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{{Tabs}}
{{Tabs}}
{{Improve|Outdated strategy, update history and history subpage}}
{{For|[[Null Pursuit]]}}
{{For|[[Null Pursuit]]}}
{{TowerInfobox
{{TowerInfobox
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Sell Price changes to {{Money|25,666}}}}
Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Demolition Gunship|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
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+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}


{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -7 Missile Damage [[File:SplashDamage.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]


3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
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{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}}
{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''


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$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Cost / Total DPS
$CE$ = Total Price / Total DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$FNC-COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FNC-PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FNC-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FNC-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNC-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNC-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$FNC-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$FSE-META$ = Advanced; File:PursuitNewIcon.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Neutral Stats
! colspan="19" | Neutral Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Top Path Stats
! colspan="19" | Top Path Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Bottom Path Stats
! colspan="19" | Bottom Path Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="21" | Neutral Stats
! colspan="20" | Neutral Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="21" | Top Path Stats
! colspan="20" | Top Path Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="21" | Bottom Path Stats
! colspan="20" | Bottom Path Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|[[File:DragonPursuitIconIG.png|175px]]
|[[File:DragonPursuitIconIG.png|175px]]
|[[File:MercenaryPursuitIconIG.png|175px]]
|[[File:MercenaryPursuitIconIG.png|175px]]
|[[File:PatrioticPursuitIconIG.png|175px]]
|-
|-
!Skin
!Skin
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|{{Color|Null|Dragon}}
|{{Color|Null|Dragon}}
|{{Color|Other|Mercenary}}
|{{Color|Other|Mercenary}}
|{{Color|Patriotic}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Color|Uncommon}}
|{{Color|Legendary}}
|{{Color|Legendary}}
|{{Color|Rare}}
|{{Color|Rare|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|N/A
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
|-
!Obtained From
!Obtained From
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Codes|Code]]:<br/>2MILLION
|[[Codes|Code]]:<br/>2MILLION
|[[Patriotic Crate]]
|}
|}


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**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised.
**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised.
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved.
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved.
**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover.


==Trivia==
==Trivia==
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*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]].
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]].
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
*The bottom path '''Pursuit''', [[Sniper]], [[Engineer]], [[DJ Booth]], [[Frost Blaster]], [[Necromancer]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities.
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}.
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}.


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***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Firerate changed from {{Tooltip|0.35 > 0.2|-0.15}} to {{Tooltip|0.33 > 0.18|-0.15}}.
****Firerate changed from <abbr title="-0.15">0.35 > 0.2</abbr> to <abbr title="-0.15">0.33 > 0.18</abbr>.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Missile damage increased from 8x2 to 30x2.
****Missile damage increased from 8x2 to 30x2.
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***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Firerate changed from {{Tooltip|0.2 > 0.1|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Firerate changed from <abbr title="-0.1">0.2 > 0.1</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Missile damage increased from 8x6 to 30x6.
****Missile damage increased from 8x6 to 30x6.
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly.
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly.
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****Firerate decreased from 0.33 to 0.325.
****Firerate decreased from 0.33 to 0.325.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from {{Tooltip|0.33 > 0.18|-0.15}} to {{Tooltip|0.325 > 0.175|-0.15}}.
****Firerate changed from <abbr title="-0.15">0.33 > 0.18</abbr> to <abbr title="-0.15">0.325 > 0.175</abbr>.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>.
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear.
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear.
**{{Bug}} '''Pursuit''' can be targeted by enemies.
**{{Bug}} '''Pursuit''' can be targeted by enemies.
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.125 > 0.117|-0.008}}.
****Firerate changed from <abbr title="-0.15">0.325 > 0.175</abbr> to <abbr title="-0.008">0.125 > 0.117</abbr>.
****Missile damage changed from 3x2 > 5x2 to 30x2.
****Missile damage changed from 3x2 > 5x2 to 30x2.
****Explosion range changed from 5 to 4 > 5.
****Explosion range changed from 5 to 4 > 5.
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****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Range decreased from +2 to +1.5.
****Range decreased from +2 to +1.5.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to 0.117.
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to 0.117.
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
****Cost increased from {{Money|9,500}} to {{Money|25,000}}.
****Cost increased from {{Money|9,500}} to {{Money|25,000}}.
Line 575: Line 569:
***'''Base'''
***'''Base'''
****Damage increased from 2 to 5.
****Damage increased from 2 to 5.
****Firerate increased from 0.125 to 0.275.
****Firerate increased from 0.108 to 0.258.
***'''Level 1'''
***'''Level 1'''
****Damage increased from +1 to +3.
****Damage increased from +1 to +3.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +1 to -3.
****Damage decreased from +1 to -3.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.275 > 0.117|-0.158}}.
****Firerate changed from <abbr title="-0.008">0.125 > 0.117</abbr> to <abbr title="-0.158">0.275 > 0.117</abbr>.
****Hidden detection removed.
****Hidden detection removed.
***'''Level 5'''
***'''Level 5'''
Line 587: Line 581:
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}.
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}.
**{{Bugfix}} Circling range is now displayed properly.
**{{Bugfix}} Circling range is now displayed properly.
*'''15 April 2023''' - [[v1.7.1]]a
*'''15 April 2023''' -[[v1.7.1]]a
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}.
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}.
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
Line 642: Line 636:
***'''Level 3'''
***'''Level 3'''
****Damage increased from -3 to +0.
****Damage increased from -3 to +0.
****Firerate changed from {{Tooltip|0.275 > 0.117|-0.165}} to {{Tooltip|0.275 > 0.225|-0.05}}.
****Firerate changed from <abbr title="-0.165">0.275 > 0.117</abbr> to <abbr title="-0.05">0.275 > 0.225</abbr>.
****Ammo increase of +40 added.
****Ammo increase of +40 added.
****Reload Time change of 3 > 2.5 added.
****Reload Time change of 3 > 2.5 added.
Line 655: Line 649:
***'''Level 4A'''
***'''Level 4A'''
****Damage decreased from +3 to +0.
****Damage decreased from +3 to +0.
****Firerate changed from 0.117 to {{Tooltip|0.225 > 0.125|-0.1}}.
****Firerate changed from 0.117 to <abbr title="-0.1">0.225 > 0.125</abbr>.
****Patrol Range increase of +2.5 added.
****Patrol Range increase of +2.5 added.
****Ammo increase of +75 added.
****Ammo increase of +75 added.
Line 666: Line 660:
***'''Level 5A'''
***'''Level 5A'''
****Damage increased from +5 to +18.
****Damage increased from +5 to +18.
****Firerate changed from 0.093 to {{Tooltip|0.108 > 0.093|-0.015}}.
****Firerate changed from 0.093 to <abbr title="-0.015">0.108 > 0.093</abbr>.
****Patrol Range increased from +0 to +2.5.
****Patrol Range increased from +0 to +2.5.
****Ammo increase of +50 added.
****Ammo increase of +50 added.
Line 734: Line 728:
****Reload time increased from 3 to 4.
****Reload time increased from 3 to 4.
***'''Level 3'''
***'''Level 3'''
****Reload time changed from {{Tooltip|3 > 2.5|-0.5}} to {{Tooltip|4 > 3.5|-0.5}}.
****Reload time changed from <abbr title="-0.5">3 > 2.5</abbr> to <abbr title="-0.5">4 > 3.5</abbr>.
***'''Level 4A'''
***'''Level 4A'''
****Damage increased from +0 to +2.
****Damage increased from +0 to +2.
****Reload time changed from {{Tooltip|2.5 > 2.25|-0.25}} to {{Tooltip|3.5 > 3|-0.5}}.
****Reload time changed from <abbr title="-0.25">2.5 > 2.25</abbr> to <abbr title="-0.5">3.5 > 3</abbr>.
***'''Level 5A'''
***'''Level 5A'''
****Damage decreased from +18 to +16.
****Damage decreased from +18 to +16.
****Reload time changed from {{Tooltip|2.25 > 1.75|-0.5}} to {{Tooltip|3 > 2.5|-0.5}}.
****Reload time changed from <abbr title="-0.5">2.25 > 1.75</abbr> to <abbr title="-0.5">3 > 2.5</abbr>.
*'''26 March 2025''' - [[v1.58.0]]
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
**Statistical changes:
Line 844: Line 838:
****Cost increased from {{Money|1,850}} to {{Money|3,000}}.
****Cost increased from {{Money|1,850}} to {{Money|3,000}}.
****Range decreased from +1.5 to +1.
****Range decreased from +1.5 to +1.
****Firerate changed from 0.275 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Firerate changed from 0.275 to <abbr title="-0.05">0.225 > 0.175</abbr>.
****Ammo increased from +0 to +15.
****Ammo increased from +0 to +15.
****Reload time decreased from 4 to 3.5 > 3.
****Reload time decreased from 4 to 3.5 > 3.
****Speed changed from 16 > 25 to 35.
****Speed changed from 16 > 25 to 35.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to 0.175.
****Firerate changed from <abbr title="-0.05">0.275 > 0.225</abbr> to 0.175.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Ammo decreased from +40 to +0.
****Ammo decreased from +40 to +0.
Line 859: Line 853:
****Cost increased from {{Money|16,000}} to {{Money|18,000}}.
****Cost increased from {{Money|16,000}} to {{Money|18,000}}.
****Damage increased from +2 to +14.
****Damage increased from +2 to +14.
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Firerate changed from <abbr title="-0.1">0.225 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Range decreased from +0.5 to +0.
****Range decreased from +0.5 to +0.
****Patrol range decreased from +2.5 to -6.
****Patrol range decreased from +2.5 to -6.
Line 870: Line 864:
****Cost increased from {{Money|42,500}} to {{Money|45,000}}.
****Cost increased from {{Money|42,500}} to {{Money|45,000}}.
****Damage increased from +14 to +26.
****Damage increased from +14 to +26.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.15 > 0.117|-0.033}}.
****Firerate changed from <abbr title="-0.008">0.125 > 0.117</abbr> to <abbr title="-0.033">0.15 > 0.117</abbr>.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Patrol range decreased from +2.5 to +0.
****Patrol range decreased from +2.5 to +0.
Line 907: Line 901:
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}.
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}.
*'''5 June 2026''' - [[v2.0.0]]
*'''9 June 2026''' - [[v2.0.0|v2.0.7]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
****Range increased from 6 to 7.
****Speed increased from 35 to 45.
****''Patrol'' ability cooldown decreased from 20 to 10.
***'''Level 2'''
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to {{Tooltip|0.225 > 0.175|-0.05}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Ammo increased from +15 to +25.
***'''Level 3'''
****Cost decreased from {{Money|5,000}} to {{Money|4,750}}.
****Damage increased from +0 to +2.
****Missile damage decreased from 45 to 30.
***'''Level 4A'''
****Cost decreased from {{Money|18,000}} to {{Money|15,000}}.
****Damage decreased from +14 to +6.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Range decreased from +3 to +0.
****Patrol range increased from -6 to +0.
****Ammo increased from +10 to +125.
****Missile damage increased from +0 to +5.
****Missile cooldown changed from 4 > 8 to 4.
***'''Level 5A'''
****Cost increased from {{Money|45,000}} to {{Money|47,500}}.
****Damage decreased from +26 to +28.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.15.
****Patrol range increased from +0 to +2.
***'''Level 4B'''
****Cost increased from {{Money|8,500}} to {{Money|9,500}}.
****Range decreased from +3 to +2.
****Patrol range increased from +2 to +4.
****Speed changed from 35 > 45 to 45.
****Missile damage increased from +0 to +5.
***'''Level 5B'''
****Cost decreased from {{Money|15,000}} to {{Money|13,500}}.
****Missile damage increased from +15 to +25.
****Explosion range changed from 7.5 to 7.5 > 8.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.275 to 0.25.
***'''Level 1'''
****Damage decreased from +2 to +1.
***'''Level 2'''
****Damage increased from +2 to +3.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to {{Tooltip|0.25 > 0.2|-0.05}}.
****Missile damage decreased from 35 to 32.
***'''Level 4A'''
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.2 > 0.1|-0.1}}.
****Missile damage increased from +0 to +3.
***'''Level 5A'''
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.1 > 0.085|-0.015}}.
***'''Level 4B'''
****Missile damage increased from -10 to -7.
**{{Bug}} '''Pursuit''' fires slower than intended.
*'''8 June 2026''' - [[v2.0.0|v2.0.6a]]
**New skin: {{Color|Other|Mercenary}}.
**New skin: {{Color|Other|Mercenary}}.
*'''9 June 2026''' - [[v2.0.0|v2.0.7a]]
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''3 July 2026''' - [[v2.2.0]]
**{{Bugfix}} '''Pursuit''' now fires at the intended speed.
}}
}}


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