Rocketeer/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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Line 501:
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 510:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.
Line 536:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1500; 250; 1600; 7500; 20000
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 618 ⟶ 584:
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 628 ⟶ 594:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.
Line 644 ⟶ 610:
+65 Damage [[File:SplashDamage.png|20px|Damage]]
4.
2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 657 ⟶ 623:
+140 Damage [[File:SplashDamage.png|20px|Damage]]
3.
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 665 ⟶ 631:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 2000; 300; 1250; 5500; 18000
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 747 ⟶ 679:
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
Line 758 ⟶ 690:
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.
Line 773 ⟶ 705:
+40 Damage [[File:SplashDamage.png|20px|Damage]]
4.
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 785 ⟶ 717:
+135 Damage [[File:SplashDamage.png|20px|Damage]]
3.
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 793 ⟶ 725:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 2500; 300; 800; 6500; 18000
$FNC-DETECTION$ = 3; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 875 ⟶ 773:
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 884 ⟶ 782:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = 5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 895 ⟶ 791:
+3 Range [[File:Range_Icon.png|20px|Range]]
Sell Price changes to {{Money|1,200}}}}
Line 901 ⟶ 798:
+45 Damage [[File:SplashDamage.png|20px|Damage]]
4.
2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|3,366}}}}
Line 919 ⟶ 817:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 2500; 300; 800; 6500; 18000
$FNC-DETECTION$ = 3; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,001 ⟶ 865:
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
Line 1,009 ⟶ 873:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.
Line 1,022 ⟶ 886:
+12 Damage [[File:SplashDamage.png|20px|Damage]]
5.
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,039 ⟶ 903:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 850; 300; 600; 2800; 7500
$FNC-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||