Pyromancer/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History|Regular = Pyromancer/History|Perk = Golden Pyromancer/History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Pyromancer|Firerate Bug]] page.''
 
<div class="tower-tabber tabber-stretch">{{Tabber
|Regular
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''St. Patrick's Day 2026Kingpin Update (1117 MarchJuly 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Max Hits
 
 
Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
1% > 5% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,777}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
5% > 10% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|2,667}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|11,111}}|Image = [[File:Pyro5.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
+0.75 Hitbox
 
 
Sell Price changes to {{Money|6,371}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
Melts 5% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Max Hits
 
+0.75 Hitbox
 
Melts 10% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|5,483}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3777; 11111
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 9 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
1% > 5% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
5% > 10% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|2,658}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
+0.75 Hitbox
 
 
Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
Melts 5% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Max Hits
 
+0.75 Hitbox
 
Melts 10% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|5,483}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
Line 30 ⟶ 473:
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}
 
==Upgrades==
{{PVPTabber
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 51 ⟶ 511:
 
Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|12,750000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 61 ⟶ 521:
+2 Max Hits
 
1% > 5% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 73 ⟶ 533:
+0.25 Hitbox
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 89 ⟶ 549:
 
Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
==Stats Table==
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
Melts 5% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Max Hits
 
+0.75 Hitbox
 
Melts 10% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|5,483}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
Line 98 ⟶ 615:
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 900; 325; 1000; 17502000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.25 || 8 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 2 || 0.15 || 10 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.15 || 10 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 3 || 5 || 0.15 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 4 || 10 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 6 || 25 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
Line 134 ⟶ 674:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
Line 156 ⟶ 696:
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}
 
==Upgrades==
{{PVPTabber
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 187 ⟶ 744:
+2 Max Hits
 
1% > 5% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 199 ⟶ 756:
+0.25 Hitbox
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 215 ⟶ 772:
 
Sell Price changes to {{Money|4,763}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
==Stats Table==
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
Melts 5% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+0.25 Hitbox
 
 
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+3 Max Hits
 
+0.75 Hitbox
 
Melts 10% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|5,483}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
Line 224 ⟶ 838:
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 900; 325; 915; 1750; 3400; 7000
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.25 || 8 || 1% || 4 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 2 || 0.15 || 10 || 1% || 4 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.15 || 10 || 1% || 4 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 3 || 5 || 0.15 || 12.5 || 5% || 8 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 4 || 12 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 6 || 35 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
Line 260 ⟶ 898:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 311 ⟶ 949:
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 337 ⟶ 975:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|5,483}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 350 ⟶ 988:
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 850; 350; 950; 1500; 3800; 9000
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
Line 386 ⟶ 1,025:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 450 ⟶ 1,089:
+1 Max Hits
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 474 ⟶ 1,113:
+1 Max Hits
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 483 ⟶ 1,122:
Sell Price changes to {{Money|5,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 491 ⟶ 1,130:
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 505 ⟶ 1,145:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
Line 523 ⟶ 1,163:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.3 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.3 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.3 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.3 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 4 || 0.3 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 3 || 8 || 0.3 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
Line 548 ⟶ 1,188:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 596 ⟶ 1,236:
+1 Max Hits
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 620 ⟶ 1,260:
+1 Max Hits
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 629 ⟶ 1,269:
Sell Price changes to {{Money|5,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 637 ⟶ 1,277:
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
Line 673 ⟶ 1,314:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 715 ⟶ 1,356:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 735 ⟶ 1,376:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 744 ⟶ 1,385:
Sell Price changes to {{Money|5,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 751 ⟶ 1,392:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 787 ⟶ 1,429:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 828 ⟶ 1,470:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 848 ⟶ 1,490:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
2.5 > 3.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 857 ⟶ 1,499:
Sell Price changes to {{Money|5,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 864 ⟶ 1,506:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 4 || 0.25 || 10 || 5% || 2.5 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 3 || 8 || 0.25 || 12 || 10% || 3.5 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 900 ⟶ 1,543:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
Line 929 ⟶ 1,572:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 961 ⟶ 1,604:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 970 ⟶ 1,613:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 977 ⟶ 1,620:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500
$FNCFSE-DETECTION$ = ; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1 || 2 || 0.25 || 9 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 3 || 0.25 || 9 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2 || 8 || 0.25 || 11 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 1,013 ⟶ 1,657:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPyroIcon.png|100px]]
Line 1,041 ⟶ 1,685:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,073 ⟶ 1,717:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,082 ⟶ 1,726:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 1,089 ⟶ 1,733:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500
$FNCFSE-DETECTION$ = ; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1 || 2 || 0.25 || 9 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 3 || 0.25 || 9 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2 || 8 || 0.25 || 11 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 1,125 ⟶ 1,770:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat|
Image = [[File:NewPyromancer0.png|100px]]
Line 1,154 ⟶ 1,799:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 1 defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,186 ⟶ 1,831:
+0.75 Hitbox
 
DropsMelts 2 defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,195 ⟶ 1,840:
Sell Price changes to {{Money|5,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 1,202 ⟶ 1,847:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000
$FNCFSE-DETECTION$ = ; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1 || 2 || 0.25 || 9 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 3 || 0.25 || 9 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2 || 8 || 0.25 || 11 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 1,238 ⟶ 1,884:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPyromancer0.png|100px]]
Line 1,267 ⟶ 1,913:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 1 defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,295 ⟶ 1,941:
+0.75 Hitbox
 
DropsMelts 2 defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,302 ⟶ 1,948:
Sell Price changes to {{Money|5,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 1,309 ⟶ 1,955:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000
$FNCFSE-DETECTION$ = ; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 9 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.25 || 9 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.25 || 11 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 1,345 ⟶ 1,992:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyromancer.png|100px]]
Line 1,406 ⟶ 2,053:
Sell Price changes to {{Money|4,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 1,413 ⟶ 2,060:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 9 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 11 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 12 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 12 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 3 || 0.25 || 14 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 5 || 10 || 0.25 || 16 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 1,449 ⟶ 2,097:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyromancer.png|100px]]
Line 1,518 ⟶ 2,166:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|}
</div>
Line 1,559 ⟶ 2,208:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyromancer Beta Icon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
Line 1,620 ⟶ 2,269:
Sell Price changes to {{Money|3,537}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness$SREF$ !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 6 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.5 || 8 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.5 || 9 || 3 || 1 || 50% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.5 || 9 || 5 || 1 || 50% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 3 || 0.5 || 11 || 6 || 1 || 65% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 5 || 10 || 0.5 || 13 || 8 || 1 || 65% || $TED$ || $BDPS$ || {{Money|$CE$}}
|}
</div>
Line 1,662 ⟶ 2,312:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyromancer Beta Icon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
Line 1,719 ⟶ 2,369:
Sell Price changes to {{Money|3,537}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness$SREF$ !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 6 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.5 || 8 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.5 || 9 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.5 || 9 || 5 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 3 || 0.5 || 11 || 6 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 5 || 10 || 0.5 || 13 || 8 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
|}
</div>
Line 1,761 ⟶ 2,412:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHGoldenPyroIcon.png|100px]]
Line 1,790 ⟶ 2,441:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,822 ⟶ 2,473:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,831 ⟶ 2,482:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 1,838 ⟶ 2,489:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500
$FNCFSE-DETECTION$ = ; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 1,874 ⟶ 2,526:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:GoldenPyroIcon.png|100px]]
Line 1,903 ⟶ 2,555:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 5% defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 1,935 ⟶ 2,587:
+0.75 Hitbox
 
DropsMelts 10% defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,944 ⟶ 2,596:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 1,951 ⟶ 2,603:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500
$FNCFSE-DETECTION$ = ; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 1,987 ⟶ 2,640:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NGPyro0.png|100px]]
Line 2,016 ⟶ 2,669:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 1 defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 2,048 ⟶ 2,701:
+0.75 Hitbox
 
DropsMelts 2 defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,057 ⟶ 2,710:
Sell Price changes to {{Money|5,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 2,064 ⟶ 2,717:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000
$FNCFSE-DETECTION$ = ; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1 || 2 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 3 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2 || 8 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 2,100 ⟶ 2,754:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NGPyro0.png|100px]]
Line 2,129 ⟶ 2,783:
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
DropsMelts 1 defense every tick {{Defense|Defense DroppingMelting}}
 
 
Line 2,157 ⟶ 2,811:
+0.75 Hitbox
 
DropsMelts 2 defense every tick {{Defense|Defense DroppingMelting}}
 
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,164 ⟶ 2,818:
Sell Price changes to {{Money|5,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 2,171 ⟶ 2,825:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000
$FNCFSE-DETECTION$ = ; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense DropMelt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 2,207 ⟶ 2,862:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Golden Pyromancer.png|100px]]
Line 2,268 ⟶ 2,923:
Sell Price changes to {{Money|4,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 2,275 ⟶ 2,930:
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 13.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 16.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.25 || 18 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 18 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 3 || 0.25 || 21 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 6 || 10 || 0.25 || 24 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 2,311 ⟶ 2,967:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Golden Pyromancer.png|100px]]
Line 2,380 ⟶ 3,036:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 13.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.5 || 16.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.35 || 18 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 18 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 3 || 0.1 || 21 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 5 || 10 || 0.1 || 24 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|}
</div>
Line 2,421 ⟶ 3,078:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Golden Pyromancer.png|100px]]
Line 2,490 ⟶ 3,147:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|}
</div>
Line 2,531 ⟶ 3,189:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Golden Pyromancer.png|100px]]
Line 2,600 ⟶ 3,258:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNCFSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|}
</div>
Line 2,641 ⟶ 3,300:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyro - Platinum.png|100px]]
Line 2,691 ⟶ 3,350:
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+32 Damage [[File:Damage Icon.png|20px|Damage]]
 
+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 2,702 ⟶ 3,361:
Sell Price changes to {{Money|4,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$NDPS$ = Normal Damage / Firerate
!Level
$BDPS$ = Burn Damage / Tick
!Total Price
$DPS$ = $NDPS$ + $BDPS$
!Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Burn Damage
$CE$ = Total Cost / DPS
!Firerate
$TP$ = $FNC-TOTAL-COST$
!Range<ref name="RangeB2"/>
$COST$ = 850; 200; 500; 1500; 3200; 8001
!Burn Time
$FSE-DETECTION$ = ; ;
!Slowness
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
!Total Elapsed Damage<ref name="EP2"/>
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!DPS<ref name="DPS2"/>
$FNC-ROFBUG-2019$ = Firerate
!Cost Efficiency
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 11.25 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|0
|{{Money|850}}
|1
|1
|0.3
|11.25
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|196.30}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 13.75 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,050}}
|1
|1
|0.3
|13.75
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|242.49}}
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 15 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,550}}
|1
|1
|0.3
|15
|3
|10%
|3
|4.33<ref name="dps11"/>
|{{Money|357.96}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,050}}
|2
|2
|0.3
|15
|4
|10%
|8
|8.67<ref name="dps12"/>
|{{Money|351.78}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 17.5 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,250}}
|3
|3
|0.3
|17.5
|6
|20%
|18
|13<ref name="dps13"/>
|{{Money|480.76}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.25 || 20 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,251}}
|6
|10
|0.3
|20
|10
|30%
|100
|26.67<ref name="dps14"/>
|{{Money|534,34}}
|}
}}</div>
</nowiki>}}
</center>
</div>
Line 2,798 ⟶ 3,405:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Pyro - Platinum.png|100px]]
Line 2,867 ⟶ 3,474:
Sell Price changes to {{Money|4,717}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$BDPS$ = Burn Damage / Tick
!Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Total Price
$CE$ = Total Cost / DPS
!Normal Damage
$TP$ = $FNC-TOTAL-COST$
!Burn Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
!Firerate
$FSE-DETECTION$ = ; ;
!Range<ref name="RangeB2"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
!Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!Slowness
$FNC-ROFBUG-2019$ = Firerate
!Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS3"/>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
!Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|11.25
|3
|15%
|3
|1
|{{Money|750}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|13.75
|3
|15%
|3
|1
|{{Money|950}}
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|15
|3
|25%
|3
|1
|{{Money|1,450}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|15
|5
|25%
|10
|2
|{{Money|1,475}}
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|17.5
|6
|35%
|18
|3
|{{Money|2,050}}
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|20
|8
|45%
|80
|10
|{{Money|1,415.1}}
|}
}}</div>
</nowiki>}}
</center>
</div>