Editing Pursuit
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 115: | Line 115: | ||
Sell Price changes to {{Money|25,666}}}} |
Sell Price changes to {{Money|25,666}}}} |
||
|{{Upgrade|Level = Level 4|Upgrade Title = |
|{{Upgrade|Level = Level 4|Upgrade Title = Demolition Gunship|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
||
| Line 289: | Line 289: | ||
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count)) |
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count)) |
||
$TDPS$ = Gun DPS + Missile DPS |
$TDPS$ = Gun DPS + Missile DPS |
||
$CE$ = Total |
$CE$ = Total Price / Total DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B; |
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B; |
||
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats |
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats |
||
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500; |
$FNC-COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500; |
||
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500; |
$FNC-PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500; |
||
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3; |
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3; |
||
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1; |
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1; |
||
| Line 300: | Line 300: | ||
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship |
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship |
||
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png |
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png |
||
$FSE- |
$FSE-CATEGORY$ = Advanced |
||
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
||
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
||
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref> |
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 310: | Line 309: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="19" | Neutral Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="19" | Top Path Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 |
| 4 || {{Money|$TP$}} || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="19" | Bottom Path Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 |
| 4 || {{Money|$TP$}} || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 346: | Line 345: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="20" | Neutral Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="20" | Top Path Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 |
| 4 || {{Money|$TP$}} || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="20" | Bottom Path Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 |
| 4 || {{Money|$TP$}} || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 406: | Line 405: | ||
|N/A |
|N/A |
||
|N/A |
|N/A |
||
|N/A |
|||
|{{Coins|6,250}} |
|||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
| Line 433: | Line 432: | ||
**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised. |
**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised. |
||
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved. |
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved. |
||
**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover. |
|||
==Trivia== |
==Trivia== |
||
| Line 444: | Line 442: | ||
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]]. |
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]]. |
||
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold. |
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold. |
||
*The bottom path '''Pursuit''', [[Sniper]], [[Engineer]], [[DJ Booth]], [[Necromancer]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities. |
|||
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}. |
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}. |
||
| Line 587: | Line 586: | ||
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}. |
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}. |
||
**{{Bugfix}} Circling range is now displayed properly. |
**{{Bugfix}} Circling range is now displayed properly. |
||
*'''15 April 2023''' - |
*'''15 April 2023''' -[[v1.7.1]]a |
||
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}. |
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}. |
||
*'''5 May 2023''' - [[v1.7.2]] |
*'''5 May 2023''' - [[v1.7.2]] |
||
| Line 964: | Line 963: | ||
****Missile damage increased from -10 to -7. |
****Missile damage increased from -10 to -7. |
||
**{{Bug}} '''Pursuit''' fires slower than intended. |
**{{Bug}} '''Pursuit''' fires slower than intended. |
||
*''' |
*'''9 June 2026''' - [[v2.0.0|v2.0.7]] |
||
**New skin: {{Color|Other|Mercenary}}. |
**New skin: {{Color|Other|Mercenary}}. |
||
*'''9 June 2026''' - [[v2.0.0|v2.0.7a]] |
|||
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}. |
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}. |
||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Patriotic}} |
|||
*'''3 July 2026''' - [[v2.2.0]] |
|||
**{{Bugfix}} '''Pursuit''' now fires at the intended speed. |
|||
}} |
}} |
||