Rocketeer/History: Difference between revisions

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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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Line 1:
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Rocketeer|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St.Hardcore Patrick's Day 2026Rework Update (115 MarchJune 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = Average (1.5)
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.75
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.75 > 3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2.5 Range [[File:Range_Icon.png|20px|Range]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]
 
2.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count
 
+100 Angle
 
-0.75 Accuracy
}}
 
 
Sell Price changes to {{Money|9,633}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
Line 64 ⟶ 161:
Sell Price changes to {{Money|9,633}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 2000; 600; 1800; 6000; 18500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNCFSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 102 ⟶ 200:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 108 ⟶ 206:
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = Average (1.5)
|Sell Price = {{Money|666}}
|Placement Type = Ground
Line 162 ⟶ 260:
Sell Price changes to {{Money|9,166}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 2000; 400; 1600; 5000; 18500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNCFSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 85 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 200 ⟶ 299:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 206 ⟶ 305:
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = Average (1.5)
|Sell Price = {{Money|666}}
|Placement Type = Ground
Line 260 ⟶ 359:
Sell Price changes to {{Money|9,166}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 2000; 400; 1600; 5000; 18500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNCFSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 85 || 4 || 5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 298 ⟶ 398:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 304 ⟶ 404:
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|500}}
|Placement Type = Ground
Line 358 ⟶ 458:
Sell Price changes to {{Money|10,000}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 1500; 250; 1750; 6500; 20000
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNCFSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 1 || 3.5 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 25 || 1 || 3 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 50 || 1 || 3 || 19 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 135 || 1 || 3 || 22.5 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 65 || 4 || 2.75 || 24 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 396 ⟶ 497:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 402 ⟶ 503:
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|500}}
|Placement Type = Ground
Line 452 ⟶ 553:
Sell Price changes to {{Money|9,783}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 1500; 250; 17501600; 65007500; 2000018500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNCFSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.5 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 30 || 1 || 3 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 60 || 1 || 3 || 25 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 150 || 1 || 3 || 25 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 90 || 4 || 3 || 30 || 10 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 490 ⟶ 592:
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 496 ⟶ 599:
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.508525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 510 ⟶ 613:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.508525 > 3.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 535 ⟶ 638:
Sell Price changes to {{Money|10,283}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Deadzone Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|1,500}}
|30
|3.508
|22
|10
|3
|8.55
|{{Money|175.44}}
|-
| 1 || $R$ || $R$ || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,750}}
|30
|3.008
|22
|10
|3
|9.97
|{{Money|175.53}}
|-
| 2 || $R$ || $R$ || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,350}}
|60
|3.008
|25
|10
|3
|19.95
|{{Money|167.92}}
|-
| 3 || $R$ || $R$ || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|10,850}}
|150
|3.008
|25
|10
|4
|49.87
|{{Money|217.57}}
|-
| 4 || $R$ || $R$ || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|30,850}}
|400
|3.008
|28
|10
|4
|132.98
|{{Money|231.99}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 607 ⟶ 677:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 613 ⟶ 683:
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = Average (1.5)
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 628 ⟶ 698:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.008025 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 644 ⟶ 714:
+65 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 657 ⟶ 727:
+140 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.508525 > 3.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 664 ⟶ 734:
Sell Price changes to {{Money|9,016}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 300; 1250; 5500; 18000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Deadzone Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|5.008
|22
|12
|2.5
|7.99
|{{Money|250.31}}
|-
| 1 || $R$ || $R$ || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,300}}
|40
|4.008
|22
|12
|2.5
|9.98
|{{Money|230.46}}
|-
| 2 || $R$ || $R$ || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,550}}
|70
|4.008
|25
|12
|2.5
|17.47
|{{Money|203.21}}
|-
| 3 || $R$ || $R$ || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|9,050}}
|135
|3.508
|25
|10
|4
|38.48
|{{Money|235.19}}
|-
| 4 || $R$ || $R$ || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|27,050}}
|275
|3.008
|28
|12
|5
|91.42
|{{Money|295.89}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 736 ⟶ 773:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 742 ⟶ 779:
|Category = Intermediate
|Cost = {{Money|2,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
Line 758 ⟶ 795:
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
 
5.008025 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 773 ⟶ 810:
+40 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 785 ⟶ 822:
+135 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.508525 > 3.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 792 ⟶ 829:
Sell Price changes to {{Money|9,366}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2500; 300; 800; 6500; 18000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Deadzone Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,500}}
|20
|5.008
|22
|12
|4
|3.99
|{{Money|626.57}}
|-
| 1 || $R$ || $R$ || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,800}}
|20
|4.008
|22
|12
|4
|4.99
|{{Money|561.12}}
|-
| 2 || $R$ || $R$ || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,600}}
|50
|4.008
|25
|12
|4
|12.48
|{{Money|288.46}}
|-
| 3 || $R$ || $R$ || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|10,100}}
|90
|3.508
|25
|12
|5
|25.66
|{{Money|393.61}}
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|28,100}}
|225
|3.758
|28
|12
|6
|59.87
|{{Money|469.35}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 864 ⟶ 868:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 875 ⟶ 879:
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 884 ⟶ 888:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = 5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 895 ⟶ 897:
 
+3 Range [[File:Range_Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|1,200}}}}
Line 901 ⟶ 904:
+45 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|3,366}}}}
Line 918 ⟶ 922:
Sell Price changes to {{Money|9,366}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2500; 300; 800; 6500; 18000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Deadzone Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,500}}
|25
|5.008
|22
|12
|2.5
|4.99
|{{Money|501}}
|-
| 1 || $R$ || $R$ || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,800}}
|25
|4.008
|22
|12
|2.5
|6.24
|{{Money|448.72}}
|-
| 2 || $R$ || $R$ || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,600}}
|55
|4.008
|25
|12
|2.5
|13.72
|{{Money|262.39}}
|-
| 3 || $R$ || $R$ || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|10,100}}
|100
|3.508
|25
|12
|3.5
|28.51
|{{Money|354.26}}
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|28,100}}
|225
|3.508
|28
|12
|4
|64.14
|{{Money|438.1}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 990 ⟶ 961:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 1,001 ⟶ 972:
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008025
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
Line 1,009 ⟶ 980:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.008025 > 5.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 1,022 ⟶ 993:
+12 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,038 ⟶ 1,009:
Sell Price changes to {{Money|4,033}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 600; 2800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|850}}
|8
|6.008
|16
|4
|1.33
|{{Money|639.1}}
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,200}}
|8
|5.008
|16
|4
|1.6
|{{Money|750}}
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,800}}
|8
|5.008
|20
|4
|1.6
|{{Money|1,125}}
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,600}}
|20
|4.508
|20
|5
|4.44
|{{Money|1,036.04}}
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|12,100}}
|40
|4.508
|28
|6
|8.87
|{{Money|1,364.14}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,104 ⟶ 1,048:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultRocketeerIcon.png|100px]]
Line 1,152 ⟶ 1,096:
Sell Price changes to {{Money|4,033}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 600; 2800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|850}}
|8
|6.03
|16
|4
|1.33
|{{Money|639.1}}
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,200}}
|8
|5.03
|16
|4
|1.59
|{{Money|754.72}}
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,800}}
|8
|5.03
|20
|4
|1.59
|{{Money|1,132.08}}
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,600}}
|20
|4.53
|20
|5
|4.42
|{{Money|1,040.72}}
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|12,100}}
|40
|4.53
|28
|6
|8.83
|{{Money|1,370.33}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,218 ⟶ 1,135:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewRocketeer0.png|100px]]
Line 1,269 ⟶ 1,186:
Sell Price changes to {{Money|4,933}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 350; 1200; 4000; 8500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Better Protection; Anti-Tank Rockets; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; File:Rocketeer Upgrade 4 New.png; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|5
|6.03
|10
|4
|0.83
|{{Money|783.13}}
|-
| 1 || $R$ || $R$ || 5 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|850}}
|5
|6.03
|14
|4
|0.83
|{{Money|1,024.09}}
|-
| 2 || $R$ || $R$ || 10 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|6.03
|14
|4
|1.66
|{{Money|722.89}}
|-
| 3 || $R$ || $R$ || 15 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,400}}
|15
|5.03
|18
|5
|2.98
|{{Money|805.37}}
|-
| 4 || $R$ || $R$ || 30 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,400}}
|30
|5.03
|18
|5
|5.96
|{{Money|1,073.83}}
|-
| 5 || $R$ || $R$ || 60 || 5 || 22 || 6 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|14,900}}
|60
|5.03
|22
|6
|11.93
|{{Money|1,248.9}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,344 ⟶ 1,227:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
Line 1,353 ⟶ 1,236:
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]5
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
+55 Damage [[File:SplashDamage.png|20px|Damage]]
 
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|4,933}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 7 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 11 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 34 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 64 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 119 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 January 2020 – 11 February 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
Line 1,401 ⟶ 1,382:
Sell Price changes to {{Money|4,933}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|5
|6.05
|15
|12
|0.83
|{{Money|783.13}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|7
|6.05
|16
|12
|1.16
|{{Money|991.38}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|2,350}}
|11
|5.05
|18
|12
|2.18
|{{Money|1,077.98}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|5,350}}
|34
|4.05
|19
|17
|8.4
|{{Money|636.9}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|12,550}}
|64
|3.05
|19
|17
|20.98
|{{Money|598.19}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|27,550}}
|119
|3.05
|23
|20
|39.02
|{{Money|706.05}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,473 ⟶ 1,420:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''2412 DecemberJanuary 201920201113 FebruaryJanuary 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
+55 Damage [[File:SplashDamage.png|20px|Damage]]
 
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|4,933}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
Line 1,533 ⟶ 1,578:
Sell Price changes to {{Money|4,933}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|6
|6.05
|15
|12
|0.99
|{{Money|656.57}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|8
|6.05
|16
|12
|1.32
|{{Money|871.21}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|2,350}}
|12
|5.05
|18
|12
|2.38
|{{Money|987.39}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|5,350}}
|35
|4.05
|19
|17
|8.64
|{{Money|619.22}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|12,550}}
|65
|3.05
|19
|17
|21.31
|{{Money|588.93}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|27,550}}
|120
|3.05
|23
|20
|39.34
|{{Money|700.31}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,608 ⟶ 1,619:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
Line 1,665 ⟶ 1,676:
Sell Price changes to {{Money|4,933}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|6
|6
|6.05
|15
|12
|1.98<ref name="dps7"/>
|{{Money|328.28}}
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,150}}
|8
|8
|6.05
|16
|12
|2.67<ref name="dps8"/>
|{{Money|430.71}}
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,350}}
|12
|12
|5.05
|18
|12
|4.76<ref name="dps9"/>
|{{Money|493.7}}
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,350}}
|35
|35
|4.05
|19
|17
|17.28<ref name="dps10"/>
|{{Money|309.61}}
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|12,550}}
|65
|65
|3.05
|19
|17
|42.62<ref name="dps11"/>
|{{Money|294.46}}
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|27,550}}
|120
|120
|3.05
|23
|20
|78.68<ref>39.34 Direct DPS + 39.34 Splash DPS</ref>
|{{Money|350.15}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,747 ⟶ 1,720:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
Line 1,803 ⟶ 1,776:
Sell Price changes to {{Money|4,933}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|6
|6
|6.05
|15
|12
|1.98<ref name="dps7">0.99 Direct DPS + 0.99 Splash DPS</ref>
|{{Money|328.28}}
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,150}}
|8
|8
|6.05
|16
|12
|2.64<ref name="dps8">1.32 Direct DPS + 1.32 Splash DPS</ref>
|{{Money|435.61}}
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,350}}
|12
|12
|5.05
|18
|12
|4.76<ref name="dps9">2.38 Direct DPS + 2.38 Splash DPS</ref>
|{{Money|493.7}}
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,350}}
|35
|35
|4.05
|19
|17
|17.28<ref name="dps10">8.64 Direct DPS + 8.64 Splash DPS</ref>
|{{Money|309.61}}
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|12,550}}
|65
|65
|3.05
|19
|17
|42.62<ref name="dps11">21.31 Direct DPS + 21.31 Splash DPS</ref>
|{{Money|294.46}}
|-
| 5 || $R$ || $R$ || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|27,550}}
|140
|140
|3.05
|23
|20
|91.8<ref>45.9 Direct DPS + 45.9 Splash DPS</ref>
|{{Money|300.11}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,885 ⟶ 1,820:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Title = Rocketer
Line 1,951 ⟶ 1,886:
Sell Price changes to {{Money|6,887}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS3">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|4
|2
|6.05
|15
|12
|0.99<ref name="dps1"/>
|{{Money|656.57}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,150}}
|6
|3
|6.05
|16
|12
|1.49<ref name="dps2"/>
|{{Money|771.81}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,350}}
|10
|5
|5.05
|18
|12
|2.97<ref name="dps3"/>
|{{Money|791.25}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,350}}
|33
|16
|4.05
|19
|17
|12.1<ref name="dps4"/>
|{{Money|442.15}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|12,550}}
|63
|31
|3.05
|19
|17
|30.82<ref name="dps5"/>
|{{Money|407.2}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|27,550}}
|138
|69
|3.05
|23
|20
|67.87<ref name="dps6"/>
|{{Money|405.92}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,033 ⟶ 1,930:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Title = Rocketer
Line 2,101 ⟶ 1,998:
Sell Price changes to {{Money|6,887}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|4
|2
|6.05
|15
|12
|0.99<ref name="dps1"/>
|{{Money|656.57}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,150}}
|6
|3
|6.05
|16
|12
|1.49<ref name="dps2"/>
|{{Money|771.81}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,350}}
|10
|5
|5.05
|18
|12
|2.97<ref name="dps3"/>
|{{Money|791.25}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,350}}
|33
|16
|4.05
|19
|17
|12.1<ref name="dps4"/>
|{{Money|442.15}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|12,550}}
|63
|31
|3.05
|19
|17
|30.82<ref name="dps5"/>
|{{Money|407.2}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|27,550}}
|138
|69
|3.05
|23
|20
|67.87<ref name="dps6"/>
|{{Money|405.92}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,183 ⟶ 2,042:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Title = Rocketer
Line 2,251 ⟶ 2,110:
Sell Price changes to {{Money|5,062}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|4
|2
|6.05
|15
|12
|0.99<ref name="dps1">0.66 Direct DPS + 0.33 Splash DPS</ref>
|{{Money|656.57}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|850}}
|6
|3
|6.05
|16
|12
|1.49<ref name="dps2">0.99 Direct DPS + 0.5 Splash DPS</ref>
|{{Money|570.47}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,450}}
|10
|5
|5.05
|18
|12
|2.97<ref name="dps3">1.98 Direct DPS + 0.99 Splash DPS</ref>
|{{Money|488.22}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|4,050}}
|33
|16
|4.05
|19
|17
|12.1<ref name="dps4">8.15 Direct DPS + 3.95 Splash DPS</ref>
|{{Money|334.71}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|10,250}}
|63
|31
|3.05
|19
|17
|30.82<ref name="dps5">20.66 Direct DPS + 10.16 Splash DPS</ref>
|{{Money|332.58}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|20,250}}
|138
|69
|3.05
|23
|20
|67.87<ref name="dps6">45.25 Direct DPS + 22.62 Splash DPS</ref>
|{{Money|298.36}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|212}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
 
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
 
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+11 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
 
+75 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+38 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|5,062}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>