Rocketeer/History: Difference between revisions
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imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.75
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.75 > 3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
+2.5 Range [[File:Range_Icon.png|20px|Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
3 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
2.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
+100 Angle
-0.75 Accuracy
}}
Sell Price changes to {{Money|9,633}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.775
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.775 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
+2.5 Range [[File:Range_Icon.png|20px|Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
2.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
+100 Angle
-0.75 Accuracy
}}
Sell Price changes to {{Money|9,633}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
+2.5 Range [[File:Range_Icon.png|20px|Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]
3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
3.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
+100 Angle
-0.75 Accuracy
}}
Sell Price changes to {{Money|9,166}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
+2.5 Range [[File:Range_Icon.png|20px|Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]
3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
3.025 > 5.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
+100 Angle
-0.75 Accuracy
}}
Sell Price changes to {{Money|9,166}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]17<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,750}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Range [[File:Range_Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +85 Damage [[File:SplashDamage.png|20px|Damage]]
+3.5 Range [[File:Range_Icon.png|20px|Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,333}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|20,000}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
-70 Damage [[File:SplashDamage.png|20px|Damage]]
3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
+60 Angle
-0.65 Accuracy
}}
Sell Price changes to {{Money|10,000}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1750; 6500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 1 || 3.5 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 25 || 1 || 3 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 19 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 135 || 1 || 3 || 22.5 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 4 || 2.75 || 24 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 January 2025 – Surf & Turf Update (9 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range_Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +5 Range [[File:Range_Icon.png|20px|Range]]
-60 Damage [[File:SplashDamage.png|20px|Damage]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
+60 Angle
-0.65 Accuracy
}}
Sell Price changes to {{Money|9,783}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.5 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 60 || 1 || 3 || 25 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || 1 || 3 || 25 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 90 || 4 || 3 || 30 || 10 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – 29 January 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range_Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|20,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range_Icon.png|20px|Range]]
+250 Damage [[File:SplashDamage.png|20px|Damage]]
Sell Price changes to {{Money|10,283}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|767}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,250}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+30 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range_Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,183}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
+65 Damage [[File:SplashDamage.png|20px|Damage]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
-2 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
Sell Price changes to {{Money|3,017}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+140 Damage [[File:SplashDamage.png|20px|Damage]]
3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|9,016}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 300; 1250; 5500; 18000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 March 2023 – Intermediate Mode Update (3 May 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Footprint = 1.5
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden =
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]
|Lead =
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
{{Upgrade|
5.
Sell Price changes to {{Money|933}}}}
{{Upgrade|
+30 Damage [[File:SplashDamage.png|20px|Damage]]
Line 35 ⟶ 806:
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|
+40 Damage [[File:SplashDamage.png|20px|Damage]]
4.
+Hidden Detection
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|
+3 Range [[File:Range_Icon.png|20px|Range]]
+135 Damage [[File:SplashDamage.png|20px|Damage]]
3.
Sell Price changes to {{Money|9,366}}}}
==
{{neow|<nowiki>
<
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2500; 300; 800; 6500; 18000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''21 March 2023 – 31 March 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Footprint = Average
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden =
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Lead =
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
{{Upgrade|
Sell Price changes to {{Money|933}}}}
{{Upgrade|
+30 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range_Icon.png|20px|Range]]
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|
+45 Damage [[File:SplashDamage.png|20px|Damage]]
4.
2.5 >
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|
+3 Range [[File:Range_Icon.png|20px|Range]]
+125 Damage [[File:SplashDamage.png|20px|Damage]]
Sell Price changes to {{Money|9,366}}}}
==
{{neow|<nowiki>
<
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2500; 300; 800; 6500; 18000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 21 March 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|850}}
|Footprint = Average
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]
|Lead =
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
{{Upgrade|
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Sell Price changes to {{Money|600}}}}
{{Upgrade|
+12 Damage [[File:SplashDamage.png|20px|Damage]]
5.
Sell Price changes to {{Money|1533}}}}
{{Upgrade|
+8 Range [[File:Range_Icon.png|20px|Range]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Sell Price changes to {{Money|4,033}}}}
==
{{neow|<nowiki>
<
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 600; 2800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|850}}
|Footprint = Average
|Sell Price = {{Money|283}}
|Placement Type = Ground
Line 344 ⟶ 1,060:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]
|Lead =
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
{{Upgrade|
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Sell Price changes to {{Money|600}}}}
{{Upgrade|
+12 Damage [[File:SplashDamage.png|20px|Damage]]
Line 366 ⟶ 1,082:
5.03 > 4.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1533}}}}
{{Upgrade|
+8 Range [[File:Range_Icon.png|20px|Range]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Sell Price changes to {{Money|4,033}}}}
==
{{neow|<nowiki>
<
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 600; 2800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewRocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 450 ⟶ 1,147:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]
|Lead =
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}
{{Upgrade|
Sell Price changes to {{Money|283}}}}
{{Upgrade|
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 471 ⟶ 1,168:
6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|800}}}}
{{Upgrade|
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]
Sell Price changes to {{Money|4,933}}}}
==
{{neow|<nowiki>
<
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 350; 1200; 4000; 8500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Better Protection; Anti-Tank Rockets; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; File:Rocketeer Upgrade 4 New.png; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 30 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 60 || 5 || 22 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''11 February 2020 – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 571 ⟶ 1,243:
}}
{{Upgrade|
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 578 ⟶ 1,250:
Sell Price changes to {{Money|383}}}}
{{Upgrade|
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 586 ⟶ 1,258:
Sell Price changes to {{Money|783}}}}
{{Upgrade|
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 596 ⟶ 1,268:
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 602 ⟶ 1,274:
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Line 612 ⟶ 1,284:
Sell Price changes to {{Money|4,933}}}}
==
{{neow|<nowiki>
<
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 7 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 11 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 34 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 64 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 119 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 January 2020 – 11 February 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 694 ⟶ 1,341:
}}
{{Upgrade|
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 701 ⟶ 1,348:
Sell Price changes to {{Money|383}}}}
{{Upgrade|
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 709 ⟶ 1,356:
Sell Price changes to {{Money|783}}}}
{{Upgrade|
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 719 ⟶ 1,366:
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 725 ⟶ 1,372:
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Line 735 ⟶ 1,382:
Sell Price changes to {{Money|4,933}}}}
==
{{neow|<nowiki>
<
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
}}
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+55 Damage [[File:SplashDamage.png|20px|Damage]]
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|4,933}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 817 ⟶ 1,537:
}}
{{Upgrade|
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 824 ⟶ 1,544:
Sell Price changes to {{Money|383}}}}
{{Upgrade|
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 832 ⟶ 1,552:
Sell Price changes to {{Money|783}}}}
{{Upgrade|
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 842 ⟶ 1,562:
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 848 ⟶ 1,568:
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Line 858 ⟶ 1,578:
Sell Price changes to {{Money|4,933}}}}
==
{{neow|<nowiki>
<
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''9 November 2019 – 24 December 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+55 Damage [[File:SplashDamage.png|20px|Damage]]
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|4,933}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – 9 November 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}
{{Upgrade|
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 952 ⟶ 1,742:
Sell Price changes to {{Money|383}}}}
{{Upgrade|
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 960 ⟶ 1,750:
Sell Price changes to {{Money|783}}}}
{{Upgrade|
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 970 ⟶ 1,760:
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 976 ⟶ 1,766:
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Line 986 ⟶ 1,776:
Sell Price changes to {{Money|4,933}}}}
==
{{neow|<nowiki>
<
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''5 August 2019 – MEGA Update (13 October 2019)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
Line 1,073 ⟶ 1,835:
}}
{{Upgrade|
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,082 ⟶ 1,844:
Sell Price changes to {{Money|287}}}}
{{Upgrade|
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,092 ⟶ 1,854:
Sell Price changes to {{Money|587}}}}
{{Upgrade|
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,104 ⟶ 1,866:
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,112 ⟶ 1,874:
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Line 1,124 ⟶ 1,886:
Sell Price changes to {{Money|6,887}}}}
==
{{neow|<nowiki>
<
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''22 July 2019 – 5 August 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
Line 1,213 ⟶ 1,947:
}}
{{Upgrade|
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,222 ⟶ 1,956:
Sell Price changes to {{Money|287}}}}
{{Upgrade|
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,232 ⟶ 1,966:
Sell Price changes to {{Money|587}}}}
{{Upgrade|
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,244 ⟶ 1,978:
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,252 ⟶ 1,986:
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Line 1,264 ⟶ 1,998:
Sell Price changes to {{Money|6,887}}}}
==
{{neow|<nowiki>
<
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2019 – 22 July 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
Line 1,353 ⟶ 2,059:
}}
{{Upgrade|
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,362 ⟶ 2,068:
Sell Price changes to {{Money|212}}}}
{{Upgrade|
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,372 ⟶ 2,078:
Sell Price changes to {{Money|362}}}}
{{Upgrade|
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,384 ⟶ 2,090:
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,392 ⟶ 2,098:
Sell Price changes to {{Money|2,562}}}}
{{Upgrade|
+4 Range [[File:Range_Icon.png|20px|Range]]
Line 1,404 ⟶ 2,110:
Sell Price changes to {{Money|5,062}}}}
==
{{neow|<nowiki>
<
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
}}
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Sell Price changes to {{Money|212}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Splash Damage [[File:SplashDamage.png|20px|Damage]]
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+11 Splash Damage [[File:SplashDamage.png|20px|Damage]]
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+75 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+38 Splash Damage [[File:SplashDamage.png|20px|Damage]]
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|5,062}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,482 ⟶ 2,268:
{{TowerNavBox}}
| |||