Pyromancer: Difference between revisions
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|basedamage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|damagetype = Pierce<br/>Fire
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|pvp_basecost = {{Money|850}}
|pvp_basesellingprice = {{Money|283}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|pvp_damagetype = Pierce<br/>Fire
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref>At Levels 0-1, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at these levels.</ref>
|pvp_lead_detection = {{Attr|Lead|Level 0+}}
|pvp_flying_detection = N/A
|immune = None
|footprint =
|tooltip-1 = A close range tower that sprays fire, melts defense, and burns enemies to deal damage over time.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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The '''Pyromancer''' is an intermediate [[Towers|tower]] that costs {{Coins|1,250}} to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.
If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Pyromancer''' can apply. The first is ''Normal Damage'' which is applied every 0.258 when the enemy is colliding with the '''Pyromancer's''' flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage types can damage [[Lead (Attribute)|Lead]] enemies. The '''Pyromancer''' can also detect [[Hidden (Attribute)|Hidden]] enemies at Level
The '''Pyromancer''' is best combined with other towers since it deals little damage by itself but can deal area of effect. Some enemies are immune to burn, like the [[Molten]]. This does not mean the '''Pyromancer''' cannot attack them; it only means that it cannot light them on fire.
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
+2 Range [[File:Range Icon.png|20px|Range]]
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+1 Max Hits
Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|
+
3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
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+2 Max Hits
1% > 5% Defense
Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,
+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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+0.25 Hitbox
5% > 10% Defense
Sell Price changes to {{Money|2,
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|
+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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Sell Price changes to {{Money|
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
+0.25 Hitbox
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Max Hits
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
Melts 5% defense every tick {{Defense|Defense Melting}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+0.25 Hitbox
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+3 Max Hits
+0.75 Hitbox
Melts 10% defense every tick {{Defense|Defense Melting}}
Sell Price changes to {{Money|5,483}}}}
}}
==
''To see all the previous statistics of this tower, see the [[/History|History
{{neow|<nowiki>
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$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$
$MDPS$ =
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total
$TP$ = $FNC-
$
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-META$ = Intermediate; File:DefaultPyromancerIcon.png
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Obtained From
|[[Premium
|[[Golden
|[[Halloween 2019
|[[Premium
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|N/A
|N/A
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|-
!Obtained From
|[[Basic
|[[
|[[Bunny
|[[Spooky
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Obtained From
|[[Frost
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Premium
|[[Vigilante
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|[[File:FireBreatherPyromancerIconIG.png|175px]]
|[[File:ReindeerPyromancerIconIG.png|175px]]
|[[File:ScubaOpsPyromancerIconIG.png|175px]]
|-
!Skin
|{{
|{{
|{{Color|Scuba|Scuba Ops}}
|-
!Rarity
|{{
|{{
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|{{Coins|6,500}}
|-
!Obtained From
|[[Showtime
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[Scuba Ops Crate]]
|}
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*The '''Pyromancer''' will set every enemy in its range on fire. In what order the '''Pyromancer''' will choose its target is based on its targeting.
**If there is only one detectable enemy in the '''Pyromancer's''' range, then it will always target that enemy. This also occurs if all current enemies in the '''Pyromancer's''' range is set on fire.
*The '''Pyromancer''' can also be used to
**The '''Pyromancer''' can be used alongside the [[Freezer]]/[[Frost Blaster]], the [[Electroshocker]] and the [[Toxic Gunner]]/[[Jester]] to further
***As such, with these towers, an enemy's [[Defense]] can be removed entirely.
****Do note that only the [[Toxic Gunner]] or [[Jester]] is required to remove defense entirely, though other defense
****This can be useful since it can harshly decrease high [[Defense]] enemies like the [[Vindicator (Legacy)|Vindicator]], [[Reaver]], or [[Slow King]].
*The '''Pyromancer''' is less effective against those with [[Burn Immunity]], such as the [[Molten]].
**However, the '''Pyromancer''' can still deal non-burn damage to them.
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==Trivia==
*When the game was in Alpha,
*Prior to the [[Overhaul v1.0|Overhaul Update]], there was a bug where any [[Range Buff]] applied to the '''Pyromancer''' (including {{
*The '''Pyromancer''' was inspired by the [https://wiki.teamfortress.com/wiki/Pyro Pyro] from ''Team Fortress 2''.
**The '''Pyromancer''' was originally based on the [[w:c:roblox-tower-battles:Flamethrower|Flamethrower]] from ''Tower Battles''.
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***'''Level 2'''
****Burn slowness changed from 30% > 50% to 15% > 25%.
****Firerate changed from 0.55 to
****Hidden detection moved from Level 2 to Level 3.
***'''Level 3'''
****Firerate changed from 0.55 to
***'''Level 4'''
****Burn slowness changed from 50% > 65% to 25% > 35%.
****Firerate changed from 0.55 to
***'''Level 5'''
****Burn slowness changed from 65% to 35% > 45%.
**New skins: {{
**{{Bug}} Base firerate stated as 1.25 in the store.
*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]]
**{{Bugfix}} Base firerate in the store fixed.
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
**New skin: {{
**{{
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**{{
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**New skin: {{
* '''8 December 2019''' - [[Release v1.4|Release v1.4.1]]
**New skin: {{
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skin: {{
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**Flames now pierce through enemies.
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****Burn slowness changed from 15% > 25% to 0% > 10%.
****Damage decreased from +1 to +0.
****Firerate changed from
***'''Level 3'''
****Burn time changed from 3 > 5 to 3 > 4.
****Firerate changed from
****Hidden detection removed.
***'''Level 4'''
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Firerate changed from
***'''Level 5'''
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn time changed from 6 > 8 to 6 > 10.
**{{
**{{Bugfix}} Level 5 flames being stuck fixed.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
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**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Updated hitbox.
**Skin rarity added to [[Basic
**Statistical changes:
***'''Base'''
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***'''Level 2'''
****Burn slowness decreased from 0% > 10% to 0%.
****Now
****Range decreased from +1 to +0.
****Damage increased from +0 to +1.
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****Burn slowness decreased from 10% > 20% to 0%.
****Burn time changed from 4 > 6 to 5 > 3.
****Tick changed from 1 to
****Hitbox increase of +0.25 added.
***'''Level 5'''
****Damage decreased from +2 to +0.
****Burn damage decreased from +7 to +0.
****Now
****Burn slowness decreased from 20% > 30% to 0%.
****Burn time changed from 6 > 10 to 3 > 4.
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**{{Bug}} Burn time is shorter than it is meant to be when tick is lower than 1.
**{{Bugfix}} [[Range Buff]] now affects enemies outside its initial range.
**Removed skin: {{
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**{{Bugfix}} Burn damage now increases.
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****'''Level 5'''
*****Burn damage increased from +0 to +5.
**New skin: {{
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.
**'''Pyromancer''' now turns.
**Statistical changes:
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****Cost decreased from {{Money|800}} to {{Money|650}}.
***'''Level 2'''
****Defense
****Cost decreased from {{Money|850}} to {{Money|500}}.
***'''Level 3'''
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****Cost decreased from {{Money|4,200}} to {{Money|3,800}}.
***'''Level 5'''
****Defense
****Cost decreased from {{Money|9,000}} to {{Money|7,500}}.
**New skin: {{
*'''12 March 2022'''- [[v1.1.0]]
**Enemy speed increase when set on fire decreased.
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**Statistical changes:
***'''Base'''
****Firerate decreased from 0.28 to 0.
**{{Bug}} Burn damage does not have lead detection.
**{{Bug}} '''Pyromancer''' does not turn correctly.
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**{{Bugfix}} Burn damage now has lead detection.
*'''13 May 2022''' - [[v1.2.2]]
**{{
*'''21 May 2022''' - [[v1.2.3]]
**{{Bug}} '''Pyromancer's''' flames are invisible when an enemy is on fire.
*'''5 August 2022''' - [[v1.3.1]]
**New skin: {{
**{{Bugfix}} '''Pyromancer''' now turns correctly.
*'''31 October 2022''' - [[v1.4.2]]
**No longer speeds up enemies.
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{
**{{
*'''7 April 2023''' - [[v1.7.0]]
**Statistical changes:
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****Cost increased from {{Money|650}} to {{Money|900}}.
***'''Level 1'''
****Tick changed from 1 to
****Cost increased from {{Money|350}} to {{Money|400}}.
***'''Level 2'''
****Hidden detection added.
****Defense
****Cost increased from {{Money|500}} to {{Money|950}}.
***'''Level 3'''
****Range increased from +0 to +1.
****Burn time changed from 3 > 5 to 3 > 4.
****Defense
****Cost increased from {{Money|1,200}} to {{Money|2,200}}.
***'''Level 4'''
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****Burn damage increased from +1 to +2.
****Burn time changed from 5 > 3 to 4 > 2.5.
****Tick changed from
***'''Level 5'''
****Damage increased from +0 to +1.
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****Cost increased from {{Money|7,500}} to {{Money|8,000}}.
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{
*'''28 October 2023''' - [[v1.9.0]]
**'''Pyromancer's''' burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
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*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|2,000}} to {{Coins|3,500}}.
**New skin: {{
*'''10 May 2024''' - [[v1.21.0]]
**{{Bug}} Main attack has issues hitting enemies at lower [[Time Scale]] values.
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**Statistical changes ([[PVP Test]]):
***'''Base'''
****Firerate increased from 0.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
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***'''Level 1'''
****Cost decreased from {{Money|400}} to {{Money|350}}.
****Tick changed from
****Max hits decreased from +1 to +0.
****Hitbox decreased from +1 to +0.25.
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****Cost decreased from {{Money|2,200}} to {{Money|1,500}}.
****Burn time changed from 3 > 4 to 3 > 5.
****Tick changed from 0.8 to
****Max hits decreased from +1 to +0.
***'''Level 4'''
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****Burn damage decreased from +2 to +1.
****Burn time changed from 4 > 5 to 5 > 7.5.
****Tick changed from
****Max hits decreased from +1 to +0.
***'''Level 5'''
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**Burn no longer prevents enemies from being frozen.
*'''27 November 2024''' - [[v1.43.0]]
**New skin: {{
*'''16 December 2024''' - [[v1.46.0]]
**{{Bug}} '''Pyromancer''' will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
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**Unlock cost reduced from {{Coins|3,500}} to {{Coins|1,250}}.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''20 December 2025''' - [[v1.83.0]]
**New skins: {{
*'''20 December 2025''' - [[v1.83.0]]a
**New skins: {{
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
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****Burn damage increased from 1 to 2.
****Burn time increased from 3 to 4.
****Defense
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|325}}.
****Firerate changed from 0.
****Tick changed from
****Max hits increased from +0 to +1.
***'''Level 2'''
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****Burn damage increased from +1 to +3.
****Burn time changed from 3 > 5 to 4 > 8.
****Tick changed from
****Max hits increased from +0 to +2.
****Defense
***'''Level 4'''
****Cost increased from {{Money|3,800}} to {{Money|3,400}}.
****Burn damage increased from +1 to +7.
****Burn time changed from 5 > 7.5 to 8 > 10.
****Defense
***'''Level 5'''
****Cost decreased from {{Money|9,000}} to {{Money|7,000}}.
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****Burn damage increased from +4 to +23.
****Burn time changed from 7.5 > 10 to 10.
****Defense
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes:
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****Cost increased from {{Money|7,000}} to {{Money|7,500}}.
****Burn damage decreased from +23 to +15.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.25 to 0.275, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.275.
****Range increased from 8 to 9.
***'''Level 1'''
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.275 > 0.175|-0.1}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
***'''Level 3'''
****Range decreased from +2.5 to +1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.275 to 0.25.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 1'''
****Hidden detection added, moved from Level 2.
***'''Level 4'''
****Cost increased from {{Money|3,750}} to {{Money|3,777}}.
****Damage increased from +1 to +2.
***'''Level 5'''
****Cost increased from {{Money|7,500}} to {{Money|11,111}}.
****Damage increased from +2 to +4.
}}
| |||