Range Debuff: Difference between revisions

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{{BuffInfobox
|name = Range Debuff
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==Description==
The '''Range Debuff''' is a debuff applied by enemies that decreases a tower's range. This debuff hasdoes nonot iconappear andanywhere doeson notthe appeartower, though due to how it works, it will reduce the percentage of the [[Range Buff]] on the tower or remove the [[Range Buff]] icon entirely.
 
==Mechanics==
The '''Range Debuff''' effectively is just a negative [[Range Buff]], best seen if a tower affected by it has a [[Range Buff]]. For example, if a tower with a 20% [[Range Buff]] receives a 15% '''Range Debuff''', the [[Range Buff]] will get reduced to 5%. Similarly, if a tower receives a '''Range Debuff''' higher than its current [[Range Buff]], the icon for it will be removed entirely. For example, if a tower with a 50% [[Range Buff]] will receive a 60% '''Range Debuff''', the icon for the buff will disappear and the tower will end up with a 10% '''Range Debuff'''.
This type of '''Firerate Debuff''' is calculated as:
::<big>'''Range × Scared Debuff'''</big>
 
The followingrange enemyaffected canby apply thisthe '''ScaredRange Debuff''' is calculated as:
::<big>'''Range × Scared(1 - (Range Debuff - [[Range Buff]]))'''</big>
:::where '''Range Debuff''' and [[Range Buff]] is the debuff supplied by the enemy in decimal form (for example, 10% is 0.1). If the tower has no [[Range Buff]] on itself, the number for it should be set to 0.
 
The range of a tower affected by the '''Range Debuff''' can be in decimal form, instead of being rounded down or rounded up to the nearest integer. For example, a tower with 5 range with a 50% '''Range Debuff''' will have a range of 2.5.
 
The following towers are either partially or fully not affected by the '''Range Debuff''':
*All [[units]].
*The [[Shotgunner]], as its bullets do not extend into the decreased range.
*The [[DJ Booth]] cannot have its range boosted by another [[DJ Booth]].
**Other range buff sources, like the [[Ranger]], can still apply it.
*Circling/patrol range of the [[Pursuit]] and [[Ace Pilot]].
**The radius in which towers gain hidden detection from the [[Ace Pilot]] also cannot be decreased.
**These towers' attack range can still be decreased.
*The deadzone ranges of towers, like the [[Engineer]].
**The attack range for these towers can still be decreased.
*Secondary orange range of towers like the range buff range for the [[Ranger]] or the gravestone range for the [[Necromancer]].
**The main range of these towers can still be decreased.
*The chain range of the [[Electroshocker]] and [[Tesla]].
**The attack range can still be decreased.
*The explosion radius from [[Splash Damage|Splash Damage towers]] cannot be decreased.
 
==Applied By==
The following enemies can apply the '''Range Debuff''' to towers:
*[[Boomer]] (''Weakening Bile'' ability)
*[[Tanker]] (''Toxic Fumes'' ability)
*[[Elite Boomer]] (''Weakening Bile'' ability)
*[[Champion Templar]] (''Hammer Throw'' ability)
 
The following event enemies can apply the '''Range Debuff''' to towers:
==Gallery==
*[[Null Guardian]] (''Null Bubble'' ability, [[Null & Void Event|Null & Void]])
{{Gallery|
*[[Executioner Skeleton (Null & Void)|Executioner Skeleton]] (''Skull Chopping'' ability, [[Null & Void Event|Null & Void]])
{{GalleryHeader|Attribute icon}}
*[[Rift Walker]] (''Null Bubbles'' ability, ''Dimensional Shift'' ability, ''Dimensional Discharge'' ability, [[Null & Void Event|Null & Void]])
<gallery>
*[[Decoy]] (''Soccer Bombs'' ability, [[Backyard Legends Event|Backyard Legends]])
RangeDebuffGhost.png|Ghost that appears out of affected towers.
 
</gallery>
The following event features can apply the '''Range Debuff''' to towers:
}}
*[[The Star]] (Passive, [[Null & Void Event|Null & Void]])
 
==NotesUpdate History==
*'''2 August 2024''' - [[v1.27.0]]
<references/>
**'''Range Debuff''' added.