Range Debuff: Revision history

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27 May 2026

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  • curprev 17:2517:25, 8 January 2026 imported>Mentin123 2,473 bytes −127 there is a very small difference between the two - range debuff is basically the range buff but instead of the boost being a positive number, it is a negative number, meaning that tower with 35% range buff will have it reduced to 10% if a 25% range debuff gets applied. Important here because this does not happen with fog, a 50% range buff stays as 50% undo
  • curprev 11:0911:09, 8 January 2026 imported>Wponta 2,600 bytes +10 No edit summary undo
  • curprev 11:0811:08, 8 January 2026 imported>Wponta 2,590 bytes +15 No edit summary undo
  • curprev 11:0311:03, 8 January 2026 imported>Wponta 2,575 bytes +5 No edit summary undo
  • curprev 11:0111:01, 8 January 2026 imported>Wponta 2,570 bytes +97 Adding "Fog" modifier because it can apply the Range Debuff to towers undo

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  • curprev 16:3416:34, 17 May 2025 imported>Breathix 781 bytes +19 No edit summary undo
  • curprev 16:3316:33, 17 May 2025 imported>Breathix 762 bytes +762 Created page with "{{Stub}} {{BuffInfobox |name = Range Debuff |image = Transparent.png |type = Debuff |display = N/A }} ==Description== One enemy applies an iconless range buff. This does not appear on the tower, though other effects may appear. This also bypasses the debuff immunity that non-humanoid towers have. ==Mechanics== This type of '''Firerate Debuff''' is calculated as: ::<big>'''Range × Scared Debuff'''</big> The following enemy can apply this '''Scared Debuff''': *Boome..."