Rocketeer/History: Difference between revisions

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{{Tabs|History}}
{{TabsHistory|Rocketeer|ARTICLE = [[Rocketeer|ARTICLE]]|GALLERY = [[Rocketeer/Gallery|GALLERY]]}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Rocketeer|Firerate Bug]] page.''
 
==31 March 2023 – Present==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultRocketeerIconRocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.75
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.75 > 3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2.5 Range [[File:Range_Icon.png|20px|Range]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
 
2.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
 
+100 Angle
 
-0.75 Accuracy
}}
 
 
Sell Price changes to {{Money|9,633}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.775
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.775 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2.5 Range [[File:Range_Icon.png|20px|Range]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
 
2.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
 
+100 Angle
 
-0.75 Accuracy
}}
 
 
Sell Price changes to {{Money|9,633}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2.5 Range [[File:Range_Icon.png|20px|Range]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
 
3.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
 
+100 Angle
 
-0.75 Accuracy
}}
 
 
Sell Price changes to {{Money|9,166}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2.5 Range [[File:Range_Icon.png|20px|Range]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
 
3.025 > 5.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
 
+100 Angle
 
-0.75 Accuracy
}}
 
 
Sell Price changes to {{Money|9,166}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]17<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,750}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Range [[File:Range_Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +85 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3.5 Range [[File:Range_Icon.png|20px|Range]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,333}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|20,000}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
 
-70 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
 
+60 Angle
 
-0.65 Accuracy
}}
 
 
Sell Price changes to {{Money|10,000}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1750; 6500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 1 || 3.5 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 25 || 1 || 3 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 19 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 135 || 1 || 3 || 22.5 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 4 || 2.75 || 24 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 January 2025 – Surf & Turf Update (9 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range_Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +5 Range [[File:Range_Icon.png|20px|Range]]
 
-60 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
 
+60 Angle
 
-0.65 Accuracy
}}
 
 
Sell Price changes to {{Money|9,783}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.5 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 60 || 1 || 3 || 25 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || 1 || 3 || 25 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 90 || 4 || 3 || 30 || 10 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – 29 January 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range_Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|20,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range_Icon.png|20px|Range]]
 
+250 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|10,283}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|767}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,250}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+30 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range_Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,183}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
+65 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
-2 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
 
 
Sell Price changes to {{Money|3,017}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
 
+140 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|9,016}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 300; 1250; 5500; 18000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 March 2023 – Intermediate Mode Update (3 May 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = [[File:HiddenDetection.png|20px{{Hidden|Hidden Detection]]}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]54 (Explosion Range)
|Lead = [[File:LeadIcon.png|20px{{Lead|Lead Penetration]]Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
 
5.008025 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|933}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Direct Hit|Cost -= {{Money|800}}|Image = [[File:Rocketeer​Rocketeer Upgrade 2 New.png|100px]]|Information =
 
+30 Damage [[File:SplashDamage.png|20px|Damage]]
Line 35 ⟶ 806:
 
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Risks|Cost -= {{Money|6,500}}|Image = [[File:Rocketeer​Rocketeer Upgrade 3 New.png|100px]]|Information =
 
+40 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
84 > 105 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px{{Hidden|Hidden Detection]]}}
 
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Artillery Cannon|Cost -= {{Money|18,000}}|Image = [[File:Rocketeer​Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
 
+135 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.508525 > 3.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
105 > 126 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|9,366}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = [[Splash Damage]] / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
|-
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Level
$COST$ = 2500; 300; 800; 6500; 18000
! scope="col" style="padding: 5px;" align="center" |Total Price
$FSE-DETECTION$ = 3; 0;
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Deadzone">Deadzone range is 12 for all levels.</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" align="center" |Explosion Range
!$FREF$ scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPSfr">DPS assumes only one enemy is hit and receives full splash damage. DPS doesDoes not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|2,500}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |5.008
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |3.99
|-
| 1 || $R$ || $R$ || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|2,800}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |4.008
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |4.99
|-
| 2 || $R$ || $R$ || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|3,600}}
| style="padding: 5px;" align="center" |50
| style="padding: 5px;" align="center" |4.008
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |12.48
|-
| 3 || $R$ || $R$ || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|10,100}}
| style="padding: 5px;" align="center" |90
| style="padding: 5px;" align="center" |3.508
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |25.66
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|28,100}}
| style="padding: 5px;" align="center" |225
| style="padding: 5px;" align="center" |3.758
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |59.87
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==21 March 2023 – 31 March 2023==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''21 March 2023 – 31 March 2023'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultRocketeerIconNewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = [[File:HiddenDetection.png|20px{{Hidden|Hidden Detection]]}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Lead = [[File:LeadIcon.png|20px{{Lead|Lead Penetration]]Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = 5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|933}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Direct Hit|Cost -= {{Money|800}}|Image = [[File:Rocketeer​Rocketeer Upgrade 2 New.png|100px]]|Information =
 
+30 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range_Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Risks|Cost -= {{Money|6,500}}|Image = [[File:Rocketeer​Rocketeer Upgrade 3 New.png|100px]]|Information =
 
+45 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
2.5 > 73.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
 
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Artillery Cannon|Cost -= {{Money|18,000}}|Image = [[File:Rocketeer​Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
 
+125 Damage [[File:SplashDamage.png|20px|Damage]]
 
73.5 > 84 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|9,366}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = [[Splash Damage]] / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2500; 300; 800; 6500; 18000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Deadzone"/>
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|2,500}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |5.008
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |4.99
|-
| 2 || $R$ || $R$ || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|2,800}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |4.008
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |6.24
|-
| 3 || $R$ || $R$ || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|3,600}}
| style="padding: 5px;" align="center" |55
| style="padding: 5px;" align="center" |4.008
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |13.72
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|10,100}}
| style="padding: 5px;" align="center" |100
| style="padding: 5px;" align="center" |3.508
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |28.51
|-
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|28,100}}
| style="padding: 5px;" align="center" |225
| style="padding: 5px;" align="center" |3.508
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |64.14
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==Entity System Update (12 March 2022) – 21 March 2023==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 21 March 2023'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultRocketeerIconNewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008025
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]84 (Explosion Range)
|Lead = [[File:LeadIcon.png|20px{{Lead|Lead Penetration]]Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.008025 > 5.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Aiming Practice|Cost -= {{Money|600}}|Image = [[File:Rocketeer​Rocketeer Upgrade 2 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Risks|Cost -= {{Money|2,800}}|Image = [[File:Rocketeer​Rocketeer Upgrade 3 New.png|100px]]|Information =
 
+12 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
84 > 105 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1533}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Artillery Cannon|Cost -= {{Money|7,500}}|Image = [[File:Rocketeer​Rocketeer Upgrade 5 New.png|100px]]|Information =
+8 Range [[File:Range_Icon.png|20px|Range]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
105 > 126 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|4,033}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = [[Splash Damage]] / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
|-
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Level
$COST$ = 850; 350; 600; 2800; 7500
! scope="col" style="padding: 5px;" align="center" |Total Price
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" align="center" |Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.008
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.33
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.008
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.6
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,800}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.008
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.6
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |4.508
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |4.44
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,100}}
| style="padding: 5px;" align="center" |40
| style="padding: 5px;" align="center" |4.508
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |8.87
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|283}}
|Placement Type = Ground
Line 344 ⟶ 1,060:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]84 (Explosion Range)
|Lead = [[File:LeadIcon.png|20px{{Lead|Lead Penetration]]Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Aiming Practice|Cost -= {{Money|600}}|Image = [[File:Rocketeer​Rocketeer Upgrade 2 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Risks|Cost -= {{Money|2,800}}|Image = [[File:Rocketeer​Rocketeer Upgrade 3 New.png|100px]]|Information =
 
+12 Damage [[File:SplashDamage.png|20px|Damage]]
Line 366 ⟶ 1,082:
5.03 > 4.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
84 > 105 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1533}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Artillery Cannon|Cost -= {{Money|7,500}}|Image = [[File:Rocketeer​Rocketeer Upgrade 5 New.png|100px]]|Information =
+8 Range [[File:Range_Icon.png|20px|Range]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
105 > 126 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|4,033}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = [[Splash Damage]] / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 600; 2800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.03
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.33
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.59
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,800}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.59
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |4.53
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |4.42
|-
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,100}}
| style="padding: 5px;" align="center" |40
| style="padding: 5px;" align="center" |4.53
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |8.83
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewRocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 450 ⟶ 1,147:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]84 (Explosion Range)
|Lead = [[File:LeadIcon.png|20px{{Lead|Lead Penetration]]Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|200}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Better Protection|Cost -= {{Money|350}}|Image = [[File:Rocketeer​Rocketeer Upgrade 2 New.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Anti-Tank Rockets|Cost -= {{Money|1,200}}|Image = [[File:Rocketeer​Rocketeer Upgrade 3 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 471 ⟶ 1,168:
6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
84 > 105 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|800}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Explosive Risks|Cost -= {{Money|4,000}}|Image = [[File:Rocketeer​Rocketeer Upgrade 4 New.png|100px]]|Information =+15 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Artillery Cannon|Cost -= {{Money|8,500}}|Image = [[File:Rocketeer​Rocketeer Upgrade 5 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
+30 Damage [[File:SplashDamage.png|20px|Damage]]
 
105 > 126 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|4,933}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = [[Splash Damage]] / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 350; 1200; 4000; 8500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Better Protection; Anti-Tank Rockets; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; File:Rocketeer Upgrade 4 New.png; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 10 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 5 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |6.03
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.83
|-
| 2 || $R$ || $R$ || 10 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |6.03
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.83
|-
| 3 || $R$ || $R$ || 15 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |6.03
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.66
|-
| 4 || $R$ || $R$ || 30 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,400}}
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |2.98
|-
| 5 || $R$ || $R$ || 60 || 5 || 22 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,400}}
| style="padding: 5px;" align="center" |30
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5.96
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,900}}
| style="padding: 5px;" align="center" |60
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |11.93
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==11 February 2020 – Overhaul Update (29 October 2020)==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''11 February 2020 – Overhaul Update (29 October 2020)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 571 ⟶ 1,243:
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 578 ⟶ 1,250:
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 586 ⟶ 1,258:
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 596 ⟶ 1,268:
 
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 602 ⟶ 1,274:
 
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost - Artillery Cannon -= {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
Line 612 ⟶ 1,284:
Sell Price changes to {{Money|4,933}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = [[Splash Damage]] / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 7 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.83
|-
| 2 || $R$ || $R$ || 11 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.16
|-
| 3 || $R$ || $R$ || 34 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.18
|-
| 4 || $R$ || $R$ || 64 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |34
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |8.4
|-
| 5 || $R$ || $R$ || 119 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |64
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |20.98
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |119
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |39.02
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==24 December 2019 – 11 February 2020==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 January 2020 – 11 February 2020'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 694 ⟶ 1,341:
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 701 ⟶ 1,348:
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 709 ⟶ 1,356:
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 719 ⟶ 1,366:
 
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 725 ⟶ 1,372:
 
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Artillery Cannon|Cost -= {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
Line 735 ⟶ 1,382:
Sell Price changes to {{Money|4,933}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = [[Splash Damage]] / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.99
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.32
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.38
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |8.64
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |21.31
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |120
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |39.34
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
}}
 
==Upgrades==
==9 November 2019 – 24 December 2019==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
+55 Damage [[File:SplashDamage.png|20px|Damage]]
 
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|4,933}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 12 January 2020'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 817 ⟶ 1,537:
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 824 ⟶ 1,544:
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 832 ⟶ 1,552:
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 842 ⟶ 1,562:
 
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 848 ⟶ 1,568:
 
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Artillery Cannon|Cost -= {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
Line 858 ⟶ 1,578:
Sell Price changes to {{Money|4,933}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = [[Splash Damage]] / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Direct Damage
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.98<ref name="dps7"/>
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.67<ref name="dps8"/>
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |4.76<ref name="dps9"/>
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |17.28<ref name="dps10"/>
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |42.62<ref name="dps11"/>
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |120
| style="padding: 5px;" align="center" |120
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |78.68<ref>39.34 Direct DPS + 39.34 Splash DPS</ref>
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''9 November 2019 – 24 December 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}
 
==Upgrades==
==MEGA Update (13 October 2019) – 9 November 2019==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
+55 Damage [[File:SplashDamage.png|20px|Damage]]
 
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|4,933}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – 9 November 2019'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 952 ⟶ 1,742:
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 960 ⟶ 1,750:
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 970 ⟶ 1,760:
 
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 976 ⟶ 1,766:
 
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Artillery Cannon|Cost -= {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
Line 986 ⟶ 1,776:
Sell Price changes to {{Money|4,933}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DDPS$ = Direct Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center"
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Direct Damage
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS2"/>
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.98<ref name="dps7">0.99 Direct DPS + 0.99 Splash DPS</ref>
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.64<ref name="dps8">1.32 Direct DPS + 1.32 Splash DPS</ref>
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |4.76<ref name="dps9">2.38 Direct DPS + 2.38 Splash DPS</ref>
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |17.28<ref name="dps10">8.64 Direct DPS + 8.64 Splash DPS</ref>
|-
| 5 || $R$ || $R$ || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |42.62<ref name="dps11">21.31 Direct DPS + 21.31 Splash DPS</ref>
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |140
| style="padding: 5px;" align="center" |140
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |91.8<ref>45.9 Direct DPS + 45.9 Splash DPS</ref>
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==5 August 2019 – MEGA Update (13 October 2019)==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''5 August 2019 – MEGA Update (13 October 2019)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Placement Type = Ground
Line 1,073 ⟶ 1,835:
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,082 ⟶ 1,844:
 
Sell Price changes to {{Money|287}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,092 ⟶ 1,854:
 
Sell Price changes to {{Money|587}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,104 ⟶ 1,866:
 
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,112 ⟶ 1,874:
 
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
Line 1,124 ⟶ 1,886:
Sell Price changes to {{Money|6,887}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DDPS$ = Direct Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center"
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Direct Damage
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS3">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.99<ref name="dps1"/>
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.49<ref name="dps2"/>
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.97<ref name="dps3"/>
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |33
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |12.1<ref name="dps4"/>
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |63
| style="padding: 5px;" align="center" |31
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |30.82<ref name="dps5"/>
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |138
| style="padding: 5px;" align="center" |69
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |67.87<ref name="dps6"/>
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==22 July 2019 – 5 August 2019==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''22 July 2019 – 5 August 2019'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Placement Type = Ground
Line 1,213 ⟶ 1,947:
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,222 ⟶ 1,956:
 
Sell Price changes to {{Money|287}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,232 ⟶ 1,966:
 
Sell Price changes to {{Money|587}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,244 ⟶ 1,978:
 
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,252 ⟶ 1,986:
 
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
Line 1,264 ⟶ 1,998:
Sell Price changes to {{Money|6,887}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DDPS$ = Direct Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center"
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Direct Damage
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS3"/>
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.99<ref name="dps1"/>
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.49<ref name="dps2"/>
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.97<ref name="dps3"/>
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |33
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |12.1<ref name="dps4"/>
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |63
| style="padding: 5px;" align="center" |31
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |30.82<ref name="dps5"/>
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |138
| style="padding: 5px;" align="center" |69
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |67.87<ref name="dps6"/>
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
 
==19 July 2019 – 22 July 2019==
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2019 – 22 July 2019'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Placement Type = Ground
Line 1,353 ⟶ 2,059:
}}
 
===Upgrades===
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,362 ⟶ 2,068:
 
Sell Price changes to {{Money|212}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,372 ⟶ 2,078:
 
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,384 ⟶ 2,090:
 
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,392 ⟶ 2,098:
 
Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
Line 1,404 ⟶ 2,110:
Sell Price changes to {{Money|5,062}}}}
 
===Stats Table=Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DDPS$ = Direct Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center"
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Direct Damage
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS3"/>
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.99<ref name="dps1">0.66 Direct DPS + 0.33 Splash DPS</ref>
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.49<ref name="dps2">0.99 Direct DPS + 0.5 Splash DPS</ref>
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,450}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.97<ref name="dps3">1.98 Direct DPS + 0.99 Splash DPS</ref>
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,050}}
| style="padding: 5px;" align="center" |33
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |12.1<ref name="dps4">8.15 Direct DPS + 3.95 Splash DPS</ref>
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
|}
| style="padding: 5px;" align="center" |{{Money|10,550}}
</div>
| style="padding: 5px;" align="center" |63
</nowiki>}}
| style="padding: 5px;" align="center" |31
</center>
| style="padding: 5px;" align="center" |3.05
</div>
| style="padding: 5px;" align="center" |19
</div>
| style="padding: 5px;" align="center" |17
----
| style="padding: 5px;" align="center" |30.82<ref name="dps5">20.66 Direct DPS + 10.16 Splash DPS</ref>
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|212}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+11 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
+75 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+38 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|5,062}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
|-
| style="padding: 5px;" align="center" |{{Money|20,050}}
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |138
|-
| style="padding: 5px;" align="center" |69
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3.05
|-
| style="padding: 5px;" align="center" |23
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |20
|-
| style="padding: 5px;" align="center" |67.87<ref name="dps6">45.25 Direct DPS + 22.62 Splash DPS</ref>
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,482 ⟶ 2,268:
 
{{TowerNavBox}}
[[Category:History]]