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{{Tabs}} {{TowerInfobox |title = Saboteur |image-static = SaboteurIcon.png |image-dynamic = SaboteurDynamic.png |image-dynamic-start = 23 |unlockcost = Triumph [[Polluted Wasteland II]] & {{Coins|7,500}} or {{Robux|449}} |role = Offense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]8 |basecost = {{Money|775}} |basesellingprice = {{Money|258}} |basedamage = [[File:Damage Icon.png|20px|Damage]]2 |damagetype = Pierce<br/>Spread<br/>Poison |basefirerate = [[File:Cooldown Icon.png|20px|Tick]]1.35 |baserange = [[File:Range Icon.png|20px|Range]]12.5 |hidden_detection = {{Attr|Hidden|Level 1+}} |lead_detection = {{Attr|Lead|Level 0}} |flying_detection = N/A |immune = None |footprint = 1.5 |pvp_basecost = {{Money|575}} |pvp_basesellingprice = {{Money|191}} |pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]2 |pvp_damagetype = Pierce<br/>Spread<br/>Poison |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]1.15 |pvp_baserange = [[File:Range Icon.png|20px|Range]]11.5 |pvp_hidden_detection = {{Attr|Hidden|Level 1+}} |pvp_lead_detection = {{Attr|Lead|Level 0+}} (Poison)<br/>{{Attr|Lead|Level 2+}} |pvp_flying_detection = N/A |pvp_immune = None |pvp_footprint = 1.5 }} {{QuoteContainer| {{QuoteBox|A toxic shotgunner who poisons enemies and can throw a grenade that amplifies damage taken in an area.|Inventory Description}} }} ==Description== The '''Saboteur''' is a poison-based tower bought for {{Coins|7,500}} after triumphing [[Polluted Wasteland II]] or bought for {{Robux|449}}. It fires in a manner similar to the [[Shotgunner]]. With each shot, multiple bullets come out of its spread gun. These shots are spread out and not guaranteed to all hit the same enemy. Additionally, it has a max hits stats which is used in its ''Scattershot''. With it, the damage dealt by a pellet is done as many times as what the max hits is. For example, at Level 4, the max hits is 3, meaning each pellet deals damage three times to the enemy it hits. The max hits being 3 does not however mean it will only hit three enemies, as each of the 6 pellets can, even if this happens rarely, all hit a different enemy With each shot, the '''Saboteur''' applies poison, which deals damage over time while also slowing enemies down. Unlike the [[Toxic Gunner]] however, it cannot melt [[Defense]]. Starting from Level 3, it gains the ''Aggressive Toxins'' ability. When used, a cursor will appear allowing the '''Saboteur''' to throw a grenade anywhere in its range. This will apply the [[Neuralyzed]] attribute to the enemy, making towers target them while also increasing how much damage they receive. Enemies with [[Neuralyzed]] take priority over enemies with [[Aggro]]. This ability costs {{Money|500}} to use. The '''Saboteur''' has a placement limit of 8. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Scam Artist|Cost = {{Money|375}}|Image = [[File:SaboteurUpgrade1.png|200px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} 0.9 > 0.6 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|383}}}} {{Upgrade|Level = Level 2|Upgrade Title = Brand New Rig|Cost = {{Money|1,850}}|Image = [[File:SaboteurUpgrade2.png|200px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] 1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Range [[File:Range Icon.png|20px|Range]] +1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 5 > 6 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 3 > 3.5 Base Spread 2 > 1.5 Spread +1 Max Hits {{CollapsibleUpgrade|Title = Unlocks Scattershot|Description = How many times the pellet '''Saboteur''' scales based on max hits}} Sell Price changes to {{Money|1,000}}}} {{Upgrade|Level = Level 3|Upgrade Title = Black Market Tech|Cost = {{Money|5,950}}|Image = [[File:SaboteurUpgrade3.png|200px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Range [[File:Range Icon.png|20px|Range]] +2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 3 > 4 Bullet Count [[File:Damage Icon.png|20px|Bullet Count]] {{CollapsibleUpgrade|Title = Unlocks Aggressive Toxins|Description = Throws a toxic grenade that applies a [[Neuralyzed]] debuff to enemies that amplifies damage taken and forces towers to target them. β’{{Money|500}} Ability Cost β’5 Neuralyze Duration [[File:Cooldown Icon.png|20px|Neuralyze Duration]] β’3.5 Neuralyze Grenade Radius [[File:ExplosiveRange.png|20px|Explosion Range]] β’10% Damage Taken Bonus [[File:Damage Buff.png|20px|Damage Buff]]}} Sell Price changes to {{Money|2,983}}}} {{Upgrade|Level = Level 4|Upgrade Title = Neural-Runner|Cost = {{Money|15,115}}|Image = [[File:SaboteurUpgrade4.png|200px]]|Information = 0.8 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] +1 Max Hits +3 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 6 > 8 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 0.6 > 0.4 Tick [[File:Cooldown Icon.png|20px|Tick]] 7.5% > 10% Slowdown [[File:Slowness.png|20px|Slowdown]] 4 > 6 Bullet Count [[File:Damage Icon.png|20px|Bullet Count]] 3.5 > 4 Base Spread 1.5 > 1 Spread {{CollapsibleUpgrade|Title = Upgraded Aggressive Toxins|Description = 5 > 7.5 Neuralyze Duration [[File:Cooldown Icon.png|20px|Neuralyze Duration]] 10% > 15% Damage Taken Bonus [[File:Damage Buff.png|20px|Damage Buff]]}} Sell Price changes to {{Money|8,021}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Scam Artist|Cost = {{Money|450}}|Image = [[File:SaboteurUpgrade1.png|200px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} +1 Max Hits {{CollapsibleUpgrade|Title = Unlocks Scattershot|Description = How many times the pellet '''Saboteur''' scales based on max hits}} Sell Price changes to {{Money|341}}}} {{Upgrade|Level = Level 2|Upgrade Title = Brand New Rig|Cost = {{Money|1,475}}|Image = [[File:SaboteurUpgrade2.png|200px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] +Lead Detection {{Lead|Lead Detection}} +1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 4 > 5 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 3 > 3.5 Base Spread 2 > 1.5 Spread Sell Price changes to {{Money|833}}}} {{Upgrade|Level = Level 3|Upgrade Title = Black Market Tech|Cost = {{Money|5,150}}|Image = [[File:SaboteurUpgrade3.png|200px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 5 > 5.5 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 0.9 > 0.6 Tick [[File:Cooldown Icon.png|20px|Tick]] {{CollapsibleUpgrade|Title = Unlocks Aggressive Toxins|Description = Throws a toxic grenade that applies a [[Neuralyzed]] debuff to enemies that amplifies damage taken and forces towers to target them. β’{{Money|500}} Ability Cost β’5 Neuralyze Duration [[File:Cooldown Icon.png|20px|Neuralyze Duration]] β’3.5 Neuralyze Grenade Radius [[File:ExplosiveRange.png|20px|Explosion Range]] β’15% Damage Taken Bonus [[File:Damage Buff.png|20px|Damage Buff]]}} Sell Price changes to {{Money|2,550}}}} {{Upgrade|Level = Level 4|Upgrade Title = Neural-Runner|Cost = {{Money|15,115}}|Image = [[File:SaboteurUpgrade4.png|200px]]|Information = 0.9 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Hits +3 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 5.5 > 7 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 0.6 > 0.4 Tick [[File:Cooldown Icon.png|20px|Tick]] 10% > 15% Slowdown [[File:Slowness.png|20px|Slowdown]] 3 > 5 Bullet Count [[File:Damage Icon.png|20px|Bullet Count]] 3.5 > 4 Base Spread 1.5 > 1 Spread {{CollapsibleUpgrade|Title = Upgraded Aggressive Toxins|Description = 5 > 9 Neuralyze Duration [[File:Cooldown Icon.png|20px|Neuralyze Duration]] 15% > 25% Damage Taken Bonus [[File:Damage Buff.png|20px|Damage Buff]]}} Sell Price changes to {{Money|7,588}}}} }} ==Ability== {{PVPTabber |{{Ability|Level Unlock = Level 3|Cooldown Time= 100s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Cost = {{Money|500}}|Ability Title = Aggressive Toxins|Image = [[File:SaboteurAbility.png|100px]]|Information = Throws a grenade at the selected area, applying [[Neuralyzed]] to them. This forces them to be targeted by towers while also boosting how much damage they receive. }} |{{Ability|Level Unlock = Level 3|Cooldown Time= 90s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Cost = {{Money|500}}|Ability Title = Aggressive Toxins|Image = [[File:SaboteurAbility.png|100px]]|Information = Throws a grenade at the selected area, applying [[Neuralyzed]] to them. This forces them to be targeted by towers while also boosting how much damage they receive. }} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage * Bullet Count / Firerate $DPS2$ = Damage * (Bullet Count * Max Hits) / Firerate $PDPS$ = Poison Damage / Tick $CDPS$ = $DPS$ + $PDPS$ $CDPS2$ = $DPS2$ + $PDPS$ $TED$ = {{#expr:Poison Damage * floor((Poison Time / Tick))}} $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 775; 375; 1850; 5950; 15115 $PVP-COST$ = 575; 450; 1475; 5150; 15115 $FSE-DETECTION$ = 1; 0; $FSE-PVP-DETECTION$ = 1; 2; $FSE-UPGRADE$ = Scam Artist; Brand New Rig; Black Market Tech; Neural-Runner $FSE-UPGRADEICON$ = 138135211876727; 75068776606540; 121470510950529; 111948304760969 $FSE-META$ = Advanced; File:SaboteurIcon.png $DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Bullet Count !! Poison Damage !! Firerate !! Tick !! Poison Time !! Slowdown !! Range !! Base Spread !! Spread !! Max Hits !! Neuralyze Duration !! Neuralyze Grenade Radius !! Damage Taken Bonus !! Total Elapsed Damage !! DPS$DPREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 1 || 1.35 || 0.9 || 5 || 7.5% || 12.5 || 3 || 2 || 1 || N/A || N/A || N/A || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 3 || 1 || 1.35 || 0.6 || 5 || 7.5% || 12.5 || 3 || 2 || 1 || N/A || N/A || N/A || $TED$ || $CDPS2$<ref>$DPS2$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || 3 || 2 || 1 || 0.6 || 6 || 7.5% || 13.5 || 3.5 || 1.5 || 2 || N/A || N/A || N/A || $TED$ || $CDPS2$<ref>$DPS2$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 4 || 4 || 0.8 || 0.6 || 6 || 7.5% || 14.5 || 3.5 || 1.5 || 2 || 5 || 3.5 || 10% || $TED$ || $CDPS2$<ref>$DPS2$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 7 || 6 || 7 || 0.65 || 0.4 || 8 || 10% || 16.5 || 4 || 1 || 3 || 7.5 || 3.5 || 15% || $TED$ || $CDPS2$<ref>$DPS2$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Bullet Count !! Poison Damage !! Firerate !! Tick !! Poison Time !! Slowdown !! Range !! Base Spread !! Spread !! Max Hits !! Neuralyze Duration !! Neuralyze Grenade Radius !! Damage Taken Bonus !! Total Elapsed Damage !! DPS$DPREF$ !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 1 || 1.1 || 0.9 || 4 || 10% || 11.5 || 3 || 2 || 1 || N/A || N/A || N/A || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 3 || 1 || 1.1 || 0.9 || 4 || 10% || 11.5 || 3 || 2 || 2 || N/A || N/A || N/A || $TED$ || $CDPS2$<ref>$DPS2$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || 3 || 2 || 1.1 || 0.9 || 5 || 10% || 14.5 || 3.5 || 1.5 || 2 || N/A || N/A || N/A || $TED$ || $CDPS2$<ref>$DPS2$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 3 || 4 || 0.9 || 0.6 || 5.5 || 10% || 14.5 || 3.5 || 1.5 || 2 || 5 || 3.5 || 15% || $TED$ || $CDPS2$<ref>$DPS2$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 7 || 5 || 7 || 0.65 || 0.4 || 7 || 15% || 14.5 || 4 || 1 || 3 || 9 || 3.5 || 25% || $TED$ || $CDPS2$<ref>$DPS2$ Normal DPS + $PDPS$ Poison DPS</ref> || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:CoralPrincessSaboteurIconIG.png|175px]] |- !Skin |{{Color|Beach|Coral Princess}} |- !Rarity |{{Color|Uncommon}} |- !Daily Store Cost |{{Coins|5,250}} |- !Obtained From |[[Beach Crate]] |} ==Strategy== *The '''Saboteur's''' decent DPS, low starting cost and support capabilities allows it to be useful throughout the entire match. *The '''Saboteur''' poisons any enemy it hits with its main attack, dealing additional damage over time. **This poison also slows down enemies, allowing for the '''Saboteur''' to be a support tower from Level 0. **If needed for the purpose of applying poison to as many enemies as possible, using targeting options like ''Random'' can allow it to hit as many enemies as possible, slowing down multiple enemies at once. *At Level 1, the '''Saboteur''' unlocks ''Scattershot'', which makes it hit enemies more times based on how many targets were hit. While this is in a lot of situations, nearly the same as simply doubling or tripling the damage, there are a few notable cases where the ''Scattershot'' will do better or worse than just doubled damage. **It hitting enemies more times means it will trigger effects like the fireworks from the [[Firework Technician]] or the crit from the Precision [[Skills|Skill]] more often than it would with just increased damage. ***This is especially notable for the [[Firework Technician]], as the '''Saboteur''' can trigger fireworks way more often than most towers, especially at Level 4 where it hits enemies 18 times. **Due to it hitting enemies more times, it will be more effective on [[Tank (Attribute)|Tank]] enemies, as upgrading from Level 0 to 1 will make it go from dealing 1 damage three times to dealing 1 damage six times. If the damage was simply doubled, these Levels would behave nearly identically against them. *The '''Saboteur''' can throw a grenade that forces any enemy hit by it to be targeted by towers, while also boosting how much damage they receive. **This can be used to preemptively or immediately redirect firepower to a specific enemy or group of enemies without having to switch tower targeting. ***Notable examples of this include using the ability on [[Fallen Jester]] type enemies to kill them as soon as possible and prevent them from buffing other enemies. **This ability should be used carefully, as if used on the wrong enemy, it could lead to hordes of other enemies getting past your defenses and cause a loss. **[[Neuralyzed]] takes priority over [[Aggro]], meaning it can be used to stop towers from having to target them. **Enemies affected by this ability also receive more damage from towers. As this is not a [[Damage Buff]], it functions differently and has different effects on towers. ***Unit damage is actually boosted by [[Neuralyzed]], meaning towers like the [[Engineer]], [[Military Base]] or [[Mercenary Base]] can have their units receive a boost in damage. ****While their attack damage does get boosted, the collision damage does not. This means units like the [[Rifleman]] are greatly affected while ones like the [[Riot Guard]] receive little to no change in their DPS. ***Damage over time from debuffs like chillness, burn, poison, sting or blood is affected by [[Neuralyzed]]. ****Because of this, the '''Saboteur''' can be used to boost the DPS of the '''Swarmer'''. Do note however that it does not boost the damage from a single stack (for example, 3 damage getting increased to 4 for a total of 120 damage) but instead boosts the total damage from each stack (for example, 90 damage from 30 stacks getting increased to 104 damage). ****The [[Slasher]] also greatly benefits from this. For example, against a 500,000 health enemy with no [[Defense]], it normally deals 13,481 collapse damage. However, with a 15% [[Neuralyzed]] damage boost, it deals 15,504 damage instead. ***As the [[Neuralyzed]] effect is on the enemy itself, consumables are actually affected by it. For example, the [[Nuke]] will deal 86,250 damage to an enemy with a 15% [[Neuralyzed]] damage boost instead of the usual 75,000. ==Trivia== *While not publicly released until the 22nd of April 2026, the '''Saboteur''' actually made an appearance in-game long before that point as it was used in [[Matchmaking]] for the [[PVP]] mode. **This is because when first made, the '''Saboteur''' was a [[PVP]]-oriented tower, having mechanics specifically made for it, like stealing the opponent's health or paralyzing the opponent's towers. This concept was never properly released however. *The '''Saboteur''', [[Cowboy]] and [[Warden]] are the only towers that requires both a badge and coins to unlock. *''Scattershot'' was initially a bug that was turned into a feature. *The name of the gun, ''"The Vitriolic Withering"'', in the Level 4 upgrade description is a reference to the upgraded [[w:c:callofduty:Blundergat#Acid Gat|Acid Gat]] from ''Call of Duty: Zombies''. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{scroll|text = *'''23 July 2025''' - [[v1.71.0]] **'''Saboteur''' added. *'''24 July 2025''' - [[v1.71.0|v1.71.5]] **'''Saboteur''' effectively removed. *'''22 April 2026''' - [[v1.89.0]] **'''Saboteur''' re-added. **{{Bug}} Cannot be unlocked after triumphing [[Polluted Wasteland II]]. **{{Bug}} '''Saboteur''' does not generate any fireworks. **{{Bug}} '''Saboteur's''' bullets can deal damage and apply poison to units. **{{Bug}} ''Aggressive Toxins'' duration is not affected by [[Time Scale]]. **{{Bug}} Gifting does not work. **{{Bug}} [[Neuralyzed]] rounds up damage instead of rounding it down. *'''22 April 2026''' - [[v1.89.0|v1.89.3]] **{{Bugfix}} Can be unlocked after triumphing [[Polluted Wasteland II]]. *'''23 April 2026''' - [[v1.89.0|v1.89.4]] **{{Bugfix}} Now can generate fireworks. *'''8 May 2026''' - [[v1.90.0]] **Statistical changes (Regular): ***'''Base''' ****Lead detection added, moved from Level 2. ***'''Level 1''' ****Cost decreased from {{Money|550}} to {{Money|500}}. ***'''Level 2''' ****Poison time changed from 3 > 4 to 3 > 5. ***'''Level 3''' ****Cost decreased from {{Money|5,150}} to {{Money|4,850}}. ****Poison time changed from 4 > 5.5 to 5 > 6. ****''Paralyzing Toxins'' cooldown decreased from 120 to 100. ****''Paralyzing Toxins'' initial cooldown decreased from 60 to 30. ***'''Level 4''' ****Bullet count changed from 4 > 5 to 4 > 6. ****Poison time changed from 5.5 > 7 to 6 > 7. *'''22 May 2026''' - [[v1.91.0]] **Gamepass price decreased from {{Robux|599}} to {{Robux|449}}. ***{{Bug}} Gifting was not discounted. *'''27 May 2026''' - [[v1.91.0|v1.91.4a]] **Gamepass price increased from {{Robux|449}} to {{Robux|599}}. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 1.225 to 1.2. ***'''Level 2''' ****Firerate decreased from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.2 > 1|-0.2}}. ***'''Level 3''' ****Firerate decreased from {{Tooltip|1.025 > 0.925|-0.1}} to {{Tooltip|1 > 0.9|-0.1}}. ***'''Level 4''' ****Firerate decreased from {{Tooltip|0.925 > 0.675|-0.25}} to {{Tooltip|0.9 > 0.65|-0.2}}. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 1.125 to 1.1. ***'''Level 3''' ****Firerate decreased from {{Tooltip|1.125 > 0.925|-0.1}} to {{Tooltip|1.1 > 0.9|-0.2}}. ***'''Level 4''' ****Firerate decreased from {{Tooltip|0.925 > 0.675|-0.25}} to {{Tooltip|0.9 > 0.65|-0.2}}. *'''19 June 2026''' - [[v2.1.0]] **Statistical changes (Regular): ***'''Base''' ****Slowdown decreased from 10% to 7.5%. ***'''Level 4''' ****Slowdown changed from 10% > 15% to 7.5% > 10%. **{{Bugfix}} [[Neuralyzed]] now rounds down damage. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **New skin: {{Color|Beach|Coral Princess}} *'''17 July 2026''' - [[v2.3.0]] **Statistical changes: ***'''Base''' ****Cost increased from {{Money|575}} to {{Money|775}}. ****Firerate increased from 1.2 to 1.35. ****Range increased from 11.5 to 12.5. ****Poison time increased from 3 to 5. ***'''Level 1''' ****Cost decreased from {{Money|500}} to {{Money|375}}. ****Damage increased from +0 to +1. ****Tick changed from 0.9 to 0.9 > 0.6. ****Max hits decreased from +1 to +0. ***'''Level 2''' ****Cost increased from {{Money|1,475}} to {{Money|1,850}}. ****Damage decreased from +2 to +1. ****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.35 > 1|-0.35}}. ****Range decreased from +2 to +1. ****Poison time changed 3 > 5 to 5 > 6. ****Max hits increased from +0 to +1. ***'''Level 3''' ****Cost increased from {{Money|4,850}} to {{Money|5,950}}. ****Firerate changed from {{Tooltip|1 > 0.9|-0.1}} to {{Tooltip|1 > 0.8|-0.2}}. ****Tick changed from 0.9 > 0.6 to 0.6. ****Poison time changed 5 > 6 to 6. ***'''Level 4''' ****Range increased from +1.5 to +2. ****Poison time changed from 6 > 7 to 7 > 8. ****Neuralyze duration changed from 5 > 9 to 5 > 7.5. *'''2 August 2026''' - [[v2.4.0|v2.4.2a]] **Gamepass price decreased from {{Robux|599}} to {{Robux|449}}. ***{{Bug}} Gift price has not changed. }} ==Notes== <references/> {{TowerNavBox}} [[Category:Ground]]
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