Rocketeer/History: Difference between revisions

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imported>Mentin123
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imported>Mentin123
No edit summary
Line 501:
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.508525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 510:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.508525 > 3.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 536:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1500; 250; 1600; 7500; 20000
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Deadzone Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|1,500}}
|30
|3.508
|22
|10
|3
|8.55
|{{Money|175.44}}
|-
| 1 || {{Money|$TP$}} || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,750}}
|30
|3.008
|22
|10
|3
|9.97
|{{Money|175.53}}
|-
| 2 || {{Money|$TP$}} || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,350}}
|60
|3.008
|25
|10
|3
|19.95
|{{Money|167.92}}
|-
| 3 || {{Money|$TP$}} || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|10,850}}
|150
|3.008
|25
|10
|4
|49.87
|{{Money|217.57}}
|-
| 4 || {{Money|$TP$}} || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|30,850}}
|400
|3.008
|28
|10
|4
|132.98
|{{Money|231.99}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 618 ⟶ 584:
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 628 ⟶ 594:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.008025 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 644 ⟶ 610:
+65 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 657 ⟶ 623:
+140 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.508525 > 3.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 665 ⟶ 631:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 2000; 300; 1250; 5500; 18000
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Deadzone Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|5.008
|22
|12
|2.5
|7.99
|{{Money|250.31}}
|-
| 1 || {{Money|$TP$}} || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,300}}
|40
|4.008
|22
|12
|2.5
|9.98
|{{Money|230.46}}
|-
| 2 || {{Money|$TP$}} || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,550}}
|70
|4.008
|25
|12
|2.5
|17.47
|{{Money|203.21}}
|-
| 3 || {{Money|$TP$}} || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|9,050}}
|135
|3.508
|25
|10
|4
|38.48
|{{Money|235.19}}
|-
| 4 || {{Money|$TP$}} || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|27,050}}
|275
|3.008
|28
|12
|5
|91.42
|{{Money|295.89}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 747 ⟶ 679:
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
Line 758 ⟶ 690:
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
 
5.008025 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 773 ⟶ 705:
+40 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 785 ⟶ 717:
+135 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.508525 > 3.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 793 ⟶ 725:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 2500; 300; 800; 6500; 18000
$FNC-DETECTION$ = 3; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Deadzone Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,500}}
|20
|5.008
|22
|12
|4
|3.99
|{{Money|626.57}}
|-
| 1 || {{Money|$TP$}} || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,800}}
|20
|4.008
|22
|12
|4
|4.99
|{{Money|561.12}}
|-
| 2 || {{Money|$TP$}} || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,600}}
|50
|4.008
|25
|12
|4
|12.48
|{{Money|288.46}}
|-
| 3 || {{Money|$TP$}} || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|10,100}}
|90
|3.508
|25
|12
|5
|25.66
|{{Money|393.61}}
|-
| 4 || {{Money|$TP$}} || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|28,100}}
|225
|3.758
|28
|12
|6
|59.87
|{{Money|469.35}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 875 ⟶ 773:
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 884 ⟶ 782:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = 5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 895 ⟶ 791:
 
+3 Range [[File:Range_Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|1,200}}}}
Line 901 ⟶ 798:
+45 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|3,366}}}}
Line 919 ⟶ 817:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 2500; 300; 800; 6500; 18000
$FNC-DETECTION$ = 3; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Deadzone Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,500}}
|25
|5.008
|22
|12
|2.5
|4.99
|{{Money|501}}
|-
| 1 || {{Money|$TP$}} || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,800}}
|25
|4.008
|22
|12
|2.5
|6.24
|{{Money|448.72}}
|-
| 2 || {{Money|$TP$}} || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,600}}
|55
|4.008
|25
|12
|2.5
|13.72
|{{Money|262.39}}
|-
| 3 || {{Money|$TP$}} || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|10,100}}
|100
|3.508
|25
|12
|3.5
|28.51
|{{Money|354.26}}
|-
| 4 || {{Money|$TP$}} || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|28,100}}
|225
|3.508
|28
|12
|4
|64.14
|{{Money|438.1}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,001 ⟶ 865:
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008025
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
Line 1,009 ⟶ 873:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.008025 > 5.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 1,022 ⟶ 886:
+12 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,039 ⟶ 903:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 850; 300; 600; 2800; 7500
$FNC-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|850}}
|8
|6.008
|16
|4
|1.33
|{{Money|639.1}}
|-
| 1 || {{Money|$TP$}} || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,200}}
|8
|5.008
|16
|4
|1.6
|{{Money|750}}
|-
| 2 || {{Money|$TP$}} || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,800}}
|8
|5.008
|20
|4
|1.6
|{{Money|1,125}}
|-
| 3 || {{Money|$TP$}} || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,600}}
|20
|4.508
|20
|5
|4.44
|{{Money|1,036.04}}
|-
| 4 || {{Money|$TP$}} || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|12,100}}
|40
|4.508
|28
|6
|8.87
|{{Money|1,364.14}}
|}
</div>
</nowiki>}}
</center>
</div>