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|damagetype = Pierce<br/>Fire
|damagetype = Pierce<br/>Fire
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|baserange = [[File:Range Icon.png|20px|Range]]9
|baserange = [[File:Range Icon.png|20px|Range]]8
|hidden_detection = {{Attr|Hidden|Level 1+}}<ref>At Levels 0, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at this level.</ref>
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref>At Levels 0-1, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at these levels.</ref>
|lead_detection = {{Attr|Lead|Level 0+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|flying_detection = N/A
|pvp_basecost = {{Money|850}}
|pvp_basesellingprice = {{Money|283}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|pvp_damagetype = Pierce<br/>Fire
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref>At Levels 0-1, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at these levels.</ref>
|pvp_lead_detection = {{Attr|Lead|Level 0+}}
|pvp_flying_detection = N/A
|immune = None
|immune = None
|footprint = 1.5
|footprint = 1.5
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The '''Pyromancer''' is an intermediate [[Towers|tower]] that costs {{Coins|1,250}} to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.
The '''Pyromancer''' is an intermediate [[Towers|tower]] that costs {{Coins|1,250}} to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.


If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Pyromancer''' can apply. The first is ''Normal Damage'' which is applied every 0.258 when the enemy is colliding with the '''Pyromancer's''' flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage types can damage [[Lead (Attribute)|Lead]] enemies. The '''Pyromancer''' can also detect [[Hidden (Attribute)|Hidden]] enemies at Level 1+. The '''Pyromancer''' will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire.
If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Pyromancer''' can apply. The first is ''Normal Damage'' which is applied every 0.258 when the enemy is colliding with the '''Pyromancer's''' flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage types can damage [[Lead (Attribute)|Lead]] enemies. The '''Pyromancer''' can also detect [[Hidden (Attribute)|Hidden]] enemies at Level 2+. The '''Pyromancer''' will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire.


The '''Pyromancer''' is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the [[Molten]]. This does not mean the '''Pyromancer''' cannot attack them; it only means that it cannot light them on fire.
The '''Pyromancer''' is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the [[Molten]]. This does not mean the '''Pyromancer''' cannot attack them; it only means that it cannot light them on fire.


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
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+1 Max Hits
+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|741}}}}
Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,750}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]


3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
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Sell Price changes to {{Money|1,408}}}}
Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,777}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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Sell Price changes to {{Money|2,667}}}}
Sell Price changes to {{Money|2,658}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|11,111}}|Image = [[File:Pyro5.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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Sell Price changes to {{Money|6,371}}}}
Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|History]] page.''
''To see all the previous statistics of this tower, see the [[/History|History]] page.''


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$MDPS$ = DPS * Max Hits
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 900; 325; 1000; 2000; 3777; 11111
$FNC-COST$ = 900; 325; 1000; 1750; 3750; 7500
$FNC-DETECTION$ = 2; 0;
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FNC-ROFBUG$ = Firerate
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-META$ = Intermediate; File:DefaultPyromancerIcon.png
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$TDREF$ !! Max DPS$MREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 2 || 0.25 || 8 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 1 || 2 || 0.15 || 10 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 2 || 0.15 || 10 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 3 || 5 || 0.15 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 5 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 4 || 10 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 9 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 6 || 25 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</nowiki>}}


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|-
|-
!Skin
!Skin
|{{Color|Premium|Hazmat}}
|{{Colour|Premium|Hazmat}}
|{{Color|Golden}}<ref>Previously gave +25% Damage[[File:Damage_Buff.png|20px|Damage Buff]]<br/>and +50% Range[[File:Range Buff.png|20px|Range]]</ref>
|{{Colour|Golden}}<ref>Previously gave +25% Damage[[File:Damage_Buff.png|20px|Damage Buff]]<br/>and +50% Range[[File:Range Buff.png|20px|Range]]</ref>
|{{Color|Halloween2019|Scarecrow}}
|{{Colour|Halloween2019|Scarecrow}}
|{{Color|Premium|Acidic}}
|{{Colour|Premium|Acidic}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Golden}}
|{{Colour|Golden}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Color|Basic|Blue}}
|{{Colour|Basic|Blue}}
|{{Color|Valentine|Valentines}}
|{{Colour|Valentine|Valentines}}
|{{Color|Bunny|Bunny}}
|{{Colour|Bunny|Bunny}}
|{{Color|Spooky|Ghost}}
|{{Colour|Spooky|Ghost}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|500}}
|{{Coins|1,250}}
|N/A
|N/A
|N/A
|N/A
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|-
|-
!Skin
!Skin
|{{Color|Frost|Frost}}
|{{Colour|Frost|Frost}}
|{{Color|EndOfSummer|Barbecue}}
|{{Colour|EndOfSummer|Barbecue}}
|{{Color|Premium|Mage}}
|{{Colour|Premium|Mage}}
|{{Color|Vigilante|Vigilante}}
|{{Colour|Vigilante|Vigilante}}
|-
|-
!Rarity
!Rarity
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Color|Krampus|Dwarf}}
|{{Colour|Krampus|Dwarf}}
|{{Color|Other|Plushie}}
|{{Colour|Other|Plushie}}
|{{Color|Surf|Pool Party}}
|{{Colour|Surf|Pool Party}}
|{{Color|Null|Hallow Punk}}
|{{Colour|Null|Hallow Punk}}
|-
|-
!Rarity
!Rarity
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|[[File:FireBreatherPyromancerIconIG.png|175px]]
|[[File:FireBreatherPyromancerIconIG.png|175px]]
|[[File:ReindeerPyromancerIconIG.png|175px]]
|[[File:ReindeerPyromancerIconIG.png|175px]]
|[[File:ScubaOpsPyromancerIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Showtime|Fire Breather}}
|{{Colour|Showtime|Fire Breather}}
|{{Color|FinalAct|Reindeer}}
|{{Colour|FinalAct|Reindeer}}
|{{Color|Scuba|Scuba Ops}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|{{Coins|6,500}}
|-
|-
!Obtained From
!Obtained From
|[[Showtime Crate]]
|[[Showtime Crate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[Scuba Ops Crate]]
|}
|}


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***As such, with these towers, an enemy's [[Defense]] can be removed entirely.
***As such, with these towers, an enemy's [[Defense]] can be removed entirely.
****Do note that only the [[Toxic Gunner]] or [[Jester]] is required to remove defense entirely, though other defense melting towers can be used to speed up the process.
****Do note that only the [[Toxic Gunner]] or [[Jester]] is required to remove defense entirely, though other defense melting towers can be used to speed up the process.
****This can be useful since it can harshly decrease high [[Defense]] enemies like the [[Vindicator (Legacy)|Vindicator]], [[Reaver]], or [[Slow King]].
****This can be useful since it can harshly decrease high [[Defense]] enemies like the [[Vindicator]], [[Reaver]], or [[Slow King]].
*The '''Pyromancer''' is less effective against those with [[Burn Immunity]], such as the [[Molten]].
*The '''Pyromancer''' is less effective against those with [[Burn Immunity]], such as the [[Molten]].
**However, the '''Pyromancer''' can still deal non-burn damage to them.
**However, the '''Pyromancer''' can still deal non-burn damage to them.
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==Trivia==
==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Pyromancer's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans flamey gun''".
*When the game was in Alpha, and for a while after BETA release, the '''Pyromancer's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans flamey gun''".
*Prior to the [[Overhaul v1.0|Overhaul Update]], there was a bug where any [[Range Buff]] applied to the '''Pyromancer''' (including {{Color|Platinum}} and {{Color|Golden}} skins) did not affect enemies in their extra range, only affecting them in their initial range.
*Prior to the [[Overhaul v1.0|Overhaul Update]], there was a bug where any [[Range Buff]] applied to the '''Pyromancer''' (including {{Colour|Platinum}} and {{Colour|Golden}} skins) did not affect enemies in their extra range, only affecting them in their initial range.
*The '''Pyromancer''' was inspired by the [https://wiki.teamfortress.com/wiki/Pyro Pyro] from ''Team Fortress 2''.
*The '''Pyromancer''' was inspired by the [https://wiki.teamfortress.com/wiki/Pyro Pyro] from ''Team Fortress 2''.
**The '''Pyromancer''' was originally based on the [[w:c:roblox-tower-battles:Flamethrower|Flamethrower]] from ''Tower Battles''.
**The '''Pyromancer''' was originally based on the [[w:c:roblox-tower-battles:Flamethrower|Flamethrower]] from ''Tower Battles''.
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***'''Level 2'''
***'''Level 2'''
****Burn slowness changed from 30% > 50% to 15% > 25%.
****Burn slowness changed from 30% > 50% to 15% > 25%.
****Firerate changed from 0.55 to {{Tooltip|0.55 > 0.4|-0.15}}.
****Firerate changed from 0.55 to <abbr title="-0.15">0.55 > 0.4</abbr>.
****Hidden detection moved from Level 2 to Level 3.
****Hidden detection moved from Level 2 to Level 3.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 0.55 to {{Tooltip|0.4 > 0.3|-0.1}}.
****Firerate changed from 0.55 to <abbr title="-0.1">0.4 > 0.3</abbr>.
***'''Level 4'''
***'''Level 4'''
****Burn slowness changed from 50% > 65% to 25% > 35%.
****Burn slowness changed from 50% > 65% to 25% > 35%.
****Firerate changed from 0.55 to {{Tooltip|0.3 > 0.15|-0.15}}.
****Firerate changed from 0.55 to <abbr title="-0.15">0.3 > 0.15</abbr>.
***'''Level 5'''
***'''Level 5'''
****Burn slowness changed from 65% to 35% > 45%.
****Burn slowness changed from 65% to 35% > 45%.
**New skins: {{Color|Premium|Hazmat}}, {{Color|Golden}}
**New skins: {{Colour|Premium|Hazmat}}, {{Colour|Golden}}
**{{Bug}} Base firerate stated as 1.25 in the store.
**{{Bug}} Base firerate stated as 1.25 in the store.
*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]]
*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]]
**{{Bugfix}} Base firerate in the store fixed.
**{{Bugfix}} Base firerate in the store fixed.
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
**New skin: {{Color|Halloween2019|Scarecrow}}
**New skin: {{Colour|Halloween2019|Scarecrow}}
**{{Color|Golden}} skin 25% [[Range Buff]] added.
**{{Colour|Golden}} skin 25% [[Range Buff]] added.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**{{Color|Golden}} skin [[Range Buff]] increased from 25% to 50%.
**{{Colour|Golden}} skin [[Range Buff]] increased from 25% to 50%.
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**New skin: {{Color|Premium|Acidic}}
**New skin: {{Colour|Premium|Acidic}}
* '''8 December 2019''' - [[Release v1.4|Release v1.4.1]]
* '''8 December 2019''' - [[Release v1.4|Release v1.4.1]]
**New skin: {{Color|Platinum}}
**New skin: {{Colour|Platinum}}
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skin: {{Color|Basic|Blue}}
**New skin: {{Colour|Basic|Blue}}
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{Color|Valentine|Valentines}}
**New skin: {{Colour|Valentine|Valentines}}
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{Color|Bunny|Bunny}}
**New skin: {{Colour|Bunny|Bunny}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**Flames now pierce through enemies.
**Flames now pierce through enemies.
Line 463: Line 368:
****Burn slowness changed from 15% > 25% to 0% > 10%.
****Burn slowness changed from 15% > 25% to 0% > 10%.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from {{Tooltip|0.55 > 0.4|-0.15}} to 0.3.
****Firerate changed from <abbr title="-0.15">0.55 > 0.4</abbr> to 0.3.
***'''Level 3'''
***'''Level 3'''
****Burn time changed from 3 > 5 to 3 > 4.
****Burn time changed from 3 > 5 to 3 > 4.
****Firerate changed from {{Tooltip|0.4 > 0.3|-0.1}} to 0.3.
****Firerate changed from <abbr title="-0.1">0.4 > 0.3</abbr> to 0.3.
****Hidden detection removed.
****Hidden detection removed.
***'''Level 4'''
***'''Level 4'''
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Firerate changed from {{Tooltip|0.3 > 0.15|-0.15}} to 0.3.
****Firerate changed from <abbr title="-0.15">0.3 > 0.15</abbr> to 0.3.
***'''Level 5'''
***'''Level 5'''
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn time changed from 6 > 8 to 6 > 10.
****Burn time changed from 6 > 8 to 6 > 10.
**{{Color|Golden}} skin 25% [[Damage Buff]] added.
**{{Colour|Golden}} skin 25% [[Damage Buff]] added.
**{{Bugfix}} Level 5 flames being stuck fixed.
**{{Bugfix}} Level 5 flames being stuck fixed.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
Line 510: Line 415:
****Burn slowness decreased from 10% > 20% to 0%.
****Burn slowness decreased from 10% > 20% to 0%.
****Burn time changed from 4 > 6 to 5 > 3.
****Burn time changed from 4 > 6 to 5 > 3.
****Tick changed from 1 to {{Tooltip|1 > 0.5|-0.5}}.
****Tick changed from 1 to <abbr title="-0.5">1 > 0.5</abbr>.
****Hitbox increase of +0.25 added.
****Hitbox increase of +0.25 added.
***'''Level 5'''
***'''Level 5'''
Line 523: Line 428:
**{{Bug}} Burn time is shorter than it is meant to be when tick is lower than 1.
**{{Bug}} Burn time is shorter than it is meant to be when tick is lower than 1.
**{{Bugfix}} [[Range Buff]] now affects enemies outside its initial range.
**{{Bugfix}} [[Range Buff]] now affects enemies outside its initial range.
**Removed skin: {{Color|Platinum}}
**Removed skin: {{Colour|Platinum}}
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**{{Bugfix}} Burn damage now increases.
**{{Bugfix}} Burn damage now increases.
Line 533: Line 438:
****'''Level 5'''
****'''Level 5'''
*****Burn damage increased from +0 to +5.
*****Burn damage increased from +0 to +5.
**New skin: {{Color|Spooky|Ghost}}
**New skin: {{Colour|Spooky|Ghost}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Pyromancer''' now turns.
**'''Pyromancer''' now turns.
Line 549: Line 454:
****Defense melting changed from 2 to 10%.
****Defense melting changed from 2 to 10%.
****Cost decreased from {{Money|9,000}} to {{Money|7,500}}.
****Cost decreased from {{Money|9,000}} to {{Money|7,500}}.
**New skin: {{Color|Frost|Frost}}
**New skin: {{Colour|Frost|Frost}}
*'''12 March 2022'''- [[v1.1.0]]
*'''12 March 2022'''- [[v1.1.0]]
**Enemy speed increase when set on fire decreased.
**Enemy speed increase when set on fire decreased.
Line 561: Line 466:
**{{Bugfix}} Burn damage now has lead detection.
**{{Bugfix}} Burn damage now has lead detection.
*'''13 May 2022''' - [[v1.2.2]]
*'''13 May 2022''' - [[v1.2.2]]
**{{Color|Golden}} skin buffs removed.
**{{Colour|Golden}} skin buffs removed.
*'''21 May 2022''' - [[v1.2.3]]
*'''21 May 2022''' - [[v1.2.3]]
**{{Bug}} '''Pyromancer's''' flames are invisible when an enemy is on fire.
**{{Bug}} '''Pyromancer's''' flames are invisible when an enemy is on fire.
*'''5 August 2022''' - [[v1.3.1]]
*'''5 August 2022''' - [[v1.3.1]]
**New skin: {{Color|EndOfSummer|Barbecue}}
**New skin: {{Colour|EndOfSummer|Barbecue}}
**{{Bugfix}} '''Pyromancer''' now turns correctly.
**{{Bugfix}} '''Pyromancer''' now turns correctly.
*'''31 October 2022''' - [[v1.4.2]]
*'''31 October 2022''' - [[v1.4.2]]
**No longer speeds up enemies.
**No longer speeds up enemies.
*'''11 November 2022''' - [[v1.4.2]]d
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{Color|Philips|Mage}}
**New skin: {{Colour|Philips|Mage}}
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}.
**{{Colour|Premium|Hazmat}} skin rarity changed from {{Colour|Rare}} to {{Colour|Common}}.
**{{Color|Premium|Acidic}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}.
**{{Colour|Premium|Acidic}} skin rarity changed from {{Colour|Common}} to {{Colour|Uncommon}}.
*'''7 April 2023''' - [[v1.7.0]]
*'''7 April 2023''' - [[v1.7.0]]
**Statistical changes:
**Statistical changes:
Line 581: Line 486:
****Cost increased from {{Money|650}} to {{Money|900}}.
****Cost increased from {{Money|650}} to {{Money|900}}.
***'''Level 1'''
***'''Level 1'''
****Tick changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
****Tick changed from 1 to <abbr title="-0.2">1 > 0.8</abbr>.
****Cost increased from {{Money|350}} to {{Money|400}}.
****Cost increased from {{Money|350}} to {{Money|400}}.
***'''Level 2'''
***'''Level 2'''
Line 596: Line 501:
****Burn damage increased from +1 to +2.
****Burn damage increased from +1 to +2.
****Burn time changed from 5 > 3 to 4 > 2.5.
****Burn time changed from 5 > 3 to 4 > 2.5.
****Tick changed from {{Tooltip|1 > 0.5|-0.5}} to {{Tooltip|0.8 > 0.5|-0.3}}.
****Tick changed from <abbr title="-0.5">1 > 0.5</abbr> to <abbr title="-0.3">0.8 > 0.5</abbr>.
***'''Level 5'''
***'''Level 5'''
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
Line 603: Line 508:
****Cost increased from {{Money|7,500}} to {{Money|8,000}}.
****Cost increased from {{Money|7,500}} to {{Money|8,000}}.
*'''24 June 2023''' - [[v1.8.2]]
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{Color|Vigilante|Vigilante}}
**New skin: {{Colour|Vigilante|Vigilante}}
*'''28 October 2023''' - [[v1.9.0]]
*'''28 October 2023''' - [[v1.9.0]]
**'''Pyromancer's''' burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
**'''Pyromancer's''' burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
Line 616: Line 521:
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|2,000}} to {{Coins|3,500}}.
**Unlock cost increased from {{Coins|2,000}} to {{Coins|3,500}}.
**New skin: {{Color|Krampus|Dwarf}}
**New skin: {{Colour|Krampus|Dwarf}}
*'''10 May 2024''' - [[v1.21.0]]
*'''10 May 2024''' - [[v1.21.0]]
**{{Bug}} Main attack has issues hitting enemies at lower [[Time Scale]] values.
**{{Bug}} Main attack has issues hitting enemies at lower [[Time Scale]] values.
Line 659: Line 564:
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|400}} to {{Money|350}}.
****Cost decreased from {{Money|400}} to {{Money|350}}.
****Tick changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|1 > 0.75|-0.25}}.
****Tick changed from <abbr title="-0.2">1 > 0.8</abbr> to <abbr title="-0.25">1 > 0.75</abbr>.
****Max hits decreased from +1 to +0.
****Max hits decreased from +1 to +0.
****Hitbox decreased from +1 to +0.25.
****Hitbox decreased from +1 to +0.25.
Line 668: Line 573:
****Cost decreased from {{Money|2,200}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,200}} to {{Money|1,500}}.
****Burn time changed from 3 > 4 to 3 > 5.
****Burn time changed from 3 > 4 to 3 > 5.
****Tick changed from 0.8 to {{Tooltip|0.75 > 0.5|-0.25}}.
****Tick changed from 0.8 to <abbr title="-0.25">0.75 > 0.5</abbr>.
****Max hits decreased from +1 to +0.
****Max hits decreased from +1 to +0.
***'''Level 4'''
***'''Level 4'''
Line 674: Line 579:
****Burn damage decreased from +2 to +1.
****Burn damage decreased from +2 to +1.
****Burn time changed from 4 > 5 to 5 > 7.5.
****Burn time changed from 4 > 5 to 5 > 7.5.
****Tick changed from {{Tooltip|0.8 > 0.5|-0.3}} to 0.75 > 0.5.
****Tick changed from <abbr title="-0.3">0.8 > 0.5</abbr> to 0.75 > 0.5.
****Max hits decreased from +1 to +0.
****Max hits decreased from +1 to +0.
***'''Level 5'''
***'''Level 5'''
Line 684: Line 589:
**Burn no longer prevents enemies from being frozen.
**Burn no longer prevents enemies from being frozen.
*'''27 November 2024''' - [[v1.43.0]]
*'''27 November 2024''' - [[v1.43.0]]
**New skin: {{Color|Other|Plushie}}
**New skin: {{Colour|Other|Plushie}}
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**{{Bug}} '''Pyromancer''' will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
**{{Bug}} '''Pyromancer''' will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
Line 704: Line 609:
**Unlock cost reduced from {{Coins|3,500}} to {{Coins|1,250}}.
**Unlock cost reduced from {{Coins|3,500}} to {{Coins|1,250}}.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Color|Surf|Pool Party}}
**New skin: {{Colour|Surf|Pool Party}}
**{{Bug}} {{Color|Surf|Pool Party}} skin is not affected by certain debuffs.
**{{Bug}} {{Colour|Surf|Pool Party}} skin is not affected by certain debuffs.
**{{Bug}} {{Color|Surf|Pool Party}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} {{Colour|Surf|Pool Party}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Hallow Punk}}.
**New skin: {{Colour|Null|Hallow Punk}}.
*'''20 December 2025''' - [[v1.83.0]]
*'''20 December 2025''' - [[v1.83.0]]
**New skins: {{Color|Showtime|Fire Breather}}
**New skins: {{Colour|Showtime|Fire Breather}}
*'''20 December 2025''' - [[v1.83.0]]a
*'''20 December 2025''' - [[v1.83.0]]a
**New skins: {{Color|FinalAct|Reindeer}}
**New skins: {{Colour|FinalAct|Reindeer}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
**Statistical changes:
Line 723: Line 628:
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|325}}.
****Cost decreased from {{Money|350}} to {{Money|325}}.
****Firerate changed from 0.275 to {{Tooltip|0.275 > 0.175|-0.1}}.
****Firerate changed from 0.275 to <abbr title="-0.1">0.275 > 0.175</abbr>.
****Tick changed from {{Tooltip|1 > 0.75|-0.25}} to 1.
****Tick changed from <abbr title="-0.25">1 > 0.75</abbr> to 1.
****Max hits increased from +0 to +1.
****Max hits increased from +0 to +1.
***'''Level 2'''
***'''Level 2'''
Line 736: Line 641:
****Burn damage increased from +1 to +3.
****Burn damage increased from +1 to +3.
****Burn time changed from 3 > 5 to 4 > 8.
****Burn time changed from 3 > 5 to 4 > 8.
****Tick changed from {{Tooltip|0.75 > 0.5|-0.25}} to 1.
****Tick changed from <abbr title="-0.25">0.75 > 0.5</abbr> to 1.
****Max hits increased from +0 to +2.
****Max hits increased from +0 to +2.
****Defense melting changed from 0% > 5% to 1% > 5%.
****Defense melting changed from 0% > 5% to 1% > 5%.
Line 766: Line 671:
****Cost increased from {{Money|7,000}} to {{Money|7,500}}.
****Cost increased from {{Money|7,000}} to {{Money|7,500}}.
****Burn damage decreased from +23 to +15.
****Burn damage decreased from +23 to +15.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.25 to 0.275, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.275.
****Range increased from 8 to 9.
***'''Level 1'''
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.275 > 0.175|-0.1}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
***'''Level 3'''
****Range decreased from +2.5 to +1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.275 to 0.25.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 1'''
****Hidden detection added, moved from Level 2.
***'''Level 4'''
****Cost increased from {{Money|3,750}} to {{Money|3,777}}.
****Damage increased from +1 to +2.
***'''Level 5'''
****Cost increased from {{Money|7,500}} to {{Money|11,111}}.
****Damage increased from +2 to +4.
}}
}}


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