Rocketeer/History: Difference between revisions

Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 1,273:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|6
|6.05
|15
|12
|0.99
|{{Money|656.57}}
|-
| 1 || {{Money|$TP$}} || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|8
|6.05
|16
|12
|1.32
|{{Money|871.21}}
|-
| 2 || {{Money|$TP$}} || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|2,350}}
|12
|5.05
|18
|12
|2.38
|{{Money|987.39}}
|-
| 3 || {{Money|$TP$}} || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|5,350}}
|35
|4.05
|19
|17
|8.64
|{{Money|619.22}}
|-
| 4 || {{Money|$TP$}} || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|12,550}}
|65
|3.05
|19
|17
|21.31
|{{Money|588.93}}
|-
| 5 || {{Money|$TP$}} || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|27,550}}
|120
|3.05
|23
|20
|39.34
|{{Money|700.31}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,405 ⟶ 1,370:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|6
|6
|6.05
|15
|12
|1.98<ref name="dps7"/>
|{{Money|328.28}}
|-
| 1 || {{Money|$TP$}} || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,150}}
|8
|8
|6.05
|16
|12
|2.67<ref name="dps8"/>
|{{Money|430.71}}
|-
| 2 || {{Money|$TP$}} || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,350}}
|12
|12
|5.05
|18
|12
|4.76<ref name="dps9"/>
|{{Money|493.7}}
|-
| 3 || {{Money|$TP$}} || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,350}}
|35
|35
|4.05
|19
|17
|17.28<ref name="dps10"/>
|{{Money|309.61}}
|-
| 4 || {{Money|$TP$}} || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|12,550}}
|65
|65
|3.05
|19
|17
|42.62<ref name="dps11"/>
|{{Money|294.46}}
|-
| 5 || {{Money|$TP$}} || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|27,550}}
|120
|120
|3.05
|23
|20
|78.68<ref>39.34 Direct DPS + 39.34 Splash DPS</ref>
|{{Money|350.15}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,543 ⟶ 1,469:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|6
|6
|6.05
|15
|12
|1.98<ref name="dps7">0.99 Direct DPS + 0.99 Splash DPS</ref>
|{{Money|328.28}}
|-
| 1 || {{Money|$TP$}} || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,150}}
|8
|8
|6.05
|16
|12
|2.64<ref name="dps8">1.32 Direct DPS + 1.32 Splash DPS</ref>
|{{Money|435.61}}
|-
| 2 || {{Money|$TP$}} || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,350}}
|12
|12
|5.05
|18
|12
|4.76<ref name="dps9">2.38 Direct DPS + 2.38 Splash DPS</ref>
|{{Money|493.7}}
|-
| 3 || {{Money|$TP$}} || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,350}}
|35
|35
|4.05
|19
|17
|17.28<ref name="dps10">8.64 Direct DPS + 8.64 Splash DPS</ref>
|{{Money|309.61}}
|-
| 4 || {{Money|$TP$}} || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|12,550}}
|65
|65
|3.05
|19
|17
|42.62<ref name="dps11">21.31 Direct DPS + 21.31 Splash DPS</ref>
|{{Money|294.46}}
|-
| 5 || {{Money|$TP$}} || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|27,550}}
|140
|140
|3.05
|23
|20
|91.8<ref>45.9 Direct DPS + 45.9 Splash DPS</ref>
|{{Money|300.11}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,691 ⟶ 1,578:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS3">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|4
|2
|6.05
|15
|12
|0.99<ref name="dps1"/>
|{{Money|656.57}}
|-
| 1 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,150}}
|6
|3
|6.05
|16
|12
|1.49<ref name="dps2"/>
|{{Money|771.81}}
|-
| 2 || {{Money|$TP$}} || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,350}}
|10
|5
|5.05
|18
|12
|2.97<ref name="dps3"/>
|{{Money|791.25}}
|-
| 3 || {{Money|$TP$}} || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,350}}
|33
|16
|4.05
|19
|17
|12.1<ref name="dps4"/>
|{{Money|442.15}}
|-
| 4 || {{Money|$TP$}} || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|12,550}}
|63
|31
|3.05
|19
|17
|30.82<ref name="dps5"/>
|{{Money|407.2}}
|-
| 5 || {{Money|$TP$}} || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|27,550}}
|138
|69
|3.05
|23
|20
|67.87<ref name="dps6"/>
|{{Money|405.92}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,841 ⟶ 1,689:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|4
|2
|6.05
|15
|12
|0.99<ref name="dps1"/>
|{{Money|656.57}}
|-
| 1 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,150}}
|6
|3
|6.05
|16
|12
|1.49<ref name="dps2"/>
|{{Money|771.81}}
|-
| 2 || {{Money|$TP$}} || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,350}}
|10
|5
|5.05
|18
|12
|2.97<ref name="dps3"/>
|{{Money|791.25}}
|-
| 3 || {{Money|$TP$}} || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,350}}
|33
|16
|4.05
|19
|17
|12.1<ref name="dps4"/>
|{{Money|442.15}}
|-
| 4 || {{Money|$TP$}} || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|12,550}}
|63
|31
|3.05
|19
|17
|30.82<ref name="dps5"/>
|{{Money|407.2}}
|-
| 5 || {{Money|$TP$}} || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|27,550}}
|138
|69
|3.05
|23
|20
|67.87<ref name="dps6"/>
|{{Money|405.92}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,991 ⟶ 1,800:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 650; 200; 600; 2600; 6200; 10000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|650}}
|4
|2
|6.05
|15
|12
|0.99<ref name="dps1">0.66 Direct DPS + 0.33 Splash DPS</ref>
|{{Money|656.57}}
|-
| 1 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|850}}
|6
|3
|6.05
|16
|12
|1.49<ref name="dps2">0.99 Direct DPS + 0.5 Splash DPS</ref>
|{{Money|570.47}}
|-
| 2 || {{Money|$TP$}} || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,450}}
|10
|5
|5.05
|18
|12
|2.97<ref name="dps3">1.98 Direct DPS + 0.99 Splash DPS</ref>
|{{Money|488.22}}
|-
| 3 || {{Money|$TP$}} || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|4,050}}
|33
|16
|4.05
|19
|17
|12.1<ref name="dps4">8.15 Direct DPS + 3.95 Splash DPS</ref>
|{{Money|334.71}}
|-
| 4 || {{Money|$TP$}} || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|10,250}}
|63
|31
|3.05
|19
|17
|30.82<ref name="dps5">20.66 Direct DPS + 10.16 Splash DPS</ref>
|{{Money|332.58}}
|-
| 5 || {{Money|$TP$}} || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|20,250}}
|138
|69
|3.05
|23
|20
|67.87<ref name="dps6">45.25 Direct DPS + 22.62 Splash DPS</ref>
|{{Money|298.36}}
|}
</div>
</nowiki>}}
</center>
</div>