Editing Pyromancer

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 14: Line 14:
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|baserange = [[File:Range Icon.png|20px|Range]]9
|baserange = [[File:Range Icon.png|20px|Range]]9
|hidden_detection = {{Attr|Hidden|Level 1+}}<ref>At Levels 0, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at this level.</ref>
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref>At Levels 0-1, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at these levels.</ref>
|lead_detection = {{Attr|Lead|Level 0+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|flying_detection = N/A
Line 39: Line 39:
The '''Pyromancer''' is an intermediate [[Towers|tower]] that costs {{Coins|1,250}} to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.
The '''Pyromancer''' is an intermediate [[Towers|tower]] that costs {{Coins|1,250}} to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.


If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Pyromancer''' can apply. The first is ''Normal Damage'' which is applied every 0.258 when the enemy is colliding with the '''Pyromancer's''' flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage types can damage [[Lead (Attribute)|Lead]] enemies. The '''Pyromancer''' can also detect [[Hidden (Attribute)|Hidden]] enemies at Level 1+. The '''Pyromancer''' will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire.
If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Pyromancer''' can apply. The first is ''Normal Damage'' which is applied every 0.258 when the enemy is colliding with the '''Pyromancer's''' flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage types can damage [[Lead (Attribute)|Lead]] enemies. The '''Pyromancer''' can also detect [[Hidden (Attribute)|Hidden]] enemies at Level 2+. The '''Pyromancer''' will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire.


The '''Pyromancer''' is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the [[Molten]]. This does not mean the '''Pyromancer''' cannot attack them; it only means that it cannot light them on fire.
The '''Pyromancer''' is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the [[Molten]]. This does not mean the '''Pyromancer''' cannot attack them; it only means that it cannot light them on fire.
Line 46: Line 46:
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 60: Line 58:


+1 Max Hits
+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}




Line 77: Line 77:


Sell Price changes to {{Money|1,408}}}}
Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,777}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 88: Line 88:




Sell Price changes to {{Money|2,667}}}}
Sell Price changes to {{Money|2,658}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|11,111}}|Image = [[File:Pyro5.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 100: Line 100:




Sell Price changes to {{Money|6,371}}}}
Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


Line 169: Line 169:
$MDPS$ = DPS * Max Hits
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 900; 325; 1000; 2000; 3777; 11111
$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-META$ = Intermediate; File:DefaultPyromancerIcon.png
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 185: Line 183:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 5 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 4 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 9 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 6 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 203: Line 201:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 273: Line 271:
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|500}}
|{{Coins|1,250}}
|N/A
|N/A
|N/A
|N/A
Line 347: Line 345:
|[[File:FireBreatherPyromancerIconIG.png|175px]]
|[[File:FireBreatherPyromancerIconIG.png|175px]]
|[[File:ReindeerPyromancerIconIG.png|175px]]
|[[File:ReindeerPyromancerIconIG.png|175px]]
|[[File:ScubaOpsPyromancerIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Showtime|Fire Breather}}
|{{Color|Showtime|Fire Breather}}
|{{Color|FinalAct|Reindeer}}
|{{Color|FinalAct|Reindeer}}
|{{Color|Scuba|Scuba Ops}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
Line 362: Line 357:
|N/A
|N/A
|N/A
|N/A
|{{Coins|6,500}}
|-
|-
!Obtained From
!Obtained From
|[[Showtime Crate]]
|[[Showtime Crate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[Scuba Ops Crate]]
|}
|}


Line 779: Line 772:
***'''Base'''
***'''Base'''
****Firerate decreased from 0.275 to 0.25.
****Firerate decreased from 0.275 to 0.25.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 1'''
****Hidden detection added, moved from Level 2.
***'''Level 4'''
****Cost increased from {{Money|3,750}} to {{Money|3,777}}.
****Damage increased from +1 to +2.
***'''Level 5'''
****Cost increased from {{Money|7,500}} to {{Money|11,111}}.
****Damage increased from +2 to +4.
}}
}}


Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Tower Defense Simulator Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)