |
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+) |
||
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275 |
||
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7 |
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|pvp_hidden_detection = {{Attr|Hidden|Level 4B+}}<ref name=hidden/> |
|pvp_hidden_detection = {{Attr|Hidden|Level 4B+}}<ref name=hidden/> |
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| Line 69: | Line 69: | ||
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
||
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = + |
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]] |
||
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]] |
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]] |
||
| Line 76: | Line 76: | ||
Sell Price changes to {{Money|3,250}}}} |
Sell Price changes to {{Money|3,250}}}} |
||
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money| |
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
||
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
|||
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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| Line 92: | Line 90: | ||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|3,683}}}} |
||
{{PathTabber |
{{PathTabber |
||
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money| |
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
|||
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = + |
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +10 Ammo [[File:Damage Icon.png|20px|Ammo]]}} |
||
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 8 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] |
||
+2 Missiles |
+2 Missiles |
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| Line 108: | Line 106: | ||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|10,916}}}} |
||
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money| |
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0.15 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|25, |
Sell Price changes to {{Money|25,916}}}} |
||
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money| |
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
| ⚫ | |||
35 > 45 Speed [[File:SpeedIcon.png|20px|Speed]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| ⚫ | |||
+4 Missiles |
+4 Missiles |
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| Line 131: | Line 129: | ||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|7,750}}}} |
||
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money| |
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
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{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = + |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
||
7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+2 Missiles |
+2 Missiles |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|16,516}}}} |
||
}} |
}} |
||
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+ |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]] |
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]] |
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{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+ |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]] |
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]] |
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| Line 170: | Line 166: | ||
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]] |
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]] |
||
| Line 177: | Line 173: | ||
}} |
}} |
||
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = |
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
||
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 197: | Line 193: | ||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
||
| Line 208: | Line 204: | ||
}} |
}} |
||
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] |
||
7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] |
|||
+2 Missiles |
+2 Missiles |
||
| Line 221: | Line 215: | ||
+14 Damage [[File:Damage Icon.png|20px|Damage]] |
+14 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
||
| Line 243: | Line 237: | ||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = - |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
||
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 278: | Line 272: | ||
==Ability== |
==Ability== |
||
{{PVPTabber |
|||
| ⚫ | |||
|{{Ability|Level Unlock = Level 0+|Cooldown Time= 10s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}} |
|||
| ⚫ | |||
}} |
|||
== |
==Stats Table== |
||
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.'' |
||
| Line 289: | Line 286: | ||
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count)) |
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count)) |
||
$TDPS$ = Gun DPS + Missile DPS |
$TDPS$ = Gun DPS + Missile DPS |
||
$CE$ = Total |
$CE$ = Total Price / Total DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B; |
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B; |
||
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats |
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats |
||
$COST$ = 5000; 1750; 3000; |
$FNC-COST$ = 5000; 1750; 3000; 5000; 18000; 45000; 8500; 15000; |
||
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500; |
$FNC-PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500; |
||
$ |
$FNC-DETECTION$ = ; 3; ; ; 3; ; 4; 3; |
||
$ |
$FNC-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1; |
||
$ |
$FNC-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship |
||
$ |
$FNC-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship |
||
$ |
$FNC-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png |
||
$FNC-ROFBUG$ = Firerate |
|||
$FSE-META$ = Advanced; File:PursuitNewIcon.png |
|||
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
||
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
||
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref> |
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="19" | Neutral Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 7 || N/A || N/A || 50 || 0.2 || N/A || N/A || 3.5 || 6 || 14 || N/A || 35 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 10 || N/A || N/A || 50 || 0.2 || N/A || N/A || 3.5 || 6 || 14 || N/A || 35 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 65 || 0.15 || N/A || N/A || 3 || 7 || 16 || N/A || 35 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 10 || 45 || 2 || 65 || 0.15 || 4 || 0.5 || 3 || 7 || 16 || 4 || 35 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="19" | Top Path Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 |
| 4 || {{Money|$TP$}} || 24 || 45 || 4 || 75 || 0.12 || 8 || 0.5 || 3 || 7 || 10 || 3 || 35 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 50 || 45 || 4 || 75 || 0.085 || 8 || 0.5 || 3 || 7 || 10 || 4 || 35 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="19" | Bottom Path Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 |
| 4 || {{Money|$TP$}} || 10 || 45 || 6 || 65 || 0.15 || 4 || 0.25 || 3 || 10 || 18 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 10 || 60 || 8 || 65 || 0.15 || 4 || 0.15 || 3 || 12 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
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<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="20" | Neutral Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 8 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 10 || 35 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="20" | Top Path Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 |
| 4 || {{Money|$TP$}} || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="20" | Bottom Path Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 |
| 4 || {{Money|$TP$}} || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
||
! |
! |
||
|[[File:EggyPursuitIconIG.png| |
|[[File:EggyPursuitIconIG.png|175x175px]] |
||
|[[File:DragonPursuitIconIG.png| |
|[[File:DragonPursuitIconIG.png|175x175px]] |
||
|[[File:MercenaryPursuitIconIG.png|175px]] |
|||
|[[File:PatrioticPursuitIconIG.png|175px]] |
|||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Colour|DuckyRevenge|Easter}} |
||
|{{ |
|{{Colour|Null|Dragon}} |
||
|{{Color|Other|Mercenary}} |
|||
|{{Color|Patriotic}} |
|||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Uncommon}} |
||
|{{ |
|{{Colour|Legendary}} |
||
|{{Color|Rare}} |
|||
|{{Color|Rare}} |
|||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
|N/A |
|N/A |
||
|N/A |
|N/A |
||
|N/A |
|||
|{{Coins|6,250}} |
|||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Ducky Revenge Event|Ducky Revenge Premium Battle Pass]] |
|[[Ducky Revenge Event|Ducky Revenge Premium Battle Pass]] |
||
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]] |
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]] |
||
|[[Codes|Code]]:<br/>2MILLION |
|||
|[[Patriotic Crate]] |
|||
|} |
|} |
||
==Strategy== |
==Strategy== |
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*As the '''Pursuit''' is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like [[Molten Executioner]]s, [[Fallen Honor Guard]]s, [[Unstable Ice]]s and bosses. |
*As the '''Pursuit''' is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like [[Molten Executioner]]s, [[Fallen Honor Guard]]s, [[Unstable Ice]]s and bosses. |
||
**As it is also not a humanoid tower, it is also immune to any debuffs from enemies prior to [[Lunar Overture Event]], that being enemies like the [[Nuclear Monster]] or [[ |
**As it is also not a humanoid tower, it is also immune to any debuffs from enemies prior to [[Lunar Overture Event]], that being enemies like the [[Nuclear Monster]] or [[Soul Stealer]]. |
||
*At Level 3, the '''Pursuit''' gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once. |
*At Level 3, the '''Pursuit''' gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once. |
||
**If you want to use the '''Pursuit's''' missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles. |
**If you want to use the '''Pursuit's''' missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles. |
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| Line 433: | Line 419: | ||
**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised. |
**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised. |
||
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved. |
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved. |
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**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover. |
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==Trivia== |
==Trivia== |
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| Line 444: | Line 429: | ||
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]]. |
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]]. |
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**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold. |
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold. |
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*The bottom path '''Pursuit''', [[Sniper]], [[Engineer]], [[DJ Booth]], [[Frost Blaster]], [[Necromancer]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities. |
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*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}. |
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}. |
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| Line 471: | Line 457: | ||
***'''Level 3''' |
***'''Level 3''' |
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****Cost decreased from {{Money|2,500}} to {{Money|1,500}}. |
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.35 > 0.2</abbr> to <abbr title="-0.15">0.33 > 0.18</abbr>. |
||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
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****Missile damage increased from 8x2 to 30x2. |
****Missile damage increased from 8x2 to 30x2. |
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| Line 479: | Line 465: | ||
***'''Level 5''' |
***'''Level 5''' |
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****Cost increased from {{Money|9,000}} to {{Money|9,500}}. |
****Cost increased from {{Money|9,000}} to {{Money|9,500}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.2 > 0.1</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>. |
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****Missile damage increased from 8x6 to 30x6. |
****Missile damage increased from 8x6 to 30x6. |
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**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly. |
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly. |
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| Line 526: | Line 512: | ||
****Firerate decreased from 0.33 to 0.325. |
****Firerate decreased from 0.33 to 0.325. |
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***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.33 > 0.18</abbr> to <abbr title="-0.15">0.325 > 0.175</abbr>. |
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***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>. |
||
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear. |
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear. |
||
**{{Bug}} '''Pursuit''' can be targeted by enemies. |
**{{Bug}} '''Pursuit''' can be targeted by enemies. |
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| Line 555: | Line 541: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.325 > 0.175</abbr> to <abbr title="-0.008">0.125 > 0.117</abbr>. |
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****Missile damage changed from 3x2 > 5x2 to 30x2. |
****Missile damage changed from 3x2 > 5x2 to 30x2. |
||
****Explosion range changed from 5 to 4 > 5. |
****Explosion range changed from 5 to 4 > 5. |
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| Line 567: | Line 553: | ||
****Damage increased from +4 to +5. |
****Damage increased from +4 to +5. |
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****Range decreased from +2 to +1.5. |
****Range decreased from +2 to +1.5. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to 0.117. |
||
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6. |
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6. |
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****Cost increased from {{Money|9,500}} to {{Money|25,000}}. |
****Cost increased from {{Money|9,500}} to {{Money|25,000}}. |
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| Line 575: | Line 561: | ||
***'''Base''' |
***'''Base''' |
||
****Damage increased from 2 to 5. |
****Damage increased from 2 to 5. |
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****Firerate increased from 0. |
****Firerate increased from 0.108 to 0.258. |
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***'''Level 1''' |
***'''Level 1''' |
||
****Damage increased from +1 to +3. |
****Damage increased from +1 to +3. |
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***'''Level 3''' |
***'''Level 3''' |
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****Damage decreased from +1 to -3. |
****Damage decreased from +1 to -3. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.008">0.125 > 0.117</abbr> to <abbr title="-0.158">0.275 > 0.117</abbr>. |
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****Hidden detection removed. |
****Hidden detection removed. |
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***'''Level 5''' |
***'''Level 5''' |
||
| Line 587: | Line 573: | ||
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}. |
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}. |
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**{{Bugfix}} Circling range is now displayed properly. |
**{{Bugfix}} Circling range is now displayed properly. |
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*'''15 April 2023''' - |
*'''15 April 2023''' -[[v1.7.1]]a |
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**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}. |
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}. |
||
*'''5 May 2023''' - [[v1.7.2]] |
*'''5 May 2023''' - [[v1.7.2]] |
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| Line 642: | Line 628: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage increased from -3 to +0. |
****Damage increased from -3 to +0. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.165">0.275 > 0.117</abbr> to <abbr title="-0.05">0.275 > 0.225</abbr>. |
||
****Ammo increase of +40 added. |
****Ammo increase of +40 added. |
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****Reload Time change of 3 > 2.5 added. |
****Reload Time change of 3 > 2.5 added. |
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| Line 655: | Line 641: | ||
***'''Level 4A''' |
***'''Level 4A''' |
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****Damage decreased from +3 to +0. |
****Damage decreased from +3 to +0. |
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****Firerate changed from 0.117 to |
****Firerate changed from 0.117 to <abbr title="-0.1">0.225 > 0.125</abbr>. |
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****Patrol Range increase of +2.5 added. |
****Patrol Range increase of +2.5 added. |
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****Ammo increase of +75 added. |
****Ammo increase of +75 added. |
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| Line 666: | Line 652: | ||
***'''Level 5A''' |
***'''Level 5A''' |
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****Damage increased from +5 to +18. |
****Damage increased from +5 to +18. |
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****Firerate changed from 0.093 to |
****Firerate changed from 0.093 to <abbr title="-0.015">0.108 > 0.093</abbr>. |
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****Patrol Range increased from +0 to +2.5. |
****Patrol Range increased from +0 to +2.5. |
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****Ammo increase of +50 added. |
****Ammo increase of +50 added. |
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| Line 734: | Line 720: | ||
****Reload time increased from 3 to 4. |
****Reload time increased from 3 to 4. |
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***'''Level 3''' |
***'''Level 3''' |
||
****Reload time changed from |
****Reload time changed from <abbr title="-0.5">3 > 2.5</abbr> to <abbr title="-0.5">4 > 3.5</abbr>. |
||
***'''Level 4A''' |
***'''Level 4A''' |
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****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
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****Reload time changed from |
****Reload time changed from <abbr title="-0.25">2.5 > 2.25</abbr> to <abbr title="-0.5">3.5 > 3</abbr>. |
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***'''Level 5A''' |
***'''Level 5A''' |
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****Damage decreased from +18 to +16. |
****Damage decreased from +18 to +16. |
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****Reload time changed from |
****Reload time changed from <abbr title="-0.5">2.25 > 1.75</abbr> to <abbr title="-0.5">3 > 2.5</abbr>. |
||
*'''26 March 2025''' - [[v1.58.0]] |
*'''26 March 2025''' - [[v1.58.0]] |
||
**Statistical changes: |
**Statistical changes: |
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| Line 774: | Line 760: | ||
**{{Bug}} When first upgraded to either 4A or 4B, both paths will remain open as if the player could change paths, however, upgrading using either button would end up upgrading it on the current path. Fixes itself when reselecting the tower. |
**{{Bug}} When first upgraded to either 4A or 4B, both paths will remain open as if the player could change paths, however, upgrading using either button would end up upgrading it on the current path. Fixes itself when reselecting the tower. |
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*'''16 April 2025''' - [[v1.61.0]] |
*'''16 April 2025''' - [[v1.61.0]] |
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**New skin: {{ |
**New skin: {{Colour|DuckyRevenge|Eggy}} |
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*'''26 May 2025''' - [[v1.64.0]] |
*'''26 May 2025''' - [[v1.64.0]] |
||
**Robux cost decreased from {{Robux|1,500}} to {{Robux|1,050}}. |
**Robux cost decreased from {{Robux|1,500}} to {{Robux|1,050}}. |
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| Line 812: | Line 798: | ||
****Cost decreased from {{Money|28,500}} to {{Money|22,500}}. |
****Cost decreased from {{Money|28,500}} to {{Money|22,500}}. |
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*'''18 October 2025''' - [[v1.77.0]] |
*'''18 October 2025''' - [[v1.77.0]] |
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**New skin: {{ |
**New skin: {{Colour|Null|Dragon}} |
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*'''31 October 2025''' - [[v1.79.0]] |
*'''31 October 2025''' - [[v1.79.0]] |
||
**'''Pursuit''' is no longer immune to freeze. |
**'''Pursuit''' is no longer immune to freeze. |
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| Line 844: | Line 830: | ||
****Cost increased from {{Money|1,850}} to {{Money|3,000}}. |
****Cost increased from {{Money|1,850}} to {{Money|3,000}}. |
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****Range decreased from +1.5 to +1. |
****Range decreased from +1.5 to +1. |
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****Firerate changed from 0.275 to |
****Firerate changed from 0.275 to <abbr title="-0.05">0.225 > 0.175</abbr>. |
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****Ammo increased from +0 to +15. |
****Ammo increased from +0 to +15. |
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****Reload time decreased from 4 to 3.5 > 3. |
****Reload time decreased from 4 to 3.5 > 3. |
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****Speed changed from 16 > 25 to 35. |
****Speed changed from 16 > 25 to 35. |
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***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.275 > 0.225</abbr> to 0.175. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Ammo decreased from +40 to +0. |
****Ammo decreased from +40 to +0. |
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| Line 859: | Line 845: | ||
****Cost increased from {{Money|16,000}} to {{Money|18,000}}. |
****Cost increased from {{Money|16,000}} to {{Money|18,000}}. |
||
****Damage increased from +2 to +14. |
****Damage increased from +2 to +14. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.225 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>. |
||
****Range decreased from +0.5 to +0. |
****Range decreased from +0.5 to +0. |
||
****Patrol range decreased from +2.5 to -6. |
****Patrol range decreased from +2.5 to -6. |
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| Line 870: | Line 856: | ||
****Cost increased from {{Money|42,500}} to {{Money|45,000}}. |
****Cost increased from {{Money|42,500}} to {{Money|45,000}}. |
||
****Damage increased from +14 to +26. |
****Damage increased from +14 to +26. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.008">0.125 > 0.117</abbr> to <abbr title="-0.033">0.15 > 0.117</abbr>. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Patrol range decreased from +2.5 to +0. |
****Patrol range decreased from +2.5 to +0. |
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| Line 907: | Line 893: | ||
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
||
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}. |
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}. |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Without [[Firerate Bug]], firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. |
|||
****Range increased from 6 to 7. |
|||
****Speed increased from 35 to 45. |
|||
****''Patrol'' ability cooldown decreased from 20 to 10. |
|||
***'''Level 2''' |
|||
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to {{Tooltip|0.225 > 0.175|-0.05}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
|||
****Ammo increased from +15 to +25. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|5,000}} to {{Money|4,750}}. |
|||
****Damage increased from +0 to +2. |
|||
****Missile damage decreased from 45 to 30. |
|||
***'''Level 4A''' |
|||
****Cost decreased from {{Money|18,000}} to {{Money|15,000}}. |
|||
****Damage decreased from +14 to +6. |
|||
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
|||
****Range decreased from +3 to +0. |
|||
****Patrol range increased from -6 to +0. |
|||
****Ammo increased from +10 to +125. |
|||
****Missile damage increased from +0 to +5. |
|||
****Missile cooldown changed from 4 > 8 to 4. |
|||
***'''Level 5A''' |
|||
****Cost increased from {{Money|45,000}} to {{Money|47,500}}. |
|||
****Damage decreased from +26 to +28. |
|||
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.15. |
|||
****Patrol range increased from +0 to +2. |
|||
***'''Level 4B''' |
|||
****Cost increased from {{Money|8,500}} to {{Money|9,500}}. |
|||
****Range decreased from +3 to +2. |
|||
****Patrol range increased from +2 to +4. |
|||
****Speed changed from 35 > 45 to 45. |
|||
****Missile damage increased from +0 to +5. |
|||
***'''Level 5B''' |
|||
****Cost decreased from {{Money|15,000}} to {{Money|13,500}}. |
|||
****Missile damage increased from +15 to +25. |
|||
****Explosion range changed from 7.5 to 7.5 > 8.5. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.275 to 0.25. |
|||
***'''Level 1''' |
|||
****Damage decreased from +2 to +1. |
|||
***'''Level 2''' |
|||
****Damage increased from +2 to +3. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to {{Tooltip|0.25 > 0.2|-0.05}}. |
|||
****Missile damage decreased from 35 to 32. |
|||
***'''Level 4A''' |
|||
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.2 > 0.1|-0.1}}. |
|||
****Missile damage increased from +0 to +3. |
|||
***'''Level 5A''' |
|||
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.1 > 0.085|-0.015}}. |
|||
***'''Level 4B''' |
|||
****Missile damage increased from -10 to -7. |
|||
**{{Bug}} '''Pursuit''' fires slower than intended. |
|||
*'''8 June 2026''' - [[v2.0.0|v2.0.6a]] |
|||
**New skin: {{Color|Other|Mercenary}}. |
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*'''9 June 2026''' - [[v2.0.0|v2.0.7a]] |
|||
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Patriotic}} |
|||
*'''3 July 2026''' - [[v2.2.0]] |
|||
**{{Bugfix}} '''Pursuit''' now fires at the intended speed. |
|||
}} |
}} |
||