Pyromancer/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History|Regular = Pyromancer/History|Perk = Golden Pyromancer/History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Pyromancer|Firerate Bug]] page.''
 
<div class="tower-tabber mobiletabber-tabberstretch"><tabber>{{Tabber
|Regular
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Max Hits
 
 
Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
1% > 5% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,777}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
5% > 10% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|2,667}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|11,111}}|Image = [[File:Pyro5.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
+0.75 Hitbox
 
 
Sell Price changes to {{Money|6,371}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
Melts 5% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Max Hits
 
+0.75 Hitbox
 
Melts 10% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|5,483}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3777; 11111
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="mwoverflow-collapsible mw-collapsedbox">
{| class="wikitable stats-table"
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Present'''</div>
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
<div class="ContainerColumn mw-collapsible-content">
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 9 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
Line 15 ⟶ 236:
|Role = Offense
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
1% > 5% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
5% > 10% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|2,658}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
+0.75 Hitbox
 
 
Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
Melts 5% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Max Hits
 
+0.75 Hitbox
 
Melts 10% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|5,483}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]8
Line 30 ⟶ 473:
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}
 
==Upgrades==
{{PVPTabber
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.258 > 0.158 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 51 ⟶ 511:
 
Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|12,750000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 61 ⟶ 521:
+2 Max Hits
 
1% > 5% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 73 ⟶ 533:
+0.25 Hitbox
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 89 ⟶ 549:
 
Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
==Stats Table==
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
Melts 5% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Max Hits
 
+0.75 Hitbox
 
Melts 10% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|5,483}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Max Hits
!Hitbox
!Total Elapsed Damage<ref name="EP">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.25 || 8 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|900}}
|1
|2
|0.258
|8
|1%
|3
|1
|3
|1.25
|6
|5.88<ref name="dps20">3.88 Normal DPS + 2 Burn DPS</ref>
|{{Money|153.06}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.15 || 10 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|1,225}}
|1
|2
|0.158
|10
|1%
|3
|1
|4
|1.5
|6
|8.33<ref name="dps21">6.33 Normal DPS + 2 Burn DPS</ref>
|{{Money|147.06}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.15 || 10 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|2,225}}
|2
|2
|0.158
|10
|1%
|3
|1
|5
|1.5
|6
|14.66<ref name="dps22">12.66 Normal DPS + 2 Burn DPS</ref>
|{{Money|151.77}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.15 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|4,225}}
|3
|5
|0.158
|12.5
|5%
|6
|1
|7
|1.5
|30
|23.99<ref name="dps23">18.99 Normal DPS + 5 Burn DPS</ref>
|{{Money|176.12}}
|-
| 4 || $R$ || $R$ || 4 || 10 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|7,975}}
|4
|10
|0.158
|12.5
|10%
|10
|1
|7
|1.75
|100
|35.32<ref>25.32 Normal DPS + 10 Burn DPS</ref>
|{{Money|225.79}}
|-
| 5 || $R$ || $R$ || 6 || 25 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|15,475}}
|6
|25
|0.158
|14
|10%
|10
|1
|10
|2.5
|250
|62.97<ref>37.97 Normal DPS + 25 Burn DPS</ref>
|{{Money|245.75}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
Line 214 ⟶ 681:
|Role = Offense
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]8
Line 229 ⟶ 696:
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}
 
==Upgrades==
{{PVPTabber
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.258 > 0.158 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 260 ⟶ 744:
+2 Max Hits
 
1% > 5% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 272 ⟶ 756:
+0.25 Hitbox
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 288 ⟶ 772:
 
Sell Price changes to {{Money|4,763}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
==Stats Table==
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
Melts 5% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Max Hits
 
+0.75 Hitbox
 
Melts 10% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|5,483}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 915; 1750; 3400; 7000
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.25 || 8 || 1% || 4 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.15 || 10 || 1% || 4 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.15 || 10 || 1% || 4 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.15 || 12.5 || 5% || 8 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 12 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 35 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Max Hits
!Hitbox
!Total Elapsed Damage<ref name="EP">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|900}}
|1
|2
|0.258
|8
|1%
|4
|1
|3
|1.25
|8
|5.88<ref name="dps20">3.88 Normal DPS + 2 Burn DPS</ref>
|{{Money|153.06}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|1,225}}
|1
|2
|0.158
|10
|1%
|4
|1
|4
|1.5
|8
|8.33<ref name="dps21">6.33 Normal DPS + 2 Burn DPS</ref>
|{{Money|147.06}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|2,140}}
|2
|2
|0.158
|10
|1%
|4
|1
|5
|1.5
|8
|14.66<ref name="dps22">12.66 Normal DPS + 2 Burn DPS</ref>
|{{Money|145.98}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|3,890}}
|3
|5
|0.158
|12.5
|5%
|8
|1
|7
|1.5
|40
|23.99<ref name="dps23">18.99 Normal DPS + 5 Burn DPS</ref>
|{{Money|162.15}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|7,290}}
|4
|12
|0.158
|12.5
|10%
|10
|1
|7
|1.75
|120
|37.32<ref>25.32 Normal DPS + 12 Burn DPS</ref>
|{{Money|195.34}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|14,290}}
|6
|35
|0.158
|14
|10%
|10
|1
|10
|2.5
|350
|72.97<ref>37.97 Normal DPS + 35 Burn DPS</ref>
|{{Money|195.83}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''16 October 2024 – Shock and Awe Update (28 January 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 413 ⟶ 905:
|Role = Offense
|Cost = {{Money|850}}
|Footprint = Average (1.5)
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
Line 457 ⟶ 949:
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 483 ⟶ 975:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|5,483}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Max Hits
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|850}}
|1
|1
|0.258
|7
|N/A
|3
|1
|3
|1.25
|3
|4.88<ref name="dps2">3.88 Normal DPS + 1 Burn DPS</ref>
|{{Money|174.18}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|1,200}}
|1
|1
|0.258
|9
|N/A
|3
|0.75
|3
|1.5
|4
|5.21<ref>3.88 Normal DPS + 1.33 Burn DPS</ref>
|{{Money|230.22}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|2,150}}
|2
|2
|0.258
|9
|N/A
|3
|0.75
|5
|1.5
|8
|10.42<ref>7.75 Normal DPS + 2.67 Burn DPS</ref>
|{{Money|206.33}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|3,650}}
|2
|3
|0.258
|10
|5%
|5
|0.5
|5
|1.5
|30
|13.25<ref name="dps4">7.75 Normal DPS + 6 Burn DPS</ref>
|{{Money|275.47}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|7,450}}
|3
|4
|0.258
|10
|5%
|7.5
|0.5
|5
|1.75
|60
|19.63<ref>11.63 Normal DPS + 8 Burn DPS</ref>
|{{Money|379.52}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|16,450}}
|6
|8
|0.258
|12
|10%
|10
|0.5
|8
|2.5
|160
|39.26<ref>23.26 Normal DPS + 16 Burn DPS</ref>
|{{Money|419}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''29 May 2024 – 16 October 2024'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 611 ⟶ 1,031:
|Category = Intermediate
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
Line 627 ⟶ 1,047:
|Stat2 = 1
|PVP Cost = {{Money|900}}
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|300}}
|PVP Placement Type = Ground
Line 669 ⟶ 1,089:
+1 Max Hits
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 693 ⟶ 1,113:
+1 Max Hits
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 702 ⟶ 1,122:
Sell Price changes to {{Money|5,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="mobile-tabber">{{#tag:tabber|
<var>
{{!}}-{{!}}Regular =
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 950; 2200; 3800; 8000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{{{!}}| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
!Level
|-
!Total Price
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Normal Damage
|-
!Burn Damage
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Firerate
|-
!Range
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Defense Drop
|-
!Burn Time
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Tick
|-
!Max Hits
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Hitbox
|-
!Total Elapsed Damage<ref name="EP"/>
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!DPS<ref name="DPS"/>
|}
!Cost Efficiency
{{!}}-
{{!}}0
{{!}}{{Money|900}}
{{!}}1
{{!}}1
{{!}}0.258
{{!}}7
{{!}}N/A
{{!}}3
{{!}}1
{{!}}1
{{!}}0.5
{{!}}3
{{!}}4.88<ref name="dps2"/>
{{!}}{{Money|184.42}}
{{!}}-
{{!}}1
{{!}}{{Money|1,300}}
{{!}}1
{{!}}1
{{!}}0.258
{{!}}9
{{!}}N/A
{{!}}3
{{!}}0.8
{{!}}2
{{!}}1.5
{{!}}3
{{!}}5.13<ref name="dps15">3.88 Normal DPS + 1.25 Burn DPS</ref>
{{!}}{{Money|253.41}}
{{!}}-
{{!}}2
{{!}}{{Money|2,250}}
{{!}}2
{{!}}1
{{!}}0.258
{{!}}9
{{!}}N/A
{{!}}3
{{!}}0.8
{{!}}2
{{!}}1.5
{{!}}3
{{!}}9<ref name="dps16">7.75 Normal DPS + 1.25 Burn DPS</ref>
{{!}}{{Money|250}}
{{!}}-
{{!}}3
{{!}}{{Money|4,450}}
{{!}}2
{{!}}2
{{!}}0.258
{{!}}10
{{!}}5%
{{!}}4
{{!}}0.8
{{!}}3
{{!}}1.5
{{!}}10
{{!}}10.25<ref name="dps17">7.75 Normal DPS + 2.5 Burn DPS</ref>
{{!}}{{Money|434.14}}
{{!}}-
{{!}}4
{{!}}{{Money|8,250}}
{{!}}2
{{!}}4
{{!}}0.258
{{!}}10
{{!}}5%
{{!}}5
{{!}}0.5
{{!}}4
{{!}}1.75
{{!}}40
{{!}}15.75<ref name="dps18">7.75 Normal DPS + 8 Burn DPS</ref>
{{!}}{{Money|523.80}}
{{!}}-
{{!}}5
{{!}}{{Money|16,250}}
{{!}}3
{{!}}8
{{!}}0.258
{{!}}12
{{!}}10%
{{!}}8
{{!}}0.5
{{!}}5
{{!}}2.5
{{!}}128
{{!}}27.63<ref name="dps19">11.63 Normal DPS + 16 Burn DPS</ref>
{{!}}{{Money|588.12}}
{{!}}}
</div>
{{!}}|-{{!}}|PVP Test =
<div class="overflow-box">
{{{!}}| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
!Level
|-
!Total Price
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.3 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Normal Damage
|-
!Burn Damage
| 1 || $R$ || $R$ || 1 || 1 || 0.3 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Firerate
|-
!Range
| 2 || $R$ || $R$ || 2 || 1 || 0.3 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Defense Drop
|-
!Burn Time
| 3 || $R$ || $R$ || 2 || 2 || 0.3 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Tick
|-
!Max Hits
| 4 || $R$ || $R$ || 2 || 4 || 0.3 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!Hitbox
|-
!Total Elapsed Damage<ref name="EP"/>
| 5 || $R$ || $R$ || 3 || 8 || 0.3 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
!DPS<ref name="DPS"/>
|}
!Cost Efficiency
{{!}}-
{{!}}0
{{!}}{{Money|900}}
{{!}}1
{{!}}1
{{!}}0.308
{{!}}7
{{!}}N/A
{{!}}3
{{!}}1
{{!}}1
{{!}}0.5
{{!}}3
{{!}}4.25<ref>3.25 Normal DPS + 1 Burn DPS</ref>
{{!}}{{Money|211.76}}
{{!}}-
{{!}}1
{{!}}{{Money|1,300}}
{{!}}1
{{!}}1
{{!}}0.308
{{!}}9
{{!}}N/A
{{!}}3
{{!}}0.8
{{!}}2
{{!}}1.5
{{!}}3
{{!}}4.5<ref>3.25 Normal DPS + 1.25 Burn DPS</ref>
{{!}}{{Money|288.88}}
{{!}}-
{{!}}2
{{!}}{{Money|2,250}}
{{!}}2
{{!}}1
{{!}}0.308
{{!}}9
{{!}}N/A
{{!}}3
{{!}}0.8
{{!}}2
{{!}}1.5
{{!}}3
{{!}}7.74<ref>6.49 Normal DPS + 1.25 Burn DPS</ref>
{{!}}{{Money|290.69}}
{{!}}-
{{!}}3
{{!}}{{Money|4,450}}
{{!}}2
{{!}}2
{{!}}0.308
{{!}}10
{{!}}5%
{{!}}4
{{!}}0.8
{{!}}3
{{!}}1.5
{{!}}10
{{!}}8.89<ref>6.49 Normal DPS + 2.5 Burn DPS</ref>
{{!}}{{Money|500.56}}
{{!}}-
{{!}}4
{{!}}{{Money|8,250}}
{{!}}2
{{!}}4
{{!}}0.308
{{!}}10
{{!}}5%
{{!}}5
{{!}}0.5
{{!}}4
{{!}}1.75
{{!}}40
{{!}}14.49<ref>6.49 Normal DPS + 8 Burn DPS</ref>
{{!}}{{Money|569,35}}
{{!}}-
{{!}}5
{{!}}{{Money|16,250}}
{{!}}3
{{!}}8
{{!}}0.308
{{!}}12
{{!}}10%
{{!}}8
{{!}}0.5
{{!}}5
{{!}}2.5
{{!}}128
{{!}}25.74<ref>9.74 Normal DPS + 16 Burn DPS</ref>
{{!}}{{Money|631,31}}
{{!}}}
</div>
</tabber></div>}}
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''The Classic Update (23 May 2024) – 29 May 2024'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 937 ⟶ 1,194:
|Category = Intermediate
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
Line 979 ⟶ 1,236:
+1 Max Hits
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,003 ⟶ 1,260:
+1 Max Hits
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,012 ⟶ 1,269:
Sell Price changes to {{Money|5,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 950; 2200; 3800; 8000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Max Hits
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|900}}
|1
|1
|0.258
|7
|N/A
|3
|1
|1
|0.5
|3
|4.88<ref name="dps2"/>
|{{Money|184.42}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|1,300}}
|1
|1
|0.258
|9
|N/A
|3
|0.8
|2
|1.5
|3
|5.13<ref name="dps15"/>
|{{Money|253.41}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|2,250}}
|2
|1
|0.258
|9
|N/A
|3
|0.8
|2
|1.5
|3
|9<ref name="dps16"/>
|{{Money|250}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|4,450}}
|2
|2
|0.258
|10
|5%
|4
|0.8
|3
|1.5
|10
|10.25<ref name="dps17"/>
|{{Money|434.14}}
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|8,250}}
|2
|4
|0.258
|10
|5%
|5
|0.5
|4
|1.75
|40
|15.75<ref name="dps18"/>
|{{Money|523.80}}
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|16,250}}
|3
|8
|0.258
|12
|10%
|8
|0.5
|5
|2.5
|128
|27.63<ref name="dps19"/>
|{{Money|588.12}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Lunar Overture Update (28 October 2023) – The Classic Update (23 May 2024)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 1,135 ⟶ 1,320:
|Category = Intermediate
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
Line 1,171 ⟶ 1,356:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,191 ⟶ 1,376:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,200 ⟶ 1,385:
Sell Price changes to {{Money|5,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 950; 2200; 3800; 8000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|0
|{{Money|900}}
|1
|1
|0.258
|7
|N/A
|3
|1
|0.5
|3
|4.88<ref name="dps2"/>
|{{Money|184.42}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,300}}
|1
|1
|0.258
|9
|N/A
|3
|0.8
|1.5
|3
|5.13<ref name="dps15"/>
|{{Money|253.41}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,250}}
|2
|1
|0.258
|9
|N/A
|3
|0.8
|1.5
|3
|9<ref name="dps16"/>
|{{Money|250}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|4,450}}
|2
|2
|0.258
|10
|5%
|4
|0.8
|1.5
|10
|10.25<ref name="dps17"/>
|{{Money|434.14}}
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|8,250}}
|2
|4
|0.258
|10
|5%
|5
|0.5
|1.75
|40
|15.75<ref name="dps18"/>
|{{Money|523.80}}
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|16,250}}
|3
|8
|0.258
|12
|10%
|8
|0.5
|2.5
|128
|27.63<ref name="dps19"/>
|{{Money|588.12}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''7 April 2023 – Lunar Overture Update (28 October 2023)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
Line 1,351 ⟶ 1,470:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,371 ⟶ 1,490:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
2.5 > 3.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,380 ⟶ 1,499:
Sell Price changes to {{Money|5,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 950; 2200; 3800; 8000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|0
|{{Money|900}}
|1
|1
|0.258
|7
|N/A
|3
|1
|0.5
|3
|4.88<ref name="dps2"/>
|{{Money|184.42}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,300}}
|1
|1
|0.258
|9
|N/A
|3
|0.8
|1.5
|3
|5.13<ref name="dps15"/>
|{{Money|253.41}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,250}}
|2
|1
|0.258
|9
|N/A
|3
|0.8
|1.5
|3
|9<ref name="dps16"/>
|{{Money|250}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|4,450}}
|2
|2
|0.258
|10
|5%
|4
|0.8
|1.5
|10
|10.25<ref name="dps17"/>
|{{Money|434.14}}
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 2.5 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|8,250}}
|2
|4
|0.258
|10
|5%
|2.5
|0.5
|1.75
|20
|15.75<ref name="dps18"/>
|{{Money|523.80}}
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 3.5 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|16,250}}
|3
|8
|0.258
|12
|10%
|3.5
|0.5
|2.5
|56
|27.63<ref name="dps19"/>
|{{Money|588.12}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 7 April 2023'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 1,500 ⟶ 1,553:
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]7
Line 1,519 ⟶ 1,572:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,551 ⟶ 1,604:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,560 ⟶ 1,613:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 500; 1200; 3800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|0
|1
|0.258
|7
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1">0 Normal DPS + 1 Burn DPS</ref>
|{{Money|650}}
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,000}}
|0
|1
|0.258
|9
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,000}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,500}}
|1
|1
|0.258
|9
|5%
|3
|1
|1.5
|3
|4.88<ref name="dps2"/>
|{{Money|588.12}}
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|2,700}}
|1
|2
|0.258
|9
|5%
|5
|1
|1.5
|10
|5.88<ref name="dps3">3.88 Normal DPS + 2 Burn DPS</ref>
|{{Money|588.12}}
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,500}}
|2
|3
|0.258
|9
|5%
|3
|0.5
|1.75
|18
|13.75<ref name="dps4"/>
|{{Money|588.12}}
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,000}}
|2
|8
|0.258
|11
|10-%
|4
|0.5
|2.5
|64
|23.75<ref name="dps5">7.75 Normal DPS + 16 Burn DPS</ref>
|{{Money|588.12}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyroIcon.png|100px]]
Line 1,698 ⟶ 1,685:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,730 ⟶ 1,717:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,739 ⟶ 1,726:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 500; 1200; 3800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|0
|1
|0.28
|7
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|650}}
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,000}}
|0
|1
|0.28
|9
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,000}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,500}}
|1
|1
|0.28
|9
|5%
|3
|1
|1.5
|3
|4.57<ref name="dps6">3.57 Normal DPS + 1 Burn DPS</ref>
|{{Money|328.22}}
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|2,700}}
|1
|2
|0.28
|9
|5%
|5
|1
|1.5
|10
|5.57<ref name="dps7">3.57 Normal DPS + 2 Burn DPS</ref>
|{{Money|484.73}}
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,500}}
|2
|3
|0.28
|9
|5%
|3
|0.5
|1.75
|18
|13.14<ref name="dps8">7.14 Normal DPS + 6 Burn DPS</ref>
|{{Money|494.67}}
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,000}}
|2
|8
|0.28
|11
|10%
|4
|0.5
|2.5
|64
|23.14<ref name="dps9">7.14 Normal DPS + 16 Burn DPS</ref>
|{{Money|605.01}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat|
Image = [[File:NewPyromancer0.png|100px]]
Line 1,878 ⟶ 1,799:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 1 defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,910 ⟶ 1,831:
+0.75 Hitbox
 
DropsMelts 2 defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,919 ⟶ 1,840:
Sell Price changes to {{Money|5,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 350; 850; 1500; 4200; 9000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|800}}
|0
|1
|0.28
|7
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|800}}
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|0
|1
|0.28
|9
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,150}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,000}}
|1
|1
|0.28
|9
|1
|3
|1
|1.5
|3
|4.57<ref name="dps6"/>
|{{Money|437.63}}
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,500}}
|1
|2
|0.28
|9
|1
|5
|1
|1.5
|10
|5.57<ref name="dps7"/>
|{{Money|628.36}}
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|7,700}}
|2
|3
|0.28
|9
|1
|3
|0.5
|1.75
|18
|13.14<ref name="dps8"/>
|{{Money|585.99}}
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|16,700}}
|2
|8
|0.28
|11
|2
|4
|0.5
|2.5
|64
|23.14<ref name="dps9"/>
|{{Money|721.69}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPyromancer0.png|100px]]
Line 2,058 ⟶ 1,913:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 1 defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 2,086 ⟶ 1,941:
+0.75 Hitbox
 
DropsMelts 2 defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,093 ⟶ 1,948:
Sell Price changes to {{Money|5,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 350; 850; 1500; 4200; 9000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|800}}
|0
|1
|0.28
|7
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|800}}
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|0
|1
|0.28
|9
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,150}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,000}}
|1
|1
|0.28
|9
|1
|3
|1
|1.5
|3
|4.57<ref name="dps6"/>
|{{Money|437.63}}
|-
| 3 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,500}}
|1
|1
|0.28
|9
|1
|5
|1
|1.5
|5
|4.57<ref name="dps6"/>
|{{Money|765.86}}
|-
| 4 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|7,700}}
|2
|1
|0.28
|9
|1
|3
|0.5
|1.75
|6
|8.14<ref name="dps10">7.14 Normal DPS + 1 Burn DPS</ref>
|{{Money|945.94}}
|-
| 5 || $R$ || $R$ || 2 || 1 || 0.25 || 11 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|16,700}}
|2
|1
|0.28
|11
|2
|4
|0.5
|2.5
|8
|8.14<ref name="dps10"/>
|{{Money|2,051.59}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyromancer.png|100px]]
Line 2,264 ⟶ 2,053:
Sell Price changes to {{Money|4,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
!DPS<ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn Damage.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 9 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|0
|{{Money|850}}
|1
|1
|0.3
|9
|3
|0%
|3
|4.33<ref name="dps11">3.33 Normal DPS + 1 Burn DPS</ref>
|{{Money|196.30}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 11 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,050}}
|1
|1
|0.3
|11
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|242.49}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 12 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,550}}
|1
|1
|0.3
|12
|3
|10%
|3
|4.33<ref name="dps11"/>
|{{Money|357.96}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,050}}
|2
|2
|0.3
|12
|4
|10%
|8
|8.67<ref name="dps12">6.67 Normal DPS + 2 Burn DPS</ref>
|{{Money|351.79}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 14 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,250}}
|3
|3
|0.3
|14
|6
|20%
|18
|13<ref name="dps13">10 Normal DPS + 3 Burn DPS</ref>
|{{Money|480.77}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.25 || 16 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,251}}
|5
|10
|0.3
|16
|10
|30%
|100
|26.67<ref name="dps14">16.67 Normal DPS + 10 Burn DPS</ref>
|{{Money|534.34}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyromancer.png|100px]]
Line 2,429 ⟶ 2,166:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2"/>
!DPS<ref name="DPS3">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|9
|3
|15%
|3
|1
|{{Money|750}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|11
|3
|15%
|3
|1
|{{Money|950}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|12
|3
|25%
|3
|1
|{{Money|1,450}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|12
|5
|25%
|10
|2
|{{Money|1,475}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|14
|6
|35%
|18
|3
|{{Money|2,050}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|16
|8
|45%
|80
|10
|{{Money|1,425,1}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''3 August 2019 – MEGA Update (13 October 2019)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyromancer Beta Icon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
Line 2,586 ⟶ 2,269:
Sell Price changes to {{Money|3,537}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness$SREF$ !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Burn Time
!Slowness<ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
!Total Elapsed Damage<ref name="EP2/>
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 6 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|6
|3
|30%
|3
|1
|{{Money|750}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 8 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|8
|3
|30%
|3
|1
|{{Money|950}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.5 || 9 || 3 || 1 || 50% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.55
|9
|3
|50%
|3
|1
|{{Money|1,450}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.5 || 9 || 5 || 1 || 50% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.55
|9
|5
|50%
|10
|2
|{{Money|1,475}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.5 || 11 || 6 || 1 || 65% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.55
|11
|6
|65%
|18
|3
|{{Money|2,050}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.5 || 13 || 8 || 1 || 65% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.55
|13
|8
|65%
|80
|10
|{{Money|1,415.1}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''14 June 2019 – 3 August 2019'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyromancer Beta Icon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
Line 2,739 ⟶ 2,369:
Sell Price changes to {{Money|3,537}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness$SREF$ !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2"/>
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 6 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|6
|3
|30%
|3
|1
|{{Money|750}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 8 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|8
|3
|30%
|3
|1
|{{Money|950}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.5 || 9 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.55
|9
|3
|30%
|3
|1
|{{Money|1,450}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.5 || 9 || 5 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.55
|9
|5
|30%
|10
|2
|{{Money|1,475}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.5 || 11 || 6 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.55
|11
|6
|30%
|18
|3
|{{Money|2,050}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.5 || 13 || 8 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.55
|13
|8
|30%
|80
|10
|{{Money|1,415.1}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
|-|Golden =
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHGoldenPyroIcon.png|100px]]
Line 2,845 ⟶ 2,422:
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258275
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref>
Line 2,864 ⟶ 2,441:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 2,896 ⟶ 2,473:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,905 ⟶ 2,482:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 500; 1200; 3800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage<ref name="DamageB"/>
!Burn Damage
!Firerate
!Range<ref name="RangeB"/>
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|0
|1
|0.258
|10.5
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|650}}
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,000}}
|0
|1
|0.258
|13.5
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,000}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,500}}
|1
|1
|0.258
|13.5
|5%
|3
|1
|1.5
|3
|4.88<ref name="dps2"/>
|{{Money|307.37}}
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|2,700}}
|1
|2
|0.258
|13.5
|5%
|5
|1
|1.5
|10
|5.88<ref name="dps3"/>
|{{Money|459.18}}
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,500}}
|2
|3
|0.258
|13.5
|5%
|3
|0.5
|1.75
|18
|13.75<ref name="dps4"/>
|{{Money|472.72}}
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,000}}
|2
|8
|0.258
|16.5
|10%
|4
|0.5
|2.5
|64
|23.75<ref name="dps5"/>
|{{Money|589.47}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:GoldenPyroIcon.png|100px]]
Line 3,044 ⟶ 2,555:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 3,076 ⟶ 2,587:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 3,085 ⟶ 2,596:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 500; 1200; 3800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage<ref name="DamageB"/>
!Burn Damage
!Firerate
!Range<ref name="RangeB"/>
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|0
|1
|0.28
|10.5
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|650}}
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,000}}
|0
|1
|0.28
|13.5
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,000}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,500}}
|1
|1
|0.28
|13.5
|5%
|3
|1
|1.5
|3
|4.57<ref name="dps6"/>
|{{Money|328.22}}
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|2,700}}
|1
|2
|0.28
|13.5
|5%
|5
|1
|1.5
|10
|5.57<ref name="dps7"/>
|{{Money|484.73}}
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,500}}
|2
|3
|0.28
|13.5
|5%
|3
|0.5
|1.75
|18
|13.14<ref name="dps8"/>
|{{Money|494.67}}
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,000}}
|2
|8
|0.28
|16.5
|10%
|4
|0.5
|2.5
|64
|23.14<ref name="dps9"/>
|{{Money|605.01}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NGPyro0.png|100px]]
Line 3,224 ⟶ 2,669:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 1 defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 3,256 ⟶ 2,701:
+0.75 Hitbox
 
DropsMelts 2 defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 3,265 ⟶ 2,710:
Sell Price changes to {{Money|5,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 350; 850; 1500; 4200; 9000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage<ref name="DamageB"/>
!Burn Damage
!Firerate
!Range<ref name="RangeB"/>
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|800}}
|0
|1
|0.28
|10.5
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|800}}
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|0
|1
|0.28
|13.5
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,150}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,000}}
|1
|1
|0.28
|13.5
|1
|3
|1
|1.5
|3
|4.57<ref name="dps6"/>
|{{Money|437.63}}
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,500}}
|1
|2
|0.28
|13.5
|1
|5
|1
|1.5
|10
|5.57<ref name="dps7"/>
|{{Money|628.36}}
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|7,700}}
|2
|3
|0.28
|13.5
|1
|3
|0.5
|1.75
|18
|13.14<ref name="dps8"/>
|{{Money|585.99}}
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|16,700}}
|2
|8
|0.28
|16.5
|2
|4
|0.5
|2.5
|64
|23.14<ref name="dps9"/>
|{{Money|721.69}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NGPyro0.png|100px]]
Line 3,404 ⟶ 2,783:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 1 defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 3,432 ⟶ 2,811:
+0.75 Hitbox
 
DropsMelts 2 defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 3,439 ⟶ 2,818:
Sell Price changes to {{Money|5,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 350; 850; 1500; 4200; 9000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage<ref name="DamageB"/>
!Burn Damage
!Firerate
!Range<ref name="RangeB"/>
!Defense Drop
!Burn Time
!Tick
!Hitbox
!Total Elapsed Damage<ref name="EP"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|800}}
|0
|1
|0.28
|10.5
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|800}}
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|0
|1
|0.28
|13.5
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,150}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,000}}
|1
|1
|0.28
|13.5
|1
|3
|1
|1.5
|3
|4.57<ref name="dps6"/>
|{{Money|437.63}}
|-
| 3 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,500}}
|1
|1
|0.28
|13.5
|1
|5
|1
|1.5
|5
|4.57<ref name="dps2"/>
|{{Money|765.86}}
|-
| 4 || $R$ || $R$ || 2 || 1 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|7,700}}
|2
|1
|0.28
|13.5
|1
|3
|0.5
|1.75
|6
|8.14<ref name="dps10"/>
|{{Money|945.94}}
|-
| 5 || $R$ || $R$ || 2 || 1 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|16,700}}
|2
|1
|0.28
|16.5
|2
|4
|0.5
|2.5
|8
|8.14<ref name="dps10"/>
|{{Money|2,051.59}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Golden Pyromancer.png|100px]]
Line 3,610 ⟶ 2,923:
Sell Price changes to {{Money|4,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage<ref name="DamageB"/>
!Burn Damage
!Firerate
!Range<ref name="RangeB"/>
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2"/>
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 13.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|0
|{{Money|850}}
|1
|1
|0.3
|13.5
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|196.30}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 16.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,050}}
|1
|1
|0.3
|16.5
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|242.49}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 18 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,550}}
|1
|1
|0.3
|18
|3
|10%
|3
|4.33<ref name="dps11"/>
|{{Money|357.96}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 18 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,050}}
|2
|2
|0.3
|18
|4
|10%
|8
|8.57<ref name="dps12"/>
|{{Money|355.89}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 21 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,250}}
|3
|3
|0.3
|21
|6
|20%
|18
|13<ref name="dps13"/>
|{{Money|480.76}}
|-
| 5 || $R$ || $R$ || 6 || 10 || 0.25 || 24 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,251}}
|6
|10
|0.3
|24
|10
|30%
|100
|24<ref>20 Normal DPS + 10 Burn DPS</ref>
|{{Money|593.79}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''27 October 2019 – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Golden Pyromancer.png|100px]]
Line 3,775 ⟶ 3,036:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range<ref name="RangeB"/>
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2"/>
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 13.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|13.5
|3
|15%
|3
|1
|{{Money|750}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 16.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|16.5
|3
|15%
|3
|1
|{{Money|950}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 18 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|18
|3
|25%
|3
|1
|{{Money|1,450}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 18 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|18
|5
|25%
|10
|2
|{{Money|1,475}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 21 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|21
|6
|35%
|18
|3
|{{Money|2,050}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 24 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|24
|8
|45%
|80
|10
|{{Money|1,415.1}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''18 October 2019 – 27 October 2019'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Golden Pyromancer.png|100px]]
Line 3,940 ⟶ 3,147:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range<ref name="RangeB2"/>
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2"/>
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|11.25
|3
|15%
|3
|1
|{{Money|750}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|13.75
|3
|15%
|3
|1
|{{Money|950}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|15
|3
|25%
|3
|1
|{{Money|1,450}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|15
|5
|25%
|10
|2
|{{Money|1,475}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|17.5
|6
|35%
|18
|3
|{{Money|2,050}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|20
|8
|45%
|80
|10
|{{Money|1,415.1}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – 18 October 2019'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Golden Pyromancer.png|100px]]
Line 4,105 ⟶ 3,258:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2"/>
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|9
|3
|15%
|3
|1
|{{Money|750}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|11
|3
|15%
|3
|1
|{{Money|950}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|12
|3
|25%
|3
|1
|{{Money|1,450}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|12
|5
|25%
|10
|2
|{{Money|1,475}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|14
|6
|35%
|18
|3
|{{Money|2,050}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|16
|8
|45%
|80
|10
|{{Money|1,415.1}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
|Platinum
 
|<div class{{=}}"mw-collapsible mw-collapsed">
|-|Platinum =
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="sectionheader">'''Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyro - Platinum.png|100px]]
Line 4,252 ⟶ 3,350:
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+32 Damage [[File:Damage Icon.png|20px|Damage]]
 
+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 4,263 ⟶ 3,361:
Sell Price changes to {{Money|4,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range<ref name="RangeB2"/>
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2"/>
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 11.25 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|0
|{{Money|850}}
|1
|1
|0.3
|11.25
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|196.30}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 13.75 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,050}}
|1
|1
|0.3
|13.75
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|242.49}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 15 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,550}}
|1
|1
|0.3
|15
|3
|10%
|3
|4.33<ref name="dps11"/>
|{{Money|357.96}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,050}}
|2
|2
|0.3
|15
|4
|10%
|8
|8.67<ref name="dps12"/>
|{{Money|351.78}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 17.5 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,250}}
|3
|3
|0.3
|17.5
|6
|20%
|18
|13<ref name="dps13"/>
|{{Money|480.76}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.25 || 20 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,251}}
|6
|10
|0.3
|20
|10
|30%
|100
|26.67<ref name="dps14"/>
|{{Money|534,34}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''8 December 2019 – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyro - Platinum.png|100px]]
Line 4,428 ⟶ 3,474:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage
!Firerate
!Range<ref name="RangeB2"/>
!Burn Time
!Slowness
!Total Elapsed Damage<ref name="EP2"/>
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|11.25
|3
|15%
|3
|1
|{{Money|750}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|13.75
|3
|15%
|3
|1
|{{Money|950}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|15
|3
|25%
|3
|1
|{{Money|1,450}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|15
|5
|25%
|10
|2
|{{Money|1,475}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|17.5
|6
|35%
|18
|3
|{{Money|2,050}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|20
|8
|45%
|80
|10
|{{Money|1,415.1}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
</tabber></div>}}</div>
 
==Notes==