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Rifle Sentry
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{{Tabs|History = No}} {{For|the [[Turret]]|[[Gatling Gun]], [[Rifleman]]|other uses of [[Sentry (Disambiguation)|Sentry]]}} {{UnitInfobox |title1 = Rifle Sentry |image1 = Rifle Sentry.png |source = [[Engineer]] |type = Sentry |lifespan = [[File:Cooldown Icon.png|20px|Lifespan]]30s |scrap_meter = 32 |health = [[File:HealthIcon.png|20px|Health]]400 |damage_type = Single |ranged_damage = [[File:Damage Icon.png|20px|Damage]]1 |ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2 |ranged_range = [[File:Range Icon.png|20px|Range]]20 |hidden = {{Attr|Hidden|Yes}} |lead = No |flying = No |pvp_lifespan = [[File:Cooldown Icon.png|20px|Lifespan]]30s |pvp_scrap_meter = 32 |pvp_health = [[File:HealthIcon.png|20px|Health]]40 |pvp_damage_type = Single |pvp_ranged_damage = [[File:Damage Icon.png|20px|Damage]]1 |pvp_ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2 |pvp_ranged_range = [[File:Range Icon.png|20px|Range]]20 |pvp_hidden = {{Attr|Hidden|Yes}} |pvp_lead = No |pvp_flying = No |pvp_attributes = Bubble Shield (Level 4 [[Engineer]]) }} __TOC__ ==Description== The '''Rifle Sentry''', internally referred to as '''Sentry2''', is the second sentry that is spawned by the [[Engineer]]. It spawns when the [[Engineer]] is at Level 2-3. It does not spawn on the path and instead on a ground spot in the [[Engineer]]'s sentry placement range. It takes about 1.5 seconds second to build the '''Rifle Sentry'''. There is a limit of two units per [[Engineer]] at Level 3 and three units at Level 4, limiting the amount of '''Rifle Sentries''' it can spawn. In [[PVP]] mode, only two can be spawned at at Level 2-3. ==Appearance== The '''Rifle Sentry''' is a quadpod device constructed out of metal, colored black and white. It is a sentry that uses a mounted rifle to attack enemies. It also has a red laser mounted on top. When the '''Rifle Sentry''' is spawned by a [[Engineer]] at Level 4, the '''Rifle Sentry''' has a red shield, which disappears if the [[Engineer]] is stunned. ==Skins== {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:GraveDiggerRifleSentry.png|175px]] |[[File:PlushieRifleSentry.png|175px]] |[[File:PhantomRifleSentry.png|175px]] |[[File:FallenRifleSentry.png|175px]] |- !Skin |{{Color|Lunar|Grave Digger}} |{{Color|Other|Plushie}} |{{Color|Phantom|Phantom}} |{{Color|FallenMission|Fallen}} |- !Obtained From |[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |[[Codes|Code]]<ref>Can be obtained by using a code you got for purchasing an [[Engineer Plush]].</ref> |[[Phantom Crate]] |[[Mission Quests]] |- ! |[[File:DarkFrostRifleSentry.png|175px]] |[[File:BeachRifleSentry.png|175px]] |[[File:GhostRifleSentry.png|175px]] |[[File:SpringtimeRifleSentry.png|175px]] |- !Skin |{{Color|OperationICE|Dark Frost}} |{{Color|Surf|Beach}} |{{Color|Null|Ghost}} |{{Color|Shamrock|Springtime}} |- !Obtained From |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Battle Pass]] |[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Premium Battle Pass]] |[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]] |[[Shamrock Crate]] |- ! |[[File:BunnyRifleSentry.png|175px]] |[[File:ScubaOpsRifleSentry.png|175px]] |- !Skin |{{Color|SpringFrenzy|Bunny}} |{{Color|Scuba|Scuba Ops}} |- !Obtained From |[[Spring Frenzy Battle Pass]] |[[Scuba Ops Crate]] |} ==Strategy== *The '''Rifle Sentry''' can do well against enemies that appear early on, such as the [[Abnormal Boss]] or [[Mystery]]. *The '''Rifle Sentry''' does not have [[Hidden (Attribute)|Hidden]] detection, meaning you have to either rely on the [[Engineer]] for hidden detection or use other towers. **Since the [[Engineer]] by itself has low DPS at the levels the '''Rifle Sentry''' is spawned, other towers like the [[Minigunner]] are recommended. *The '''Rifle Sentry''' is not affected by any buff or debuff. ==Trivia== *The '''Rifle Sentry's''' shield is based on ''Team Fortress 2's'' [https://wiki.teamfortress.com/wiki/Wrangler Wrangler shield]. ==Update History== {{Scroll|text = *'''17 April 2022''' - [[v1.2.0]] **'''Rifle Sentry''' added. **{{Bug}} '''Rifle Sentry's''' range can be increased by the [[DJ Booth]]. *'''23 April 2022''' - [[v1.2.1]] **'''Rifle Sentry''' no longer collides with enemies. **'''Rifle Sentry''' now has a shield that prevents it from being damaged when built by a Level 4 [[Engineer]]. *'''21 May 2022''' - [[v1.2.3]] **{{Bug}} '''Rifle Sentry''' can be damaged by towers that use hitboxes. *'''22 May 2022''' - [[v1.2.3]]b **{{Bugfix}} '''Rifle Sentry''' can no longer be damaged by towers that use hitboxes. *'''5 August 2022''' - [[v1.3.1]] **{{Bugfix}} '''Rifle Sentry's''' range can no longer be increased by the [[DJ Booth]]. *'''21 December 2022''' - [[v1.6.0]] **'''Rifle Sentry''' firerate increased from 0.275 to 0.28 due to [[Firerate Bug]] getting more severe for units. *'''9 January 2023''' - [[v1.6.0]]f **'''Rifle Sentry''' firerate decreased from 0.28 to 0.275 due to [[Firerate Bug]] getting less severe for units. *'''31 October 2023''' - [[v1.9.0]]g **New skin: {{Color|Lunar|Grave Digger}} *'''24 November 2023''' - [[v1.9.4]] **New skin: {{Color|Other|Plushie}} *'''21 December 2023''' - [[v1.11.0]] **New skin: {{Color|Phantom|Phantom}} *'''10 February 2024''' - [[v1.13.0]] **'''Rifle Sentry''' now has hidden detection. *'''12 February 2024''' - [[v1.13.0]]b **'''Rifle Sentry''' no longer has hidden detection. *'''24 February 2024''' - [[v1.14.0]] **Scrap meter increased from 20 to 36. *'''2 August 2024''' - [[v1.27.0]] **Firerate increased from 0.275 to 0.325. *'''21 August 2024''' - [[v1.28.0]] **New skin: {{Color|FallenMission|Fallen}} *'''16 December 2024''' - [[v1.46.0]] **New skin: {{Color|OperationICE|Dark Frost}} *'''15 January 2025''' - [[v1.49.0]] **{{Bug}} Now has lead detection. *'''30 April 2025''' - [[v1.63.0]] **{{Bugfix}} No longer has lead detection. *'''9 July 2025''' - [[v1.70.0]] **New skin: {{Color|Surf|Beach}} *'''23 July 2025''' - [[v1.71.0]] **Firerate decreased from 0.325 to 0.225 in [[PVP]] mode. **Scrap meter decreased from 36 to 32 in [[PVP]] mode. *'''3 September 2025''' - [[v1.74.0]] **Firerate decreased from 0.325 to 0.275. **Scrap cost increased from 36 to 45. *'''18 October 2025''' - [[v1.77.0]] **New skin: {{Color|Null|Ghost}} *'''28 January 2026''' - [[v1.84.0]] **Damage decreased from 2 to 1. **Firerate decreased from 0.275 to 0.2. **Scrap cost decreased from 45 to 32. **Hidden detection added. *'''11 March 2026''' - [[v1.86.0]] **New skin: {{Color|Shamrock|Springtime}} *'''3 April 2026''' - [[v1.88.0]] **New skin: {{Color|SpringFrenzy|Bunny}} *'''22 April 2026''' - [[v1.89.0]] **{{Bug}} No longer uses its display name. *'''8 May 2026''' - [[v1.90.0]] **Health increased from 40 to 400 in regular modes. **Without [[Firerate Bug]], firerate decreased from 0.18 to 0.17 in regular modes, however, because of the bug the firerate is effectively the same. *'''5 June 2026''' - [[v2.0.0]] **Without [[Firerate Bug]], firerate increased from 0.17 to 0.2, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.2. **Firerate decreased from 0.225 to 0.2 in [[PVP]] mode due to the [[Firerate Bug]] being fixed. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **New skin: {{Color|Scuba|Scuba Ops}} }} ==Notes== <references/> {{TowerNavBox}}
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