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| Latest revision | Your text | ||
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275 |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275 |
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|baserange = [[File:Range Icon.png|20px|Range]]9 |
|baserange = [[File:Range Icon.png|20px|Range]]9 |
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|hidden_detection = {{Attr|Hidden|Level |
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref>At Levels 0-1, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at these levels.</ref> |
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|lead_detection = {{Attr|Lead|Level 0+}} |
|lead_detection = {{Attr|Lead|Level 0+}} |
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|flying_detection = N/A |
|flying_detection = N/A |
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The '''Pyromancer''' is an intermediate [[Towers|tower]] that costs {{Coins|1,250}} to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%. |
The '''Pyromancer''' is an intermediate [[Towers|tower]] that costs {{Coins|1,250}} to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%. |
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If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Pyromancer''' can apply. The first is ''Normal Damage'' which is applied every 0.258 when the enemy is colliding with the '''Pyromancer's''' flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage types can damage [[Lead (Attribute)|Lead]] enemies. The '''Pyromancer''' can also detect [[Hidden (Attribute)|Hidden]] enemies at Level |
If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Pyromancer''' can apply. The first is ''Normal Damage'' which is applied every 0.258 when the enemy is colliding with the '''Pyromancer's''' flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage types can damage [[Lead (Attribute)|Lead]] enemies. The '''Pyromancer''' can also detect [[Hidden (Attribute)|Hidden]] enemies at Level 2+. The '''Pyromancer''' will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire. |
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The '''Pyromancer''' is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the [[Molten]]. This does not mean the '''Pyromancer''' cannot attack them; it only means that it cannot light them on fire. |
The '''Pyromancer''' is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the [[Molten]]. This does not mean the '''Pyromancer''' cannot attack them; it only means that it cannot light them on fire. |
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{{PVPTabber |
{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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| ⚫ | |||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Hits |
+1 Max Hits |
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| ⚫ | |||
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Sell Price changes to {{Money|1,408}}}} |
Sell Price changes to {{Money|1,408}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3, |
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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Sell Price changes to {{Money|2, |
Sell Price changes to {{Money|2,658}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money| |
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|5,158}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
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$TED$ = Burn Damage * (Burn Time / Tick) |
$TED$ = Burn Damage * (Burn Time / Tick) |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 900; 325; 1000; 2000; |
$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500 |
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$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
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$FSE-DETECTION$ = 2; 0; |
$FSE-DETECTION$ = 2; 0; |
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$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
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$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
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$FSE-META$ = Intermediate; File:DefaultPyromancerIcon.png |
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$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
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$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 4 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 6 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|1,250}} |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|[[File:FireBreatherPyromancerIconIG.png|175px]] |
|[[File:FireBreatherPyromancerIconIG.png|175px]] |
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|[[File:ReindeerPyromancerIconIG.png|175px]] |
|[[File:ReindeerPyromancerIconIG.png|175px]] |
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|[[File:ScubaOpsPyromancerIconIG.png|175px]] |
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|- |
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!Skin |
!Skin |
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|{{Color|Showtime|Fire Breather}} |
|{{Color|Showtime|Fire Breather}} |
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|{{Color|FinalAct|Reindeer}} |
|{{Color|FinalAct|Reindeer}} |
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|{{Color|Scuba|Scuba Ops}} |
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|- |
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!Rarity |
!Rarity |
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|{{Color|Rare}} |
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|{{Color|Rare}} |
|{{Color|Rare}} |
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|{{Color|Rare}} |
|{{Color|Rare}} |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|{{Coins|6,500}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Showtime Crate]] |
|[[Showtime Crate]] |
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|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]] |
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]] |
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|[[Scuba Ops Crate]] |
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|} |
|} |
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***'''Base''' |
***'''Base''' |
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****Firerate decreased from 0.275 to 0.25. |
****Firerate decreased from 0.275 to 0.25. |
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*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
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**New skin: {{Color|Scuba|Scuba Ops}} |
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*'''17 July 2026''' - [[v2.3.0]] |
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**Statistical changes (Regular): |
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***'''Level 1''' |
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****Hidden detection added, moved from Level 2. |
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***'''Level 4''' |
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****Cost increased from {{Money|3,750}} to {{Money|3,777}}. |
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****Damage increased from +1 to +2. |
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***'''Level 5''' |
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****Cost increased from {{Money|7,500}} to {{Money|11,111}}. |
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****Damage increased from +2 to +4. |
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}} |
}} |
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